EVELYNN BUILD GUIDE: (S4) *Patch 4.3* The Evelynn Jungle Guide Diamond 1 by jezcp

by jezcp (last updated over a year ago)

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Greater Mark of Magic Penetration(+7.83 magic penetration)
Greater Seal of Armor(+12.69 armor)
Greater Glyph of Ability Power(+10.71 ability power)
Greater Quintessence of Ability Power(+14.85 ability power)
View Rune Details
Summoner Spells



Full Item Build

View Item Details
mastery 1 1/1
mastery 2 0/4
mastery 3 2/4
mastery 4 1/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 0/2
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
0 Defense
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 0/3
mastery 2 1/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk
QHate Spike
WDark Frenzy
RAgony's Embrace
View Skill Order Details


Hello everyone this is my very first League of Legends guide! I used Hyfe's NASUS BUILD GUIDE: The Nasus Guide by Hyfe as a STRUCTURE/EXAMPLE on how to properly design my own guide since I am very new to this so I will give him credit!!!
http://www.solomid.net/guide/view/151-hyfe-nasus-build-guide?g=151-hyfe-nasus-build-guide <--- His Nasus guide.

(Since the season 4 change to , magic to physical damage, a lot of people that play Evelynn have changed to an attack damage build.
I am here to tell you that building ability power on Evelynn is still 100% viable... she still does a **** ton of damage :P

IGN: Jezcp
Server: North America
Focus Playmode: Summoner's Rift

YouTube Channel: http://www.youtube.com/channel/UCnarEJdHv1Sk5iGg10MQlDw
Twitch Livestream: http://www.twitch.tv/jezcp_na

Please leave any questions or feel free to correct any mistakes I may have made. I will answer any questions you guys have for me!!!


About The Guide

This is my first League of Legends guide and I will put in as much information on Evelynn that i know: hints...tips...tricks...strategy...theory...Q/A...updates... and i am hoping to get featured for my work!

The Author

Hello friends! I'm Jezcp. I started to play league of legends in 2011 casually, mainly because I was playing WoW all day at that time :O. So season 2, I was still learning the game (noobie stage) I messed around buying and trying a whole bunch of champions until I found Annie. I loved Annie and began to play her in ranked.

I believe I was in the depths of bronze at this point (600-700 elo) and I managed to carry myself to my peak of 1300 elo (silver 3) before the season finally ended.
So season 3 began and I began trying out new champions until I finally found Evelynn and I fell in love. I began playing her as a jungler and I learned a lot from her! I was silver 1 I believe when I began playing her in ranked and was so happy when I reach gold 5. I continued playing her and finally reached platinum 5. I was dying... to get to platinum was my main goal for season 3 and I wanted to stop ranked. But I decided to keep going! After grinding a bunch of games jungling with Evelynn I managed to get to diamond 5 in about 5 days. Then the season 3 ended and during this preseason I managed to get to Diamond 1. Hoping to get challenger this season!


94W 48L 67%

I consider myself to be the best jungle at this moment and have many stats to prove it :o

week 1

week 2

week 3

week 4

week 5


0.87 Magic Penetration x 9 = 7.83 MP

Ability power is your primary source of damage when playing , magic penetration allows you to deal more damage with your ability power. You will want to be able to kill the high priority targets quick and efficiently during a teamfight. So with 9 you will be able to bypass some of the magic resistance they will build against you which will give you more damage done to them.

1.41 Armor x 9 = 12.69 Armor

When you are jungling with , especially in this patch, you will want to have some defense against the neutral monsters so you won't be ridiculously low in the beginning of the match. So you will want to run 9 to mitigate some the damage you will take.

1.19 Ability Power x 9 = 10.71 AP

The main stat that you will be building/stacking is ability power because your main source of damage comes from it. I use 9 to add a little bonus to my damage early on.

4.95 Ability Power x 9 = 14.85

Same with your 9 you will want to have as much ability power as you can get. So I run 3 and with these runes plus your masteries at level one you should have 36 Ability Power to start off.


mastery 1 1/1
mastery 2 0/4
mastery 3 2/4
mastery 4 1/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 0/2
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
0 Defense
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 0/3
mastery 2 1/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
9 Utility
is a bursty assassin so you will want to focus most of your talent points into offense and because you are jungling you will want to spend the remaining nine points into the utility tree.


An extra 2% damage is always good as you will be needing all the damage you can get.

