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RENEKTON BUILD GUIDE: [S4] Gator Boots - An Updated Renekton Guide by xRustySpoon

by xRustySpoon (last updated 2 months ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
4
Greater Seal of Armor(+5.64 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
5
Greater Seal of Health(+40 health)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
9
21
0
mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 3/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 0/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus
View Skill Order Details

Introduction

Renekton is a unique melee champ who utilizes Fury as his resource system. I like to define his role on a team as a secondary initiator who dives into the backline while doing a moderate amount of AoE damage. In Season 4, I expect Renekton to continue seeing extensive use by a lot of the top LCS teams as well as teams in Asia. Due to the strength of his kit, Renekton is really excelling in the current meta. As a Renekton player, you'll be looking to do a couple of things throughout the game. One of those goals is to win top lane, and then convert that advantage into an advantage for your team when objectives come up on the map, like baron, dragon, or pushing down towers. Hopefully securing these objective will translate into a win. It's your goal to secure a significant lead, and from experience, often times the lead will come directly from the demoralization of the other team.

In this guide I'll be going over a wealth of information, such as in-depth breakdowns of items, common lane match-ups that you'll be going against, and what your aspirations should be when your team starts rolling as 5. For starters, lets go over some pros and cons of playing Renekton.

Pros
  • Powerful Laning Phase
  • Offers Good CC To Compliment Ganks
  • Mana-less
  • Immense Team Fight Presence
  • One Of The Strongest Level 6s In The Game
  • Interior Crocodile Alligator

Cons
  • Innately Pushes Lane
  • Susceptible To Ganks
  • Somewhat Kite-able
  • Weak Outside Of Laning In Comparison To His Laning Phase
  • Relatively Low Base Stats and Stat Growths

Runes

This rune page gives Renekton the most power in lane vs an enemy with mixed damage. It's what I run on him in 95% of situations.

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 3/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 0/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
This is a more generic defensive mastery page that Renekton can run. Keep in mind that the Defense Tree is highly situational, so be prepared to move points around into things you need for that specific match. For instance, if you need Swiftness and aren't afraid of Critical Strikes, take 1 point out of Reinforced Armor and move it over. If you don't need Magic Resist in lane at all, take all 3 points out of Resistance and put them into something like Perseverance. If you plan on teamfighting for a majority of the game, prioritize Tenacious over something else. There are a lot of combinations for the Defense Tree, so don't limit yourself.

Summoner Sets

Flash & Ignite
Flash/Ignite is what I run in 99% of situations. Ignite allows you to be aggressive and Flash is still the best Summoner Spell in the game.
Ghost & Ignite
Ghost/Ignite is also a very viable option. You can't Flash over walls, but Ghost allows you to chase for longer periods of time and is arguably better in teamfights.
Flash & Teleport
I absolutely love running Teleport, especially in this meta. If you don't need the extra pressure from ignite in lane, Teleport is so much better as the game progresses. You can continue to be a split-pushing threat in the late stages of the game, but it also has great value in the early game, allowing you to shop earlier and return to lane more quickly.

Item Builds

Starting Build(s)
Default Starting Build
Start
dorans-bladehealth-potion

Boots
mercurys-treads or ninja-tabi or ionian-boots-of-lucidity

Early Game
dorans-blade or the-brutalizer or giants-belt or hexdrinker or spectres-cowl or tiamat

Mid Game
sunfire-cape or spirit-visage or ravenous-hydra or the-black-cleaver

Defensive Options
randuins-omen or banshees-veil or guardian-angel or warmogs-armor or thornmail

Offensive Luxury Items
the-bloodthirster or blade-of-the-ruined-king or trinity-force

Example of a Balanced End Game Build
ninja-tabiravenous-hydrasunfire-capemaw-of-malmortiusranduins-omenspirit-visage

Another Example
mercurys-treadswarmogs-armorthe-black-cleaverlast-whisperranduins-omenguardian-angel

Full Build+
elixir-of-fortitudeelixir-of-brilliance and enchantment-alacrity or enchantment-furor or enchantment-homeguard

Please note that Renekton's build is very situational, and changes from game to game. I'll explain each item later in the items section, and even give my opinion on items that I don't have listed above.
Final Build(s)
Standard Final Items
This is a balanced final build. It gives you a nice mix of Armor, Magic Resist, Health, Cooldown Reduction, and Damage. If the enemy has a team comp with a nice mix of Physical and Magical Damage, these are my go-to items.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus
This is the standard skill order for Renekton. Q at level 1 provides good damage and is usually enough to halt any aggression by the enemy laner. I take E at level 2 so I have access to my mobility skill, and then W at level 3. The only thing that really changes is the order in which you take your first 3 abilities. For instance, against certain champions it's better to start with W at level 1. If you do not fear the level 3 jungle gank, you can skip E at level 2 and go for the more aggressive ability. These decisions are entirely dependent on the matchup as well as the enemy jungler. Past level 3, you will always max your Q by level 9 followed by E, leveling up W last and taking your ult whenever you can.

Skills

Reign of Anger
This is the Fury system I mentioned in the introduction. A thing to take note of is that Renekton gains more fury if he's low on HP, which means you can be, combined with your ult, deceivingly powerful despite being low health. All your abilities have bonus effects when used with Fury, and its extremely important to know which ability has priority in certain situations. Being mana-less, the only thing that limits Renekton are his cooldowns, which should be taken advantage of.
Cull The Meek
This is your AoE damage dealer and healer. It provides good harass in lane vs other melee, and the sustain is excellent if you choose to use Fury on this ability. Its generally accepted to use this skill over your others when you have more than 50 Fury in teamfights, as it dishes out more AoE damage, and since the heal is increased significantly when used on enemy champions, you'll heal for a shit load. There is a downside to Cull of the Meek, however, in that it pushes your lane really hard, exposing you to ganks. Be prepared to farm a lot just outside of their tower, and as always, keep the river warded.
Ruthless Predator
This is your feared stun ability. With an insane 225% AD ratio at the cost of 50 Fury, it'll chunk your opponent pretty hard. Every rank will lower the cooldown by 1 second, but the damage scales from levels rather poorly. If you find yourself needing a lower cooldown in lane, then you can continue to level this after maxing Q, but from now on I'll be taking Slice and Dice instead. This ability can also take out wards easily if you autoattack it once and then instantly hit W.
Slice and Dice
I would like to classify this skill as Renekton's sub-par gap closer. Requiring you to hit a creep/enemy to gain access to the 2nd portion of the skill, it can also be labeled as unreliable. Late game the 35% armor reduction is definitely nothing to joke about, and if your team is AD heavy, its actually encouraged that you use this skill on the focus target. I would now suggest leveling this skill after Q due to the buff it just received. It's unfortunate that, due to its mechanics, you rarely get to use the first portion of the skill on the enemy, but there are work arounds, such as getting into melee range before engaging. I still think that your other 2 skills have fury priority over this in lane though, so you won't get to access the armor shred that often.
Dominus
This is what makes Renekton extremely powerful at level 6. It scales off AP unforunately, but the AoE damage provides you with a nice DoT, and this ability also grants you a quick HP boost. A nice side affect of this in lane is that most opponents will stack armor in an attempt to counter you. This ult actually does magic damage, so armor won't completely negate your damage when you all-in someone. Dominus grants you extra Fury gain as well, so in team fights you'll be able to use more Fury empowered abilities, which calculates out to more DPS overall. It also makes you look like a badass.

