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RENEKTON BUILD GUIDE: [S4] The GOD of Top in Season 4 by Hardex

by Hardex (last updated 9 months ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Scaling Magic Resist(+1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
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Summoner Spells
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Starting

Full Item Build

View Item Details
9
21
0
mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 0/3
mastery 1 3/3
mastery 2 1/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 1/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
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Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus
View Skill Order Details

Runes

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 0/3
mastery 1 3/3
mastery 2 1/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 1/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility

Summoner Sets

Ignite & Ghost
Actually a lot of summoner do Ignite & Flash, but i prefer Ignite & Ghost, because it works amazing with your ultimate, when you get Ghost, almost nobody can escape you.
Ignite & Flash
You can go this if you prefer Flash, but i recommend Ghost.

Item Builds

Starting Build(s)
Build 1
Build 2
5
Final Build(s)
Standard Final Items

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus

Skills

Reign of Anger
Passive that doubles our fury gains from both auto attacks and abilities when under 50% health points. Great during team fights, allowing you to build fury faster increasing your damage and utility by empowering your spells more often.
Cull The Meek
Cull the Meek is Renekton's main tool for damage and sustain in lane making it mandatory to max first. The huge base damages of this spell allow Renekton to bully and sustain through most opponents.
Ruthless Predator
This is your stun ability, when used with Fury it has 225% AD, very useful against melee champions.
Slice and Dice
Slice and Dice is a 400 range gap closer but if you can hit a champion or minion you can use it again, making Slice and Dice a possible 800 range gap closer.
Dominus
When Renekton reaches level 6 his ultimate grants him so much power in lane. Dominus offers a large boost in health which can be used to bait an enemy to staying in an unwinnable fight. Dominus also grants an AoE that deals insane dps, each point into your ult is like adding a Sunfire Cape when Renekton is ulting. Dominus increases Renekton's size, this causes Renekton's Cull the Meek and AoE to also have their ranges increased allowing for more AoE damage in team fights.

Matchup walkthroughs

Aatrox
Difficulty
Favors You
This matchup can go a few different ways, some aatrox's will try to spam fights with renekton which doesn't work well as long as Renekton can use his E to avoid the majority of Aatrox's Q's and E's. Aatrox can also try and sit back and farm with E because going up to the minion wave results in a lot of health being lost. When Aatrox doesn't have is blood pool filled you should be trying to trade because he is really weak without that extra attack speed. Try to save your ignite for after Aatrox's passive for a guaranteed kill.
Akali
Difficulty
Favors You
This is normally a farm lane until after the first buy. It is very hard for Renekton to kill Akali pre-6 without a gank due to shroud. Akali is safe to just Q farm until 6. Levels 1-2 Akali can zone Renekton with the damage from her Q E combo so be careful. At level 3 trade constantly and try to force Akali to back before 6 and you win the lane. Rush hexdrinker and at 6 you can kill Akali with a pink ward and ult. Make sure to harass before going for the kill. Remember to always keep a pink ward on you so your jungler can gank for you (and most likely get a free kill).
Darius
Difficulty
Favors You
Skill match up. I rush giants belt or ninja tabi in this match up. The keys are to bait out his Q's and trade before the cool down is back up. Go for a sunfire because he will build armor against you and with sunfire and your ult you will be able to beat him with your base damages. Ult work well against Darius when he goes to Ult you. If you are having a lot of trouble in this lane you can grab an early dorans shield.
Elise
Difficulty
Favors You
Really tough match up. Your goal in this lane is to farm, start 5 pot 1 ward rejuve bead and just look to farm it out. Avoid her stun at all cost or you will get chunked for a ton of hp. At level 6 after with a hexdrinker she is no match for you just start to combo her and go all-in if she gets 70% and is over extended. With 5 pot 1 ward rejuve bead if elise starts flask and spams Q's on you she will run oom and you can force her out of lane. Her spiderlings help you in this matchup increasing the heal of your Q so remember to use empowered Q's when she is in spider form. Hard but winnable match up just farm hard til 6 and then look for a kill. Key thing in this matchup is to push the lane early elise has sooo much trouble last hitting under tower, so much so that she won't be able to harass you at all or she risks losing a huge amount of cs.
Irelia
Difficulty
Favors You
You out damage her before she maxes her w at level 9. Use this to your advantage and dominate the lane pre level 9 by going in for your combo often and zoning him from the wave. Post 9 if you weren't able to snowball be careful of standing near low hp minions because you will give her a free dash and will lose the trade horribly. Beat her early and make her useless in mid game.
Jax
Difficulty
Favors You
Renekton is a strong counter pick to jax because Renekton is not affected by Jax dodge spell, meaning all of Renekton's abilities go right through Jax's dodge. Use this to deny Jax the ability to trade back. Your goal in this lane is to harass Jax low enough that you can go all-in and kill him. Try using E into the side bushes to avoid a leap stun combo and don't stand and trade autos with Jax. Get in and Get out!
Riven
Difficulty
Favors You
Riven is cooldown based just like renekton but her early game isn't nearly as strong. Take advantage of this and crush her in lane. Doran's blades and giant belt are great pickups because you just need to be able to survive her burst and you will win lane. Combo riven or poke with Q's just make sure to use your Slice and Dice to avoid some of the stuns. Renekton wins all-ins at lv 6 although if you don't dodge anything at all with your E's you might be in trouble. Go for sunfire and ninja tabi vs Riven and remember that Riven snowballs hard so if you die one time it is imperative that you don't die again.

