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RENEKTON BUILD GUIDE: [S4] Gator Boots - An Updated Renekton Guide by xRustySpoon

by xRustySpoon (last updated 3 months ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
4
Greater Seal of Armor(+5.64 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
5
Greater Seal of Health(+40 health)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
9
21
0
mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 3/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 0/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus
View Skill Order Details

Introduction

Renekton is a unique melee champion who utilizes Fury as his resource system. I like to define his role on a team as a secondary initiator who dives into the backline of an enemy team doing moderate AoE damage, sponging damage when necessary, and generally creating chaos. As a Renekton player, you have several goals in the game. One of those goals is to win top lane, and then convert that advantage into an advantage for your team when objectives come up on the map, like baron, dragon, or tower sieges. Hopefully securing these objective will translate into a win. It's your goal to secure a significant lead in the laning phase.

In this guide I'll be going over a wealth of information, such as in-depth breakdowns of items, common lane match-ups that you'll be going against, and what your aspirations should be when your team starts rolling as 5. For starters, lets go over some pros and cons of playing Renekton.

Pros
  • Powerful Laning Phase
  • Offers Good CC To Compliment Ganks
  • Mana-less
  • Immense Team Fight Presence
  • One Of The Strongest Level 6s In The Game
  • Interior Crocodile Alligator

Cons
  • Innately Pushes Lane
  • Susceptible To Ganks
  • Somewhat Kite-able
  • Weak Outside Of Laning In Comparison To His Laning Phase
  • Relatively Low Base Stats and Stat Growths

Runes

This rune page gives Renekton the most power in lane vs an enemy with mixed damage. It's what I run on him in 95% of situations.

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 3/3
mastery 2 0/1
mastery 3 1/1
mastery 4 0/1
mastery 1 1/1
mastery 2 0/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
This is a more generic defensive mastery page that Renekton can run. Keep in mind that the Defense Tree is highly situational, so be prepared to move points around into things you need for that specific match. For instance, if you need Swiftness and aren't afraid of Critical Strikes, take 1 point out of Reinforced Armor and move it over. If you don't need Magic Resist in lane at all, take all 3 points out of Resistance and put them into something like Perseverance. If you plan on teamfighting for a majority of the game, prioritize Tenacious over something else. There are a lot of combinations for the Defense Tree, so don't limit yourself.

Summoner Sets

Flash & Ignite
Flash/Ignite is what I run in 99% of situations. Ignite allows you to be aggressive and Flash is still the best Summoner Spell in the game.
Flash & Teleport
Flash/Teleport is the correct choice if you don't need the extra pressure from ignite in lane. It allows you to show up to dragon fights in the early stages of the game without having to walk down, and it allows you to be a split-push threat in the late game. It can also serve as a cushion for a poor laning phase against a counter-pick, ensuring that you can back and buy without losing too much gold or experience.
Ghost & Ignite
Ghost/Ignite is also a very viable option. You can't Flash over walls, but Ghost allows you to chase for longer periods of time and is arguably better in teamfights.

Item Builds

Starting Build(s)
Default Starting Build
Start
dorans-bladehealth-potion

Boots
mercurys-treads or ninja-tabi or ionian-boots-of-lucidity

Early Game
dorans-blade or the-brutalizer or giants-belt or hexdrinker or spectres-cowl or tiamat

Mid Game
sunfire-cape or spirit-visage or ravenous-hydra or the-black-cleaver

Defensive Options
randuins-omen or banshees-veil or guardian-angel or warmogs-armor or thornmail

Offensive Luxury Items
the-bloodthirster or blade-of-the-ruined-king or trinity-force or

Example of a Balanced End Game Build
ninja-tabiravenous-hydrasunfire-capemaw-of-malmortiusranduins-omenspirit-visage

Another Example
mercurys-treadswarmogs-armorthe-black-cleaverlast-whisperranduins-omenguardian-angel

Full Build+
elixir-of-fortitudeelixir-of-brilliance and enchantment-alacrity or enchantment-furor or enchantment-homeguard

