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YASUO BUILD GUIDE: Yasou The Forgiven Spammer by EcchiOniiChan

by EcchiOniiChan (last updated over a year ago)

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9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details

Starting

3

Full Item Build

View Item Details
21
9
0
mastery 1 1/1
mastery 2 4/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 1/2
mastery 2 2/2
mastery 3 2/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Way of the Wanderer
QSteel Tempest
WWind Wall
ESweeping Blade
RLast Breath
View Skill Order Details

Introduction

Hi And Welcome to my Yasou Guide im not a really good League of Legends Player but i want to share this Guide with you :3

Runes

I chose Those Runes because you dont need Movement Speed or Attack Speed Runes in this Guide Both are in the Items More then enough i think because the items dont have that much AmrPen so Its Good you have it in the Runes

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 1/2
mastery 2 2/2
mastery 3 2/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
Sry but i dont have a Good Explantion for my Masteries i would say you can Change it how you want This is only my Own Choice :3

Summoner Sets

Flash & Ignite
I Take F & I most of the time when i play Yasou its normal Summoner Set
Flash & Smite
If you go Jungle Yasou Go Flash Smite But if you want Ghost Take Ghost no one says you need to do the same thing like in the Guide
Flash & Teleport
If you have a High Mobility Enemy Team take this with you usally works
Ghost & Ignite
I Take it nearly Never i dont like it

Item Builds

Starting Build(s)
3
Explanation Why i chose the Orb because if you chase an Enemy down and hes in the Bush and you want hit him with your Q you have to hit so he cant Escape
if you want Totem you can take it :3
Final Build(s)
Standard Final Items
Like i Said at the Runes the Build already have a huge amount hat Attack Speed and Movement Speed so you dont need the Runes
Trinity Force: I Take it mostly because of Sheen and the Movement Bonus i would say Trinity is a Item what Yasou needs
Blade of The Ruined King: I Take it because its such a Strong item first the Attack Speed lowers the Cooldown for your Q and you have Life Steal
Statikk Shiv: MS AS and CritChance (I dont Write that much you can think yourself why i buy it)
Infinity Edge : Because you do with your Passive 10% lower Crit Dmg so This will Give you the Damage back
Spirit Visage: Cooldown Health MR
Hydra: Damage :3

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Way of the Wanderer
QSteel Tempest
WWind Wall
ESweeping Blade
RLast Breath

Skills

Way of the Wanderer
INTENT: Yasuo's critical strike chance is doubled.

RESOLVE: At maximum Flow, the next time he would take damage from a champion or monster he first gains a shield equal to his maximum Flow. The shield lingers for up to 2 seconds.

Yasuo can have up to 650 Flow. Flow does not decay or generate idly. Yasuo generates 1% of his maximum Flow with every 70 units he travels, requiring a total of 7000 units-traveled to obtain maximum Flow. As Flow generation is based on distance traveled it is also accumulated while dashing, teleporting or when displaced by crowd control effects.

Once the Flow bar is full, upon taking damage from a champion or neutral monster, Resolve first produces a shield that reduces the incoming damage by up to the current maximum amount of Flow for up to 2 seconds.

Yasuo's abilities have no cost related to them and their use is limited only by cooldowns.
Steel Tempest
Consecutive successful casts of Steel Tempest within 10 seconds form a chain.

FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line.
(If cast while dashing, the area of effect is charged to a ~375-radius circle.)

SECOND ACTIVE: Same as the first active.

THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line.
(If cast while dashing, the area of effect is changed to an ~375-radius circle.)

PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
Wind Wall
PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.

ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits.
(By projectiles, it means most skill shots and some targetable abilities with travel time)

WALL WIDTH: 300 / 350 / 400 / 450 / 500
Sweeping Blade
ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 100% bonus damage.

Yasuo cannot use Sweeping Blade on an enemy that's already been marked.

MARK DURATION: 10 / 9 / 8 / 7 / 6
MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
MAXIMUM DAMAGE: 140 / 180 / 220 / 260 / 300 (+ 60% AP)
Last Breath
ACTIVE: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% armor penetration for 15 seconds that only affects his target's bonus armor.

PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
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