Attack speed from will be completely useless. The cooldown reduction for your abilities is far better.

This mastery will help you clear the jungle faster early on which is very useful. The attack speed from will benefit this mastery greatly.

An extra 1% damage for your allies? Helpful when ganking.

0.89 AP per level = 18 AP power at level 18 basically a free ... pick this up.

2 HP and 1 MANA when killing a unit... the point into is FAR more useful.

8 ability power.Big boost towards your damage.

Your goal is to destroy a target quickly... pick this one up 100%.

5% ability power... extremely good for your total damage... 100% max.

Will save you life more than once... very worth to pick up.

6% magic penetration. Since your main damage is magic... pick this up.

This will do a lot of damage late game when you have a lot of AP.

3% increased damage? All damage dealers need this!


Back to base a lot quicker and maybe avoid a death when attempting to recall. Why not?

Extra movement speed is always good and it will add a good bonus when paired with .

10% cooldown reduction for and ... very useful.

More health gained from is very useful in the jungle early on.

As a jungler the buffs are yours... with this mastery you will have them on you for a greater time...very useful.

Item Builds

Starting Build(s)
Starting Items
Starting Items:

Standard Start:
You want to rush early because of the outstanding sustain it gives so is the best item to start off with plus the five will ensure you aren't low enough to gank after double buffs. (Make sure to not sell until you are ready to buy your final item so you can get as much gold as possible from it.)

Core Build:

is what jungle used to build as part of her core but it has been nerfed as of this patch (only auto attacks grant the DoT debuff which makes the item for really not worth it) is now a far better choice because it gives you amazing sustainability for your health AND mana in the jungle now plus the gold income is really huge.

is the best item in the game for ... the moment buys she becomes a true killing machine... 20% more damage for her full combo is devastating to ANYONE on their team.



are the best for jungling and ganking so it's worth it to get early on. (Very useful when out of position to avoid a death or to chase a low target trying to retreat.)
combined with means you can get to the jungle or lane quicker. (Good for camping or catching a low target across the map.)

Would only recommend these at like super late game.
Final Build(s)
Standard Final Items
is most useful with as much damage as possible... do not build or because these items aren't worth it. People always mistaken that their needs to be a tank role on the team but that isn't always the case. A jungler who can take out a carry in a matter of seconds is far more viable for a team. The only defense you will ever need is the active from . This build is the best build in my opinion for maximum damage.

lacks in sustained damage without CDR so having no damage for a decent burst is the wrong way to go.

Why don't I build on ?

I wouldn't build on for these reasons:

1. is more of a burst champion meaning you want to do as much damage as possible as fast as you can and this item really isn't for that.

2. is great for only certain champions that can poke or do damage from afar like or someone that can kite excellently like .

3. I don't see any items in the final build that can be replaced for in terms of damage and playstyle that scales best with .

Why don't I build on ?

in my opinion isn't a good pick at all for .

1. You DO NOT need the slow. Your speed is more than enough to be able to stay on your target or retreat.
2. The ability you will be using mostly, , will only slow the target by 15% which is really nothing.
3. I can't see replacing anything in the final build as a superior item. The other items just offer way more than can.
Build Order
When jungling you will want to rush as it will offer sustainability, CDR, a steady gold income and decent magic damage.

Your 2nd item should be , this is the best item for because it gives tons of AP, needed CDR and the 20% additional damage is all she needs to kill anybody with her burst. (You can also use to finish off enemies that are extremely low on when you aren't in range to use any other abilities because it deals 15% of the target's MAXIMUM health.)

Your 3rd item should be because as a jungler you need to be everywhere all the time and combined with homeguard you will be able too. (This item is also extremely useful when trying to run away from a group of enemies that have found you out of position and to catch up on low targets.)

Your 4th item should be ... this item is one of the best for any AP champion. This item gives you a tremendous boost in AP which will spike your damage through the roof. With these first four items in your possession you should be able to 100 - 0 anyone on their team.

Your 5th item should be because of the amazing amount of ability power and the active (2 second invulnerability) which is very useful because you will most likely be the focus target since you are squishy and do so much damage.

Your 6th item should be because it is now the late game and most likely the enemy team is stacking magic resistance on you.

Your next item should be because at this point of the game you will no longer need and with all of the ap you have you will seriously hit like a truck. So you will replace for .

To be safe early you should always buy 2-3 's on every back.


Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk
QHate Spike
WDark Frenzy
RAgony's Embrace
In this skill order you max as your main damage spell, put a point into at level 3 if you plan to gank or counter jungle that early. You don't want to level before because is on a far lower cooldown so it will end up doing more damage than . Plus is AOE and it will clear the jungle camps faster.

Don't level further until level 14 and above because you only really need it for the slow removal and speed buff until then. (Always max this skill last.)

As always level your ultimate when you are able to. (6,11,16)


Shadow Walk
PASSIVE: When out of combat for 6 seconds, enters stealth only being able to be seen by enemy champions within 700 range or true sight. regenerates 1% of her maximum mana every second while stealthed.
Casting spells, taking damage or dealing damage reveals for 6 seconds.


This is without a doubt the best passive in the game and what makes the best ganker in the game. Providing you with so many advantages that other champions don't have or can only acquire temporarily.(stealth) , ,, etc. Makes completely useless and with the recent nerf to you will always have a completely clueless enemy team to gank anytime.

(While stealthed a thin circle will appear around that tells you if you are too close to an champion or that you will be seen by the enemy team, you are signaled with a ---?---above your champion.)


When approaching a brush in game and an enemy champion is in that brush and you are stealthed the ---?--- will appear above you signaling that their is someone in there without facechecking.

The passive mana gained is only on when you are stealthed.

When recalling you can become stealth after 6 seconds and still be recalling...you can use this to trick some people...

Placing will not break your .

Active items will break your stealth.

Hate Spike
ACTIVE: fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
prioritizes targets has recently attacked.

RANGE: 500
COOLDOWN: 1.5 sec
COST: 16/22/28/34/40 MANA

This is 's bread and butter spam and should always be used properly with auto attacks... E/Q/AA/Q/AA/Q/AA
and always move when between using and AA's! During a gank move towards the direction that the enemy will most likely run towards ... his tower! (while E/Q/AA/Q/AA) ... ALWAYS PRIORITIZES CHAMPIONS FIRST.

***WARNING*** will sometimes show the animation but will not do damage rarely if the enemy uses a distance closer: ... ... ...etc


When clearing your jungle camps try to line up the monsters in a way so that your hits all of them so that you are dealing as much damage as possible.

Very great ability when kiting a champion because of your .

Dark Frenzy
PASSIVE: 's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times.

FLAT MOVEMENT SPEED PER STACK: 4 / 8 / 12 / 16 / 20

ACTIVE: removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh 's cooldown.

Another reason why is such a great assasin. This is your hit and run (extremely fast) move... I see this happen way too much with other people playing , they are coming up to gank somebody and they instantly use their ... WHY??!
this is a horrible move! You should never use first. Of course you will get to your target faster in the beginning but what happens when they or away? Then you will have no available moves to be able to catch up to them say if your was on CD. So save your for when they try to escape using a distance closer/movement speed move.

***WARNING*** does not remove stuns,fears,traps so don't waste this ability on 's for example.


This ability is also useful when you are running around trying to snipe somebody or kill a low target enemy that is near their ally's.
This is the hit and run. You come up stealthed to the clueless enemy and combo him to death and out of there quickly before the enemy has time to react... always works.

This ability does not require mana so it can be useful to get to a location quicker.

PLEASE do not use this ability prematurely... save it for when they attempt to escape.

ACTIVE: slashes a target twice, dealing magic damage with each strike. then gains bonus attack speed for 3 seconds. ***CHANGE*** - This ability is now physical damage, the damage is now physical BUT this ability still has a 1.0 AP ratio.

MAGIC DAMAGE PER HIT: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 40% bonus AD)

ATTACK SPEED: 60 / 75 / 90 / 105 / 120% this is why it is important to auto attack ( E/Q/AA/Q/AA/Q/AA/Q/AA) =

This ability is 's main NUKE. doesn't necessarily do any REAL damage early on but later with more levels added to it and a higher amount of ability power it can easily shred half of a persons health off instantly. ( has a cast range slightly bigger than your auto attack range.)


When trying to secure an important neutral monster (red, blue, dragon, baron), keep this ability available when they are low so you can pull off some heavy damage along with to deny any steals! EXAMPLE: Baron 1500 HP remaining... /AA//. (same for other monsters)

Another tip, when destroying a tower and there are nearby minions you can a minion to get the attack speed buff to take down the tower quicker. You might also want to leave a few minions alive because of this.