Please note that Renekton's build is very situational, and changes from game to game. I'll explain each item later in the items section, and even give my opinion on items that I don't have listed above.
Final Build(s)
Standard Final Items
This is a balanced final build. It gives you a nice mix of Armor, Magic Resist, Health, Cooldown Reduction, and Damage. If the enemy has a team comp with a nice mix of Physical and Magical Damage, these are my go-to items.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus
This is the standard skill order for Renekton. Q at level 1 provides good damage and is usually enough to halt any aggression by the enemy laner. I take E at level 2 so I have access to my mobility skill, and then W at level 3. The only thing that really changes is the order in which you take your first 3 abilities. For instance, against certain champions it's better to start with W at level 1. If you do not fear the level 3 jungle gank, you can skip E at level 2 and go for the more aggressive ability. These decisions are entirely dependent on the matchup as well as the enemy jungler. Past level 3, you will always max your Q by level 9 followed by E, leveling up W last and taking your ult whenever you can.

Skills

Reign of Anger
This is the Fury system I mentioned in the introduction. A thing to take note of is that Renekton gains more fury if he's low on HP, which means you can be, combined with your ult, deceivingly powerful despite being low health. All your abilities have bonus effects when used with Fury, and its extremely important to know which ability has priority in certain situations. Being mana-less, the only thing that limits Renekton are his cooldowns.
Cull The Meek
This is your AoE damage dealer and healer. It provides good harass in lane vs other melee, and the sustain is excellent if you choose to use Fury on this ability. It's appropriate to use this skill over the others when you have more than 50 Fury in teamfights, as it dishes out more AoE damage and increases the heal effect substantially when used on enemy champions. The downside to Cull of the Meek is that it pushes your lane really hard, exposing you to ganks. Be prepared to farm a lot just outside of their tower, and as always, keep the river warded.
Ruthless Predator
The general rule of thumb in League for crowd control is that the damage portion of the skill is often on the low side. Renekton's W does not follow that pattern. Ruthless Predator has an insane 225% Total AD ratio, resulting in a large amount of single target burst damage. The downside of this ability is that in addition to stunning your opponent, you are also suppressed during the animation. This self-suppression can be negated by a Tiamat/Hydra active easily enough though, so don't be alarmed. Because Ruthless Predator applies on-hit effects, it can take out wards easily if you autoattack it once and then instantly hit W to "autoattack" the ward 2 more times, or 3 times with 50 Fury. The damage scales from levels rather poorly because most of it is packed into the total AD ratio and not the base, so we max it last.
Slice and Dice
This is Renekton's gap-closer. Its most useful quality in the laning phase is the mobility portion, as the damage isn't really noticeable unless you hit the enemy with both casts or you get a few levels into it. Use it to engage/disengage trades, push waves faster, and evade ganks. It takes some finesse to use properly in teamfights, but once you find an entry point it's relatively easy to double dash to the backline. The armor shred on the 2nd cast of the skill is most useful in late game situations where you're dashing through multiple targets, applying the debuff to enemy champions allowing your ADC to punch through them more quickly.
Dominus
This is what makes Renekton extremely powerful at level 6. Almost no one can beat you in an all-in due to the extra HP, and having the DoT running the whole time is the equivalent of having a Sunfire Cape in terms of damage. The DoT is magic damage as well, which might sound like a negative at first, but its allows you to not get completely destroyed by people who stack nothing but Armor.