Champion Matchups

Aatrox
Difficulty
Favors You
Aatrox is definitely a skill match-up. He has great sustain with his W and his damage is actually very good. Renekton generally comes out ahead in trades though, so you want to focus really hard on burning his passive very early in the game. Make sure to dodge his knockup and E with an E of your own. It's even better when you can dash away through a minion, turning on him once he misses his abilities. Sunfire is good in this matchup. An early Tiamat into something like Randuins is also fantastic. You can perform quite well in this lane, but do not let Aatrox snowball out of control. He tends to run away with even the smallest advantage, so take the lane for yourself and make it your mission to shut him down.
Akali
Difficulty
Favors You
Akali is rather weak in the early levels of the laning phase. Her Q + autoattack trades get obliterated by a full Renekton combo. Akali players often rely on the invisibility from their shroud to win trades, but your Q has no problem negating that advantage. Just keep hammering away with combo after combo like a battering ram against a doorway, and there's very little Akali can do. She makes a slight resurgence at level 6, but it's not enough of a power spike to overtake you.
Chogath
Difficulty
Favors You
Cho'Gath is a tank who can sustain rather well against you. He might attempt to ignore you later on when he gets a few armor items, but he's not immune to being harassed down early on just like everyone else. Cho'Gath's main problem is his mana pool in the early laning phase, so if you can abuse that, you should set yourself up for lane dominance until he gets one too many tank items and 6 Feast stacks. After that it's a stalemate.
Darius
Difficulty
Favors You
Darius can be annoying to lane against specifically because his Q is quite strong. The damage is rather high at max range and can be demoralizing if you ever find yourself getting behind. Don't let this happen to you. The most important thing in this match-up is to keep the trades going in your favor. The one thing Renekton has over Darius in the early laning phase is the ability to sustain, so the key to winning is to never give him the chance to all-in you for a kill. Darius's big downfall is his mobility, so ganking him is an easy way to get a clear edge.
Diana
Difficulty
Favors You
Diana simply does not have the mana pool nor the sustain to compete with Renekton in lane. She might be able to shield a bit of your damage, but eventually her consumables will be exhausted, and a manaless Diana is a steamroll. If she ever gets a blue buff she sort of neutralizes the lane, but by then you should have built up a solid advantage. Hit hard and hit early, her regen doesn't permit her to match up against you.
Elise
Difficulty
Favors You
Elise has strong ranged harass and high damage combos. Thankfully she doesn't have the best ranges nor the biggest mana pool, so she's still vulnerable like all other top lane casters who use mana. The lane will be difficult if you let yourself get harassed down over and over again without consequence; don't fall victim. Use the brush wisely to avoid autoattack harass if at all possible. If her Cocoon/Rappel is on cooldown, look for a combo. If for whatever reason Elise screws up a rotation, look to punish her and don't be afraid to all-in with your ultimate. Elise doesn't get that huge spike at level 6 that Renekton does, and this is her weak point.
Fiora
Difficulty
Favors You
Fiora can actually trade quite well with most champions top lane if she combos properly, and this is where most people underestimate her. In order to do that, she relies a lot on her upfront damage and Riposte. Luckily for you, Renekton has a spammable ability that cannot be blocked by Riposte, and in turn, takes no damage from the ability. There are a lot of mind games in this match-up. For example, Fiora will often times activate Riposte if she sees that you're about to combo her, so you can dash forward and fall back, wait for the Riposte to wear off, and then dash forward again to use the rest of your combo. If she attempts to chase with Lunge after your initial retreat, she'll be fighting in your creep wave, and that'll give you the edge. Fiora doesn't come back from deficits that well in the laning phase, so if you can take her out of the game early, it's difficult for her to come back.
Gangplank
Difficulty
Favors You
Gangplank has received one too many nerfs for him to actually be scary anymore. His Q harass can be annoying, but it draws minion aggro, so often times very early game he'll be dealing just as much damage to himself as his Parrrley will do to you. Gangplank still has good consistent damage in extended trades, so don't get overconfident with your ability to out-trade him over long periods of time. Dash in, combo, dash out. Do it again when Slice n Dice is off cooldown. If Gangplank ever makes it to his Static Shiv in time to impact the laning phase, he can be quite a bully. Just don't underestimate his damage and you will be fine.
Garen
Difficulty
Favors You
Garen can go toe-to-toe with Renekton if he uses his silence + spin combo well. The silence is quite disruptive, so make sure you activate your stun before it hits. If you activate the stun before his silence hits, Garen will still be affected, and from there you can decide if you want to trade or not. Garen's Q has as flat 8 second cooldown, so for 8 seconds you have a window of opportunity. The winner of this matchup will be whomever can make the most use out of this window. Be aware of how much damage a silence + spin + ult combo can do, and don't get caught off-guard.
Irelia
Difficulty
Favors You
Irelia is a champion who starts off quite slow until she acquires additional levels. Her strength comes from having a high leveled Hiten Style as well as a high leveled Equilibrium Strike. Her 2 second stun and 75 true damage per hit make it almost impossible to out-trade her straight up, so as a Renekton player, it's in your best interest to disengage when Hiten Style is active. You must also be aware of low health creeps that Irelia can potentially Bladesurge to; they set up the potential for a combo. As with all matchups, you must abuse the fact that your abilities have no cost. Irelia will eventually run out of mana if she trades often, and it's quite difficult for her to do anything if she's OOM. Tenacity is also very important in this lane. The sooner that 2 second stun wears off, the quicker you can disengage from Hiten Style. Be aware of her ultimate as well. It has a base of 320, and it comes off cooldown 50 seconds sooner than yours. Play aggressive but not overly-aggressive. Play the lane to your strengths and her weaknesses.
Jarvaniv
Difficulty
Favors You
Jarvan is a champion who is more commonly played in the jungle now-a-days, but still sees top play occasionally. It's important that you don't underestimate his Q + E combo; it does significant damage, and combined with Cataclysm, makes for huge burst damage. Luckily for Renekton, it's very hard to be bursted down from full. Much like the weakness of Darius in lane, Jarvan has no sustain whatsoever. Every bit of harass you can do will compound on itself, eventually spelling disaster for Jarvan. Once you hit level 6, Jarvan really doesn't want to ult you either - it's very difficult to win an all-out engage due to the damage-over-time from Dominus. The only real way to lose this lane is to be caught off guard by the flag + lance damage if Jarvan hits level 2 before you. Renekton has better harass, better sustain, and a much better all-in. Overall a very easy lane.
Jax
Difficulty
Favors You