You gain 2 stacks of after using on an enemy champion.

If you kill an enemy champion with and they die because of the first strike, the second strike will hit another nearby champion.

Agony's Embrace
ACTIVE: impales all enemy units in target 250-radius area, dealing magic damage equal to a percentage of their current health and slowing their movement speed for 2 seconds.
siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds

MAGIC DAMAGE: 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health

This is 's initiating ability or opener for a teamfight 5v5 or 1v1. Always try to hit as many people as you can if possible for more damage (15% current hp) and a bigger shield for yourself.


If trying to catch somebody reasonably low it could be smart to save this ability if they have an escape move so that you are able to slow them when they use it.

You can also use this ability to bait somebody. (Sometimes the shield is worth more than the damage.)

***WARNING*** The shield is delayed by about half a second after you use your ultimate on any enemy champions.

If an enemy is below half HP it, using before will in the end deal more damage because deal damage based on the enemy's CURRENT health.

About Evelynn


1. Clears the jungle unbelievably fast.
2. Arguably the best ganker in the game (stealth).
3. Extremely fast, even in combat.
4. Decent damage sustainability and very high burst opener.
5. Able to "hit and run" successfully thanks to her .
6. rendered useless.
7. Amazing counter jungling potential.
8. Has a shield thanks to her .
9. Able to gank a lane successfully without the enemy knowing no matter how well they ward thanks to .
10. An amazing lane camper.
11. Very good kiter ... .


1. Doing poorly early game is very devastating to you and your team because she needs a good early game... remember your job is to snowball your team, not the enemy's team. So do not go and feed a lane double buffs because of a poor decision.
2. She is squishy but this isn't a big problem in most cases.
3. No real CC only a slow from .
4. Vulnerable to high CC.

---Why isn't jungle a popular pick?---

In my opinions it's because people do not realize how strong she is jungling and her influence on the game. An changes the entire game completely because of her .

People might also assume she isn't good or she doesn't have potential because she wasn't as good during season 1.

---Why Should I Play ?---

She is one of the best solo queue carrying junglers in the game and has been since her rework. (If played correctly of course.)
In my opinion she is extremely fun to play and her speed and damage is highly entertaining.

Base Stats

Health: 380(+80)

Base health is average for an assassin mage.

Health Regeneration: 8.9(+0.55)

Very high base regeneration for an assassin mage but the scaling is pretty much standard.

Mana: 190(+45)

Very low base mana but this isn't an issue because of your and the sustain from .

Mana Regeneration: 7.1(+0.6)

A little low but never an issue because of .

Range: 125 (Melee)

Standard attack range for melee champions.

Attack Damage: 48(+3.5)

Standard for an assassin mage.

Attack Speed: 0.625(+3.6%)

Very high scaling so you can get an AA off after your when you have more CDR.

Armor: 12(+4)

Low base and low scaling... the 9 will help give you some much needed armor when jungling.

Magic Resistance: 30(+1.25)

Very standard MR and scaling.

Movement Speed: 340

Average, but you will become A LOT faster when you level your .

Summoner Spells


is similar to a so why over ? makes so many more different plays possible which can't make happen. is primarily used to score a kill. But with u can secure a kill, you get another escape, if you get caught this will ensure you live whereas with you have no escape. simply gives you more oppurtuinities than can.


Main summoner spell for a jungler especially with a reduced cooldown and harder hitting creeps. Helps with securing dragon and baron. Always take this spell when jungling. Remember: 's damage has been reduced early game to allow for a shorter cooldown on the spell (60--->40 seconds).


No need to have this summoner spell. you already have tons of MS thanks to .
On certain champions this spell is very useful but not for .

I've once seen a jungle run and and it worked out very well, but in my opinion it is too risky for Baron or Dragon control.


Replacing for is a horrible idea because gives you so many more opportunities to make plays.


Like , replacing is horrible.


This is a support spell and even if you wanted to take for some reason would be a better option.


You do not need a slow because you are extremely fast already.


Never take this on any champion. Other summoners are FAR better.


If you want some vision spell buy a ... do not waste a summoner for it.


You shouldn't be dying in the first place. Never take this.

Early Game and Jungle Routes

How you and your team does in the early game is the most important aspect of the match. Your goal for this phase is to GANK GANK GANK!!!