Champion Matchups

Aatrox
Difficulty
Favors You
Sort of a skill match-up. Dodge his nuke/knock-up and he doesn't have a great way to trade with you. You really want to force a freeze in your favor so he can't heal up with his W passive just outside the safety of his turret.
Akali
Difficulty
Favors You
Super weak in lane vs Renekton. The invisibility from her shroud, unlike in most matchups, doesn't help her win trades. Don't let her proc her Q unless you're going in for a trade that you know you'll win. The match-up gets more difficult at level 6, but an early hexdrinker goes a long way in terms of survivability. You should have accumulated a lead by then anyway, so not much changes. Punish her for roaming around the map.
Alistar
Difficulty
Favors You
Garbage in lane. Huge mana problems. It's very difficult to lose this lane. He has huge presence in teamfights though, so don't count him completely out of the game when you beat him in lane. Just rush Hydra and push the wave to turret as often as possible.
Chogath
Difficulty
Favors You
He's harassable early, but eventually this lane turns into a stalemate. His knockup and silence are a bit more useful in teamfights as well, so you really need to force objectives when you're still relevant.
Darius
Difficulty
Favors Enemy
This is difficult lane. He should have control at level 1 because his Q does more damage and has a higher range than yours, so you need to play somewhat passively and not overextend in trades. The one thing you have over Darius is your sustain, so if you manage to take even trades every time, eventually you can get an HP advantage and dictate when he goes back to shop. If you fall behind from a gank or a bad engagement, the lane is hard to recover.
Fiora
Difficulty
Favors You
Don't take free damage from Riposte, that's about it. Although her damage is high, she can't compete with your sustain. Push for a fast level 2 and control the lane with good Fury management.
Gangplank
Difficulty
Favors You
His Q harass can be annoying, but it draws minion aggro meaning he's taking damage as well. He has decent damage in extended trades, but you can commit to trades in this lane on your terms. Gangplank has no way to retaliate if you use Slice N Dice effectively.
Garen
Difficulty
Favors You
Can go toe-to-toe with Renekton if he uses his silence + spin combo well. Make sure you activate your stun before he lands his silence. If he tries to spin on you, simply dash away, wait for it to go on cooldown, and re-engage.
Gragas
Difficulty
Favors Enemy
Avoid barrel harass as much as possible. Look to go aggressive when his abilities are on cooldown, or after he uses his body slam.
Irelia
Difficulty
Favors You
Irelia starts off really slow. Her strength comes from having a high leveled Hiten Style as well as a high leveled Equilibrium Strike. Her 2 second stun and 75 true damage per hit make it almost impossible to out-trade her straight up, so as a Renekton player, it's in your best interest to disengage when Hiten Style is active. You must also be aware of low health creeps that Irelia can potentially Bladesurge to; they set up the potential for a combo. As with all matchups, you must abuse the fact that your abilities have no cost. Irelia will eventually run out of mana if she trades often, and it's quite difficult for her to do anything if she's OOM. Tenacity is also very important in this lane. The sooner that 2 second stun wears off, the quicker you can disengage from Hiten Style. Be aware of her ultimate as well. It has a base of 320, and it comes off cooldown 50 seconds sooner than yours. Play aggressive but not overly-aggressive.
Jarvaniv
Difficulty
Favors You
It's important that you don't underestimate his Q + E combo. Like Darius, Jarvan has no sustain whatsoever. The only real way to lose this lane is to be caught off guard by the flag + lance damage if Jarvan hits level 2 before you. Renekton has better harass, better sustain, and a much better all-in. Overall an easy lane.
Jax
Difficulty
Favors You
A lane generally in your favor. If Jax activates his stun, you must react quickly and either dash away, or stun him and dash away. Try to dash into the brush so he can't chase with Leapstrike. Pre-level 6, Jax is just looking for farm, so take advantage of this passive playstyle. Be careful of Jax players when they build up their ult passive on creeps. 2 creep autoattacks combined with a Leapstrike + W proc + ult proc is a huge amount of upfront damage. This is one of those match-ups where you must attempt to take the player out of the game early, and then keep them down. Jax scales much better than you do.
Jayce
Difficulty
Favors Enemy
A good Jayce is difficult to beat in lane. He has ranged harass starting from level 1, and he can completely disrupt your aggression by simply knocking you back if you dash towards him. He also scales really well into the mid and late game, so ideally your jungler helps you a bit with this one. If you somehow manage to get and stay on top of him you can run him out of lane, but that's unlikely to happen. Look to farm as much as possible and soak damage later in the game.
Kennen
Difficulty
Favors Enemy
His autoattack harass is annoying, especially if he maxes W first. I would suggest a Dorans Shield. He can easily disengage from you if you go aggressive, but if his E is on cooldown, he gets out-traded hard. His ult is sort of weak at level 6, so all-in's are a definite possibility.
Leesin
Difficulty
Favors You