Jax can't handle a well played Renekton, although I will admit that this lane is entirely a skill match-up. Jax becomes a signficantly better champion at level 6, but it's quite easy to build up an advantage before hand if you play it correctly. If for whatever reason Jax activates his stun, you must react quickly and either dash away, or stun him and dash away. If you can dash into the brush so he can't chase with Leapstrike, the trade went that much more in your favor. If his stun is down, you have open reign to freely harass with Q, which is just outside of melee range. Pre-level 6, Jax is just looking for farm, so take advantage of this passive playstyle. Once Jax hits 6, he becomes much stronger. Be careful of Jax players when they build up their ult passive on creeps. 2 creep autoattacks combined with a Leapstrike + W proc + ult proc is a huge amount of upfront damage. This is one of those match-ups where you must attempt to take the player out of the game early, and then keep them down. Jax scales much better than you do, so play with a purpose.
Jayce
Difficulty
Favors You
Jayce, like most other ranged champions top lane, have the ability to harass you down with autoattacks from a very early level. You must use the brush and only poke out to farm to avoid as much free harass as possible. Once you get level 3 and all of your abilities, attempt a combo with 50 or more Fury. Depending on the skill level of the Jayce, he may attempt to knock you away before you even get in melee range for the stun. Most Jayce players look for as many Shockblast combos in lane as possible, and the easiest way to hit this on melee opponents is when they last hit a creep. It's in your best interest to bait out this Shockblast combo - if Jayce either misses or only hits creeps, he lost a huge chunk of damage and will lose a trade rather badly. At level 6, much like Elise, Jayce doesn't get a huge spike in power. It's quite difficult to all-in Jayce players because their disengage is so strong, but if he ever overextends or misplays, go for the kill.
Kennen
Difficulty
Favors Enemy
Kennen is very much indeed a strong top laner currently. The best Kennen's usually start the game off with a bit of extra AD, whether that be AD runes/masteries or a Doran's Blade, and this allows them to control the very early phases of the lane. Their main focus is to harass you out of lane and be as big of an annoyance as possible. Quite early this lane can be extremely difficult, but I strongly believe that the further the lane plays out and the longer you keep things relatively even (not dying, not losing your tower, not getting significantly outfarmed), you should actually pull ahead. Kennen has very strong disengage with his ability to stun you as well as Lightning Rush away, so he's hard to stick to. However, Kennen doesn't have any innate sustain, so like most other matchups for Renekton, a war of attrition is the best method in gaining an advantage.
Khazix
Difficulty
Favors You
Kha'Zix can be a strong top laner in the right hands, especially now due to the buffs to his Q. His damage in the very early levels can take you by surprise, so it's important that you build up Fury in this lane as fast as possible. He is especially scary when he hits 6 and evolves his Q, which ends up doing a significant amount of damage. In very short trades you should come out ahead if you're using your Q to heal off creeps waves, but in all-ins it's a relatively close fight. However, Kha'Zix suffers from "Top Lane Assassin Syndrome", which means that most of his opponents are able to build tankier and still do similar damage. Renekton is no exception to this rule. Once you get a bit of armor, perhaps Sunfire, throw in a Brutalizer, and a few levels, you shouldn't have a problem with the bug. Basically, do Renekton things, don't let him snowball off your own mistakes, win the lane, win the game.
Leesin
Difficulty
Favors You
Lee Sin's ability to lane is heavily dependent on the skill level of the person playing him. Great Lee Sin players know how to take every advantage in lane and make it their own. I find that the most annoying aspects of Lee Sin as a top laner are his ability to sustain and his mobility. His innate sustain makes most harass negligible, and his mobility makes it difficult to chase and subsequently all-in. Later on in the laning phase, Lee will most likely have completed a Hydra, and at that point, he's more than happy to AFK push the creeps into your turret. If you want to win vs Lee Sin, you must be willing to trade some HP. If you trade HP with Lee Sin, you absolutely cannot allow him to heal off creeps for free. Every time he tries to heal with the second portion of his W, it should cost him something. Lee's laning "pattern" sort of looks like a sound wave. He has high points of harass and trading, and then he has troughs of sustaining back up so he can trade again. You must take advantage of his low points; you must take advantage of the troughs in which Lee Sin displays passivity.
Lissandra
Difficulty
Favors Enemy
Lissandra is an interesting top lane pick. For starters, she's one of a very few viable AP tops, but she's not that common of a pick so most people don't have experience playing against her. She excels at bullying melee champions in top lane, kiting them around rendering them ineffective. She's also slightly difficult to gank because of her escape, so she can push up further than most AP tops without fear of dying. Whenever you try to Slice in for a combo, she can simply snare you and walk away. If you try to all-in her or dive her, she can ult herself in relative safety. Lissandra doesn't, however, have any sustain besides health potions. Very little staying power results in being forced out of lane, and this is how you must win. Every little bit of harass starts to add up and eventually you will have an HP advantage. From there you can decide if you want to play aggressive and dive, or maybe even proxy behind her turret and force the enemy jungler to respond. This should result in an easy dragon for your team.
Malphite
Difficulty
Favors You
Malphite is sort of a free lane for Renekton. He's kind of weak in the early game because he doesn't have the mana pool to sustain any sort of harassment, and you'll eventually force him to back. It gets a tad more difficult when he gets a bit of armor, but at no point do you find yourself not being able to farm. If Malphite can acquire a Sunfire he can attempt to turn the lane around and bully you a bit, but you should have comparable items. Looking for kills early is a possibility, but basically this lane boils down to "how much can I get out of this lane before it becomes a stalemate". It's sort of your job to get more out of the lane than Malphite to be honest. Keep in mind that he's a bit better at his intended "role" in teamfights than you are, so if you don't come out well ahead, in reality, you lost the lane.
Nasus
Difficulty
Favors You
Nasus has almost the same story as Malphite. His early laning is one of the weakest due to the constraints of his mana pool as well as his preference to farm passively. The biggest difference between the two is that Nasus actually comes back in this lane quite drastically. He hits a point where he becomes much stronger than you, and that advantage grows with every Q stack. The key to beating Nasus is to shit on him early, and then snowball that tiny advantage into getting early objectives like Towers and Dragons. It's vital that you get these objectives while Nasus is still in his recovery period.
Nidalee
Difficulty
Favors Enemy
