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LISSANDRA BUILD GUIDE: {S4} How to Play Top Lane Lissandra. {Updated} by Zeustheassassin

by Zeustheassassin (last updated 5 months ago)

87,842 Views 4 Comments
9
Greater Glyph of Cooldown Reduction(-7.47% cooldowns)
1
Greater Quintessence of Spell Vamp(+2% Spell vamp)
2
Greater Quintessence of Ability Power(+9.9 ability power)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Mark of Hybrid Penetration(8.1 Armor Penetration and 5.58 Magic Penetration)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
9
21
0
mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 3/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 0/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Iceborn
QIce Shard
WRing of Frost
EGlacial Path
RFrozen Tomb
View Skill Order Details

Introduction

In this guide I will explain rune sets masteries match-ups and Much more. Hopefully be reading this you will get a better understanding on how powerful Lissandra can be as a laner roamer and end game champ. Her kit composes of good engages tons of Cc and extended survival and escape when necessary making her one of the most balanced champs in game kit/skill wise. Overall if you play Lissandra correctly I can personally guarantee that you will leave your lane with more CS and a tower.



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Rune Sets

I run these runes for 2 reasons vs a passive ad top laner. Like a Nasus or an early game Mundo. First off CDR plus Ability power helps with faster wave clear for quicker pushing. The reason in which I do this is because vs a passive Laner I like to invade the enemy jungle very frequently. The reason for this being that it first off disrupts the jungler and secondly if the top lane reacts to it he just lost an entire wave of xp and CS on his tower Lissandra is a very effective invader due to the ease at which she can escape over baron wall.

Mastery Sets

mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 3/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 0/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
This is my basic set of masteries. I use these because 99% of the time your team is in need of a tanky initiator and just having these masteries helps you in that role.

Explanation for Masteries

1: I grab Block and Unyielding because 90% of the time your going to be vs a Melee AD champion which means 4 points in damage reduction. You may think to yourself that 4 points is nothing but just think how many times you have lived by 20 health. and most fights are longer than 5 auto attacks which is 20 points in damage saved. It could be the difference between life and death.
2: I pick up Hardiness and Resistance to ensure survival in lane. Resistances win poke battles and that's what your about to start.
3: The Masteries i pick up in the Damage section of this tree are purely to help with my poke damage early. Since i sacrifice Points on my rune pages to better sustain in lane having the ability power from these masteries is crucial to lane success.

Summoner Sets

Flash & Ignite
This is my primary summoner set. When Lissandra hits 6 her full kit plus ignite is almost a guarantee kill. Also end game since she's very effective at getting deep in enemy lines the ignite is very useful for reducing the amount of life-steal the enemy ADC will get which in turn can decide a team fight Flash is Essential to almost any champion in the game for 3 reasons. 1: Everyone else has it 2: if you end up a little short on an engage you can always jump further with the use of flash. 3: It has a big time surprise factor on an engage which your E doesn't really give you.
Flash & Teleport
I get teleport vs a very Tanky lane match-up in which I know I won't be getting lane kills. For example: Shyvanna, Mundo. I also get it for lanes in which I know I will have an extremely hard time in like a Jax or Rengar lane. Teleport is a very underrated and powerful summoner spell once you get to the mid-end game due to the fact that you can split push lanes while still technically being there for your team. It makes teams react in ways in which they wouldn't normally, which can cause unexpected mistakes and bad engages.
Flash & Exhaust
Very situational set. I tend to only get this when our teams in dire need of either an extra exhaust or an exhaust period. The Reason for this being is that it hardly helps you at all in lane. You have the escapes and roots to survive so its not worth having the extra exhaust in the lane.