You beat him until he gets his Hydra and a few levels in W. After that he instantly clears the wave and then forces you to fight him in his creeps. If he loses a trade, he heals it back up relatively easily. You need to build a significant advantage and be the first one to Hydra if you want to stay ahead.
Lulu
Difficulty
Favors Enemy
Really annoying. She has strong ranged harass and is good at controlling trades with her polymorph. It's definitely possible to out-sustain her though, so surviving and then taking over when she runs low on mana or HP is important. Scales harder than you and is a huge asset to her team in late game situations. Try to group early when you're more powerful in mid-game teamfights.
Malphite
Difficulty
Favors You
Pretty much a free lane. He has huge mana issues in the early laning phase, and it's only when he gets a Sunfire that he can even hope to compete with you in trades.
Maokai
Difficulty
Favors Enemy
One of the few tank top laners that can compete with you in trades. His ult makes him deceivingly tanky when going for all-ins. He's really strong in teamfights, so you have to delay his core items for as long as possible.
Nasus
Difficulty
Favors You
Almost the same story as Malphite. His early laning is one of the weakest due to the constraints of his mana pool as well as his preference to farm passively. The biggest difference between the two is that Nasus actually comes back in this lane quite drastically. He hits a point where he becomes much stronger than you, and that advantage grows with every Q stack. The key to beating Nasus is to shit on him early, and then snowball that tiny advantage into getting early objectives like Towers and Dragons. It's vital that you get these objectives while Nasus is still in his recovery period.
Nidalee
Difficulty
Favors Enemy
One of the most annoying champions you can play against. Very difficult to catch if she uses the brush properly. Strong ranged harass. It's essential to not get hit by spears in the early game, otherwise she has the potential to burst you.
Pantheon
Difficulty
Favors You
Levels 1-5 Pantheon will harass you at every opportunity, but at level 6 he loses a lot of pressure in lane. His ultimate is not that good when it comes to trades or all-ins.This means have complete control of this lane after 6. Avoid dying in the early levels to aggressive plays, don't get forced out of lane if you don't have to, and this lane is easily winnable.
Poppy
Difficulty
Favors You
Poppy is sort of an enigma. Hardly anyone plays her so it's very difficult to give an honest description of the matchup. What I do know is that Poppy is weak early on. She can only use her ability a few times before running out of mana, and which point she becomes ridiculously weak.
Rengar
Difficulty
Favors You
Somewhat scary if he catches you off-guard with his damage. His sustain is also pretty decent, but if he's using his Ferocity on his W, he's not using it on his higher damage abilities. His ult doesn't benefit him much in lane, so you should have a distinct advantage. Don't die in the first few levels, maybe get an early armor item if you're under a lot of pressure, and it's a pretty straightforward lane from there.
Riven
Difficulty
Favors You
Riven is one of the most skill based matchups. She has a similar playstyle to Renekton, but what he has in the form of sustain she trades for even more mobility along with a shield. Brawling in this lane has an interesting dynamic. I find that often times the first person to initiate the contact is usually the one that comes out ahead. Riven, when played properly, is very difficult to trade with because she is great at disengaging, and your ability to trade back is greatly hindered by her mini-knockup and stun. Meanwhile, if Renekton initiates the aggression, Riven has an easier top counter-initiating due to better mobility. In order to beat Riven in trades you really have to manipulate the creep wave and take advantage of your ability to heal for substantial amounts. Whoever draws the first blood in this lane is usually victorious due to how snowbally each champion is. If Riven and her jungler get a great gank off, it's of the utmost importance that your jungler responds accordingly. Being knowledgeable of every single cooldown in this lane - Q's W's, E's R's, flashes AND ignites - is what will allow you to come out ahead.
Rumble
Difficulty
Favors You
Rumble has a pretty difficult time against Renekton. He gets bullied around quite hard early, and later on when he acquires a few levels in Flamespitter, he's prone to pushing the wave and over-extending. A early hexdrinker in this lane is one of the best investments you can make. Basically, do what Renekton does best. Every single time your full combo is off cooldown and you have more than 50 Fury, smack him around. Be careful though. You have to damage Rumble enough in the trade that he is discouraged from turning on you and running you down with Flamespitter because everything you have is on cooldown. Renekton is a great pick in this matchup.
Ryze
Difficulty
Favors Enemy
Stronger than you in most parts of the game. Laning phase isn't extremely difficult, but Ryze has no problem farming against you. He scales harder, so you have to put him behind. Your jungler has a lot of responsibilty in this lane. Ryze's downside is his mobility, so try coordinate a few effective ganks.
Shen
Difficulty
Favors You
Free lane. His harass does nothing and he exerts almost 0 pressure. Even after Sunfire he loses trades. Stop his ports whenever you can and be willing to stop his split-push in the late game.
Shyvana
Difficulty
Favors You
