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TARIC BUILD GUIDE: [S4] Such Tank, Much Wow: Support Taric Guide by ZMOS

by ZMOS (last updated 11 months ago)

367,286 Views 9 Comments
9
Greater Glyph of Magic Resist(+12.06 magic resist)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Mark of Armor(+8.19 armor)
2
Greater Quintessence of Health(+52 health)
1
Greater Quintessence of Armor(+4.26 armor)
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Summoner Spells
View Summoner Details

Starting

2

Full Item Build

View Item Details
0
14
16
mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 1/3
mastery 1 0/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
14 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 1/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 3/3
mastery 2 0/1
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/3
mastery 4 2/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
16 Utility
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Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gemcraft
QImbue
WShatter
EDazzle
RRadiance
View Skill Order Details

Introduction

With the recent changes to Taric's abilities, stacking armor and health is very beneficial to his damage output along with his tankiness. Taric is my most played champion in both Season 3 and Pre-Season 4 and I feel that he is stronger than ever. This build will provide you with the armor and tankiness to win trades in lane, and become an extremely tanky frontliner later in the game.

Runes

These runes give you a lot of durability in lane, you are able to sustain poke from ranged supports and marksmen, and you deal more damage with Shatter and heal more with Imbue.

Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 1/3
mastery 1 0/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
14 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 1/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 3/3
mastery 2 0/1
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/3
mastery 4 2/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
16 Utility
I take 14 in Defense and 16 in Utility. The Utility tree provides extra Gold income, mana regen, and helps you recover in experience when you are a bit behind from warding and whatnot. The defensive tree provides reduced damage, increased health and armor, and increases magic resist a slight amount. Ultimately this is to reduce as much damage as possible in order to win trades in lane.

Summoner Sets

Flash & Ignite
In most cases, taking ignite is more beneficial than exhaust. Why? Taric's kit provides for a large amount of upfront burst. So, when paired with an aggressive marksman such as Sivir or Jinx, you want to have the ignite to provide a bit more power behind the burst.

Item Builds

Starting Build(s)
Starting Items
2
Relic Shield is such a strong item on Taric. It provides extra gold, Health and Health Regen which are all strong attributes for a tanky support such as Taric. You want to upgrade it into Targon's Embrace ASAP for the extra charges and extra gold income and pushing power from the execute. Since this build only begins with one wards, you should take the warding trinket for a bit more security in lane.
Final Build(s)
Standard Final Items
You only want to get to about 200-300 endgame. With this build, your base armor advantage will cap at about level 9 @ approximately 124 armor with no armor items. so 1-2 armor items will be sufficient as % reduced damage scales very low when you go any higher. There is nothing wrong with having too much health though, as there is no scaling with the more hp you have. When and if you get into late game, you want to sell your ward trinket for a sweeping lens so you can clear out wards around baron. Also with having a sightstone, unless you upgrade the ward trinket to a pink ward it is pretty much useless as you can place 3/3 wards with the sightstone. Mikeal's is always good to have as a support, especially against teams with high Crowd Control.

- A Substitute item could be Twin Shadows for a bit of AP, and to slow an enemy down to get into range to stun them.
- Another Substitute item could be Banner of Command, which provides attack damage and lifesteal to allies, and cooldown reduction and HP to yourself.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gemcraft
QImbue
WShatter
EDazzle
RRadiance
Dazzle is good in most cases for level 1. It is strong for invades and counter invades, as well as trading in lane as soon as you hit level 2. You want to max Shatter first as it provides you a significant amount of tankiness and damage in lane. You will hit about 86 armor pre-6 which means you will take about 50% less damage in trades. This means, in most cases, if you can get your combo of abilities off, you will win the trade.

Skills

Gemcraft
After casting a spell, Taric gains bonus damage on his next auto attack, and reduces the cooldown of all of his abilities by a few seconds. In teamfights, you want to auto attack as much as possible in between spell casts for highest damage potential.
Imbue
There are two options for Imbue:
1. Heal himself and an ally.
2. Heal himself for a bit more.

-Note: This ability scales with Max HP and Ability Power
Shatter
Passive: Taric Gains a base amount of armor and nearby allies gain a portion of the armor bonus.
Active: Taric Shatters the shield and deals damage and shreds armor, both of which scale with armor.
Dazzle
Taric shoots a projectile of light at an enemy which stuns them for an amount of time (only scales 0.1 per upgraded level)


-Note: This ability scales with Ability Power
Radiance
Taric Slams his hammer into the ground, dealing instant damage and buffing nearby allies with extra Attack Damage and Ability Power.

Champion Matchups

Sona
Difficulty
Favors You
Early game Sona's poke should do little to no damage to you. If she builds to harass in lane with little HP against you, it is an easy first blood. Sit in one of the two side bushes. Note that Taric's stun has a longer range than the placement of a ward trinket. So when she tries to ward the bush you are standing in, you want to stun/ignite/shatter her and if your marksman follows up, you will either burn an easy flash or get first blood. From there you snowball, picking up HP and armor so her poke does almost nothing and try to 2v2 as much as possible. Maintain ward coverage, and pressure the lane.

