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LUX BUILD GUIDE: Lux - Just an ordinary mage by NickV

by NickV (last updated 11 months ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Scaling Mana Regeneration(+0.585 mana regen / 5 sec. per level (10.53 at champion level 18))
9
Greater Glyph of Scaling Ability Power( +1.53 ability power per level (27.54 at champion level 18))
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
0
9
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Illumination
QLight Binding
WPrismatic Barrier
ELucent Singularity
RFinal Spark
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Illumination
QLight Binding
WPrismatic Barrier
ELucent Singularity
RFinal Spark

Champion Matchups

Foreword

I will update this guide when I can find some time, with updated tips on laning and more opponents.




Hello, I'm NickV and I'm from the Netherlands. I usually play games for fun, but because I'm very competitive by nature, League of Legends was a good match for me.

Lux has always been my favourite champion in the game and I've wanted to make a guide for Lux for a long time. In my opinion she's really overlooked as a mid and really powerful. Mid game is where she really shines (get it?). You can harass your opponents and do massive damage. If you can bind an enemy squishy champion with your , you can probably one shot him/her in less than a second. The best part is the fact that your ultimate has such a ridiculous range that you can simply pick people off and steal buffs. And hey, who doesn't like to shoot a massive rainbow at someone?


Pros/cons:

+ Strong early and mid game;
+ Easy to kite the enemy;
+ A lot of CC which can secure a kill for you or your teammates, or can help you or your teammates escape;
+ Spellshield;
+ Low cooldown ultimate which can pick people off and steal buffs, dragon and Baron;
+ Amazing burst potential;
+ /L

- Squishy throughout the whole game;
- High mana cost and cooldown on her three normal skills;
- It's hard to play against agile and/or tanky opponents;
- If you're not good with skillshots, you're not good with Lux.

Edit (Sep 7, 2013): Just got promoted to Platinum! Games in mid actually became skillful now, so I saw a steady decrease in lane stomping.

[http://i.imgur.com/WkwFIfx.png]

Edit (Jun 3, 2013): Just got promoted to gold, so I decided to show the stats.

[http://i.imgur.com/a6Xe56h.jpg]
[http://i.imgur.com/9SeqE4g.jpg]

Change log

Jan 12, 2012 - Created and released the guide;
May 31, 2012 - Completely rewrote the guide;
Jun 14, 2012 - Got rid of some grammatical errors;
Jun 30, 2012 - Fixed Void Staff section and put change log under foreword;
Dec 06, 2012 - Added changes to the guide for season 3.
Jan 18, 2013 - Flask became more expensive, changed starting items.
Feb 05, 2013 - Added some more match ups and added the difficulty.
Feb 10, 2013 - Added another starting option.
Mar 22, 2013 - Added a situational item/spell combo (cleanse, warmogs, lich bane).
Apr 25, 2013 - Removed DFG, moved Archangel's Staff to the offensive section after some testing.

Masteries

The usual 21/0/9 (depending on what spell I use! If you use ignite, keep it this way. If not, put it in Sorcery.) You need all the mana you can get.

[http://i.imgur.com/4ZEiu.jpg]

Runes

When I'm facing a decent or good matchup for Lux (, etc) I will use this most of the time:

[http://i.imgur.com/SXPia.jpg]

When I'm against a counter lane (, etc):

[http://i.imgur.com/jgoFX.jpg]

Summoner spells



Explanation:

Since Lux doesn't really have an escape tool except for slowing down opponents, Flash is a very good pick against gap closers and to secure kills without your ultimate. Since gap closers counter Lux completely, this spell is necessary.



If I'm facing champions that get close to you such as I will take . In teamfights you'll hardly be in range to ignite anyway so usually it's only useful in lane. I will also take this if the enemy has a ( + = kill) or a champion that heals very quickly ().



If I'm facing a quick farmer such as I will take so I can be in lane again when I need to. You can also teleport on wards that are on the map to catch an enemy with for an easy kill.



When I'm facing champions such as I will use so they can't deal as much damage as they want to when going in to kill you.



I will hardly use , but it's really helpful if I do not need an ignite. With this you can look over the entire map when ganking and want to use your ultimate for a certain hit. However, this does warn the opponent that an ultimate is incoming, but then again the red line is a warning too. You can also use it when you want to steal a buff and there's no ward.



Against heavy CC comps, you may want to use Cleanse. It's not recommended as you're squishy and get one shot once you're stunned for 0,1 sec anyway. Buy Warmogs with Lich Bane late game if you want this to work.



You will not need the other spells, ever.