Don't get hit by her E. If you do, try not to trade until its fades. She has no sustain but pushes the wave just as hard as you if she wants to fight, so overall it's in your favor. You should have a sizeable CS lead in this lane. She scales better than you though, so late game you might not be able to compete with her splitpush.
Singed
Difficulty
Favors You
Pretty weak. He becomes a menace if he starts proxy farming, so you can either call up your jungler or ignore it. He's definitely killable in the early game, but as the game progresses its usually a waste of time to get more than 1 person involved. Try to be more useful in teamfights and peel for your ADC if you have to.
Teemo
Difficulty
Favors Enemy
Teemo is a difficult lane. He has a very strong level 1, so you'll most likely have to settle for just XP early on. Last hit what you can while moving from bush to bush, but don't lose too much HP. When you hit level 2 I would advise taking E so you can apply some pressure. Slice in, get the W and an auto off, and then Dice into the brush so you lose creep aggro and he can't retaliate. If he's determined to chase you down, at least this way he has to face check and get into melee range. The more levels in E Teemo gets the more annoying his autoattack harass becomes. Being under your own tower vs Teemo is generally a bad idea. He can get a lot of damage off when you go for caster creeps, so try to freeze a bit further outside your turret range. You really need to wither him down without getting poked out of lane, otherwise he becomes a strong split pusher. Renekton is much stronger in fights for objectives in the early and mid game, so take advantage of that.
Trundle
Difficulty
Favors You
Pretty straightforward lane. You do almost everything better. Trundle might be able to win an all-in with his ult, but it's unlikely due to the advantage you'll have acquired by then. He definitely outscales though, so sort of like Shyvana, you might have a difficult time beat him late game.
Tryndamere
Difficulty
Favors You
Medium difficulty lane. Ninja Tabi goes a long way. You can go an aggressive route with Hydra and outdamage him in short bursts, or you can go super defensive and not take much damage. It honestly depends on what your team needs. Scales harder than you, but Thornmail is actually a thing, so you should be ok.
Vladimir
Difficulty
Favors You
One of the weakest early game top laners. He's mostly there to farm and gain experience, so you should punish him for his passive playstyle. He'll attempt to Q you every time it's off cooldown, but the cooldown is long at first. This leaves a window in which you can control the lane. Reaching him might be difficult depending on how far back he plays, so double dashing will probably be required. Be aware that this leaves you with no dash to get out, so unless you run straight for the bush you could eat a few more auto attacks than normal. If for whatever reason he burns his pool, you have about 20 seconds to follow up and go for a kill. An early Hexdrinker will make every all-in go in your favor. A Spirit Visage works just as well but is a bit more defensive. Eventually when Vlad does get those levels he's been looking for, his Q harass can be frequent enough that you're actually at an HP disadvantage. Dont get stuck under your turret
Warwick
Difficulty
Favors You
Easy lane. He can easily out-trade you if you decide to stand still and get into an autoattack battle, but it's so easy to dictate trades with your mobility that this will never happen. You have the leisure to shop whenever you want because Warwick has no pushing power what-so-ever.
Wukong
Difficulty
Favors You
Wukong loses pretty hard in this lane; he does less damage and has no form of sustain whatsoever. He also uses mana which means its possible to run OOM and lose the lane even harder. Just combo him every time your abilities are off cooldown. This will keep you pushed most of the laning phase however, so you and your jungler need to be on the same page. If he's not counterganking for you, he needs to focus on dragon whenever the enemy jungler is top. Feel free to harass him under tower and then dash out - this puts an immense amount of pressure on him and you can just heal the turret damage back. In reality, Wukong's goal in this lane is to survive and get 1 or 2 core items so he can contribute in teamfights. The longer you stay in the top lane, the longer he has to wait to become relevant.
Xinzhao
Difficulty
Favors You
Xin Zhao is an ultra aggressive top laner that likes to bully people in the early levels. He tends to be aggressive at levels 1 and 2, and you're actually weak comparatively to his level 1 unless you have over 50 Fury. Seeing as how Renekton doesn't start the game with any Fury, Xin Zhao has a small window of opportunity to seize a bit of lane control. Once you do build up 50 Fury, you're on even ground. It's very important to be the first person to level 2. If you have to push the wave harder than normal to accomplish this, thats fine. I would definitely recommend Sunfire in this lane - you'll constantly be duking it out and the DoT is great.
Yorick
Difficulty
Favors You
His harass is annoying but it's not a ridiculous amount of damage. He can easily be dashed to though, so feel free to get up into this face.
Zac
Difficulty
Favors You
Really weak until he hits level 6. After he gets Sunfire, all-ins are actually surprisingly close. He heals for so much with his ult and the damage really starts to add up. A Cowl is a great buy in this lane. Don't get baited by his passive when you 2v2 with your jungler. It's probably better to focus the enemy jungler first and take him out of the equation.