Note: The safest time to go aggressive is when you notice the enemy jungler in another lane or your mid laner is pressuring mid. If you can confirm that the enemy jungler is nowhere near you, play aggressive and at least force the enemy marksman to miss CS.
Thresh
Difficulty
Favors You
Taric is the #1 counter to thresh in my opinion. Taric can out-DPS Thresh AND Out-sustain him. If thresh lands a hook onto Taric, Taric should just be able to stun and burst the opposing marksman. One of the main differences between the two is that Taric's stun is targetable, while Thresh's is a skill shot that can easily be avoided. So if Thresh misses his hook, your marksman should be able to out-damage the opposing marksman as your stun is guaranteed to hit.

Early Game

This build is entirely based around winning your lane early game. You will start out with approximately 55 armor, and by level 7 with max rank Shatter, you should have 110 base armor, which blocks over 50% of incoming damage. This negates a huge portion of poke damage from the enemy and allows you to play very aggressive in lane. You want an aggressive Marksman on your team such as Caitlyn, Sivir, or Jinx that will be able to follow up on the burst you will deal early on. If you are able to hit level 2 first before your opponent, you should have the lane won. If the opposing Marksman focuses you in trades, they will do minimal damage while your marksman will be dealing significantly more damage to the enemy. Unlike many Champions, Taric's stun is targetable. This means if you are able to get into range, you guarantee your team time to catch up and deal damage to the stunned enemy.

Mid Game

If you and your lane partner struggle in the early game, ask your jungler to come gank for you. Make sure you have wards placed so you know if there is a counter gank coming. Once you see that they are pushed up pretty far onto your turret, or once your jungler is coming into lane, stun either enemy. Typically you want to stun the marksman but if he is not in range, if you stun the support, you will at least get a flash out of the engage.

If you are winning lane, you want to pressure hard. But when you pressure, you must make sure that you have deep wards placed so you know where the jungler is at. When the wave resets back to the middle of the lane, you want to maintain bush control. If they try to ward it, stun them and try to burst. The brush is the key to the lane. If you can get a stun off while your opponent is caught offguard, you have enough time to close the gap and do a significant amount of damage to them. Once you take the turret, you can either deny the enemy a little while longer or roam to other lanes and help push.

Note: Taric's ultimate is very helpful for tower sieges. It provides a significant amount of AD to all allies, which could mean the difference of getting a tower down to 100 HP, or destroying it. It has a low cooldown so do not be afraid to use it for objectives, as well as teamfights.

Late Game

If your team has snowballed and has a large advantage, you want to use your Dazzle to catch out opponents. Often times you can dive enemies under tower if they are alone. Taric has a lot of Utility, so he could be used to catch people out as well as kiting for an ally. You should always stay near 1-2 teammates and follow them around in case they get caught or want to catch an enemy offguard.

Note: Make sure to use all of your wards on your sightstone! Vision is key to winning games. With more vision, you take less risks and capitolize on strong decision making.

Teamfights

If your team does not have much peel and you do not have a significant advantage, you want to use your kit to kite for your carries. By the time you begin teamfighting, you should have quite a bit of damage and tankiness. If your team has some crowd control, you want to focus the enemy's backline. You will deal a significant amount of damage and have quite a bit of tankiness to where the opposing carries will have to focus you while the rest of your team is dealing damage. Make sure you auto attack in between spell casts for more cooldown reduction. This will provide more heals for your team and more damage to the enemy team.

Conclusion

At the moment, Taric is such a dominant support. His armor and Health scaling allow him to build full tank while still being a damage source in teamfights. This build worked for me through Bronze-Silver, and I have a very high win rate still in Platinum. I am confident that this is an effective build for any skill level, and it will not take much time for you to master the champion. So I hope you learned a thing or two about why I use this build on Taric and the strengths behind it, and be sure to let me know what you think about it!

Comments

April 28, 2014 - 02:13 PM #1

I like this guide for a passive way of playing Taric. The guide I done called Influence Taric, I feel is where he benefits more because of the aggressiveness but I've tried this as his passive play and I quite enjoy it. Could do with a few more match-ups but other then that, good job.

April 10, 2014 - 10:11 PM #2

Hi, nice guide it's pretty close to how i run him too except for some minor differences.

Since you mentioned the matchup against Thresh, when their jungler and adc mainly dishes out physical dmg i run full armor glyphs too it just owns.

When i have the feeling my team is lacking a bit of initiation or pursuit power or needed disengage capability i run the coin instead of runic shield.

GL HF

February 11, 2014 - 12:27 AM #3

http://sh.st/cM6P

January 24, 2014 - 07:28 AM #4

good guide, could use some more lane matchups. liked

December 12, 2013 - 11:12 AM #5

@geilt I am assuming he is doing what most of us are doing and that is buying the warding totems for early game because vision is more important then denying vision. But, when it comes to late game selling the warding totem in favor of the oracles lens due to the fact late game and team fighting scenarios denying vision is far superior.

December 2, 2013 - 07:54 AM #6

Hey, just wanted to say this build guide has been really useful. So far I've gone 6/7 wins with Taric, I like to believe is because of this build (of course skill) , it should have more likes!

November 30, 2013 - 08:22 PM #7

@Geilt thats because once you get to lane, when you start with relic shield you would only end up with one ward, and that really is not enough if unless you want to fall off early game, and lose lane, how ever, ones you get your sightstone or maybe start buying more wards, you can then sell the warding totem and pic up the oracle lens, its just a case of staying in lane as long as possible, hope this explains it

November 30, 2013 - 06:43 AM #8

The Warging Totem doesnt build into the Oracles Lense. Kinda confusing.

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