Item Builds

Starting Build(s)
Most Common Build
Vs Very Difficult Lane Matchups
Rare Situations
3
2
90% of the time I would go with the standard Dorans Ring Build. The only reason i change it up and go one mana potion instead of just 2 health potions like most people would is because when your in top lane your almost always vs a melee champ which means you realy shouldn't be taking damage but will need your spells to protect yourself. So the extra mana helps for the lane sustain vs aggressive laners.
If your not a fan of the crystalline flask you can also go the armor pot route since the armor turns into your zhonyas eventually.
Final Build(s)
Standard Final Items
Items are Situational but this is my most common end game build. However after around 500 games on Lissandra i have found this build to be the most effective by far. It gives me the needed health and resistances to survive a fight longer than any other build i have tried while not sacrificing to much damage. Remember I am focused on the long term team fight rather than the catch and nuke quickly fight.
Build Order
This build order is Situational but 75% of the time this is the order in which i grab my items. The order in which i have here is more of a list in which I prioritize your items. If your vs a bully ad lane like a khazix for instance it will never hurt to get your before you finish your rod

Item Explinations

Rod of Ages
This is my Core Item and 100% of time my first item. First off it makes me more tanky in lane and in team fights by giving me health which is key since 90% of the time in a team fight ti am gonna be right in the thick of things. Secondly it gives you needed sustain in lane which is always clutch when you wont be getting many blue buffs if any.
Zhonya's Hourglass
Zhonya's is a key item in your build after rod i always get a Zhonyas once you get this item you are unkillable and are able to initiate extremely well without the fear of getting nuked. This item is a MUST build for all Lissandra Players. It is key to remember to use this item in a team fight. TO many times i see people buying Zhonyas then not using it. As Lissandra your going to be in the middle of the fight which means your going to take alot of damage very quickly, so don't hesitate on using this item if you decide to use your ultimate on the enemy instead of yourself.
Liandry's Torment
Liandrys is a solid item for maximum damage the magic pen is nice and since all your spells are AOE you can get dots ticking on everyone with well placed spells and good execution. This item helps you in the end game 1v1 duels with opposing enemy bruisers. If the enemy bruisers are pretty far behind and the enemy ADC'S are more of a threat this item can be put on hold for an item that will give you more survival or more burst damage.
Sunfire Cape
Situational- Reason I see sunfire cape as a good item on Lissandra is for one reason only. YOUR ALWAYS IN THE MIDDLE . when you use your e to initiate or follow your always right in the thick of things and when you immune yourself for 5 seconds with Zhonyas and your ultimate your still doing damage to surrounding enemy's. Also it increases your survivability just that much more and we all know sometimes the difference between an ace and getting aced is just one spell.
Abyssal Scepter
Abyssal is also a very good item just due to the same fact as sunfire cape. Your always in the middle so its a nice debuff you give to the enemy while also having more resistances to survive longer. This item is at its most effective when your team has an AP in mid rather than an AD assassin, because the debuff you give to the enemy will also help them out.
Void Staff
This item is for END game Lissandra when your teams looking for some extra damage. The Reason I dont get this item straight off like most Lissandra will is because i am a top lane Lissandra not a mid lane one. The role that a top lane Lissandra holds is more of an initiator tank role rather than an ap Nuke role. Damage is nice if you can afford to drop some of the tankiness but remember teams win game. If you try to do it all alone you will probably fail.
Rabadon's Deathcap
This item is for END game Lissandra when your teams looking for some extra damage. The Reason I don't get this item straight off like most Lissandra will is because i am a top lane Lissandra not a mid lane one. The role that a top lane Lissandra holds is more of an initiator tank role rather than an ap Nuke role. Damage is nice if you can afford to drop some of the tankiness but remember teams win game. If you try to do it all alone you will probably fail.
Deathfire Grasp
This item is for END game Lissandra when your teams looking for some extra damage. Really nice item if one specific player on the enemy team is hard carrying. Combining this with your full spell combo is an auto kill on anyone. Q W R Q W The Reason I don't get this item straight off like most Lissandra will is because i am a top lane Lissandra not a mid lane one. The role that a top lane Lissandra holds is more of an initiator tank role rather than an ap Nuke role. Damage is nice if you can afford to drop some of the tankiness but remember teams win game. If you try to do it all alone you will probably fail.
Athene's Unholy Grail
Athene's Unholy Grail is a Great Item when your Vs a Heavy AP team or a AP laner like Vladimir Ryze or Kennen Top. The CDR it gives is incredible and it also gives a solid amount of mana regen. I would use this to replace Rod of Ages sometimes in a AP heavy Game.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Iceborn
QIce Shard
WRing of Frost
EGlacial Path
RFrozen Tomb
The explanation behind this is that your Q is by far your most valuable asset in laning. Its your highest damage spell and has the lowest CD. Your Q is what wins you the lane while your W and E are what keep you alive in your lane. Getting 1 Point in each by level 3 is the safest way to play the lane. However if you know the enemy jungler isn't going to arrive in your lane till your at least level 4 its worth getting a second point in Q at level 3 instead of getting a point in E and then just getting that point at level 4. You will win your lane by poke on lissandra and your Q helps you succeed in doing this