Skill Order and Fury Usage



Explanation:


Q is the best skill to max for laning, as it provides damage, pushing power, and sustain. Max E after Q, followed by W. Obviously rank up your ultimate whenever it's available.

If you suspect the enemy jungler might "one buff" gank you, take E first. Q is much stronger at level 1, but E can make the difference between surviving a red buff gank and giving up first blood.

Proper Skill and Fury Usage:


When I describe a skill as having fury priority, I'm simply saying that that skill should be used with the Fury bonus over your other skills. Note that having a full Fury bar will allow you to cast 2 Fury empowered abilities, and I'll leave the 2nd decision up to personal judgement.



Cull of the Meek has fury priority in situations where you're trying to output the most AoE damage possible, e.g. teamfights, or when you need to heal in an engagement. If you're fighting in an enemy creep wave, its highly recommended you use this skill with fury.



Ruthless Predator has fury priority in 1v1 engagements where there are no enemy creeps available to heal off of. It's also good to use in teamfights to lock down a target for a longer period of time, but depending on how grouped the enemy team is, it doesn't necessarily take precedent over Q.



Generally my least fury prioritized skill, I only use 50 Fury on Slice and Dice when my team is AD heavy and I have the opportunity to dice through multiple targets. The fury bonuses on Q and W and just too good to pass up, leaving us with a skill that is hardly used with the fury bonus effect.



Although your ult doesn't gain any bonus effect with the use of Fury, take note that your ult grants you additional Fury gain, which allows a bit more forgiveness if you happen to use an ability with Fury when, in hindsight, it could have been used elsewhere.

Proper Combo:


Renekton's harass combo is fairly basic - dash in, harass, dash out. Of course, if you're going all in for a kill, you would dash forward again to stay on top of the enemy. This simple combo, however, is not the maximum damage you're capable of doing. Much like Riven, to get the most out of your skillset, mixing in autoattacks between every ability is what separates good players from great. An optimized combo would be as follows:

AA AA AA


From this step-by-step process, we can identify the reasoning behind E having the least Fury priority in a combo. If you have 100 fury as you start your combo, you would dash in, autoattack, W, autoattack, Q, autoattack, and dash away. Since Fury is only consumed on the 2nd part of Slice and Dice, we would use 50 Fury on W and the other 50 on Q, leaving us with 0 to use on Dice.

Items

What I would consider the meat and potatoes of the guide. Renektons item build can change drastically from game to game, and once you get some experience with him, you'll be able to make your own judgement calls. For now, you can refer to the item in question and see what I think of it here.



Doran's items are awesome. They give you great early game stats, and the damage block on Doran's Shield specifically is fantastic against autoattackers. It's not uncommon for a good Renekton build to have at least 1 or 2 Doran's items to help you reach your other, more important purchases. They do have their downsides, however. In the end, they do they delay your more core items, and they start to become a bit of a gold sink if you buy too many.



A great item early game that offers everything a Renekton player wants: AD, flat Armor Pen, and Cooldown Reduction. I like to sit on Brutalizer unless my team could make good use out of an early Black Cleaver. Ghostblade has really great stats for its cost, but the active isn't the most useful other than thee movespeed.



While Frozen Mallet is good on Renekton, I would say it's just a tad expensive for the stats it gives you. You should be looking at the other Giants Belt items instead unless you absolutely need the guaranteed slow. At the end of the day, Frozen Mallet is a utility item that fits into a very niche role.



A great item on Renekton but not quite core anymore. The magic damage helps you win trades in lane and overall it's a really nice mix of offense and defense in one item slot.



Decent in very specific situations. If you know for a fact the enemy ADC isn't going BorK and the enemy team has an even mix of physical and magical damage, Warmogs is a decent buy.



Atma's is pretty bad. If you need armor there are plenty of other viable options, and if you need damage, well, there are other options for that too. It's kind of in a bad spot right now.