---Jungle Routes--- (PATCH 3.14)

Blue Side (bottom side)

red->wraiths->blue->look for an open gank

You will be starting red because you will want to be focusing TOP and MID at at level 3.
Your team should be properly organized around the buff to deny any invades or enemy ward placements.
It is also helpful to have your top laner guard the blue buff.
At 1:55 when red spawns you will it instantly and with the help of your bot lane secure it for yourself.
You then want to kill the wraiths so you will have enough experience to hit level 3 after you kill blue.
After wraiths head straight for your blue buff and secure it with your now available .
Now you are level 3 and have 1 spell into each of your non ultimate abilities .
Before the game starts it is smart to tell your top or mid lanes to not push to make the early gank possible for you.
***IMPORTANT*** You should then position yourself to gank in a way that other non-stealth junglers can't... (right behind the enemy, you can easily sneak around them) you will then wait for your ally's initiation and when they are fighting, surprise them from behind and most of the time end up getting a kill. (Remember never use prematurely.)

Purple Side (top side)

blue->wolves->red->look for an open gank

You will be starting blue because you want to focus top and mid at level 3. (If top and mid are not gankable then you should go back to farm and wait for their jungler to show up or go straight to bot and gank.)

If there are no real ganking opportunities that don't require diving you should probably head down to gank your bot lane.

You always need to be helping you lanes out. Expect the enemy jungler to gank at any time so you can successfully counter them. Camping a lane for your team is very easy as so take advantage of this. (You should never take ALL of the kill on your team... share the kill during ganks.)

***WARNING I WILL SAY IT AGAIN*** DO NOT USE YOUR EARLY WHEN GANKING USE IT AS YOUR GAP CLOSER FOR WHEN THEY ESCAPE. I SEE TOO MANY 's USE IT FOR NO REASON!! (the ONLY correct time to open with is when you are 100% sure that you will get that kill and they have NO slows, escapes available).

When you are invading an enemy team get first as usual because it will do the most damage and only has a 1 second cooldown.

Mid Game

During the Mid Game your main goal will be assisting your enemy team with kills and objectives. You have a very strong killing potential at this point of the game and you should take advantage of this.

Your mid should be getting the blue buffs at this point because it is very useful on them and with and you won't have any mana problems. (Unless you have a non-mana user middle then go ahead and take it for yourself.)

If you are successful in killing the enemy mid lane, bot lane or jungler it is a good idea to ping your team to help with dragon as it will help snowball your team even harder.

Late Game

At this point of the game you and your team should be grouping and controlling the entire map with . Ward ward wards. is the most important item in the game. Always have at least 5 up during the late game.


You need to tell your team to stay grouped and to not get caught because that is how teams lose when their is no coordination or focus. Encourage them to buy . (This will help you know where they are so you are able to catch them out of position or to save your own team from getting caught.)

Your main goal is to find and destroy their squishy carries as you have devastating damage now.

If your team happens to get wiped out and you are the only person alive the enemy most likely will try to take baron... using your and you have a high chance of steal the baron and getting out thanks to !


Like any true assassin 's main goal in teamfights is to take out the enemy's squishy damage dealers, most likely they will be their ADC and MID LANER.
Position yourself accordingly and make sure you DO NOT get caught because that is how you throw a winnable game, trust me.
If you can successfully find an out of position high priority target you will combo them like so:


If you can kill them in about 5 seconds or less then your job is done and you should join your team to clean up.

NOW in a scenario that their entire team is grouped and yours is too... you will most likely initiate with your and one of their high priority targets. Your shield will be big enough to absorb most of the the damage that will be directed at you. With their whole team with -15% of their current HP and slowed your team should then follow up. ***WARNING*** You are still squishy after your shield wears off so you will want to kite or run away with your . REMEMBER YOUR RESETS WHEN YOU ACQUIRE A KILL OR ASSIST.

If you are extremely low and the fight persists you can always recall back and with and
return to the fight with full health and clean up.

If your team has the advantage and the enemy team is retreating, is a great chaser thanks to her passive and active. The ability is also great when you are trying to retreat.

When fighting under an enemy's tower your number one priority is to realize who the tower is targeting. You are very squishy so make sure you aren't aggroing the tower.

When fighting at Baron, since you are the jungler ALWAYS keep track of Baron's health so you able to secure the kill if it is low enough... same for dragon.

Champions you will have a hard time killing/dying to.


