You can choose either or Machete or Cloth. Cloth definitely adds to resilience, but Machete can build into Madred to help clear which I recommend since the big creeps have more of the health now. I'll talk more about this later. Cloth can build into like ANY of the items Taric would take, so it's your choice. I choose to buy 1 early ward because this can help other laners early, against invaders, etc. Vision that early can really hurt the enemy jungler ganking.
Moving around is incredibly important for the ganks.
has a relatively short range, and closing that gap with these really help.
It no longer adds attack damage so it's actually viable. Riot recently implemented where AoE damage isn't as heavily needed to clear camps. With Attack speed runes, this can let Taric clear camps faster as well as giving some nice armor. I feel that
builds into nothing Taric would want but hey, do whatever you feel like.
This item is so nice. It gives 5GP/10, regen, and builds into the nerfed(BUT STILL USEFUL!) Reverie. It gives Cooldown, health, and that AMAZING active which can be used to steal, engage, disengage, whatever! It's just so useful and can be used to to make ganks highly potent.
They reduced the price, gives very great stats of Health which is extremely nice almost = to a
, cooldown reduction and armor. The aura is also extremely useful for team fights because squishy carries will always like something to make them squishy!
Gives every resistance, and to teammates. It's extremely cost efficient and gives 60 Magic Resistance which is immense since MR costs have increased. It has been nerfed but it's still fantastic. FREE STATS TO ALLIES!
Magic resistance, Health, Cooldown reduction and a delicious passive that gives more health with
. It's pretty nice of an item, but I feel like the bulwark is just much more useful item because it gives an aura of such magnitude. However, if you feel like you need more MR, don't got the money for aegis, or you need more heals to be potent than by all means.
This is a godly item for Taric. The Mana scales with his passive and helps on his mana pool with his COSTLY spells. It also gives 99 armor which works with his
's aura and damage. Which makes you even TANKIER. The attack speed debuff range has been nerfed I think, but it still is decent when you are all up in their faces showing off your style. The cooldown reduction is a cherry on top, 20% is SUPER nice, make the ultimate almost on a 30 second cooldown. CDR is just ALWAYS good on like EVERY champion, and just allows you to spam more.
This item is very fun and good on Taric. It gives the same Mana as
and gives an AoE slow when you melee people - WHICH YOU SHOULD BE DOING- and gives a good chunk of armor and 10% CDR. This gives less defense, but opens up more damage and a slow. I like taking this when I'm ahead because it helps clear and adds that extra damage/cc.
The counter to
and gives you fantastic tankiness. The health and armor are fantastic. However, it doesn't give as much usefulness(IMO) as
. However, the active scales off armor which is very nice since you have about 200+ armor. The passive also makes it hard for ADC's to kite you, slows them(AND THEIR ATTACK SPEED) opening up
opportunities. Make sure to use the dam active in the middle of the enemy team or at least on the ADC or else this item just gets less valuable.
Health is just so strong right now and Warmogs is just the most health you can get as well as being pretty cheap. However, if you need slow vs 300 more health, Frozen Mallet can be your friend! However you need to auto attack to slow down people which not always be the most option. The spirit of the ancient golem's build path is iffy, since
seems rather worthless to me, but also the Tenacity is okay. If you want tenacity, take it!
I just really like the item because it's AoE damage and most people don't have as much Magic resistance. Personal item, it's my favorite on bruisers.
It's so cost efficient with the wards. Someone else can do the math, but 5 wards each back, and having 3 more wards on the map is always useful. Vision enables plays and can save lives. It also gives health, delicious! Health/Gold = ~2.3 from Giant's Belt, so 300 x 2.3 = ~700. 5 wards are 375 gold, and that's only a 225 gold deficit. One more back and you already paid off the cost and it goes forever!
Remember to ward!