Skills

Passive: Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 20-190 (depending Lux's level) magic damage to the target.

Explanation:

Her main farming and harassing ability. It deals good damage early game and easily wears out your opponent. Your opponent has two choices when hit by a skill.

A: He backs off untill the passive is gone, meaning he'll miss out on cs;
B: He eats a good portion of damage.

Also try to hit minions that have on them, it makes farming easier.



Q: Light Binding
Lux releases a sphere of light that binds and deals 60/110/160/210/260 (+70% ap) damage to up to two enemy units, dealing 50% effect to the 2nd unit struck.

Cooldown 15/14/13/12/11 seconds
Cost 60 / 75 / 90 / 105 / 120 mana
Range 1000


Explanation:

Her trapping ability. Use this skill only when you want to kill or stop an enemy. Otherwise it's a waste. Be careful though, they are snared and can still attack.

In teamfights, try to hit the AD carry with your so she stays put and can get bursted down by all champions.

Max this second. If though it 'only' snares the opponent, it also does good damage and makes your combo much stronger.

W: Prismatic Barrier
Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from 60 / 85 / 110 / 135 / 160 (+30% ap) damage for 3 seconds.

Cooldown 14 / 13 / 12 / 11 / 10 seconds

Cost 75 mana

Range 1000


Explanation:

This skill protects champions (even yourself!) from any incoming damage (it even saves champions and yourself from ) and can be the single spell to change an entire teamfight. Also, you can use this skill in combination with Sheen. Walk to your enemy, throw your shield, hit your enemy with a basic attack (you'll deal it x2 with Sheen) and walk away again unharmed, since your shield will receive the incoming damage, not you.

I always have two points in it by level 8 and then max it last. It saves yourself and your team. Level one will make you survive and you'll only really need this skill when teamfights are beginning.

E: Lucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.

Cost 70 / 85 / 100 / 115 / 130mana
Range 1100


Explanation:

Her main harassing and poking skill. You use a lot of mana if you do not watch out. This skill is the reason why you need blue buff. You can also scout ahead as this skill will show you the area where the ball of light is.

Since the Fiora patch, this skill's cooldown has been changed (buff and nerf at the same time). One extra second, but the cooldown starts when you fire it. It's easier to kite a champion now, but don't forget it still costs a lot of mana.

In teamfights, this skill slows all enemy champions. They will try to avoid it so if you want them to back off just before your team initiates, use it. It also does a lot of damage so try to cast it right after you've hit someone with .

Max this skill first as it's your main harassing and damaging skill.

R: Finales Funkeln
After gathering energy, Lux fires a beam of light that deals 300/400/500 (+75% ap) damage to all targets in the area.

Cooldown 80 / 60 / 40 seconds

Cost 100 / 150 / 200 mana

Range 3000


Explanation:

This is my favourite skill in the whole game. It has 1,5 screen range and does massive damage. It also has a low cooldown. Work with your support if you think they are doing Dragon/Baron or any buff. Let your support and steal whatever they're after!

Also, when an enemy champion is fleeing through the jungle, try to predict where they're going. They don't usually expect being fired at them. If you are smart enough to see how fast the enemy champion is and know what path is the safest for them, you can snipe them. I have learned this and now hit 70% of the times. Same thing counts for weak enemies backing behind their tower. Just be sure you spot a fight on the minimap and start heading down once your lane is pushed. It's an easy way to get fed.

In teamfights, try firing it right when your team initiates on the AD carry. It'll be back near the end of the fight if you have enough items (and blue buff) for you to clean up enemies that are about to die.

Like any other ultimate, max it when you can.

Skill leveling order

> > >

Your ultimate, Finales Funkeln (Final Flash) is obviously your best tool to use. It can deal massive damage and pick off enemies that have escaped. But the best thing that Lux can do with this skill, is the abiliby to steal buffs, dragon and even Baron. This means your ultimate, can ultimately (yeah) turn around the entire game in your favour.

Lucent Singularity is your main harassment tool and farming tool. With this skill, you'll be able to zone the opponent and stay far away from harm, while hitting the minions and combine it with your passive for easy farm.

Light Binding is ofcourse the skill that makes you so effective in teamfights. If you manage to snare an enemy's squishy champion, your team can initiate on him/her. You could also just unleash your combo on it and use your laugh afterwards.

The reason Riot lists Lux as a support, is because of her shield. Prismatic Barrier can mean the difference between life and death. It can shield you and your teammates, twice. In lane it deals with pesky ignites and in teamfights it deals with whatever they throw on your team.



