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AP Ezreal - A True Display of Skills!


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#1 Aurega

Aurega

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Posted 25 April 2010 - 10:12 PM

Intro:

So you pick Ezreal, the scrawny looking boy who doesn’t seem to fit in among the powerful champions of the league of legends. What most people don’t know is that this kid is packed to the brim of SKILLZ and will outplay you time and time again with SKILLZ beyond your wildest dreams. Yes it’s not a typo, and it has to be typed in all caps, because Ezreal isn’t just about being skilled, he’s about having SKILLZ!

Ezreal is the most fun hero I've ever played, and is also one of the hardest to learn to play well. His steep cost and learning curve limits his use among pubbers, but every game I'm not Ezreal and am against a skilled AP Ezreal, I end up losing.

Why AP Ezreal you may ask. That is because AP Ezreal is for the skilled players who know how to play in a team. And since Ezreal is all about skill, going any other build will contradict why you’re picking the champion in the first place. Your W ability is probably the 2nd best heal in game as it hits multiple targets (only outdone by Soraka’s ultimate) and it deals decent damage. To add insult to injury, it also slows enemies’ attack speeds significantly and boosts your allies’. Your ultimate will be knocking off a good 500 hp from the entire enemy team in team fights if you position yourself correctly, and your ranged nukes (q-skill) will hit as hard if not harder than AD Ezreal builds. And since you’re staying in the back, it means you now have a chance to survive a team fight, as you’re a very high priority target no matter what build you go.

Lore:

Let's skip the boring part, as it's only relevant for people with their noses in dusty tomes as the SKILLZ-master Ezreal himself probably would have said.

Stats:

-Health: 350 (+80 per level)
-Mana: 235 (+45 per level)
-Move Speed: 305
-Armor: 12 (+3.5 per level)
-Spell Block: 30 (+0 per level)
-Critical Strike: 3 (+.5 per level)
-Health Regen: 1.1 (+.11 per level)
-Mana Regen: .9 (+.09 per level)

Abilities:

Rising Spell Force (passive):
Hitting a target with any of Ezreal's abilities increases his attack speed for several seconds. Increases attack speed by 15% for 6 seconds (Max Stacks: 5).
This passive is mainly for AD or hybrid builds, but they lack SKILLZ and usually ends up feeding the opponents. People with real SKILLZ don’t die!

Mystic Shot (Q):
Ezreal fires a bolt of energy dealing 40/65/90/115/140 plus 100% of his attack damage as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cooldown: 6/5.5/5/4.5/4 seconds
Cost: 30/35/40/45/50 Mana
Range: Long


Essence Flux (W):
Ezreal fires a wave of energy that heals all allied champions and damages all enemy champions it passes through for 75/125/175/225/275 (+0.6). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20/25/30/35/40% for 5 seconds.
Cooldown: 10/10/10/10/10 seconds
Cost: 80/90/100/110/120 Mana
Range: Medium


Arcane Shift (E) : Ezreal teleports to a nearby target location and fires a homing arrow which strikes the nearest enemy unit.
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80/130/180/230/280 (+0.75) magic damage.
Cooldown: 17/15/13/11/9 seconds
Cost: 90/90/90/90/90 Mana
Range: Short/Medium

Trueshot Barrage ®: Ezreal channels to fire a powerful barrage of energy missiles, which do massive damage to each unit they pass through (barrage deals less damage to each successive unit it passes through).
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Cooldown: 100/100/100 seconds
Cost: 150/150/150 Mana
Range: Unlimited (Global)
The ultimate skillshot of them all, shoots a wave of damaging energy in a straight line and damages all enemies in it. Keep in mind that the damage is reduced significantly after even 5 targets, so try to have it hit the enemy champions first. Very devastating skill and since it has unlimited range, it can be used to snipe runners/porters in another lane. Cooldown is fairly short and with mystic shot, it will be even shorter!

Runes:

This is really up to debate, but for the most part, go for:
Red: Magic Penetration OR Ability Power - You're both a caster DPS and caster support.
Yellow: Mana per 5 OR Health Points - The Skill-Shot Express Train (SET) requires a lot of fuel to keep going, plus it's fragile.
Blue: Ability Power - Again, you're a caster.
Quintessences: AP, HP OR Magic Pen. - Mix of red, blue and yellow marks.

Summoner Spells:

There are quite a lot of useless skills for Ezreal, so pick wisely. I will recommend:
Clairvoyance: The trademark of skilled support players, and since Ezreal is all about skill, this should be a must. Very useful all around - free ward with short cooldown. Allows you to snipe better with your ult and see ganks way before they happen.
Flash: YES, Another blink MAY be a life-saver, especially since you'll be using AS offensively with this build quite a lot.
Ignite: You have nukes that require skills to use, but one more that's easy to use won't hurt.
Clarity: Mainly for early-mid game, when your mana pool is limited. Allows for insane staying power if you're in lane with an ally.

