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THRESH BUILD GUIDE: Thresh the Hooker (Pre-Season 4 Guide) by Duckton

by Duckton (last updated 7 months ago)

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3
Greater Quintessence of Gold(+3 gold / 30 sec.)
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
View Rune Details
Summoner Spells
View Summoner Details

Starting

3
3

Full Item Build

View Item Details
0
9
21
mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 1/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 3/3
mastery 2 0/1
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/3
mastery 4 2/2
mastery 1 1/1
mastery 2 3/3
mastery 2 1/1
21 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Damnation
QDeath Sentence
WDark Passage
EFlay
RThe Box
View Skill Order Details

Introduction

Thresh is one of the most powerful, well-rounded supports, even after all of the changes in the pre-season. He has incredible engage, disengage, and all around playmaking abilities. There are very few counters to him in lane, and he works well in almost all regular compositions. There are not many supports that are exceptionally strong at all points in the game, but Thresh never falls off in the slightest.

Runes

I like these runes because they provide you with a reliable source of income and will give you stable early game damage while also being able to sustain through harass in lane. While scaling magic resist is also good, I prefer flat mr for the greater early game utility.

Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 1/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 3/3
mastery 2 0/1
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/3
mastery 4 2/2
mastery 1 1/1
mastery 2 3/3
mastery 2 1/1
21 Utility

Summoner Sets

Flash & Exhaust
Pretty standard stuff right here, I can't think of any reason to take something other than this. Maybe if you want to go aggressive you can trade exhaust for ignite, but I would recommend these.

Item Builds

Starting Build(s)
Default Starting Build
3
3
Alternative Starting Build
Both of these starts are very good, but can be situational. With the nerf to relic shield, I have been finding it more efficient to pick it up on my first back instead of starting with it. The rejuvenation bead with three wards guarantees plenty of vision and allows for the sweeping lens, while the second build does not, and you will most likely have to sacrifice that for a regular warding totem, which can hurt later on when trying to control objectives.
Final Build(s)
Standard Final Items
Generally, I build pure tank on Thresh for maximum sustain in team fights, so I can stay alive as long as possible and help peel for the ad carries. Ruby sight stone helps give map control, and face of the mountain is an incredible item for making clutch plays and changing otherwise impossible scenarios. Locket is a great tank item that benefits everyone on the team, while mobility boots help you gain more map control as well. Mikhail's is essentially a second cleanse, and you have to use it wisely to get the most out of it. Randuin's is the last item I usually get, if I want to peel even more or just be even more of a tank. The upgraded sweeping lens helps for clearing wards to prepare for objectives.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Damnation
QDeath Sentence
WDark Passage
EFlay
RThe Box
Flay is the main priority when upgrading Thresh's skills, and there are not really any situations where you should max anything else first.

Skills

Damnation
I don't particularly care for Thresh's passive since they nerfed it, since it's now much weaker until later in the game. However, it still makes him tankier than other supports, so there are ways for it to be advantageous.
Death Sentence
Thresh's main initiation tool. It takes a lot of practice to become on point with his hooks, but there is almost nothing more satisfying in all of League than landing sick pulls on people. It can also be used to just help kite, and is generally the start of his combo.
Dark Passage
This spell is what makes Thresh one of the most well rounded supports. He can get teammates out of seemingly impossible situations, but it takes practice as well to know the range and positioning required to use it correctly.
Flay
This is the second part of Thresh's bread and butter combo. A pull into a flay is almost always a kill on a squishy target, but this skill is hard to utilize correctly. You have to be always aware of what direction Thresh is facing, and it is pretty easy to completely miss everyone.
The Box
Thresh's ultimate is yet another one of his skills that helps protect his ad carries. This skill serves a multitude of purposes. Everything for chasing, kiting, or using it in enclosed areas of the jungle to help you and your teammates escape.

Champion Matchups

Karma
Difficulty
Favors Enemy
This is another match up that, while not seen very often, can be pretty annoying to deal with. The speed boost makes it easier to dodge Thresh's skill shots, but this is not too difficult of a match up. There are some other champs that can be more annoying that have much sustain, such as Soraka and Taric, but once again, it is not that hard of a match up.

Early Game

Thresh's early game is pretty simple. You have a strong level two with your q-e combo, and Thresh's long auto attack range makes it easy to harass the enemy laners. He has another huge spike at level six with his ultimate, which is great for baiting a fight with your jungler waiting in the wings.

Mid Game

Your main goal in mid game is to keep the map warded as best as possible, and create picks in the jungle. A good Thresh player will secure kills for his team by warding key spots in the enemy jungle, and hooking them in for a free kill.

Late Game

Late game, you can either create more picks or try and engage on the enemy team. Even if you are engaged on, you should be so tanky by now that you can survive most fights and help your laners survive at the same time. You have an incredible amount of cc to make use of during fights, and don't be afraid to wait on using your hook or lantern.

Teamfights

Your goal in team fights is to create picks and peel for your laners as hard as possible. While some people might argue this, I think that a support should never be the last or only one alive. If you are alive and your ad carry is not, you're doing something wrong. Simple as that.

Conclusion

To sum up, Thresh is an incredibly strong all-around support that brings lots of utility, crowd control, and presence to any team. He serves many purposes, but he does have a rather high mechanical skillcap to make the most out of his spells.
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