: She just does way to much damage. Her mobility beats yours and her is tough to get through. You will never beat a 1v1 unless your extremely fed. Honestly whenever you see a wild you want to MAKE HER SUFFER IN ETERNAL AGONY !!

Camp that for the entire game. She will most likely play aggressive so after your second buff you will want to go to your top lane and destroy her. BUT DON'T STOP THERE. YOU PRETEND TO BACK AND WHEN SHE RETURNS, YOU TELL YOUR TOP LANER TO ENGAGE AND THEN YOU KILL HER AGAIN... Then you should probably go back to base and buy. Then of course make your way back to top and kill that satanic again and again!!!

(Yup, I hate )

Seriously... you don't want to have to deal with a fed ever... she is true terror.

: If she has a do not attempt to fight her unless you are fed enough to kill her instantly because her stealth and stun counters .

: Mainly her is what makes her difficult to kill because she can wait for her cooldowns to come back up and you need to kill her with initial burst or else you're dead.

: She will always focus you because you are squishy i would suggest rushing if she's middle.

: You need to be able to stay on your target to successfully kill them.
Singed with his and is extremely hard to kill unless you can do massive damage to him quickly.

: Her entire kit is a counter to , they are all peels.

: Her and movement speed can be tricky but not a big deal since she is reasonably squishy.

completely renders useless... a 3 second stun is devastating to also .

: 3 second fear is devastating to .

: a root that is unavoidable when close a very good escape a very devastating stun all counter .

Unless you can kill him quickly with your burst you can't really do much to him with his up and constant slows from .

Has a ton of MR and usually builds tanky... should not focus or be near because of his .

His is DEVASTATING to a squishy because of the CC and damage, still squishy and worth killing quickly.

Champions that you will find easy to kill.


She is extremely squishy and has no escape and a stun that in melee range only lasts about half a second.

Only escape is and you can take off that slow with your .

You can keep up with his speed thanks to your .

Only escape is his and you can easily catch up with your .

Only escape is his and you can easily catch up with .

Wait for his to be used and you can easily kill him.

No real escape ability so easy to kill.

Still squishy with no escape ability.

As a top laner he is very squishy and only escape is speed and Evelynn has tons of speed.

If you happen to get caught by her you can easily remove the slow with .

Very squishy, no escape.

Wait for to be used and you will be able to keep up with her when ganking.

Wait for to be used and he will then have no escape.

No escape=easy kill.

She is a full skill shot champion and with your speed it is easy to dodge the snare and score a kill.

No escape= Easy kill.

slow can be removed with and with your speed and expert mechanics you can easily avoid (LASTS FOREVER) good thing you are fast.

No real escape= easy kill.

Only has a stun and is very squishy.

Very squishy no escape.

With your speed you can easily avoid the , her damage is high but she is very squishy so you can kill her quickly.

Most of his abilities are skill shots and with your speed they are easily avoidable and he is very squishy.

EXTREMELY squishy try to kill him before he can cast his on you.

No escape and you should be able to do enough damage before he can go invisible with .

Most 's will go full damage and no defense. Should be an easy kill when he isn't focusing you.

One of the squishiest champions in the game. With your speed you can easily avoid her .

Most likely will not build defensively and has no real escape ability.


1.TIP - Keep track of all buff timers. Blue and Red are 5 minutes, dragon is 6 minutes and baron is 7 minutes. (Useful when you know the timer of enemy buffs.)

2.TIP - Always buy 1-2 when returning to base...it saves lives! (Very useful for counter jungling too.)

3.STRATEGY - Baits are almost always successful when played out correctly. For Example: Telling your ADC and support to engage the enemy ADC and support.They will most likely think of this engagement as a 2v2 and won't back away. Since you have this is very possible. You will then join them making it a 3v2 and most likely come out with a successful double kill for your team.

4.STRATEGY - If you see the enemy jungler low and they return to their jungle, they are most likely going to try to do a small camp before they recall. You can easily assume this because people are extremely greedy. You can then easily sneak past any and kill him for free.


6.TIP - Dodging enemy skillshots is a very important aspect of the game. Use your movement speed buff wisely. ALWAYS assume that the enemy is trying to hit their skillshot and DO NOT run in a straight line and make it easy for them... always try to sidestep or go in a different direction... play with their minds/ use the fog of war as a weapon.