Skills

Iceborn
Every 18 seconds Lissandra's next ability costs no mana. This cool-down is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).

Pay attention to when this passive is off CD its a free spell mine ass well use it
Ice Shard
Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit.

Throws a spear of ice that shatters when it hits an enemy, dealing 75/110/145/180/215 (+65% Ability Power) magic damage and slowing Movement Speed by 16/19/22/25/28% for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit.

This is your harass Move you max this first and use it to harass your opponent it shards out into a cone after it hits a target so its very easy to hit a melee target in a minion wave making it exceptionally good harass in a top lane that's dominated by mostly melee champions
Ring of Frost
Freezes nearby enemies in ice, dealing magic damage and rooting them.

Deals 70/110/150/190/230 (+60% Ability Power) magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

This is a good move to either keep a gap closing laner away from you (like Riven or Renekton) or to lock down an opponent during a gank, Try to keep this spell off cd as it comes in handy at the most unexpected times.
Glacial Path
Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.

Casts an ice claw that deals 70/115/160/205/250 (+60% Ability Power) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.

This is your escape or your initate. For me this spell is crucial for gap closing escaping and just zoning your enemy. For Instance if i see that the enemy jungler is bot lane and there midlane is sitting in mid i might throw this out there basically as a (Cry Wolf) to your opponent, I wont activate it the second time so i wont jump out but now in your opponents head he will start to think its just a trick to get me to back off. So now when your jungler comes in for a gank and you use it there's a less likely chance the enemy will run from it .
Frozen Tomb
If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed.

On Enemy Cast: Freezes target champion solid, stunning it for 1.5 seconds.
On Self Cast: Lissandra encases herself in dark ice for 2.5 seconds, becoming untargetable and invulnerable but unable to take any actions.Dark ice then emanates from the target dealing 150/250/350 (+70% Ability Power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20/30/40%.

This has 2 great uses and the slow it gives out after the use is amazing. First off if there is a fed adc or mid etc on the enemy team its a great way to lockdown that particular enemy so that your team can close on them. If everyone if pretty much equal in terms of gold and your the initiator on your team its great to combo this with your zhonya's for me I jump in W Q Then R myself i should have around 50% health at this time if they focused me a little bit after i pop out of my ulti i have a decision to make i can either q one more time or now i can zhonya's That's 5 seconds of invulnerability and if your carrying an item like a Sun Fire Cape that's 200+ damage to everyone around you without casting a spell.