Masteries:

There is only one build for Ezreal: 9/0/21
Offense: 9 points.
3/3 "Archmage's Savvy"
1/3 "Deadliness"
4/4 "Sorcery"
1/1 "Archaic Knowledge"

Utility: 21 points.
3/3 "Perseverance"
1/3 "Good Hands"
4/4 "Awareness"
2/4 "Expanded Mind"
3/3 "Meditation"
3/3 "Quickness"
1/1 "Blink of an Eye"
3/3 "Intelligence"
1/1 "Presence of the Master"

Note that I usually swap Expanded Mind with Blink of an Eye and Mystical Vision, since I use those skills.

Skill Build:

1: Mystic Shot
2: Arcane Shift
3: Essence Flux
4: Essence Flux
5: Essence Flux
6: Trueshot Barrage
7: Essence Flux
8: Arcane Shift
9: Essence Flux
10: Arcane Shift
11: Trueshot Barrage
12: Arcane Shift
13: Arcane Shift
14: Mystic Shot
15: Mystic Shot
16: Trueshot Barrage
17: Mystic Shot
18: Mystic Shot

Mystic shot is amazing early game for last hitting and harassment, but it scales poorly each level compared to your other skills.
Essence Flux is your main nuke/heal, so you’ll want to max it ASAP, but you need a single rank of Arcane Shift for chasing/escaping early. Your ultimate is one of the best spells in game so there is no reason not to take it ASAP.

An alternative build will be maxing Mystic shot instead of Arcane shift, and abuse the cd reduction you get from mystic shot more. Both are viable builds and will depend on your playstyle and item order.

Item Build:

Start (475g):
Meki Pendant (390g) + 2x Health Potions (35g) - Mana regen and health regen for lane staying power early is essential for Ezreal. There is really no alternative.

First Fountain trip (1285g):
Upgrade Meki Pendant to Chalice of Harmony (500g), buy Boots (350g) and an Amplifying Tome (435g). Stock up on some hp and mana pots if you have the money.

Second fountain trip (825-2060g):
If your Skill-shot Express Train (SET) is rolling:
Upgrade the Amplifying Tome to a Mejai’s Soulstealer (800g). Buy another Amplifying Tome (435g) and follow the guide.
If you’re having technical problems with SET (lack of skill):
Upgrade the Amplifying Tome to Sheen (825g).

Your next item will be Rylai’s Scepter (3105g) and you should buy the items as you get the gold for the parts. Rylai’s is perfect for Ezreal as it provides much-needed HP, AP and gives 3 of your 4 skills a nice slow to boot!
The last item to complete your core will be Lich Bane (2210g), your BFF! The reason why we’re getting it this late will be discussed below.

This end up with a core with price 7885g (9120g if you go for soulstealer), which is quite expensive, and most of my games end before I complete my Lich Bane.

Sheen vs Lich Bane:

Quite a lot of Ezreal guides suggests going for a Lich Bane as your first item. This is completely stupid as you only have around 90 AP when you complete it, and you’re still as squishy as before. A sheen at this point will give you around 60 extra damage, but for the price of the lich bane, you would have acquired a giant’s belt and a blasting wand at that point. 450 hp seems like a better deal than 30 more damage on your sheen proc and 15 extra AP.
The only time you should consider getting lich bane first is if you already have a soulstealer with plenty of stacks.

Gameplay:

First off, Ezreal requires SKILLZ and you can only get real SKILLZ through practice. Play against bots, play practice games, and just play and play. Learn how opponents move, how they try to dodge your SKILLZ and learn to spit (Q) in their faces when they peek around the corner. Ezreal is very dependent on timing and positioning, so always keep that in mind. The strength of the AP build is the ability to hit and heal multiple targets at once, thus changing a teambattle very quickly.

Early game (1-7)
Buy your starting items, and either head for a solo or duo lane. The beauty of Ezreal is that he’s a terrific solo as well as an amazing lane partner who can both heal and harass very well. Stay in your lane and show off your SKILLZ with a couple Mystic Shots at your opponent(s). Smart opponents will quickly hide behind his minions leaving you free to last-hit with auto-attacks and your Q-skill. As soon as you hit level 5 (or 4 in dual lane), start harassing with Essence flux to show your opponents that they can’t hide from you uber SKILLZ. Be careful to not be too reckless, since your first priority is to farm up to your sheen.

Mid game (8-13)
By this time, you should have your sheen and preferably started building your Rylai’s Scepter. You may even have a Mejai’s Soulstealer with a few stacks. This is when Ezreal shines the most, and your team should be able to steamroll your opponents thanks to your heals/buffs. You have to finish your Rylai’s by this phase and start on your lichbane. Keep in mind your main role is support, and healing your allies is more important than damaging your opponents when you use your W skill. Most of my games end at this phase, usually with surrender.

Lategame (14-18)

This is when Ezreal starts to lose his usefulness, but your BFF Lichbane comes to the rescue! If you went the soulstealer route, your abilities should hit for 400-500 dmg each, and your ultimate should knock off half of the hp of squishy enemies. Keep healing your allies and use your ultimate at the correct times, and watch your enemies bow down to your superior skills.

That’ll be all for now, I’ll make edits as needed later.
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