Note: one difference in this leveling order is the fact that I like to put one extra point into Prismatic Barrier on level 8. This deals with a little bit more damage you can take. At level 8, your shield already becomes important.

Items

Start: +
I'll mostly start out with this. Lux' early game is already strong without the need of extra AP from an item. You also want to be just as fast or faster than your opponent to zone better and react faster to ganks.

If you feel like you will be in lane for a long time or that you will be bullied a lot, start with .

If you're up against an AD caster (), start . Since has been added into the game and builds up to , this is a very viable starting set which gives you good survivability with a great mid-to-late game item.


First goal:
These items will add lane sustain and increases your ability to harass and zone your opponent. Chalice will give you a really good mana regeneration so you can use a lot to secure farm and damage to your opponent. It also gives early Magic Resist which helps against almost all of the mid laners. The doran's are important because it gives you some good health and early AP.

SITUATIONAL: If you're facing Talon, rush instead of . You'll need the early armor against him and it builds up to . Get Chalice of Harmony after you get the armor.

SITUATIONAL: When facing nuke champions like LeBlanc, look into buying and later upgrade it to , instead of buying . It gives you more than enough Magic resist to stop LeBlanc getting fed off you.

SITUATIONAL: If you're facing Veigar, get . It'll help you get out of his stun faster and you'll need it to dodge his meteor. Without that, he will not be able to nuke you down in a second. If you're facing Veigar, I suggest making Merc's Threads priority 1, meaning you will upgrade your boots even before getting .

OPTIONAL: You can buy if you're doing well. Lux stays back in teamfights so getting 20 stacks isn't hard if you're playing carefully. However, I don't like to build it since it's such a risk and I would only build it against champions Lux can counter, like Ryze or Sion. But even then I usually do not get it.

Ofcourse, buy wards and pots.

Second goals: +
Depending on how the game's proceeding, get the appropriate boots. Most of the time, you want to get Sorcerer's Shoes. I like to view Athene's Unholy Grail as a second Blue Buff with extras. AP, Mres, Mana regen and 15%(!) CDR. It's one of the best items for Lux as she can now stay in teamfights and deal more damage earlier. Without it, you'd have to wait so much longer. If you have a blue buff and this item, your will be ready in about 24 seconds at level 16.

Don't forget to bring wards if you can!


Third goals: +
Rabadon's Deathcap is a must on every AP champion. It simply gives too much AP to ignore. Void Staff will deal with the champions that build Mres. Sell Sorcerer's Shoes for Mercury's Threads right after buying Void Staff.

SITUATIONAL: If the enemy champions can somehow get past your team undisturbed and attack you, build before any of these items.


Under normal circumstances, your current build should look like this now:

This means it's time to sell that Doran's Ring and get the two final items, if you haven't already. There are a bunch of good situational items that you can get now (I suggest one offensive and one defensive, unless you're untouchable):

OFFENSIVE:


Archangel's Staff

If you know you can trade some early damage for late game damage, get this. is a big investment since you also want , but this also means you don't have to leave your lane, unless you let yourself get bullied ofcourse. This item is a good option if your team is strong early and you don't feel the need to snowball; filling that tear takes a long time but is very strong once it's filled.


Liandry's Torment

Crazy item and I'd probably buy this more than the other offensive items. Good amount of AP, magic pen and a little bit of health. But the thing that makes this item so crazy is the spell burn. It deals magic damage for 5% of the opponent's current health and that's doubled when your opponent's movement is impaired ( anyone? This item makes Lux a massive danger to face in teamfights, even after her ultimate was used.


Lich Bane

Lich Bane synchronizes really well with Lux' skillset. Next to her nuke, she's given another sort of skill. If your AP is 500, your autoattack after a skill will deal base+500 physical damage (and do not forget !). So Lux basically becomes a mixed damage dealer with this. Lich Bane also gives extra Magic Resist and AP, which is always nice. There is one small problem with this item. You have to get close to enemies, which you shouldn't. Only get this if they have an assassin type like . Yay for movement speed! Also see Warmog's Armor below.


Morellonomicon

I honestly wouldn't buy this item unless I'm facing self sustain champions like because of the grievous wounds, but even then it's dodgy. It gives you good AP, mana regen and enough CDR to not need blue buff anymore throughout the entire game if it's combined with . Buy an early if you fancy getting this.


Rod of Ages

If you really need tankyness, get and upgrade it to this item. It gives back health and mana upon level up, but holds the burst back which you could have with the regular items when following this guide. It's very pricy for what you get back though. The full effect of this item will be ready around the 35 minute mark if you've rushed this item, which is way too late. Only build it if you REALLY need it.


