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CORKI BUILD GUIDE: Spitfire Ace [S3] by Chaox

by Chaox (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
1
Greater Quintessence of Attack Damage( +2.25 attack damage)
2
Greater Quintessence of Life Steal(+4% Life Steal)
View Rune Details
Summoner Spells
View Summoner Details
21
4
5
mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 2/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
4 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
5 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Hextech Shrapnel Shells
QPhosphorus Bomb
WValkyrie
EGatling Gun
RMissile Barrage
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 2/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
4 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
5 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Hextech Shrapnel Shells
QPhosphorus Bomb
WValkyrie
EGatling Gun
RMissile Barrage

Champion Matchups

Introduction

Corki functions very similarly like Graves/Ezreal, they all share escapes, 550 range and general safeness to be first picked. He is a "standard" AD that I personally recommend all newer AD players to play, since he has a great laning phase, strong poking, burst and sustained damage, along with a very generous escape.

Updates

7/23/2012

-Runes
-Intro
-Summoners
-Skill build

S3
Masteries
Runes
Item builds

Masteries

21/5/4 for mana.

Runes

13AD Primarily for last hitting. 4% Lifesteal since you're not buying lifesteal until pretty late in the game.

13 Armor/MR to be able to trade well in lane.

Summoner Spells



Explanation:

Flash is absolutely necessary to make plays and manage situations.

Consider other Summoners: ,,

> : If you take Heal and the enemy AD takes Cleanse, then you can always try and force exchanges, because you will win in a full-on engagement. By constantly forcing trades, you will end up pushing them out of the lane. I run Heal most of the time, even without the 10% masteries, since missing out on 20% Buff Duration is a bit too much to pay.

> : For obvious reasons. But Ignite is usually taken on your support if it's an aggressive support such as Taric. But if you're in an aggressive lane such as Ali/Sona and they have CV/Flash, you always have the option of running Ignite. (Don't forget to pick the mastery)

> : Even though they are fairly even in the laning phase, Cleanse's usefulness into late-game is just unrivaled, being able to break all incoming CC is a dream for all AD's. Like Heal, I run Cleanse without the masteries.

: Barrier functions very similarly to Heal. It's very good against Cleanse in lane, but deals with Ignite all in's much better. Barrier also acts as a Giant's Belt, so you can go straight into damage, while skipping certain defensive items.

Skills

Passive: Hextech Shrapnel Shells
Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.



Explanation:

This passive is awesome. 10% extra damage. TRUE DAMAGE.

Since I run 15 Flat AD now, it makes this even better.



Q: Phosphorus Bomb
Deals 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage to enemies in a target area and reveals that area for 6 seconds. (does not reveal stealth)

Cooldown 8 seconds

Cost 90 / 100 / 110 / 120 / 130 mana

Range 600


Explanation:

Having a Nuke on a carry is awesome, nukes scale the best during early game... Ex: How strong any lv3 champion is compared to a lv2 champ. Since they removed the 35% Blind (OP AS HELL) and added the Sight on Target, Phos Bomb is at a better place over all. It's still a great nuke to level up first, and doesn't become insanely useless late-game.

Tip: Try and pair up your auto attacks with a Phos Bomb when harassing.


W: Valkyrie
Corki surges to target location dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per second to enemies in the fire left along his path.

Cooldown 20 / 18 / 16 / 14 / 12seconds

Cost 100 mana

Range 10000


Explanation:

Great escape and engage ability. Can go over ledges/walls. The single downside is it's super high mana cost, so be careful when using it during the laning phase.



E: Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20 / 32 / 44 / 56 / 68 (+40% of attack damage) physical damage and reducing 1 / 2 / 3 / 4 / 5 armor per second. The armor reduction stacks and lasts 2 seconds.

Cooldown 16 seconds

Cost 60 / 75 / 90 / 105 / 120 mana

Range 600


Explanation:

-50 Armor at level 5, along with great damage. Great for Dragon and Baron. Gatling Gun was recently buffed, so now it does crazy amounts of damage.

Since the cooldown is pretty long, make sure every Gatling counts, especially during end game fights.