Nidalee is probably the most annoying champion you can play against as Renekton. Her levels 1-5 usually amount to simply farming at range and throwing in autoattack harass, and at level 6 she has one of the biggest spikes in power out of all the top laners. Now, early Cougar form is powerful, but it's still weaker than your ability to all-in. She might out-trade you in small skirmishes, but she can't straight up fight you at all. There's only one slight problem with this - you can't actually all-in Nidalee. The second you pop Dominus, Nidalee simply turns around and pounces away. She turns into a splitpush machine once she acquires her TriForce or her Iceborn Gauntlet. If you let it reach this point, you've lost. You seriously need to snowball off of Nidalee in order to slow her down. Taking an early tower might not even be a bad thing in situations like this. Getting utility items like Frozen Mallet to help chase is a great option, or you could always go the more offensive route and pick up a BoRK or TriForce.
Olaf
Difficulty
Favors You
Olaf has good damage, good sustain, and good chasing power. I honestly think this lane is a toss-up. His true damage is quite strong, his axe harass is quite strong, and the bonus AD he gets from his ult can really turn the tides in his favor. I would attempt a combo as Renekton to sort of "test the waters". If it went favorably, continue to trade with him. If it went poorly, at least you know for future engagements. I'll try to keep an eye out for this matchup. It's still too early in his rework to tell convincingly one way or the other.
Pantheon
Difficulty
Favors You
Pantheon is better at laning mid but can occasionally be played top lane. He's capable of high harass and dishing out large amounts of physical damage. He also has a stun - overall, he's pretty good at laning in general. Levels 1-5 Pantheon will harass you at over opportunity, but at level 6 he loses a lot of pressure in lane. His ultimate is not that good when it comes to trades or all-ins. It's a great ganking tool, but outside of that it's not very useful. What this means is once you hit level 6 you have complete control of this lane. Avoid dying in the early levels to aggressive plays, don't get forced out of lane if you don't have to, and this lane is easily winnable.
Poppy
Difficulty
Favors You
Poppy is sort of an enigma. Hardly anyone plays her so it's very difficult to give an honest description of the matchup. What I do know is that Poppy is weak early on. She can only use her ability a few times before running out of mana, and which point she becomes so weak it's laughable. Her Q does a significant portion of damage the longer the game goes on though, so don't count her out completely. I would say in all-ins you have a distinct advantage, and overall you should win this matchup unless her jungler babysits top. If this happens, you should either convince your team to do dragon or call for your jungler to countergank.
Rengar
Difficulty
Favors You
Rengar only has 1 thing going for him in the laning phase, and that's his ability to catch people off-guard at level 2 with his all-in. If you can simply not fall prone to his level 2 cheese, it's one of the easiest lanes you can ask for. His damage isn't comparable to yours in the slighest, his sustain isn't as good, and his ult is actually garbage in all-ins. Just be careful and let your team know if you think he's roaming. He can snowball the other side of the map quite easily, so you want apply as much pressure as possible to keep him in his own lane.
Riven
Difficulty
Favors You
Riven is one of the most skill based matchups for Renekton. She has a similar playstyle to Renekton, but what he has in the form of sustain she trades for even more mobility along with a shield. Brawling in this lane has an interesting dynamic. I find that often times the first person to initiate the contact is usually the one that comes out ahead. Riven, when played properly, is very difficult to trade with because she is great at disengaging, and your ability to trade back are greatly hindered by her mini-knockup and stun. Meanwhile, if Renekton initiates the aggression, Riven has an easier top counter-initiating due to better mobility. In order to beat Riven in trades you really have to manipulate the creep wave and take advantage of your ability to heal for substantial amounts. Whoever draws the first blood in this lane is usually victorious due to how snowbally each champion is. If Riven and her jungler get a great gank off, it's of the utmost importance that your jungler responds accordingly. Being knowledgeable of every single cooldown in this lane - Q's W's, E's R's, flashes AND ignites - is what will allow you to come out ahead.
Rumble
Difficulty
Favors You
Rumble has a pretty difficult time against Renekton. He gets bullied around quite hard early, and later on when he acquires a few levels in Flamespitter, he's prone to pushing the wave and over-extending. A early hexdrinker in this lane is one of the best investments you can make. Basically, do what Renekton does best. Every single time your full combo is off cooldown and you have more than 50 Fury, smack him around. Be careful though. You have to damage Rumble enough in the trade that he is discouraged from turning on you and running you down with Flamespitter because everything you have is on cooldown. Renekton is a great pick in this matchup.
Shen
Difficulty
Favors You
Shen is similar to the Malphite matchup. It's a free lane up until the point that Shen gets Sunfire. After that it becomes difficult, but before that point you should have no problem bullying him around and free farming the lane. You have an easy way to stop his teleport as well as long as you have vision, so keep that in mind. Shen is one of those matchups that I would encourage shoving to tower as often as possible, at least early. He doesn't have the easiest time farming under his own turret, and if you can draw pressure from the enemy jungler, this ultimately helps your team. If Shen gets ahead for whatever reason, however, he becomes a nightmare.
Shyvana
Difficulty
Favors Enemy
Shyvana is probably one of the best picks against Renekton currently. For starters she's manaless, which means she's not constrained by her mana pool. Secondly, she has a ton of magic damage that also pushes the wave insanely fast. It's hard to stop her from pushing because trading while her W is activated is difficult. She lacks good sustain however, so when her W runs out it's in your best interest to trade. If you can force her out of lane you can start to build an item advantage. Because most of her damage is actually magic, Spirit Visage as a first item is heavily encouraged. You can then go Sunfire or Tiamat afterwards to help push back towards here side of the lane. If for whatever reason you can far ahead in lane (jungle ganks or early game invades), Shyvana becomes super ineffective because her main schtick is her ability to push creep waves and out-trade you while doing so.
Singed
Difficulty
Favors You
Singed is weak in this lane. He is easily punished in the early game, and later on it's pretty easy to bait out his ult. The key to winning this lane is baiting Singed into ulting and then pushing the wave. Once his ult deactivates, you want to make sure he doesn't back to the fountain. With his ult on cooldown and you having everything up, it's an easy kill almost every time. The only real way to lose this lane is if you play foolishly and get flung into the tower. Singed might also attempt to proxy the wave behind your tower, but the simple fix is to just call up your jungler for a free kill.
Teemo
Difficulty
Favors Enemy
Teemo is a difficult lane if the player is proficient. He has a very strong level 1, so you'll most likely have to settle for just XP early on. CS what you can while moving from bush to bush, but don't get chunked at level 1. When you hit level 2 I would advise taking E so you can apply some pressure. Slice in, get the W and an auto off, and then Dice into the brush so you lose creep aggro and he can't retaliate. If he's determined to chase you down, at least this way he has to face check and get into melee range. The more levels in E Teemo gets the more annoying his autoattack harass becomes. Being under your own tower vs Teemo is generally a bad idea. He can get a lot of damage off when you go for caster creeps, so try to freeze a bit further outside your turret range. You really need to wither him down without getting poked out of lane, otherwise he becomes a strong split pusher. Renekton is much stronger in fights for objectives in the early and mid game, so take advantage of that. Overall, this is a tough matchup if both players are of equal skill level, especially if he goes Bruiser Teemo.