Probably the best all-around armor item in the game. Armor and HP in one item slot is ridiculously good. The active allows you to peel or stay on top of a target. Its hard to justify not getting this item almost every game, as its just so good in so many situations.



Might be the best straight up defensive MR item in the game.



Thornmail is totally underrated, and in my opinion it's actually the best late game Armor item. Essentially, it cancels out the enemy ADC's lifesteal, and during late game teamfights this is huge. If you're able to reach the ADC, it's almost impossible for them to not take damage in some way.



If you're a high priority target, or you need to dive into the back line to fight a carry, this is a good route to take. GA is also gamechanging in the late game when respawn timers are so long or the next fight will determine who wins and who loses.



This is an essential pickup if the enemy team is stacking armor and your team needs you to be an extra source of damage.



Really powerful in certain lane match-ups. Great against champions who rely on magical burst damage to win all-ins.



Right behind Banshee's in terms of MR items. The CDR and HP are great. If there were 2 routes, one leading to Banshees and the other leading to Spirit Visage, I would consider SV to be the more offensive of the two.



Gives you a very small amount of sustain and more importantly, a bit of extra sticking power.



I think Ravenous Hydra is the best DPS item you can get on Renekton. It allows you to push waves instantly once you group them up, it gives you more AoE damage, the health regen is good in lane, and it can cancel your W animation. You can also just sit on the Tiamat without going the distance to upgrade it, which is nice considering you can use the 1400g required to buy Hydra and put it towards tank items.



Mediocre damage item. Hydra definitely more useful in most scenarios, but the lifesteal from BT is much better.



Bad item Renekton. Attackspeed is one of the least beneficial items on him and Wit's End doesn't have the best synergy with Renekton as a champion.



Ok guys, let me rant a little bit about Trinity Force. I will admit, it's an ok item on Renekton. The sheen procs, the HP, the movespeed, the chasing ability - all the stats, minus the mana, are useable in some form or another. But if mid-game rolls around and all you have to show for it are some dorans blades and a TriForce, then your team is going to get rolled in skirmishes. The items I suggested are much better at fulfilling the role your team needs mid game. TriForce is cool, but you just dropped 4K gold for something that offers very little survivability in terms of HP and resistances. Just because Dominus gives you bonus HP doesn't mean you can build something as purely offensive as Trinity Force is. At the end of the day, Trinity is a luxury item.

Early/Mid Game

Early Game

Your #1 goal as Renekton should be to win lane. You have a kit that's perfectly capable of winning most match-ups on the basis you play them intelligently. With that in mind, your early game goals should be to:

  • Farm hard and farm often
  • Not die to jungle ganks
  • Not get ouplayed in lane
  • Not lose your tower too early
  • Be active when your jungler tries to help you
  • Be aware of your junglers invasive maneuvers and provide back-up if you can

Mid Game

Mid game is when objectives are fought over. Dragon, towers, buff control. These are all important. Taking control of objectives early can set you up for a victory later in the game. If you took teleport, now is the time to start using it actively. This is when you attempt to take your opponents tower, and then go make plays in other lanes. Things to look out for mid game are as follows:

  • Dragon
  • Securing enemy buffs
  • Pushing down towers
  • Making plays in other lanes
  • Wards

Keep in mind that mid-game is the point at which you might be strongest, so forcing teamfights over big objectives is actually encouraged. Communicate to your team and be a leader. If the enemy is in prime position to get tower dived, don't be afraid to tank the turret for your team. Making plays mid-game can seal the win for your team.

Late Game and Team Fights

Late Game

When late game rolls around, if the game made it that far, you should constantly be roaming as 5. There should be sufficient ward coverage on the map so you have an idea of enemy positions whenever possible. Baron is a definite possibility during this time, so if you and your team screw up, you can expect a potentially game ending turn of events. Pick advantageous spots to fight in, and try not to get engaged on in an unfavorable fashion. Securing team buffs are always relevant, and taking buffs away from important targets might just win you a fight. Things to look out for late game are:

  • Baron
  • Buffs
  • Split-Pushing
  • Backdooring
  • Not getting caught
  • Fighting with a purpose

Team Fighting

As Renekton, you should ideally not be the first person in. Once initial CC's are blown, its your chance to enter. Dash into the enemy team while ulted and try to reach their carry. Use any actives if you have them - GhostBlade, Randuins, etc. - and see if you can catch him. If you can stun their carry, you've effectively done your job in lowering the DPS of that enemy to 0 for a couple of seconds. Every second he's not hitting one of your other teammates is a second that Renekton is doing his job. If you try to go in and get focused down hard, hope that your team can clean up. Play intelligently, make smart choices, focus the right targets, and you should leave the game with a win. If your team needs a leader, you have to be that guy. Someone has to make the difficult calls.