Zhonya's Hourglass

A good amount of AP, defense and a shield that makes you immune for damage and CC for a second. It can help you stay alive and can help getting your skills back from being on cooldown so you can use them again in a fight.

DEFENSIVE:


Banshee's Veil

It gives you a little bit of HP, mana and Mres and it gives you a shield which nullifies an opponent's skill each 30 seconds. I usually don't buy this item, but it does work on several occasions, like against Galio or LeBlanc.


Guardian Angel

Yay a second life! It gives you armor and mres which enhances your survivability. And even if your GA gets popped, your cooldowns will be back when you revive.


Warmog's Armor

Warmog's gives you a lot of health and gives you the opportunity to actually be somewhat tanky to make use of your passive in teamfights more than just popping it with your ultimate. Because of this, also invest into Lich Bane so you become somewhat of an AP mage with bruiser traits (even mixed damage). Especially good against stun comps if you use Cleanse with this.

DO NOT GET:


Abyssal Scepter

Even though this item gives you a good amount of AP and Mres, other items are better for these stats. You gain an aura which lowers the Mres of your opponents. The problem with this item is that they will never be in your aura range if you place yourself well enough.


Rylais Crystal Scepter

Good health and AP, but the slow does not work well with your skills. snares the opponent, so the slow will already be gone once he gets free; shields you and your teammates; already slows your opponent by itself and will mean you've already released your full combo onto an unlucky champion. The ONLY way this skill could work is the fact that it slows the opponents so your team might be able to gain in on them.


Will of the Ancients

Don't. You burst but you do not heal a lot. Next to that you shouldn't need to heal since you burst and stay away from the teamfight unless you can back up your teammates. It's far better to make yourself more useful by bursting even harder.

Lane matchups

*stars indicate the difficulty of said match up. Minimum of one star, maximum of five.


Ahri
****

She's tanky, agile and she has a charm which will make sure you die when you're getting a full combo from her or when you're getting ganked. This should be an even lane untill level 6. That's the moment you'll start losing your lane. She's able to towerdive you, so her if she does. Don't be cocky and get close without minions in front of you. She'll attract and kill you.



Akali
** before lvl 6
***** post lvl 6

You can easily zone her. She needs to get up close to be able to farm, and that is when you use to damage her and forcing her back. Use this moment to farm the creeps you hit. Also, when she's shrouded by using , throw your in the middle of it. The radius of that skill is just as big as Akali's shroud. It's duration is also shorter than your passive's duration, so this will make her back off. Be very careful when she hits level 6. She can now nuke you down because of her gap closer. Stay near your tower at this point and try to bind her with under your tower and combo her. That plus the tower shots on her will definitely give her a LOT of damage and potentially kill her.



Anivia
**

She's a real danger when she manages to stun you, and she will. Then she'll burst you without the possibility of you using your shield. This is the reason I'll always play passively against Anivia. Just zone and be especially careful for the stun. Dodge it and you're fine. Once she hits level 6, she'll become very mana dependant. That's why I love to use clairevoyance against her. When she goes out towards her blue, clairevoyance it and steal it with your . You'll gain the upperhand because you can start pushing your lane by using and passive. She'll be forced to use her ultimate to push it all back so she'll be out of mana quite fast. When she's out of it, it's time for you to start nuking here with your combo. Even if she's reborn because of her passive, she'll lose the ability to be reborn for a long time, while your combo is back up in 45 seconds. It also allows you to kill her if your jungler decides to gank.



Annie
***

Annie is actually quite hard to beat. When her passive is active, play defensively and farm. She can't really farm without using skills so this way you'll beat her in creep score, or you let her waste her passive. When the passive is not up, you can go on the offense.



Brand
****

I hate laning against this guy. It's not impossible to win, it's just his passive that damages you even more if he hits you. When he hits a skill on you, immediately throw your shield. If you find yourself in his pillar and don't think you can escape, throw it before it goes off. Your shield should block the explosion when you throw it, and once it comes back should deal with Brand's passive. And watch out! Do not get stunned, especially after level 6. Since Brand is also a burst champion, and you're squishy, you'll die before you can move again. Just stay safe and be on your guard. Don't run past the river.