R: Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+20% of attack damage) (+30% of ability power) area magic damage.

Corki stores one missile every 10 seconds up to 7 missiles at any given time.

Every 4th missile will be a Big One, dealing 50% extra damage.

Cooldown 1.2 seconds
Cost 30/35/40 mana
Range 10000


Explanation:


Your Missile Barrage accuracy is a tell about how veteran of a Corki player you are. Making sure every Missile Barrage lands means a lot in small skirmishes and duels, I often rethink a lost duel that would've easily been won had I landed one or two Missile Barrages.

Great for clearing waves.
Excellent Poke.


Skill Order

Level Q to 4 (just enough to 1 shot ranged minions with Q + R) at lv 7.

Then max E for the damage.

R whenever.

Early Game

If your support isn't taric/leona or someone with huge kill pressure. Feel free to burn Ignite at level 1 just to get the extra bonus stats. Ignite + auto + Q does half of someone's life at level 1!

Your goal is to farm, and since your auto attacks hit really hard, there should not be an excuse to miss any last hits at all.

Once you hit level 3 and get level 2 Q, you can try to be aggressive, depending on your lane composition and your enemies, this may or may not work. If it doesn't, realize so and continue farming.

Remember that Valk is 100 mana, so only use if you REALLY have to. Phos Bomb also costs a lot of mana, if you want to clear waves, then try to use Missile Barrage.

Tip: At level 7 (With level 4 Q and level 1 R) you can clear an entire ranged minion wave in the back.

Mid Game

Since you're Corki, you are already strong mid game compared to other AD carries(Because you have nukes!). You can either try to force 1v1 situations vs other champions, farm lanes/jungles with your mobility, or teamfight at Dragon. All options are open. Most of the time though, you will end up just farming, but realize that you are likely stronger than most other champions (specifically other AD's) in the game.

Take advantage of your mid game strength!

Late Game

At this point, your damage should be at its peak. Anything that walks near you should melt. However, the major drawback is your attack range. Kog/Trist/Cait all have a much easier time hitting targets than you will. The most effective way to play MOST teamfights late game is to hit whatever target you can... really really hard. But always be aware of squishies that are overextend, don't be afraid to Valk into them and initiate.

Final Comments

Corki is extremely well rounded. He has decent damage, poke and an escape. You can kite extremely well. I always find myself last hitting extremely well with his attack animation and passive. I recommend Corki as a beginners AD since he is fairly easy to play (all you need to do is auto) but extremely hard to master (positioning with an escape and landing all Missile Barrages).

Comments

September 19, 2013 - 07:02 AM #1

Triforce is only a waste of money if you can't last hit or trade in bot lane.

September 6, 2013 - 09:55 PM #2

Waste of money? Adds damage to his Q, W, E, and R, the proc syns well with his passive, More mana and health. movement speed buff from phage. and AS + Crit is never bad on an AD.



Trinity force is a corki must have

August 20, 2013 - 08:00 PM #3

I disagree with tri force on corki is a waste of money. I played 2 rank games with im so far and the results were OP. I have a 16.5 kill to 2.5 death ratio with rushing Trinity. It's all opinion I guess, But as a good adc player like myself it's amazing. Just too expensive, so losing bot and trying to get trinity would not be worth it.

July 16, 2013 - 05:33 PM #4

Trinity Force for Corki just waste of money, that's why 95% of corki players always Fails

July 12, 2013 - 08:01 PM #5

Do you play passive or aggressive as corki?

May 10, 2013 - 07:35 AM #6

"Pieces of Trinity Force" sounds like "The Pieces of Exodia" (Yugioh)

March 12, 2013 - 02:23 PM #7

Appreciate the update, but you have an error in the opener portion of your item build section. Looks like you copy and pasted it from your Tristana guide when you reference the fortitude pot.

October 24, 2012 - 12:16 PM #8

Nice build got 2 Quadra kills in one game! :)

September 18, 2012 - 08:38 PM #9

Wow, so little info :X

September 6, 2012 - 02:49 AM #10

just got nerfed :S

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