Pros/Cons

Pro's- 1: Has Very good Lane Control Due to the Range Advantage she has over most opponents.
2: 2 Moves that Generate Hard CC and 2 that Generate Soft CC
3: Great Gap Closer
4: Very Mobile/ Can Escape Ganks with Ease
5: Incredible Team Fight Initiator

Cons- 1: As Top lane No blue buffs = Less ability to spam spells
2: Very Squishy Early game if Caught to Deep

Champion Matchups

Darius
Difficulty
Favors Enemy
This matchup is horrible. You can poke him yes but if he gets a grab on you you wont be able to get out until you have lost half your health. Your best option here is sit back and farm under tower. Level 1-3 you will win trades but after that point his combos and bleeds just dominate you. Once he hits 6 sit back or roam cause he can just zone you hard. 1 full combo with ignite and ultimate and your dead
Drmundo
Difficulty
Favors You
Mundo is the same basics as Shyvanna only difference here is stand behind minions or he will out poke you with his cleavers. You will win this lane up until 6 where then it will just become a pure farm lane. Once he gets his ultimate your not gonna be able to kill him. This is a lane in which i take Teleport so that i can effect other lanes and get kills elsewhere than just my lane. I also take teleport because he will also most likely have it so i can follow him around if needed to take away advantages on dragons etc.
Jax
Difficulty
Favors Enemy
NEVER PLAY THIS MATCH-UP you wont win its not even physically possible unless the Jax is just a total idiot. If hes any good at all he will be able to time his stun and jump stun you before you can even get off an e to escape. and he out ranges your w with his jump. Its literally useless to try this match up but if you get stuck in it have fun feeding or being useless for half the game.
Leesin
Difficulty
Favors Enemy
This match up is a pure skill match up he will out sustain you in lane and out damage you if he lands a q so be careful in this match up stay behind minions when you can. Turn it into a farm match-up. You will win the farm battle if your careful. Remember if he hits you with his q do not prematurely E away if you can help it. At least not until he reactivates his q and jumps at you.
Nasus
Difficulty
Favors You
This match up is just a total joke. If you can just hit your spells Nasus will get poked out of lane so fast he wont know what to do with himself, and since Nasus will almost always be low health in lane it makes dives exceptionally easy with jungle help. The only issue with the Nasus lane is once you take his tower you really cant leave his lane unless your fast pushing for the win. After first tower is down remember to drop alot of wards in there jungler or his wither will just destroy you on ganks, even though you can e away from him if he lands that wither on you he will just catch back up, him and the jungler both.
Olaf
Difficulty
Favors You
This Match up starts out fairly easy in lane its a poke/farm battle for much of it and you might be able to sneak in a kill before he hits 6 but once he hits 6 he counters u pretty hard hes immune to your ultimate so pretty much the only way you can use it is on yourself, he will have better sustain that you and about equal poke so overall i rate this one a 3 of 5 a good Lissandra will win this lane but its purely a skill match up.
Renekton
Difficulty
Favors You
This is probably Lissandra's easiest match up. Your auto attack range and spell range is just outside his combo range so basically the secret to the hard counter is when he jumps at you all you have to do is W, Q then backup a little bit if he decides he wants to chase you a bit he will be to slowed from the q and wont catch up and when he decides to return back behind his minions you just follow him and hit him with another q overall he just lost around one third of his health and you are untouched. Easiest Match-up in Game IMO.
Rengar
Difficulty
Favors Enemy
This match up is a hellish one. Probably the hardest match up your gonna face besides Jax your best chance in this one is to ward OR stay as far away form the bushes as possible because if he can land a jump on you your gonna get pegged for a ton of health.
Riven
Difficulty
Favors You
Once again a very easy match up for an experienced Lissandra player you follow the same basic rules as i told you in the Renekton counter except now change the combo to w,q,e away because after shes out of the root she will still have good chase potential. BE CAREFUL though if riven gets on you and lands that stun your gonna lose like 50% to 60% of your health so just make sure u always leave your w available and have a quick trigger finger.
Shen
Difficulty
Favors You
You will out farm him you will cancel his ultimate and you will always keep his lane pushed. Only thing to be careful with here is if he starts to pressure you watch out for that taunt cause there most likely a jungler breathing down your neck ready to double team you. Take Teleport in this match-up just in case Shen gets off a Ultimate. 90% of the time if you follow a Shen ultimate you will end up with a kill or 2.
Shyvana
Difficulty
Favors You