Cassiopeia
***

She shouldn't be a problem early on, but becomes dangerous once she hits level 4. Keep your distance and use your to zone her. When she poisons you, throw your shield and move towards your tower. Simply stay away from her claw's range untill the poison is gone while letting the poison eat your shield. You need ignite to kill her, so you cannot use to steal her blue, which she desperately needs. Ask your jungler if he can ward their blue about 30 to 20 seconds before it'll respawn. You can make an accurate estimation of when it'll spawn, if you know the opponent's jungler started there. Steal it with and use the same strategy you use with Anivia. Be careful though, she's not out of mana as fast as Anivia is.


Diana
*** before lvl 6
***** after lvl 6

Diana can be zoned easily but you will have to dodge her because it's a lot of damage. Try to atleast trade damage when she hits hit and zone her from farming minions. When she hits level 6 you're going to have to be VERY careful. She's tanky, has a shield, a dash and a whole lot of damage. Farm under tower if you need to and call it every time she's missing.



Fiddlesticks
*****

Yep, he's really annoying. He'll outheal all of your harass and throw crows at you that will silence you, instead of you scaring them away. Shut him down early with the help of your jungler and try to get level 6 before he does. Combo him as fast as possible, so he has to play defensive with his low health. Keep harassing him under his tower with so he can't drain a minion without taking damage, if you have blue. Otherwise you'll just waste your mana. Once he hits level 6, he's extremely dangerous, so take care. If he fires up is ultimate, immediately snare him (he can't move) and walk away from him. This will make him waste it.



Fizz
*****

Stay the hell away from him once he hits level 4. He'll do more damage on you and a well trained Fizz can easily dodge your . Farm under tower if necessary and ask your jungler to gank often. Before he actually ganks, make sure Fizz's is on cooldown.



Galio
*****

Never, ever, play Lux against him. You're probably better off switching with the top laner. You can't outzone this dude since he won't take a lot of damage when his shield is up. If he ults you when their jungler is ganking or in teamfights, you will die. Instantly. There's nothing you can do about it. He'll push waves easier than you, so you'll be stuck at your tower and he'll win when trading damage. Ganking other lanes is the only way you can get fed, so make use of that. Even if you have to abandon your tower. A good, but very risky way to get strong is to play very passive in lane, build and slowly get stacks by using your , even just for assists. Do not steal kills from your AD carry. Build if you want to have a better chance at keeping those stacks up. Against Galio, do not build . Using your passive and Lich Bane in teamfights will only make it easier for him to pull you into his ultimate.



Gragas
***

This lane is all about skill. What you need to do is shut him down early together with your jungler. Harass him when he tries to farm with your + or regular auto attacks. Once he hits level 4, he can already clear caster minions with one and cause a lot of damage to you. If you get fed early, you might have a chance of beating him. You're not going to be able to do a lot of damage with your combo otherwise. If you do not get fed early, gank other lanes a lot.



Heimerdinger
***

Even though Heimerdinger isn't that good at killing champions, he's still very hard to beat in lane. He'll keep his lane pushed and his missiles do a lot of damage, so don't get too close. The only option is trying to farm under the tower, since you'll probably be pushed there because of his turrets. Whenever you have the chance, hit him with , or atleast zone him. When he goes towards another lane at level 6 or higher, catch him. You can blow him away with just one combo if you have a , or atleast cause a LOT of damage.



Karthus
*

Force him to farm under tower and waste his mana, he won't be able to do much without it. He's squishy enough to do massive damage on him, but remember that you are too. Predict where he'll drop his bombs and dodge them, they're easier to dodge than your skills. Once you're level 6, try to combo him as much as possible. Use your before that though, he can still drop bombs on you when snared.



Kassadin
****

Gap closer, silence, slow, tanky... everything that counters Lux. Be very aggressive in the early stage of the game, but once he hits level 6, be careful. Before that, try to cast your shield when he comes forward to silence you with his . When he's level 6, play defensive. When he goes to another lane, you MUST call that he's missing, because he can get to a lane very fast and kill everyone. Always take safe routes against this guy and do NOT facecheck brushes. You should never facecheck regardless, but especially against this guy. If you do not know where he is, scout ahead with . Watch out though, because of his gap closer he can easily burst you down, even at the range of .



Katarina
* before lvl 6
**** after lvl 6

Try to damage her as early as possible with and auto attacks and force her back so she can't farm. You have to stall her from getting . Once she has that and level 6, you have to be way stronger than her. Ask help from your jungler to dominate your lane. If you're not much stronger, your best bet is to stay out of Shunpo range since you cannot stop her ultimate.



