
In DotA, a typical line-up would be one late-game carry, one babysitter for that late-game carry, one roamer and two strong mid-game carries, with the babysitter simply being the one that watches over the carry and throws down wards. In League of Legends, with a jungler [...]
The 10 most recent blogs have been migrated over to the new platform, but comments were not due to complications. The old blog will remain as is and can be accessed at http://www.solomid.net/blog/, but will no longer be updated.
EDIT: Added RSS support
In Solo Queue, you focus on carrying and farming because the carry champions take the most effect on the game -- your play style is to survive and farm as your top priority and to disregard the feeders. However in Competitive Play, your goal is to support your team, ward, and complete map objectives such as dragons, towers, buffs when an opportunity arises. Solo Queue helps with your mechanical skills which is last hitting, farming effectively and warding your own lane.
It is a [...]
Normal queue is essentially "practice" for ranked matches, and its a place to test out builds, jungling, and new strategies in general. Because of this, I believe normals should only match by level, and not elo. If you are 5-0 at level 3 and you are running into a 15 minute queue time and being matched [...]
I will start off by saying that I have played a number of online games, thus I have been exposed to number of companies ranging from those that rarely engage the community, like Nexon and Ntreev, to companies that work a bit closer to players, like Valve and Hi-Rez Studios. Out of all of the gaming companies I have experienced, none are as engaged with the community as Riot Games is. On the other hand, none have as many unfulfilled promises either.
Anyone that frequents the League of Legends main forums will notice a number of constantly reoccurring [...]
How am I going to use the tribunal? As an experienced player in solo queue, the only type of player I have problems with is the player that doesn't do [...]
For me, I often expect these objectives to be literally everything you need to do OR prevent:
1. Have control of your own jungle
2. River Control (Warding enemy entrances to it/oracle to kill enemy wards)
3. Stop a lane from losing by taking it over when they bluepill/giving them buffs [...]
Your queue just pops, and you're last pick. Obviously you're the lowest rated, and perhaps worse than your teammates, but you are in the fortunate position to know your enemy's and your team's entire composition before picking your champion.
To begin, look at your team's composition first. If your team doesn't have a support... pick one! If your team doesn't have a tank.. pick one! This is the first step of learning how to strategically manipulate the [...]
Before you ask why is this low-mid ELO player blogging on SoloMid among top ELO players, who obviously know hell of a lot more about LoL than I do, I can assure you that I've been in ELO hell a lot longer than they did (this I am not proud of). I've seen the changing meta and mindset of low-mid ELO from the start of season 1 until today. Therefore, when it comes to discussing the low-mid ELO environment, I believe that I am qualified to post here. Furthermore, many of the SoloMid viewers are in the low-mid ELO range, so I have a sizable [...]
Mastery pages - Cool. Was expecting to have to pay for them, very suprised here.
Alistar nerf - General trend seen here with the buff/nerf cycles, Riot definately needs to do a better job of testing heroes thoroughly on the test realms before bringing changes live. However I don't think Alistar was overnerfed, his ratios are still pretty strong, and he has his ult which makes him the tankiest caster/support in game.
Annie/Kog [...]
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