Shyvana will naturally try to be aggressive this is where you thrive. As she steps up to you you can Q,W,Q again slows roots slows she cant get to you. This lane is forced into a farm battle which you will win every time. If she pushes the lane with her W just shove it back your a decent under the tower farmer but not perfect so its easier to farm just off the tower rather than right underneath it.
Singed
Difficulty
Favors You
This match-up is a joke you can slow him when he slows you you can snare him when he gets just to close and then you can always e if everything fails. He cant touch you and you can just poke him out of the lane with ease. You can also counter push him hard and keep the lane in the center so it will stop him from his usual roam. Great match up overall
Wukong
Difficulty
Favors You
This match-up is very favorable for you his early game will do some nice damage but if you just focus on poking him out of lane early you should be good once he hits 6 you just ult yourself when he ults you and in the end you'll do about the same damage to each other so its a wash. Win this lane by forcing out his clone then hard ccing him with jungle help.
Tryndamere
Difficulty
Favors Enemy
This match-up is a pure luck match-up you can bully Tryn out of lane early but if he engages and lands a lucky crit or 2 the lane is gonna be tough. There's nothing you can do about it if he gets a lucky crit just try to stay out of range early and you should be good.
Rumble
Difficulty
Favors Enemy
I had a wake up call in this one the other day. I had always seen this as an easy match-up and i am sure it is easy vs someone whos never played it before BUT if the rumble knows what hes doing your deemed useless in this one rumble can out poke you once he hits 4 you can try to range him but if the rumble is smart he will shield for the speed get past the minions and if you didn't e away yet flame-spit and slow you till you do. He knows that your E has a long cd so he will just sit back there and zone. You can still win the lane with jungler help but rumble does some solid 1v1 damage to you in this one.
Chogath
Difficulty
Favors Enemy
This match-up is a tough one for Lissandra especially after level 6 Chogath is very good at sustaining in lane and besides that he has a good silence that he can comb into a knock-up 1 auto Nom Nom which will most likely kill you or severely maim you. Best option in this match-up is build an early Liandry's but i would try to stay away from it if i have an option.
Garen
Difficulty
Favors You
You hard Counter Garen in this match-up he cant reach you if he tried and if he does try you just W then Q and walk away. You will win this lane with ease by just making sure his passive stays off. If he decides to sit back deep make sure u try to hit him once every 6 seconds. He wont be able to farm especially if your good at last hitting and not using spells to shove the wave.
Jayce
Difficulty
Favors Enemy
This is a tough match-up for you but you can win it if you play it well. Its definitely one of those match-ups where skill will win out. Do your best to dodge his Q Gate Poke and you should be good. He will try to auto you alot which will give u a free spell or 2 on him. When he gets his life-steal just sit back and farm poke will be deemed pretty much useless at this point so just win the farm game.
Malphite
Difficulty
Favors Enemy
This match-up will turn into a pure farm match-up you really cant touch him and he really cant touch you. He will win the poke game but unless hes AP or has a really good followup jungler on his team. You should survive any engage he trys. Win the farm game and you won the lane.
Trundle
Difficulty
Favors You
This match-up is all about jungler help. You scale better than he does into end game and he really cant get to you cause u can just E over his pillar or Root him. Your poke is pretty much useless since his sustain is really strong, but you farm better than he does so you should win this match-up.
Vi
Difficulty
Favors Enemy
This is the one Champion that I will suggest you not playing against when shes in the jungler. The reason for being is that she doesnt care if you E away Her ulti is roughly the same range and if she happens to lock it on you before u get your E off your as good as dead unless u land a perfect ultimate on her. You can still go about your business in lane and farm when shes in the jungle but you have to ward 2 to 3 locations depending on what side of the map you are on, which will cost alot of money. Stay away from it if you can help it but if you happen to go against a Vi jungler just be careful.
Teemo
Difficulty
Favors You
You can both do close to the same poke damage in early laning but once you hit level 6 you have a large advantage over him. Hes quite Squishy so hes easy to kill at level 6. This is normally a lane in which i will go 21-9 Masteries in with full damage Runes.
Pantheon
Difficulty
Favors Enemy
Early in lane its decently favorable to the pantheon he can bully a little better than you can but once you hit 6 u own the lane and you push so fast that if he decides to ulti somewhere else your gonna take his tower for sure. Farm the lane out play passive till 6 and youll win this MU