Kennen
**

This is a weird matchup. Kennen is really squishy so you can put some good damage on him. He'll be a pain in the ass if you catch his charged auto attack or . So make him use that charged auto attack on a minion and continue harassing/zoning/farming. Once he hits level 6, he'll be very, very dangerous. He won't be able to kill you with his combo, but if their jungler is ganking you, you will die. If he suddenly uses , snare him and run away.



Kog'Maw
***

He's quite strong and a lot different than most champions in mid lane. Kog'Maw will probably not bother you untill level 6. Before that, poke him as much as possible and make him go back so you have the level advantage. When he hits level 6, be very careful, his ultimate is a very strong tool to take you down. The squisher you are, the less he has to shoot and hit. His ultimate is a DPS AP skill so try to dodge it at all time untill he has no mana anymore. Do not get slowed by him, it will be your death. Throw if you are slowed and getting barraged. You'll ignore the damage of two shots with it, which could save your life. If you're out of the slow, wait untill you are not seen anymore by it's passive if you want to go back to base.



LeBlanc
*****

Get a after getting instead of the Doran's Rings. Quickly finish the Negatron Cloak by building so you can shut down her complete combo. I will always rush this item just because of the Negatron Cloak and the obvious reason she cannot get fed off you. The shield will negate LeBlanc's first spell every time she tries to combo you, which makes her combo significantly less powerful. Blocking her will mean she misses a lot of damage and blocking will mean she cannot snare you to kill you off. She needs kills in order to become strong throughout the game, and she cannot push lanes as well as you do. Make use of this and force her to farm under the tower. LeBlanc is probably the worst farmer in the game. Be very careful though, as her combo is still strong enough to drop you to 30% health even though you have Banshee's Veil's shield.



Lux
***

Ah, the good old mirror matchup. It all depends on your skill, your and your opponent's build and jungler presence. Building early HP () means you won't die from your opponents combo, but it also means your combo will be less effective early. When building glass cannon like my usual build, it means whoever catches the other first will get the kill. Try to stop the enemy Lux from roaming and do exactly that yourself. Let her follow you instead of you following her to another lane. This way you'll be involved with the fight in the other lane earlier than the other Lux.



Malzahar
**

You're not going to win this lane without help and this is the only champion I would consider building on, considering his ultimate. Early on you'll be able to completely zone him but once he gets stronger he will auto push his lane. When he puts his on you, throw your shield. It deals with most, if not all of the damage you'll receive. Malzahar pushes his lane very hard, meaning you'll be roaming considerably less than you normally would. He is also very tanky so you will not be able to kill him in lane. Just like Warwick, you cannot stop the ultimate yourself, so consider yourself dead when he uses it on you. You'll need a jungler like Lee Sin or Nautilus to counter him.



Mordekaiser
****

The only time you'll be able to fight him is when he has no minions to strengthen his shield with. This means you'll have to take minion damage if you wish to fight him. Otherwise, wait untill your jungler ganks. Try to do as much damage as you can as early as possible. Once he gets , you can't defeat him anymore. You're better off ganking lanes.



Morgana
*****

An absolute counter to you. She has a bind just like you, a pool that damages over time, a spellshield which denies your and effects and eats your magic damage and to top it off, spellvamp. She's also very tanky, meaning even if you manage to snare her, she will not die from your full combo. Gank other lanes, it's the only way you can get strong fast.



Orianna
***

She has a similar role in teamfights and can zone you just as hard as you can zone her. She has a really annoying ultimate, especially in laning phase. If you get ganked, you will die if she can pull you back. Just stay near the range of your and get more CS than her. She cannot stop you from doing your combo, so make use of that. She has a shield just like you though, so you might not be able to finish her. Always carry when facing Orianna.



Ryze
*

Zone him with and you'll be fine. Your range is further than his range and you do more damage in the early stage of the game. Shut him down by deny him farm and you can even go for the kill. If he rushes , it's a sign he wants to counter you in lane. Try to pop it with , wait for the cooldown and then try to burst him down with your combo. Be careful though, he also has a snare that can be your death if their jungler is ganking you.



Sion
**

You should be able to shut him down. Whenever he activates his shield, just drop your on it and proc your passive. It removes his shield and does some good damage. Even if he stuns you, you should be able to land it before he can blow his shield up. When he randomly comes forward, even if he's at a disadvantage, be very careful. His jungler might try to gank you. Wards are essential. They always are.



Swain
****

You do not want to face Swain. Untill level 6, it should be a decent lane for you two to farm and harass each other, but once his ultimate is available, you wont be able to kill him anymore. Let him drain his mana and deny blue buff. You'll need ignite to keep his healing at bay, so Clairvoyance isn't an option to use against him. Ask your jungler to ward their blue, or take the risk yourself, so you can steal it once you have Finales Funkeln. It's really the only way you have a chance against him. Be careful, at level 6 he can probably take you down with his combo (and auto attacks and ignite).



