100%
votes
3
Dislike

SEJUANI BUILD GUIDE: Season 4 preseason Sejuani guide by moknight8

by moknight8 (last updated 10 months ago)

64,867 Views 0 Comments
9
Greater Mark of Magic Penetration(+7.83 magic penetration)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Movement Speed(+4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details

Starting

5

Full Item Build

View Item Details
6
24
0
mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
6 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 2/2
mastery 4 2/2
mastery 1 0/1
mastery 2 3/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 2/3
mastery 1 3/3
mastery 2 1/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 4/4
mastery 3 0/1
mastery 2 1/1
24 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Frost Armor
QArctic Assault
WFlail of the Northern Winds
EPermafrost
RGlacial Prison
View Skill Order Details

Introduction

Sejuani is one of the stronger junglers in the game at the moment. She is underplayed and many people don't expect the damage and cc output that you have, making a strong champion even stronger because of peoples lack of experience playing against you.

Pros:
- Strong early ganks
- Strong team fight presence
- High damage output
- A lot of CC and durability
- Good mobility
Cons:
- No sustain
- Slow and painful first clear
- Much weaker if you fall behind

Runes

Magic pen. reds help you do damage and speed up clear time, armor yellows are a must just like on most other champions. Magic resist blues so you dont get killed by mages and other sources of magic damage, and lastly movement speed quints to chase and get around the jungle faster.
Other options include:
- Attack speed Marks: for clear speed but less damage vs champions
- Magic resist per level Glyphs: if they have a weak early game source of magic damage or not much magic damage
- Flat AP Quintessence: Slight boost to damage, only really worth it f you wont be able to gank much.

Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
6 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 2/2
mastery 4 2/2
mastery 1 0/1
mastery 2 3/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 2/3
mastery 1 3/3
mastery 2 1/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 4/4
mastery 3 0/1
mastery 2 1/1
24 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
needed for ult cooldown and the ability to spam spells and to help your slow early clear and lack of sustain.

Defense: with all of the CC you have its nice to take less damage. This mastery is just stupidly op at the moment, helps with sustain. As a frontline tank you will be up close and personal with the enemy, being able to stick effectively and get beefy is the best things for you.

Summoner Spells

Flash & Smite
Essential on almost every champion for its versatility, can be used to help engage with and followed up by

Needed on every jungler to secure buffs and objectives as well as help with clear speed.

Item Builds

Starting Build(s)
Default Starting Build
5
Machete and potions are standard to help with clear speed and keep you alive in the jungle.
helps you gank by clearing wards and control objectives by denying vision.
Final Build(s)
Standard Final Items
Health, tenacity, and CDR, what else do you need?!
Helps ganks early game and apply pressure late game, also helps you chase and escape.
is a really strong cost-effective item that applies a lot of damage with how easy it is to stick to champs as Sejuani.
Great item to help your team especially vs heavy magic damage teams.
allows you to take spells for your team, can be replaced by if you need armor (due to a high AD team).
Helps any magic damage dealers on your team and you because of the magic resist reduction to enemies. can be replaced by for more damage but less defenses.
Helps with objective control and allows you to bait enemies because of their lack of vision.
Build Order
5
Tenacity health and CDR helps for ganks and team fights.
Helps with damage and durability.
Helps your team and is very useful in mid-late game.
a huge boost to damage for a low price.
Allows you to take spells for your team at no cost and take less magic damage.
Even more damage bonus.
helps secure objectives, buy this when getting ready for baron.
When you have full items at the end of a game and there is nothing else to get, Elixirs are always available.

Situational Items

Warmog's Armor
Instead of a last offensive item, Mogs is great and makes you practically unkillable.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Frost Armor
QArctic Assault
WFlail of the Northern Winds
EPermafrost
RGlacial Prison
hepls clear time and apply frost to multiple units at once, decent early game damage. Use this every time you clear a jungle camp as it is most of your damage. Also works well with late game.
Taken level 2 for the higher damage and mobility in jungle, high mana cost so dont use it much after your blue ends unless you are ganking. Max it 2nd for the lower cooldown and percent damage increase.
Taken at level 3 for the increased slow which helps ganks a lot, low damage and low mana cost. Maxed last because of it doesnt change much with level.
take a point when ever you can just like all ultimate's.