Trundle
Difficulty
Favors You
Trundle is often underrated as a top laner. His harass might not be the strongest, but his sustain is better than average and his ability to all in with his ultimate can take enemies by surprise. Despite all these strengths, Renekton overshadows him in almost all aspects. Renekton has better trading capabilities, all-in capabilities, better trading, and better sustain. Unless you get level 2 ganked or something bizarre happens, this lane should be a convincing victory.
Tryndamere
Difficulty
Favors You
Tryndamere is one of the strongest Solo Queue top laners right now. His sustain is rather stupid with his Q and Lifesteal Quints and his kill potential on other champions at early levels is absurb if he RNGG's you with a crit. What was once supposed to be a champion with a weak early game is now not weak at all. A Doran's Shield and Ninja Tabi are a must in this lane. I would also recommend the Crit Damage Reduction mastery in the Defense Tree. One of the few ways of straight up beating Tryndamere is to deny him the ability to gain Fury off creeps as much as possible. He's quite scary with a full bar, but when it's empty he can't heal or expect to crit you in trades. This is another one of those snowball lanes, and if you find yourself falling behind you really need to ask for help. He needs to push the wave in order to heal, so a few ganks from your Jungler or Mid can bandaid the problem.
Udyr
Difficulty
Favors You
Udyr top is not played that often, but he can do quite well in certain circumstances. The damage from Tiger Stance is high enough to out-trade almost everyone at level 1, so be careful when last hitting creeps. If he actives his Q, simply disappear into the brush. If he wants to chase after you, he's missing last hits and will eventually be forced to waste the proc on minions. He can also mitigate a bit of your damage with Turtle Stance, so try not to waste cooldowns when he activates it. Luckily he doesn't have the ability to regain mana anymore, and this is something you can take advantage of. Now, Udyr might be great at small skirmishes, but he doesn't have a true ultimate like you do, so straight all-ins where he can't run away are heavily in your favor. Unless you're significantly behind and he DPS's you down through your ult, you have an edge.
Vladimir
Difficulty
Favors You
Vladimir is one of the weakest early game top laners. He's mostly there to farm and gain experience, so you should punish him for his passive playstyle. He'll attempt to Q you every time it's off cooldown, but the cooldown is long at first. This leaves open a window in which you can assert control over the lane. Reaching him might be difficult depending on how far back he plays, so double dashing will probably be required. Be aware that this leaves you with no dash to get out, so unless you run straight for the bush you could eat a few more auto attacks than normal. If for whatever reason he burns his pool, you have about 20 seconds to follow up and go for a kill. An early Hexdrinker will make every all-in go in your favor. A Spirit Visage works just as well but is a bit more defensive. Eventually when Vlad does get those levels he's been looking for, his constant harass can be quite devastating. You do not want to be stuck under your turret and get bullied around.
Volibear
Difficulty
Favors You
Volibear is only scary in lane because of one reason, and that's because of his W. It has quite a substantial cooldown though, so you have plenty of opportunities to return the favor. There are a few things to watch out for in this lane, and those are his W, his passive, and his damage over long, drawn out trades. His W I already addressed, his passive is quite annoying if you're trying to grab kills, and he actually has very good damage in stretched engagements because of his ultimate lightning damage. Volibear might have that big spike in damage, but you can trade much more consistently with better cooldowns. Burning his passive early with well-timed aggression is definitely a possibility. Knowing when to back out of a trade is important, and recognizing a losing battle is even more important. The lower you get the easier it is for Volibear to execute you.
Warwick
Difficulty
Favors You
Warwick can be difficult for inexperienced Renekton players because his sustain is very good and his ramp-up damage is often understated. His biggest limitation is his mana pool, so if he ever runs OOM the lane is completely yours. You want to bully him around for as long as possible. Warwick is quite prone to being shoved to his tower for a majority of the laning phase. Being under tower discourages him from trading back, he's simply too busy focusing on last hits. Overall, this lane is very easy if you're proficient at top lane, so don't be intimidated by the wolf.
Wukong
Difficulty
Favors You
Wukong loses pretty hard in this lane; he does less damage and has no form of sustain whatsoever. He also uses mana which means its possible to run OOM and lose the lane even harder. Just combo him every time your abilities are off cooldown. This will keep you pushed most of the laning phase however, so you and your jungler need to be on the same page. If he's not counterganking for you, he needs to focus on dragon whenever the enemy jungler is top. Feel free to harass him under tower and then dash out - this puts an immense amount of pressure on him and you can just heal the turret damage back. In reality, Wukong's goal in this lane is to survive and get 1 or 2 core items so he can contribute in teamfights. The longer you stay in the top lane, the longer he has to wait to become relevant.
Xinzhao
Difficulty
Favors You
Xin Zhao is an ultra aggressive top laner that likes to bully people in the early levels. He tends to be aggressive at levels 1 and 2, and you're actually weak comparatively to his level 1 unless you have over 50 Fury. Seeing as how Renekton doesn't start the game with any Fury, Xin Zhao has a small window of opportunity to seize a bit of lane control. Once you do build up 50 Fury, you're on even ground as far as I'm concerned. It's very important to be the first person to level 2. If you have to push the wave harder than normal to accomplish this, thats fine. I would definitely recommend Sunfire in this lane - you'll constantly be duking it out and the magic dps is fantastic.
Yorick
Difficulty
Favors You
Yorick is typically not seen much these days, and it's partially because his laning phase isn't as strong as it used to be. There are plenty of ways to sustain through his early game harass with things like Dorans Shield and Rejuv Bead starts. He's sort of lost his niche. He also runs into a few mana problems, so if he goes tear he's very weak in lane. Yorick is just about as ignorable as it gets in this matchup. Use the brush wisely to lose the aggro of his Ghouls.
Zac
Difficulty
Favors You
Zac is strong as a top laner, but he's manageable. His sustain is pretty good and his damage is definitely there, but it's not out of control. Trading usually involves him spamming his Q on you and then launching from the brush to catch you off-guard. Try to dodge his E with an E of your own and then turn the trade around. Remember to trade inside the enemy minion wave so you can heal an absurd amount. Zac might rush a Sunfire, so to counteract his item progression I would suggestion a Spirit Visage. The passive portions counteract his harass and the CDR/MR is awesome.