Synergy's

Lissandra Synergies's Really well with pretty much any champ that has a gap closer just due to the fact that she can lock down a champion then have her teamates follow but some specific champions she synergies's with really well are:
Theres 2 reasons for this synergy first off Lissandra can initiate and snare/stun giving a free Leona ultimate OR the other way around if Leona lands a good ultimate Lissandra wont have to use her gap closer to enter the fight which means if you need a gap closer or escape farther into the fight you have it.

Is also a very good synergy her ultimate makes it incredibly easy for Lissandra to just walk into a fight and ultimate herself or that specific champion the team will be focusing.

This Synergy is probably one of the best due to the fact that if Amumu lands a 5 man ulti you jump into the middle of it and now you have also landed a 5 man ultimate damage wise which is fight ending.

Champion Selection

Times in which Choosing Lissandra Top or any other High CC Champion. Team lacks Hard CC Looks something like a Mid Jungle ADC Support . Fairly Common Team Composition but when you look at it it doesn't have any long term cc It has an Annie Stun from and an Elise Stun from. While the Annie Stun will hit whoever she chooses the Elise stun is going to be used as either an initiate in a team fight or wont be used at all. And Annie will most likely use her ulti prematurly on the biggest group she can find. So Now lets say the enemy team has a champion like (High Damage Glass Cannon Type Champs). In this case Lissandra would be a great selection the reason being is that if any of those type champions get to your back-line without cc your going to lose this fight. Those Champions are the types that you want to cc and nuke quickly for fear of life-steal resets etc, and there damage output is a joke. If i see a in soloq i almost always take Lissandra top regardless of the match-up because I know for a fact i wont miss a root or ultimate on one of those targets and it will give my team the best chance to win the game.

Early Game

Early Game you are a Dominant Force in terms of lane poke. If you fail to poke your opponent out of lane your lanes most likely going to turn into either a farm lane OR your going to end up losing the lane. Use your spells wisely because a wasted spell with no blue buff is only going to hurt your mana pool. Also Save that Root and Escape for ganks or when the enemy initiates on you. If you Combo Correctly you should win every trade untouched

Your Q is your most valuable asset in the early laning phases. Spam that spell as much as you can but make sure to not waste all your mana. My number one rule of thumb is to always have enough mana for a W, E combo to escape a potential gank. If you get caught out with no mana you are most likely dead so remember to pay close attention to your mana pool. Make good use of your passive remember your passive gives you a free spell so if that's up you should almost always be using it. Its free harass.

Mid Game

Same story as her early game. She has solid poke and a solid initiate. If you find 1 or 2 people out don't be afraid to go in remember you always have your ultimate which is crucial in early initiates. The whole key here is make the first move if they move on you first they may force you to ulti yourself early or may make you ulti the wrong target to save you or someone else.
The Key to her mid game is Quick Pushing and Roaming. When your about level 8 you can now safely 1 shot entire waves with a Q W combo which means you don't have to spend much time in your current lane. Warding the enemy Jungle is crucial at this stage of the game. Since your able to push up so quickly its very nice to see who's 1. Coming towards you for a gank or 2. Low enough in the jungle for you 2 surprise and land a kill.
This is the Stage of the Game where if you carried teleport it is the most deadly. You are a very quick split pusher. Though you may lack the ability to take down towers quickly you have an incredible knack to clear full minion waves in 1 combo which means a fast push. This will make teams either react quickly to you or attempt to force a team fight somewhere else on the map, where you can then quickly teleport to and engage.