Videos

Looking to get more recent footage. Stay tuned.

Final Thoughts

Feel free to post in the comment section if you want to discuss anything mentioned in the guide. If I missed a lane match-up or don't have an item listed that you'd like my opinion on, you can request that as well. I'll take any criticism you have, both positive and negative, as it can only make the guide better. Thanks guys.

- xRustySpoon

[http://i144.photobucket.com/albums/r181/AirForceOne1/GalacticRenektonSplashArt.jpg]

Updates

08/17/14 - Updated most of the guide. Cut out a lot of unnecessary wording, updated champion matchups and item descriptions.

05/19/14 - Added additional summoner spell option as well as updated starting items. Adjustments need to be made to certain champion matchups, but for the most part most matchups remain the same.

11/27/13 - The transition to the new format should be complete. You will notice the match-up section looks nice and polished with the new system in place. I'll continue making changes as the Pre-Season shakes things up. Expect new sections to come out addressing things like 1v2'ing and 2v2'ing with Relic Shield.

11/21/13 - Currently updating the guide for Pre-Season 4. Solomid has just released a new guide editor, so it will take time to transfer all the information to the appropriate format.

09/10/13 - Trying to get the match-up section finished as well as fixing the items section.

05/30/13 - Completely redid the first half of the match-up section. The second half will be updated shortly. Formatting for the new match-up section is still up in the air at this point, so feel free to suggest something in the comments.

05/22/13 - Updated starting items and changed a few item descriptions.

04/17/13 - Swapped the place of Bloodthirster and BorK into the Luxury category and the Mid-Game category respectively.

04/15/13 - Just hit a million views. Thanks guy :)

04/11/13 - Updated the item section. My opinion has changed on a few items, but most of the descriptions were updated for clarity.

02/17/13 - Cleared the change log. The guide, as of now, should be set for Season 3. The runes, masteries, items, and lane match-ups should all be updated to reflect the current patch.

Comments

April 5, 2013 - 01:32 AM #1

@Jamez - Thanks for pointing that out. Keep in mind that I wrote that introduction right around the time the guide was released, which was quite a long time ago. But yes, you're right, in S3 Renekton is seeing a lot of competitive play, so I'll go ahead and update that.

April 4, 2013 - 04:02 PM #2

I see renekton waaaaaaaaaaaay more than riven in competitive play

April 4, 2013 - 12:38 AM #3

@diggydog - Thanks. My laptop is rather bad, so handling large amounts of video is difficult, but I'll see what I can do.

April 3, 2013 - 05:23 PM #4

I like this guide, helped me a lot to leatn renekton.I would like to see you full gameplay of renekton.

January 10, 2013 - 04:10 PM #5

Sorry guys, I don't mean to mislead anyone by saying this is updated for Season 3. I'll put [S3] in the title of the guide when it's actually ready to lessen the confusion, but until then feel free to experiment with your own masteries and builds. I've been busy getting ready for the Spring semester, and now that it's started back up I've got more free time in-between classes to work on this.



tl;dr - Gonna finally push something out for this in the next couple of days.

January 9, 2013 - 10:43 AM #6

force of nature baby, build dat imaginary item

December 23, 2012 - 04:34 PM #7

Great guide for season 2, but slightly frustrating it says updated for season 3 when it's clearly not. Looking forward to future improvements.

October 15, 2012 - 09:22 PM #8

@galihand - Go away troll.

October 14, 2012 - 03:13 PM #9

why do u mx ur q and e before your w cause renektons w is his strongest skill when u have enough fury u get to hit ppl 3 times with in most cases u can 2 shot 1 person just with a w and and on top of that maxing it first would give it reduced cd

September 25, 2012 - 02:03 AM #10

@Asherahi - Sounds like you did fine. Play passive until level 3. There isn't really any consistent way to beat Teemo in lane as Renekton. Just capitalize on his mistakes if he makes any.

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