Skill Order and Fury Usage



Explanation:


Q is the best skill to max for laning, as it provides damage, pushing power, and sustain. Due to the buffs, I'll be leveling up E after Q, followed by W. Obviously rank up your ultimate whenever it's available.

If the enemy jungler is known for level 2 ganking or very early level 3 ganking, you might want to take E first. W is much stronger at level 1, but E can make the difference between surviving a red buff gank and giving up first blood.

Proper Skill and Fury Usage:


When I describe a skill as having fury priority, I'm simply saying that that skill should be used with the Fury bonus over your other skills. Note that having a full Fury bar will allow you to cast 2 Fury empowered abilities, and I'll leave the 2nd decision up to personal judgement.



Cull of the Meek has fury priority in situations where you're trying to output the most AoE damage possible, e.g. teamfights, or when you need to heal in an engagement. If you're fighting in an enemy creep wave, its highly recommended you use this skill with fury to receive a huge hp gain. Renekton reminds me of Morde in the sense that you'd rather be trading in the middle of their creep wave so you can heal more.



Ruthless Predator has fury priority in 1v1 engagements where there are no enemy creeps available to heal off of. It does significantly more damage when empowered with Fury, and this is the skill that people notice taking chunks out of their life bar out. It's also good to use in teamfights to lock down a target for a longer period of time, but depending on how grouped the enemy team is, it doesn't necessarily take precedent over Q.



Generally my least fury prioritized skill, I only use 50 Fury on Slice and Dice when my team is AD heavy and I have the opportunity to dice through multiple targets. The fury bonuses on Q and W and just too good to pass up, leaving us with a skill that is hardly used with the fury bonus effect.



Although your ult doesn't gain any bonus effect with the use of Fury, take note that your ult grants you additional Fury gain, which allows a bit more forgiveness if you happen to use an ability with Fury when, in hindsight, it could have been used elsewhere.

Proper Combo:


Renekton's harass combo is fairly basic - dash in, harass, dash out. Of course, if you're going all in for a kill, you would dash forward again to stay on top of the enemy. This simple combo, however, is not the maximum damage you're capable of doing. Much like Riven, to get the most out of your skillset, mixing in autoattacks between every ability is what seperates good players from great. An optimized combo would be as follows:

AA AA AA


From this step-by-step process, we can identify the reasoning behind E having the least Fury priority in a combo. Hypothetically, if you have 100 fury as you start your combo, you would dash in, autoattack, W, autoattack, Q, autoattack, and dash away. Since Fury is only consumed on the 2nd part of Slice and Dice, we would use 50 Fury on W and the other 50 on Q, leaving us with 0 to use on Dice.

Items

What I would consider the meat and potatoes of the guide. Renektons item build can change drastically from game to game, and once you get some experience with him, you'll be able to make your own judgement calls. For now, you can refer to the item in question and see what I think of it here.



Doran's items are awesome. They give you great early game stats, and the damage block on Doran's Shield specifically is fantastic against autoattackers. It's not uncommon for a good Renekton build to have at least 1 or 2 Doran's items to help you reach your other, more important purchases. They do have their downsides, however. In the end, they do they delay your more core items, and they start to become a bit of a gold sink if you buy too many.



A great item early game that offers everything a Renekton player wants: AD, flat Armor Pen, and Cooldown Reduction. I like to sit on Brutalizer unless my team could make good use out of an early Black Cleaver. The armor shred synergizes quite well with your E and could potential affect the entire enemy team. It's not entirely necessary to pick up a Brutalizer if you don't need your cooldowns to compete in lane. I would highly advise getting one against champions who have superior cooldowns though, like Riven.



While Frozen Mallet is good on Renekton, I would say it's just a tad expensive for the stats it gives you. You should be looking at the other Giants Belt items instead unless you absolutely need the guaranteed slow. At the end of the day, Frozen Mallet is a utility item that fits into a very niche role.



If there ever was a core item on Renekton, this is about as close as you can get. Sunfire really gives you everything you need. It's fantastic against AD tops because of the health and armor, and the passive magic damage single-handedly wins trades. It helps you push out creep waves faster, and it gives you another source of damage that isn't physical, making it harder to itemize against you. It really is one of the best items Renekton can buy.



