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KENNEN BUILD GUIDE: AP Mid Kennen - I'm a flippin' ninja! by Lokiiiz

by Lokiiiz (last updated 4 months ago)

707,232 Views 6 Comments
3
Greater Quintessence of Ability Power(+14.85 ability power)
9
Greater Mark of Magic Penetration(+7.83 magic penetration)
9
Greater Seal of Health(+72 health)
4
Greater Glyph of Scaling Magic Resist(+12 at champion level 18)
5
Greater Glyph of Magic Resist(+6.7 magic resist)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
21
9
0
mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 1/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mark of the Storm
QThundering Shuriken
WElectrical Surge
ELightning Rush
RSlicing Maelstrom
View Skill Order Details

Introduction

Hi guys! Lokiiiz here. I'm a Platinum 1 player, playing since beta and played a lot of Kennen during Season 1, 2 and 3. Kennen has not always been the best pick in a game, but can be easily under-estimated. This guide will show you how to master Kennen at mid. Note that this guide has been made more than 2 years ago, and that it is not fully updated to Season 4. It will be fully updated at the beginning of May, if not earlier.

If you guys have any feedbacks, comments or questions, do not hesitate to let me know.

Runes

These runes are only against burst champions like LeBlanc, Ahri, etc. They will help you survive in lane by a lot. If you feel confident enough, you can always go for 9x Greater Glyph of Scaling Magic Resist and/or 9x Greater Seal of Armor, however, I do not recommend them at all since it'll be fairly easy to bully you in lane.

Note: 9x Greater Mark of Magic Penetration can be replaced by 9x Greater Mark of Attack Damage since Kennen's auto-attack animation isn't that bad and it's actually great to have AD on him as you will auto-attack quite a lot during laning phase. It will also help your Electrical Surge's passive which scales with AD.

Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 1/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
These masteries are probably the best to get, without any doubts. 21 in Offense, granting you a lot of Ability Power, it will also help you with your auto-attack once again, since it's really important to throw some auto-attacks as Kennen, not only to get your (W) passive, but to last hit and poke much better. Unfortunately, Kennen's range is a little bit low, which makes it easy for the enemy to trade back, so always look at the enemies' mana bar and also try to calculate their cooldowns. For example, as Ryze, you couldn't really get any close to him since he basically always have any spells up and he usually does have a lot of mana in the bank.

The 9 points in Defensive tree is quite simple: more sustain in lane as well with more health to prevent getting bursted quickly by most champions. Also prevents you to take too much damage from creeps.

Summoner Sets

Snowball Lane
Ignite is going to be useful if you think you will win the match-up which is kinda risky and I don't recommend it to new players playing Kennen.

Flash is an obvious pick as it's the best escape summoner spell in the game, and since Kennen doesn't have any blinks or dashes, it will help him against ganks and to engage as well. Flash in addition with your ultimate makes a really deadly combo - you can engage at anytime with both of them up, along with your Zhonya's Hourglass (considering you have it by 15-20 minutes). The problem Kennen has right now is that his E doesn't give enough speed to actually get to a perfect spot to cast his ultimate, he will either be interrupted before that or just getting poked to death before he even reaches his target which is why Flash is a summoner spell you should ALWAYS pick.
Heal & Flash
Heal is currently the best summoner spell in the game, it gives you a fair amount of health back once casted and a lot of movement speed. Heal is fitting Kennen's kit perfectly, especially with your E and ultimate. However, I suggest you keep heal in case you are about to die, instead of using it to engage, in fact, if Flash is up, use Flash rather than Heal.

Item Builds

Starting Build(s)
Default Starting Build
Build 2
Doran's Shield with a health potion is a really good starting build for Kennen since you will be most likely getting attacked a lot in laning phase due to your short range. It will also gives you a fair amount of sustain to just farm peacefully.

Doran's Blade with a health potion is a pretty solid build as well, but is clearly more risky in a way. If your opponent is dominating you really early in the game, you will barely have any sustain and you will have to wait for the minions to push to your turret, which will lead you to miss a lot of creeps. However, it can be really good to poke the enemy and to last hit, I'd say Doran's Blade is go, or a no. For your first games, I definitely recommend going for Doran's Shield.
Final Build(s)
Standard Final Items

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mark of the Storm
QThundering Shuriken
WElectrical Surge
ELightning Rush
RSlicing Maelstrom
Maxing your Thunder Shuriken first gives you a lot of poke potential, and will help you getting more creeps if you're getting bullied on by your opponent.

Max Electrical Surge second for obvious reasons, you can follow up with your W once you have landed your Q on the enemy. Note that casting both of them will cost you a lot of Energy.

Max Lightning Rush last for obvious reasons as well. It is not a good source of damage and has a really poor scaling. Lightning Rush will most likely be used to run away, chase someone (not really recommended) or to clear minion waves.

Get Slicing Maelstrom as soon as you can and level it up as soon as you can as well. (Level 6/11/16)

Skills

Mark of the Storm
Kennen's Passive is really useful and his kit makes it even more awesome. It allows you to make really good combos with your abilities (Throw Thundering Shuriken > Cast Electrical Surge > Land auto-attack with Electrical Surge's passive on = insta-stun).

Updates

28/04/2014 - Completely reworked for Season 4!

Comments

January 17, 2013 - 11:29 PM #1

I guess you're right. I level up my Thundering Shuriken when I hit Level 3 depending on the laner/jungler. If it's a Shaco on the other side, E might be useful. If the laner is a counter-pick to Kennen, might be good as well. Will definitely add that somewhere. Thanks for the comment!

January 15, 2013 - 03:33 AM #2

Hi, I also play Ken a considerable amount. I was wondering why you got Shuriken at lvl 3 instead of getting E. E is a fantastic ability and you need it at 3 to escape early ganks and initiate onto the other AP. You also need it to complete a stun if there are no marks on the enemy, and this can be crucial if you are trying to capitalize on positioning issues the other AP made. Okay guide, more explaining on WHY you chose things would be good. :)

December 12, 2012 - 09:47 PM #3

The reason why I took the bonus Attack Damage instead of the bonus Ability Power is explained in the masteries section. The bonus Attack Damage helps you last hitting (farming = key to win) and helps you poking your opponent with your basic attacks. Since Kennen's ratio aren't that "high", the bonus Ability Power will barely make a difference.

December 12, 2012 - 04:37 PM #4

the guides well thought....but the ad on the masteries dont really make sense to me knowing that full ap would be much more useful.

And yeah..i also wrote 2 guides on ken...in S2 though :



http://www.squidoo.com/kennen-heart-of-the-temptest

http://www.squidoo.com/ad-kennen-i-m-not-joking



Tell me what u guys think...pls.

December 7, 2012 - 12:09 AM #5

That sounds like an interesting idea, I will work on that as soon as I can, might not come up yet but will try to release it as soon as possible.

December 3, 2012 - 01:51 PM #6

good guide, thanks :)

would be glad if you add a category like how to play against several champs or like rating how hard it is and some tips :)

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