Early Game

Renekton's strengths lie in his early game power so it is key that you use this power to your advantage. There are multiple ways to do this which include zoning, denying, all-in, and/or forcing the enemy out of lane. In this phase of the game you will want to be careful to not get into too much trouble before you have all 3 of your abilities. After this against most champions you should be looking to trade damage as Renekton's base damages are very high leading to him winning most early game trades. Renekton is at his strongest at level 3 when he unlocks all of his abilities make sure to take advantage of this against champions who only have 2 abilities at level 3. It is SOOOO IMPORTANT that you do not waste fury, just having a full fury bar will zone most enemies from the creep wave. Make sure to keep a ward out and always try and track the enemy jungler so you know when you can try and make a play on your lane opponent. Do not use E unless you know where the enemy jungler is because if you get ganked when its down you are most likely dead. Playing the early game aggressively but intelligently will allow Renekton to transition very well into the mid game.

Mid Game

When mid game hits you should look at your team and the enemy and determine if you can win a team fight. If you feel your team can win look to force objectives like dragon or tier 1 towers. Renekton's shines in mid game team fights because carries don't have the damage to kill him though his ultimate yet and are still extremely squishy. Your goal in a mid game team fight is to either dive and kill an enemy carry or to peel for your own. Target the most fed carry but don't waste time chasing your high base damages are enough to take out even tanky champs with some help from your team. Mid game is where you begin to choose your item paths, add out the enemies AD and AP champs and determine what stats have priority and build those first.

Late Game

Late Game you need to decide if your team is capable of winning a 5v5 team fight. If the answer is no then you should be trying to split push. Make sure to buy wards so you are covered and begin pushing the lane farthest away from the action. Tell your team to stall the game out and just clear waves, your goal is to force multiple people to come and stop you relieving pressure on your team allowing them to possibly make a play.

If however you feel you can win team fights then your goal should be to force team fights in FAVORABLE POSITIONS! This is extremely important, just because you are ahead doesn't mean you should dive a tower. Try and force fights over objectives like baron or dragon by clearing out the enemy vision and placing your own. If they give up barons and dragons and just stall with wave clear try gaining vision control of their jungler and rotate to different towers as 5. They are either going to be too slow to respond or you can possibly catch them in transition. At this point in the game you should be tanky enough to eat tower shots for your team so don't be afraid to backdoor if the enemy is out of position.

Teamfights

Renekton is a monster in team fights, he deals so much AoE damage and still has the ability to burst down a squishy target. During mid game team fights if the game is somewhat close Renekton will dominate, the free health and damage your ult grants gives you a leg up on your enemies because most haven't finished many items yet. During mid game team fights I like to look for squishies because your carries typically don't have enough items at this point to make them worth protecting. Don't be afraid to engage if you know your team will follow, pop ult and use E (possibly with flash) and stun a target your team can kill.

Late Game Renekton's ability to dive carries gets harder as the enemy team gets more items because your free stats from Dominus no longer mean as much. You might not be able to kill carries but if you are tanky enough you can zone them from the fight or force them to focus you decreasing their damage output in a team fight. If however both teams frontlines are weak or the enemy has many divers your best option might be to peel for your carries. Renekton's peels in terms of CC are not that great but Renekton offers a meat shield while dealing decent AoE damage and applying armor shred either through empowered Slice and Dices or through The Black Cleaver to help carries burn down the enemies quickly. I like to sit with my carries and peel while tanking the enemy carry, but if the they ever misstep don't be afraid to jump on them. Renekton's Late Game empowered damage is still no joke any carry that gets too close to you should be stunned and focus down by you and your team. Tank as much damage as your can then get out of the fight, Renekton is decent at cleaning up fights with his gap closer and stun so make sure to stick around if you think you can make a play.

How to trade with Renekton

Because Renekton is an AD caster your trades rely on his abilities and how you use them. The basic trade is EQWE in this trade you dash in Q W and dash out to safety. This trade works well but to use Renekton to his fullest you must weave auto attacks into your trade. A full trade with auto's looks like E auto-attack Q auto-attack than W right away because it resets your attack then one more auto before you use your second E to leave. This trade takes under 4 seconds and chunks your opponent while not allowing him to trade back any damage.

When going in for a trade the more rage your have the better, always try to have at least 50 rage so that you output more damage. If you are at 100 rage you trades and do almost 50% of most enemies hp before level 6.

Now how do you determine what ability to use that 50 rage on? Well it depends on the situation, almost always you are going to want to use your rage on empowered Q's because the heal and AoE damage is so great. Empowered W are great if you need to lock down someone longer or are trying to burst down a single target. Empowered E is something you don't use often, only use empowered E's when you have a heavy AD team comp and you can land it on at least 3 enemies.

When in lane don't just waste your fury to push the wave, just having a full fury bar will be enough to zone your opponent most of the time. This is your key resource don't throw waste it unless you really need the sustain from Q.
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