Late Game

This is where there's different styles End game, If you build full damage your going to be able to 1v1 an ADC in the late game. The difference between Full Damage Lissandra and Tank Lissandra is end game while full damage will destroy an ADC she wont be able to trade with the bruisers. Tank Lissandra on the other hand will have a harder time vs the ADC on the straight up 1v1 but vs the bruisers she will thrive. The reason for this being that Tank Lissandra wont have enough damage to straight up kill an ADC before there life-steal kicks in while when you face another bruiser your in close combat with a ticking sun-fire cape and there naturally gonna life-steal less off of you. Your late game damage on top/tank Lissandra is more focused on sustain rather than burst.

Team Fights

Shes an absolute beast. Once she gets that Zhonyas she can either choose to lock down an enemy ADC for 2 seconds while going immune for 2 herself or she can just choose to jump in W then ulti herself then Zhonyas and be immune for 5 seconds while still putting out good ultimate damage and slowing/rooting the enemy team. Her team fight is one of the best if you can focus on your targets and land good ultimate's. If it come to it Lissandra is very good at zoning an enemy ADC out of a fight. If you can jump in deep enough the ADC will naturally target you which means there not hitting the rest of your team, you have 5 seconds to go immune when u combo so that's 5 seconds of the ADC being useless. Remember in Team fights as Top Lane Lissandra you are most likely your teams best initiator so don't be afraid to jump in and start the fight, especially if the enemy's Mage or ADC are over extended. A good or bad Ultimate will be the difference between your team winning the fight 5-0 or getting wiped themselves.

Conclusion

Overall Lissandra is an incredibly balanced Champion that Excells in all aspects of the game when used correctly. She can initate like the best of them and counter engage just as well. Her wave clear is great for stopping those siege teams and she has good poke. Overall if you master this champion you will always have a good option for the top lane role that will hardly ever get countered.

IF YOU LIKED THIS GUIDE FOLLOW ME AT TWITCH.TV/ZEUSTHEASSASSIN TO SEE MY LISSANDRA LIVE
Check out my Jungle Urgot Guide and Support Leona Guide

Soon to Come by Me Myself and I:
1. Top Shyvanna
2. Top Renekton
3. Top Nasus
4. Mid Orianna
5. Support Sona

Comments

February 17, 2014 - 10:02 PM #1

A very inspiring and helpful guide! This is one of the few detailed/serious guide on lissandra top (or on lissandra in general) that I have found. I've tried glass cannon (my same build for mid) liss top a few times but with little success. This tanky approach with rod of ages and sunfire cap is eye-opening to me and definitely worth a try. My goal is to master her as one of my three mains (with ahri and/or annie) but try her out top also. I hope to catch you on Twitch one of these days. Thanks man for the guide, keep it up!

February 14, 2014 - 03:55 PM #2

It doesnt need the extensive tag i just felt like i met the requirements

February 14, 2014 - 03:53 PM #3

I thought i actually met the requirements for an extensive guide thats why i posted it as extensive. I am curious where i am left short for the extensive guidelines.

- At least 100 games played with champion in the chosen role
- At least 1 and half full paragraphs for Skills and runes and masteries page explanation
- At least 4 full sentences for Summoner spells, individual items, match ups, and synergy explanations.
- 2 full paragraphs for game phase and team fights chapters
- At least 2 unique chapters

February 14, 2014 - 03:33 PM #4

Needs more detail everywhere, especially if you want to call it extensive. An extensive guide goes above and beyond the featured requirement.

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