Warmogs has seen a bit of a drop in popularity, but I still think it's a good item in certain situations. I like building it specifically when the enemy team is low damage or has a very balanced mix of Physical and Magical damage, simply because the best counter to both types is HP. You have to be careful though - if you suspect the enemy team is building multiple BoRKs or they have multiple %HP abilities, I would recommend buying something else.



Atma's is pretty bad. If you need armor there are plenty of other viable options, and if you need damage, well, there are other options for that too. "But Rusty, that's not the point. It gives you a bit of both in one item slot!" Yea, you know what else does that? Sunfire Cape. Of course Atma's gives you a bit of crit chance, but considering Renekton doesn't make the best use of that stat, it's almost useless to us. Basically, Sunfire does everything Atma's does but better. It's kind of in a bad spot right now.



An armor item that offers a lot of stats, Randuins is extremely beneficial on Renekton, and synergizes with his kit well. He can double-dash in to get to the enemy AD, use the active, and lower the DPS of that AD dramatically. It's also difficult to kite a Randuins owner due to the small passive slow, making autoattackers even more miserable. It has an awesome build-up as well, so if you bought that early Giants Belt but changed your mind about the Warmogs or Sunfire or FM, you can upgrade to Randuins instead.



Now that the mana has been removed, Banshees is actually a viable MR item on Renekton. Its buildup is great with the addition of Spectre's Cowl, and both the MR and HP were buffed. However, it's difficult to justify buying Banshees over Spirit Visage because of how ridiculously good SV is right now. Unless you really need to block that gamechanging ability, the smarter route is to go with Visage instead.



Thornmail is totally underrated, and it's in my opinion that Thornmail is actually the best late game Armor item. Essentially, it cancels out the enemy ADC's lifesteal, and during late game teamfights this is huge. Just imagine if you're able to reach the ADC and they can't sustain through your damage. It forces them to either recall or run away and find something they can actually lifesteal from, both of which result in an easy teamfight win.



If you're a high priority target, or you need to dive into the back line to fight a carry, this is a good route to take. If you can get this item before 30 minutes where teamfights really start to happen, you should have an advantage because their carries are forced to either engage you or run away from the fight. GA is also gamechanging in the late game when respawn timers are so long or the next fight will determine who wins and who loses.



This is an essential pickup if the enemy team is stacking armor. Due to how Armor Pen works in S3, you're able to penetrate an immense amount of armor combined with flat armor pen. If you've got a balanced build, you should be able to soak some decent damage while dealing decent damage, and as Renekton that's your goal.



This is Bulwark's "replacement" if you will. It fills the same role as Bulwark, but now I feel like buying Locket is entirely dependent on either your Support or very team-oriented Jungler. Your item slots should be dedicated to more selfish items. The only time I would ever consider buying this item is when I'm so far behind that I'm not even relevant anymore. You can either splitpush your way back into relevancy, or you can buy a Locket and group with your team in hopes of them carrying you.



It's hard to understand why more players don't take advantage of this ridiculously strong early/mid-game item. It gives some nice AD for the cost and the shield makes it really hard to burst you down in a full combo. I feel like Hexdrinker is a requirement when laning against the likes of Rumble or Elise. Maw is now a powerful upgrade to Hexdrinker, but it's definitely not required immediately.



One of the best MR items this season, if not the best item period. In fact, it's so good that I think it's a bit overpowered. It gives 20% CDR, which is insanely good on Renekton, and the passive allows you to sustain through most magic damage harass. Like I mentioned in my review of Banshee's Veil, Spirit Visage also has a great buildup, so you can feel comfortable building towards it very early in the game. Late game your empowered heals in teamfights are pretty sustain, and overall, I would say this item is almost as close to core as Sunfire.



This item not only gives you a lot of damage to work with, but it grants you some additional utility and sticking power. It can also burst heal you in a dire situation. Keep in mind that this does, in fact, work with your W. It doesn't give that much AD and the attack speed isn't usually a desired stat, but the other stats are great. I'm beginning to like BorK more and more.



I think Ravenous Hydra is the best DPS item you can get on Renekton. Think of it like an offensive version of Sunfire Cape. It allows you to push waves instantly once you group them up, it gives you more AoE damage, the health regen is pretty nice in lane, and it can cancel your W animation. You can also just sit on the Tiamat without going the distance to upgrade it, which is nice considering you can use the 1400g elsewhere if you choose to do so.



Bloodthirster is a great item if your team needs you to perform a more bruiser/assassin type role where you need to focus a specific target. It makes you quite strong in lane and you're able to farm stacks quickly. Renekton's scaling is actually pretty good, so the 100 AD is fantastic. BT combined with 1 or 2 mildly defensive items makes you a mid-game monster where AD carries don't really have the damage to punish you for such an offensive build. Late game BT becomes problematic when you're more prone to dying in teamfights. Building stacks isn't always an option, at which point something like a Hydra would be better.



Bad item Renekton. Attackspeed is one of the least beneficial items on him and Wit's End doesn't have the best synergy with Renekton as a champion.



Ok guys, let me drop some knowledge onto you about Trinity Force. I will admit, it's an ok item on Renekton. The sheen procs, the HP, the movespeed, the chasing ability - all the stats, minus the mana, are useable in some form or another. But if mid-game rolls around and all you have to show for it are some dorans blades and a TriForce, then your team is going to get rolled in skirmishes. The items I suggested are much better at fulfilling the role your team needs mid game. TriForce is cool, but you just dropped 4K gold for something that offers very little survivability in terms of HP and resistances. Just because Dominus gives you bonus HP doesn't mean you can build something as purely offensive as Trinity Force is. At the end of the day, Trinity is a #ForeverLuxury item.



The jungling items are kind of peculiar. I wouldn't recommend jungling Renekton, but I have seen some rare cases in which people got away with building them in lane. Elder Lizard has been nerfed too many times to be completely viable on laners, Wriggles is just bad, and I'd rather you just get the Tenacity from Merc Treads instead of buying Ancient Golem. The only scenario in which I can see Renekton getting away with Ancient Golem is when he desperately needs both Ninja Tabi and some form of Tenacity.