7.STRATEGY - People are EXTREMELY cocky so this is where you use your to your advantage... if an enemy is low most likely they will try to back as quickly as they can... that means not in a safe place. You can easily approach them while invisible, score a kill and push an objective

EXAMPLE: You are being chase by a WILD !! He has his sights set on you... he casts his and BAM you sidestep that Q like a champ... you then turn around and destroy him as he has nothing to follow up on.

8.STRATEGY - Because you are stealted , having your team bait an enemy into a 2v1 is a very great strategy.


Video Section

This section contains video footage of me Jungling with

Jungling [Ranked] with no deaths. Early game shown.

Jungling versus Diamond premade:

IN DEPTH: How to Gank a Lane!

(DO NOT USE TO ENGAGE AN OPPONENT WHEN GANKING SAVE IT FOR WHEN THEY USE AN ESCAPE ABILITY) ... I repeat this several times because so many people that play use this ability prematurely.



(refer to this image)

(RED) A great way to gank the top lane is to come through the lane. This is very possible because your will not reveal you coming and your enemy will be clueless. If possible you will want to sneak around your enemy into the brush and signal your ally to engage. You will then come from behind and most likely score a kill.

(YELLOW) If you know that the river isn't warded you can easily come through this way. As you will sneak by any and with stealth you will surprise them and most likely score a kill.

(BLACK) Come to gank through this way if the enemy is retreating or if you know the river is warded and the enemy is pushed up to your tower.


(refer to this image)

(RED) This is the most successful way to gank for your mid laner. coming from the back leaves a lot of time and room for you to kill the enemy with your ally.
You will also see if they enemy jungler is coming. Most people do not expect you to come gank from this location of mid lane.

(BLACK) I don't usually come through this way for a gank because it will most likely be pinked and you don't have a really good angle to gank from UNLESS the mid laner is pushed all they way to your tower, then ganking from this position is fine.

(YELLOW) Coming through lane is the fastest way to gank. Try your best to get as close to the enemy while invisible without being revealed and tell your mid laner to engage and you will then follow up.


(refer to this image)

(RED) The best way to gank the bot lane as . You will sneak into the brushes and because you are invisible they enemy will not realize you are there. You will then tell your bot lane to engage and then you will come from behind and follow up.

(BLACK) Coming from this way is good because with the recent nerf to you will now notice if the enemy has seen you. Once again... ping your bot to engage and follow up with them.

***WARNING*** Coming from the tri brush isn't very smart because it will most likely be warded and you can't really get a good angle the other two ways are far better.



(refer to this image)

(RED) Coming from this way you will be able to come from behind then enemy to follow up on your ally's engagement. Most of the time there will never be a ward in the brushes. You can also wait in the brushes if you expect the enemy jungler to come gank your ally to counter his gank.

(YELLOW) You should come through this way if you want to engage as soon as you get there as it is risky to come from this way because there might be a ward in the tri brush.

(BLACK) Come through this way to end up behind the enemy and if your ally is pushed to his tower.


(refer to this image)

(RED) Come through this way so you end up right behind your enemy and follow up your ally's engagement.

(BLACK) If you need to gank immediately from the side come through this way.

(YELLOW) Coming straight through lane if you can't go around and your ally has a snare or stun available.


(refer to this image)

(RED) This is the best way to gank your bot lane because they will most likely have the river and tri warded but not the lane brushes and you can easily sneak around the enemy and engage from behind.

(BLACK) If the enemy is pushed to your bot lane tower come through this way and engage from behind.

(YELLOW) If you know the river is warded and you can't come from lane simply come from the tri brush and follow up behind the enemy.

Tips on how to Raise Your ELO!

1. NEVER give up... do not /FF just because the score is 6-17. You always have a chance to win no matter how far behind your team is. I've had PLENTY of games where i voted to surrender a game but it failed and later on we ended up winning that game.

2. NEVER flame a person for a mistake because flaming or blaming somebody makes them not want to play anymore and they will end up doing worse then if you'd hadn't said anything.

3. Find YOUR champion that you play the best with there is a champion out there for everyone. Focus on improving on that champion... read guides, practice, practice some more, after that practice again!


5. Realize which champions are overpowered at the moment so you can ban them in champion select.

6. Learn every role because you will end up being forced to play in all of the positions in the game.

7. LAST HITTING. Minions are your main source of income.

8. TRY YOUR BEST to not get caught out of position at any time of the game.

9. Study all of the champions in the game. Know every skill that each champion has and what they do and how to counter them. Know them inside and out.

