Standard rune pages? for AP/AD carry's/support's?
#1
Posted 16 June 2010 - 04:15 PM
I was thinking...
AD/AP
Marks - Armor/Magic Pen
Seals - Dodge/HP per level
Glyps - Clarity(or Shielding? worth it?)/Clarity
Quints - Flat Health(or movement)/Flat health(or movement)
I'm trying to found out my runepages, so I would like an ideal of standard runepage setups for these 2 types of champs. Thanks.
(I know support can have CD reduct and different types.. but, not sure how to adjust that into the standard layout.)
#2
Posted 16 June 2010 - 04:32 PM
Glyphs would be either cooldown reduction or mana regen per level
Quints can be armor pen, magic pen, movespeed or flat hp.
#3
Posted 16 June 2010 - 04:41 PM
Mark: Armor Pen, Magic Pen, Crit Dmg (for niche champs).
Seals: Dodge, Health per Level
Glyphs: Flat Cooldown, Ability Power per Level, Magic Resist Per Level
Quints: Flat Health
#4
Posted 16 June 2010 - 06:18 PM
#5
Posted 16 June 2010 - 07:42 PM
Blehme, on 16 June 2010 - 06:18 PM, said:
CDR quints are pretty niche. Most of the time the guy on your team who needs CDR the most is rocking 40%+ after golem anyhow. Ill take the +100 health at level 1 so I can lane with more than 400 health.
#6
Posted 16 June 2010 - 08:11 PM
Marks: Armor Pen/Spell Pen
Seals: Dodge
Glyphs: Mana Regen/5/lvl
Quints: Movement speed
But my problem is.. what if I go into a game and I want to play Mordekaiser? Or Garen? Or Kennen?
Through Passion I gain Strength.
Through Strength I gain Power.
Through Power I gain Victory.
Through Victory my Chains are broken.
The Force shall set you free.."
#7
Posted 16 June 2010 - 11:22 PM
Natu Utan, on 16 June 2010 - 08:11 PM, said:
Marks: Armor Pen/Spell Pen
Seals: Dodge
Glyphs: Mana Regen/5/lvl
Quints: Movement speed
But my problem is.. what if I go into a game and I want to play Mordekaiser? Or Garen? Or Kennen?
Yeah, thats my problem too. Turn the armorpen page into CDR instead of mana/5 ? It wouldn't help that much for kennen, but you auto attack quite a bit with Morde. It works out well with Shen too.
I'm thinking something like this:
Marks - Armor Pen/Spell Pen
Seals - HP scaling
Glyphs - Flat CDR/Mana regen scaling
Quints - Flat health
#8
Posted 17 June 2010 - 12:52 AM
ANNIE'S SUPER SEXY RUNEBOOK (caster page)
Mpen marks
Hp/level or Mana regen/level depending on who I'm playing.
Cooldown reduc glyphs
Movement or HP quints
SUPER AWESOME PWNSOM RUNEBOOK
Armor pen marks with 1 critchance mark just to be a dick.
HP/level or Dodge seals
Magic resist glyphs
HP quints.
#9
Posted 17 June 2010 - 08:28 AM
Mpen marks
Ap/lvl Seals
Ap/lvl Glyphs
Flat AP Quints
its nice for early harassing with shuriken.
With Akali I change one Flat AP Quint with a DMG Quint to use her passiv with Dorans blade at lvl 1
The Ap passiv you get only with your runes on lvl 4, if you use Ignite you can get it from lvl 1 too.
#10
Posted 17 June 2010 - 04:51 PM
Natu Utan, on 16 June 2010 - 08:11 PM, said:
Marks: Armor Pen/Spell Pen
Seals: Dodge
Glyphs: Mana Regen/5/lvl
Quints: Movement speed
But my problem is.. what if I go into a game and I want to play Mordekaiser? Or Garen? Or Kennen?
This is what I did.
Physical page:
Marks: Armor Pen
Seals: Hp/lvl
Glyphs: mp5/lvl (no need for any mana item on a carry then)
Quints: 2 FLAT HP and 1 Armor pen quint. I like having 26 armor pen as that negates nearly all armor at level 1-3 with mastery.
Tank/Mage page:
Marks: Magic Pen
Seals: hp/lvl
Glyphs: CDR/lvl
Quints: 2 FLAT HP, 1 CD/LVL
Put CD/lvl at 10.X - This helps a ton as mages you want to use those abilities.
I choose hp/lvl as you never know what your going to be fighting against and if it's a mage, you cannot dodge spells
As a mage mana tends to be a problem, but I realized that early game, Doran's ring provides enough because I get a bigger mana pool each level. I use to run mp5/lvl, but was waiting to burn mana on cd's.
As a tank if I need a lot of mana, I just get Chalice because I will need MR. If I need the slot late game, sell it, it helped me early game.
This allows me to play Kat, Kennen, Mord, Akali just fine also with the Mage/Tank page.


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