Early/Mid Game

Early Game

Your #1 goal as Renekton should be to win lane. You have a kit that's perfectly capable of winning most match-ups presented if you play them intelligently. With that in mind, early game your goals should be to:

  • Farm hard and farm often
  • Not die to jungle ganks
  • Not get ouplayed in lane
  • Not lose your tower too early
  • Be active when your jungler tries to help you
  • Be aware of your junglers invasive maneuvers and provide back-up if you can

Mid Game

Mid game is when objectives role around. Dragon, towers, buff control. These are all things you should recognize as important. Taking control of objectives early can set you up for a victory later in the game. If you took teleport, now is the time to start using it actively. This is when you attempt to take your opponents tower, and then go make plays in other lanes. Things to look out for mid game are as follows:

  • Dragon
  • Securing enemy buffs
  • Pushing down towers
  • Play-making in other lanes
  • Wards

Keep in mind that mid-game is the point at which you might be strongest, so forcing teamfights over big objectives is actually encouraged. If you know you're stronger than them, don't be afraid to initiate onto an appropriate target. Communicate to your team and be a leader. If the enemy is in prime position to get tower dived, don't be afraid to tank the turret for your team. Making plays mid-game can seal the win for your team.

Late Game and Team Fights

Late Game

When late game rolls around, if the game made it that far, is when you should constantly be roaming as 5. There should be sufficient ward coverage on the map so you have an idea of enemy positions whenever possible. Baron is a definite possibility during this time, so if you and your team screw up, you can expect a potentially game ending turn of events. Pick advantageous spots to fight in, and try not to get engaged on in an unfavorable fashion. Securing team buffs are always relevant, and taking buffs away from important targets might just win you a fight. Things to look out for late game are:

  • Baron
  • Buffs
  • Split-Pushing
  • Backdooring
  • Not getting caught
  • Fighting with a purpose

Team Fighting

As Renekton, you should ideally not be the first person in. Once initial CC's are blown, its your chance to enter. Dash into the enemy team while ulted and try to reach their carry. Chances are he'll try to kite you, but with ghost, this should be relatively difficult. Use any actives if you have them - GhostBlade, Randuins, etc. - and see if you can catch him. If you can stun their carry, you've effectively done your job in lowering the DPS of that enemy to 0 for a couple of seconds. Every second he's not hitting one of your other teammates is a second that Renekton is doing his job. If you try to go in and get focused down hard, hope to god that your team can wreck house while all their abilities are on cooldown. If you serve as the main peeler, stun the enemy diving onto your carry. Renekton works really well with another diver, as the 2 of you can initiate onto their carry and attempt to instagib them. If you're the main damage soak/initiator, while this isn't ideal, the best you can do is Ghost in and stun the determined focus. Play intelligently, make smart choices, focus the right targets, and you should leave the game with a win. If your team needs a leader, you have to be that guy.

Videos

Here I'll be posting videos that highlight the more important aspects of Renekton gameplay. These can be full length games or short clips. Stay tuned for future updates to this chapter.










You can also check out my youtube channel:

http://www.youtube.com/rustyxspoon

Go ahead and subscribe if you feel my content is worthy of doing so.

Final Thoughts

Feel free to post in the comment section if you want to discuss anything mentioned in the guide. If I missed a lane match-up or don't have an item listed that you'd like my opinion on, you can request that as well. I'll take any criticism you have, both positive and negative, as it can only make the guide better. Thanks guys.

- xRustySpoon

[http://i144.photobucket.com/albums/r181/AirForceOne1/GalacticRenektonSplashArt.jpg]

Updates

05/19/14 - Added additional summoner spell option as well as updated starting items. Adjustments need to be made to certain champion matchups, but for the most part most matchups remain the same.

11/27/13 - The transition to the new format should be complete. You will notice the match-up section looks nice and polished with the new system in place. I'll continue making changes as the Pre-Season shakes things up. Expect new sections to come out addressing things like 1v2'ing and 2v2'ing with Relic Shield.

11/21/13 - Currently updating the guide for Pre-Season 4. Solomid has just released a new guide editor, so it will take time to transfer all the information to the appropriate format.

09/10/13 - Trying to get the match-up section finished as well as fixing the items section.

05/30/13 - Completely redid the first half of the match-up section. The second half will be updated shortly. Formatting for the new match-up section is still up in the air at this point, so feel free to suggest something in the comments.

05/22/13 - Updated starting items and changed a few item descriptions.

04/17/13 - Swapped the place of Bloodthirster and BorK into the Luxury category and the Mid-Game category respectively.

04/15/13 - Just hit a million views. Thanks guy :)

04/11/13 - Updated the item section. My opinion has changed on a few items, but most of the descriptions were updated for clarity.

02/17/13 - Cleared the change log. The guide, as of now, should be set for Season 3. The runes, masteries, items, and lane match-ups should all be updated to reflect the current patch.

Comments

April 11, 2014 - 12:47 PM #1

http://www.linkbucks.com/KtnP

January 20, 2014 - 04:00 PM #2

sh.st/cM6P

April 5, 2013 - 01:32 AM #3

@Jamez - Thanks for pointing that out. Keep in mind that I wrote that introduction right around the time the guide was released, which was quite a long time ago. But yes, you're right, in S3 Renekton is seeing a lot of competitive play, so I'll go ahead and update that.

April 4, 2013 - 04:02 PM #4

I see renekton waaaaaaaaaaaay more than riven in competitive play

April 4, 2013 - 12:38 AM #5

@diggydog - Thanks. My laptop is rather bad, so handling large amounts of video is difficult, but I'll see what I can do.

April 3, 2013 - 05:23 PM #6

I like this guide, helped me a lot to leatn renekton.I would like to see you full gameplay of renekton.

January 10, 2013 - 04:10 PM #7

Sorry guys, I don't mean to mislead anyone by saying this is updated for Season 3. I'll put [S3] in the title of the guide when it's actually ready to lessen the confusion, but until then feel free to experiment with your own masteries and builds. I've been busy getting ready for the Spring semester, and now that it's started back up I've got more free time in-between classes to work on this.



tl;dr - Gonna finally push something out for this in the next couple of days.

January 9, 2013 - 10:43 AM #8

force of nature baby, build dat imaginary item

December 23, 2012 - 04:34 PM #9

Great guide for season 2, but slightly frustrating it says updated for season 3 when it's clearly not. Looking forward to future improvements.

October 15, 2012 - 09:22 PM #10

@galihand - Go away troll.

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