10. Understand that you cannot win every game...keep your cool.

11. If you feel you don't deserve to be in the tier you are in... you are able to carry yourself out if this is true. Don't blame your teammates... blame yourself, correct your mistakes and improve...

Items that counter you.

This gives the enemy plenty of health and magic resistance which isn't that too bad but the main problem is the spell shield it provides.

My way on dealing with the spell shield:

When approaching an enemy with use your first to get rid of the spell shield and then follow up with your full combo... (, ,, and since cooldown is so low the spell shield will be rendered useless.

When chasing an enemy or retreating from one, is a big factor on whether you get the kill or not.

My way of dealing with the active:

Save your for when they use the active because this will take off the slow and you will be able to retreat or catch up.

and These two items give the enemy a giant shield that absorbs 400 magic damage.

You will need to work a little harder and apply more damage to the target.

Best places to ward

These points are the best places to ward for maximum vision and control on the map. The pink dots are the best places to put your because the enemy most likely won't walk into these brushes and since the ward lasts forever, you will have infinite vision in that spot.

Champions that you synergize well with

Very awesome support to have... she offers you so much protection in a teamfight with an awesome shield , a knockup peel , a slow and a healing/knockback ultimate . Your diving power rises when she is on your team.

His is just amazing since you will be one of the high priority targets to kill, this shield makes you invulnerable to all damage. Your diving power rises when she is on your team, plus you are very squishy so her will save your life more than once.

His offers a tremendous shield for you when you are diving into the enemy team.

Tip: When you are invisible , can cast his on you and the enemy won't see you two coming.
So you can come from behind an enemy and surprise him with a long taunt and a lot of damage.

His whole skill set gives a huge advantage. , when casted on will make the bomb image invisible because you are stealthed, you can then open up on an enemy with a little extra damage from the bomb. you will almost become as fast as a speeding with this ability on you, also helps you chase down retreating enemies. makes your diving potential soar.. you can freely apply all the damage you want onto the enemy team and tank everything with this ability on you because when you die you come back with nearly 75% of your maximum health.

Final Comments

Thank you very much for reading my guide for visiting my guide and I hope you learned a lot from it. Feel free to ask any questions you have in the comment section below and you will get an answer.

Thanks for 35,000 views on my guide!



March 11, 2014 - 04:57 PM #1

Pro players are actually playing evelynn as an AD/Bruiser, what do you think about it ? :x

March 11, 2014 - 04:50 PM #2

Pro players are actually playing evelynn as an AD/Bruiser, what do you think about it ? :x

January 12, 2014 - 05:04 AM #3

Extrmely awesome guide. Just one mistake. KAyle is a girl XD

January 9, 2014 - 11:54 PM #4

So just a couple of things in terms of being featured:

1. Try to change your guide to fit the provided format of the new editor

2. You use far too many tool images in the middle of sentences. They distract the eye from the text, kinda defeating the purpose of writing a guide.

December 28, 2013 - 11:40 PM #5

I have used your guide to great effect. I feel like I cannot lose a game with evelynn. Do you build spirit of the spectral wraith first or boots of mobility? Keep up the good work jezcp and I hope you get in challenger.

December 24, 2013 - 05:34 PM #6

Hey publiccake (And anyone else) Just started up streaming again and will be going for a while. Come check out the Best Evelynn NA and learn some things! Last game: 29-0-12, 10+ winstreak:

Twitch Livestream: http://www.twitch.tv/jezcp_na

December 14, 2013 - 07:53 AM #7

In champs you synergies with you should put zilean and Shen first, as they are highly entertaining...go over an enemy ward while invis and ask Shen to teleport on you. The other team would see destiny gate Shen.

December 14, 2013 - 07:37 AM #8

I am gonna play a game of eve today since I've been thinking about the game so much. Lp gains in bronze 1 are so tiny...

December 14, 2013 - 07:34 AM #9

I am spending so much time typing these questions that I already kinda know the answer to. But can you upload some videos on how to dive an ad carry if the ad carry is like a miss fortune hanging in the back of them and ulting all five of you? How about if the ad carry is right smack in the middle of them? Do you just ult and go leeroy or just let your team 4v5 and attempt to confuse their solo queue communications by split pushing and not allowing them to recall? I bet eve is a great split pusher as she can probably burst a champ from full health especially with her ult.

December 14, 2013 - 07:25 AM #10

Hextech gives more ap for pvp than spirit stone.*

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