Talon
*****

You're not going to win this without help. Go for an early and rush . It's all you can really do. If he jumps on you, he'll burst you down instantly. can be a good solution to negate Talon's nuke because it will stop his warp/silence from taking effect. But that's all this item will do for you as it will not be beneficial in anything else for you. Zhonya's will give you AP and armor, which makes you stronger and Talon weaker. You'll also be able to get fed by using your ultimate on other lanes to secure kills and assists. Stay on the defensive side and let your jungler gank him often. If you can snare him, you can burst him down if your jungler helps doing damage too. It's really the only way to have a chance in your lane.



Twisted Fate
**

You can easily zone him with since his auto attack range is short. The only thing you really need to do is keep your distance and watch out for ganks. When he stuns you, he'll be able to inflict a lot of damage and potentionally kill you with the help of a jungler.



Veigar
***

Be very careful of his stun and his ability to nuke you in a second. Keep your distance! Try to learn the range of his stun and go back everytime he comes forward. Build to avoid his complete nuke. This way you should be fine.



Viktor
***

Actually very annoying to lane against. He's tanky enough to survive most of your things and he also has a shield. His laser is easy to dodge, but due to a bug you can't always see where it's going to travel to (but you still take damage). So untill Riot finally fixes that bug, it stays a very effective tool for Viktor to damage you. You should be able to push him harder than he can push you at level 6, so start doing that and gank other lanes.



Vladimir
****

You won't be able to do anything against this guy but farm. When he goes in to drain your health, throw your shield and continue farming. You can also use your shield just before his ultimate goes off. The annoying thing with Vlad is that, even if you snare him, he can use his puddle to dodge your combo. Disregard vampires, acquire currency.



Xerath
**

This lane depends on skill and reaction time. Your base speed is faster than Xerath's, so make use of that. Dodging his won't be much of a problem, since it warns you before it goes off. Once he hits level 6 he'll be very powerful though. Do not get near him when he's using because he will stunlock you using his and . Snare him and combo him from a good distance when he's out of his super range mode.


Zed
****

I'd like to call him Talon v2. You're not going to enjoy any of his skills and has a really annoying gapcloser/escape. His ultimate will hurt a whole lot and he can dive you whenever he wants to. Rush ; he doesn't have a silence like Talon so it makes this even better. If you see him ulting, immediatly use this item. He will miss a LOT of damage because of this. So in that aspect, he's not as good as Talon is against you, but his escape is more reliable which makes it harder to harass or even trade damage. Especially since he uses energy instead of mana.



Ziggs
***

Similar to you, his range is very big and has the ability to zone and kite you. Be sure to dodge because they do a lot of damage. Also, do not let him get too close because you don't want him to throw behind you. Use to zone him away from you and use if he throws his Hexplosive Minefield directly on you.



Zilean
****

He's a real pesk to lane against. I'd take my at level 1 against this fellow. His bombs are annoying, but you can dodge damage using your shield right before the bomb explodes. You'll be fine if you can shut him down before level 6. After that, he's simply not going to die. You can harass him better than he can harass you, as long as you time your shields well.

Gameplay phases

Early game


In general, you only want to farm untill you're level 4. When you hit that, you'll be able to do some good damage on your enemy. Start zoning your opponent with to deny him farm or damage him heavily. Be careful though, Lux is very squishy and therefor a target. Play defensive when you don't know where the enemy jungler is. If you get ganked and they manage to use CC on you, you're dead. Read the Lane matchups for more direct tips when facing a certain enemy.

Combo: /place //explode /

Note: you may want to use your shield before placing in any of the gameplay's phases, since your opponent can attack you too when you get into auto attack range.


Mid game


You should have Rabadon's Deathcap by now and are able to push waves really fast. When your enemy is missing or cannot push the wave back fast, make sure to gank a lane. If you're ganking with your jungler, it'll make the chances of getting a kill or assist even higher. Pick people off using your ultimate only when they're out of range of the one trying to kill him if possible. Most of the time they will walk in a straight line, because they do not predict your presence if you're not spotted. Predict where your enemy is going and snipe him there. Also, when the enemy is doing dragon and you have vision on it, try to steal it when you can. It has the power to turn around the entire game. Your team should have dragon warded at any time. It doesn't matter if your support does it or you do it, just make it happen. Before stealing Dragon, be sure to tell your team.

