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FIZZ BUILD GUIDE: Fizz Penetraition Dodge Everything [S4] by MalikOwnz

by MalikOwnz (last updated 7 months ago)

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9
Greater Mark of Magic Penetration(+7.83 magic penetration)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Scaling Health(+4.86 health per level (87.48 at champion level 18))
2
Greater Quintessence of Ability Power(+9.9 ability power)
1
Greater Quintessence of Magic Penetration(+2.01 magic penetration)
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Summoner Spells
View Summoner Details

Starting

2

Full Item Build

View Item Details
21
9
0
mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 1/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 1/2
mastery 2 2/2
mastery 3 2/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 1/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Nimble Fighter
QUrchin Strike
WSeastone Trident
EPlayful
RChum the Waters
View Skill Order Details

Runes




Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 1/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 1/2
mastery 2 2/2
mastery 3 2/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 1/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility

Summoner Sets

Barrier & Ignite
Barrier for:
- If u towerdive for a kill. To take the towerdmg after the enemy die.

- For the TF if you want to survive longer and shut down more enemy's.

Flash for:
- To escape at fights, where you know that you die.
- And how you usually use it.
Ignite & Flash
Ignite for:
- If you want a early FirstBlood(playing agressiv and igniting the enemy champ)
- If you have a single target focus

Flash for:
- To escape at fights, where you know that you die.
- And how you usually use it.

Item Builds

Starting Build(s)
Default Starting Build
2
Core Items against ap
is very Imortant for you're .
Final Build(s)
Standard Final Items
is strong against ap's.

is very usefull f.e. in Teamfights to protect you'reself and dann make quick ability's.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Nimble Fighter
QUrchin Strike
WSeastone Trident
EPlayful
RChum the Waters

Skills

Nimble Fighter
Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Urchin Strike
Cost: 50/55/60/65/70 Mana
Range: 550
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+60% Ability Power) magic damage. This ability can trigger on-hit effects.

POKE EVERYTHING
Seastone Trident
Cost: 40 Mana
Range: Self
Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+35% Ability Power) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs.
minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+15% Ability Power) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.

It damages after you hit the champion a 3 s. From 35% ability power + 4% - 8% of his missing life.
Playful
Cost: 90/100/110/120/130 Mana
Range: 400
If Fizz activate Payful and dont reactivate it, it damages in a area around him.
But if you reactivate Payful he falls down earlier then bevore, but it damages only a little area around him.


Use you're du go over walls, to escape or take the blue Buff.

or

Use it to go into fights for a combo on one single target champion.

are stopped by you're. You use you're and wait that Fizz come down to take dmg into a bigger area.

DON'T FORGET DODGE EVERYTHING
Chum the Waters
Cost: 100 Mana
Range: 1275
Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+100% Ability Power) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.

Early Game

Pro's:
- Play aggresiv and poke
- Try to outfarm the enemy
- Get a early kill on lvl 2 or 3

Beginner:
- Play safe and keep farming
- Dont waste much mana and wait for a gank

Mid Game

Pro's:
- Try to gank other lanes fast after lvl 6
- Go in with and use at the same time and poke in.
- Focus th Bot lane

Beginner:
- Defend you're tower
- Get the enemy tower
- Get some kills to mage huge dmg

Late Game

Feed :
- Go Splitpush other lanes
- If someone is there, hind u in a Bush. If he goes in use and poke with the combo. Then press while the Shark is comming up.
- Get the kill
- If the enemy champion is a Tank. Do the same but use after all ability's are on cd . And start the combo again

Teamfights

Pro's:
- on the Adc. And after the tank of our team joined the fight. Go in with you're . And poke the Adc with the Combo.
- Dont let you focus and try to dodge with

Beginner:

- Let the Tank beginn the Fight
- adc, and go in after all are lowlife
- Follow the adc with and poke with the combo

Conclusion

Fizz is a very strong champ. Get a early feed and gank other lanes that the enemy team have no chance to handle the game.
Fizz can win a 3 vs 1 easy but if you only test him dont go in a 3 vs 1. Try to dodge out.
If you focus 1 other champ it's easy to kill him.
Focus the adc and gg
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