Skills

Frost Armor
Gives you armor and lowers slowing effects on you, making you tankier and allows you to keep up with the enemies easier since slows are less effective.
Arctic Assault
Sejuani's main ganking spell also dealing high damage, has a decent cooldown and mana cost.
Flail of the Northern Winds
Sejuani's main jungle clearing spell for the AoE damage that it does, applies Frost once is leveled allowing you to stick to the enemy team and deal good damage.Sejuani's main jungle clearing spell for the AoE damage that it does, applies Frost once Sejuani's main jungle clearing spell for the AoE damage that it does, applies Frost once
Permafrost
Increase in slow and slight damage, not a very impressive spell but hits all targets who are Frosted. allows for your team to catch up and chase opponents.
Glacial Prison
Large AoE stun that can easily hit at least 2 members of the enemy team, allows you and your team to follow up and kill someone, get away, or engage as a whole.

Champion Matchups

Aatrox
Difficulty
Favors You
Aatrox cant really kill you unless you try and dual him, if he invades you can lock him down long enough for allies to arrive. I don't recommended invading his jungle as he can get free damage on you if he finds you and possibly kill you.
Amumu
Difficulty
Favors You
Amumu is easy to jungle against as Sejuani, he as no invade pressure on you and you should be able to out dual him. if you think it is safe you can try and invade Amumu when his second round of buffs spawns (7:15~ first buff and 8:30~ second buff).
Elise
Difficulty
Favors Enemy
Elise can easily invade you early on and kill you, she can also get away quickly if you call for your team to come and help you. Elise is definitely one of the most problemsome junglers to face as Sejuani.
Evelynn
Difficulty
Favors Enemy
Evelynn is a pain in the ass for most junglers, she can easily snowball lanes and is hard to counter gank because of her unpredictable pattern due to stealth. Try to get wards deeper into Evelynn's jungle so you can see where she is headed and try to counter gank or warn your teammates.
Fiddlesticks
Difficulty
Favors You
Fiddle is easy to deal with as Sejuani, you can interrupt his ult and drain easily and out dual him as long as you save spells to stop those spells.
Hecarim
Difficulty
Favors You
Hecarim is not a problem, he can easily counter gank and has potential to out dual you but if you dont try to fight him there is not much he can do to you.
Jarvaniv
Difficulty
Favors You
Jarvan has stronger early game ganks then you and can invade you, you outscale him by a lot and should just play it safe early level and you will end up fine.
Leesin
Difficulty
Favors Enemy
Lee Sin can be troublesome because of his high damage and mobility but with a good response from your team encase he invades it should be easy to take him down.
Maokai
Difficulty
Favors You
Maokai is a weak jungler and doesnt pose a threat at all, much like Amumu and Nautilus.
Nautilus
Difficulty
Favors You
Nautilus has slow clear low damage early game damage and is prone to invades, one of the easier junglers to play against as Sejuani.
Nocturne
Difficulty
Favors You
Nocturne can't do much to you and you out preform him early game and late game, play it safe and dont get baited by his ult mid game and you should come out on top.
Nunu
Difficulty
Favors You
Nunu is the dick of the jungle, he always will be. he will take buffs from you but all you need to do is farm it out and wait until mid/late game when he becomes completely useless.
Rammus
Difficulty
Favors You
Rammus, just like Nautilus, Maokai, and Amumu is no problem and is predictable as well as easy to counter gank
Shyvana
Difficulty
Favors Enemy
Shyvana is a very strong champion this patch and can easily invade/out duel any jungler. The advantage Sejuani has is the massive amounts of cc and gank potential that Shyvana lacks.
Vi
Difficulty
Favors You
Vi doesn't pose much of a threat to you early and mid game; watch out for counter ganks though because they can be brutal. Late game you may want to peel for your carry when Vi dives onto them because she can do a lot of damage quickly especially when she gets ahead.

Early Game

Farm your Jungle until level 6 unless a easy gank presents itself. ganks should begin with you in and following up with allowing your teammates to close the gap and assist you.

Mid Game

Counter gank as often as possible and dont be afraid to dive, you have high damage and CC and allies can easily follow up on what you do. Ask allies to help you with Dragon if its safe and try to get kills when ever possible.

Late Game

As a jungler you shouldn't be bot if Baron is available because it gives the enemy team plenty of time to take it. stay with your team and engage with ult whenever you think you can win a fight.

Teamfights

Sejuani can easily engage whenever she wants simply by using and then following up with.Peel for your carries if they need help, if not dive on the enemies backline with ult and you should be able to take out anyone that is not far ahead. If you need to peel save ult for the people diving onto you and your carry unless you get a free shot at the enemy backline.

Conclusion

Sejuani is an extreamly strong and underrated jungler who has strong presence all game with a high damage output and loads of CC.
Username
Don't have an account? Create One!