Combo: /place ///explode /


Late game

Stay with your team, do not roam alone without vision on the other team and sure as hell do not start fights on your own. You're supporting your team now while still dealing the necessary damage. Just like with dragon, when you think the enemy is doing Baron but you do not have it warded, you can scout ahead with . If you have vision on it and you want to steal it, make sure you tell your teammates you're going to steal it. You don't want your team to jump in there to try and get Baron and die in vain. If they go in before you can type it, help them out as much as possible and do not stay away from the fight. You're necessary to deal damage and shield your team.

Combo: /place ///explode / (same as mid game.)

Note: You might not want to get into auto attack range anymore. So if it's not safe, skip your passive.

Team fights

Stay in the back when a team fight is about to begin. Come forward only when you see the possibility to snare their AD carry or another squishy, but be careful that you aren't initiated on: you'll instantly lose the teamfight. If they have champions like: Amumu; Galio; Kennen or Malphite, do not come forward at all.

Your target will always be their AD carry. I will always begin dealing damage after the initiation by either team. for the AOE damage and then to trigger the passive Lucent Singularity left on the enemies. This will deal major damage and within 24 seconds, with full build, you'll be able to use your ultimate again. Use your shield to negate some of the damage the enemies deal to you and your teammates.

Lux is extremely good at picking out champions in teamfights. Sometimes it's even best to walk around their team (through the jungle) to snare and combo the AD carry from the rear. This will cause their damage to weaken significantly. Only do this when you are sure the jungle you're traveling through is not warded. Because of this, you might want to consider buying .

When you do not have your ultimate up in the team fight, help your own team out as much as you can. Shield them, snare champions, slow them. Make use of your passive, but only if you're certain you're not going to be harmed. If you snared a melee champion and their other champions cannot get to you, do whatever you can to proc your passive (+ Lich Bane, most of the time!).

Final comments

In short, Lux brings a lot of utility and burst to any team. Do you have any questions about the guide or tips on how to improve it? Do share them in the comments. I hope you've learned a lot about Lux and how to play her effectively.

Thanks for reading!

Comments

July 12, 2013 - 10:00 AM #1

Your items chapter and the list of items at the start of the guide seem to contradict themselves.

May 7, 2013 - 07:45 AM #2

I just love that you have used sooo many hours making this one! Its a realy good guide and Im a big fan of your work! Keep the good shit up! =)

February 10, 2013 - 10:19 PM #3

hey nickv, that's a familiar name. Did you play ET?

February 9, 2013 - 12:54 AM #4

Yea, lately I've never gotten boots + 3 pots on any lane. With the nerf to boots and the fact mid distance between towers is so considerably short, I think you'd do much better with starting Faerie Charm or go with a Dyrus heavy potion start.

February 3, 2013 - 07:51 AM #5

Another idea for a starting build could be a faerie charm, 1 ward, 4 health pots, and 2 mana pots. That way you can get your chalice faster and you have less of a chance to get ganked early game because of the ward and the HP and mana pots give you a good sustain.

December 20, 2012 - 06:13 PM #6

@mrbean: I don't think that's the best idea. Lux is a strong early and mid game champion, therefor I believe that you simply have to build damage asap. It's a nice mana regeneration that you get, but you already have more than enough with Athene's Unholy Grail. Buying Eleisa's Miracle also slows down Lux' build.



TL;DR: You could do it, but I'd not advice it.

December 13, 2012 - 04:39 PM #7

Would it be a good idea to buy the the new Eleisa's Miracle? Mana reg is nice and after 3 lvl it wont take an item slot.

October 13, 2012 - 12:28 AM #8

Depending on who I face and my own team, I play aggressive or passive. If I play aggressive (Karthus, Ryze, etc), I will use E every time my opponent gets close. This does deplete mana even with chalice+2 dorans so it's very useful if you want to shut down your opponent; every bit of mana helps.



As for passive play (LeBlanc, Ahri, etc), I will not get the Doran's at all (I won't get Sheen either). I will rush all the other items before even thinking of Lich Bane.

October 12, 2012 - 06:18 PM #9

Why exactly do you choose mana regen runes when you're building Unholy Grail?

Even before you have finished it, your first items are Doran's and chalice.

Really no need to get some extra manaregen there.

June 30, 2012 - 08:46 PM #10

Good eye, I must've been slacking at that point while writing the Void Staff section. But I still think Void Staff is a really good pick up, even if you have Sorc boots. At that point, your enemies WILL have mres. And the more you can break through it, the more damage you will deal (obviously).

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