Starting Possibilities :
It's the basic start for a solotop lane, my personal favorite, gives you the movement speed you need to dodge skillshots, or to harass with sustain to stay in lane as long as possible.
Can be good too, you have more HP pool, but less sustain and speed.
When you believe you'll have hard time.
Early Core Items :
This item gives you the HP and damage that you need, it's the defensive part of your core. The proc slow is a bonus, but it's not that good until you turn it into a Frozen Mallet.
This here, is the offensive part of the core, it gives you damage, armor penetration (which combined with your runes and masteries, should let you hit in true damage at this state of the game), and some very welcome CDR, to harass more often and spam more in teamfights.
Buy doran's when in trouble, it's cheap, can be sold, gives you some AD, HP and sustain. If you don't feel the need for it, just skip it.
Pick one according to situation (in doubt, take Mercury).
You could also
, but I don't feel this is as useful as the 2 others.
Core Items :
Since rework, this item is a must on a lot of people. Get it, press W, kill things.
Gives you the tankyness you need to stay alive in fights, the slow is very good, and can avoid people running away from you.
Defensive options :
An old well-known offtank item of LoL, gives armor, crit, and stack with your Frozen Mallet. not so much to say about it, it's great mostly for it's damage and armor. Feel free to rush
early if their AD carry hurts you.
The shield comes in handy sometimes, gives MRes and AD, passive is fun, what else ?
This item is for teamfight only ! If you're in soloqueue and your team is not playing as they should be, you should avoid this item, and better buy another defensive item for more tankyness. This item can be excellent, if you're sure to have your team defending your corpse after you die. Otherwise, you'll just see your ennemies waiting for you to respawn to kill you again. This also tends to bring you down in the ennemy's who-we-focus-next list.
I like this item, great defense against auto-attacker. Don't forget to activate it in teamfights.
Useful stats globally.
Some HP and Armor, quite cheap, passive is meh since you don't have any MPen. Prefer it on an AP tank like amumu.
- Need testing -
In case you get AP bursted like hell (fed
For MRes, when Malmortius isn't enough.
Offensive Options :
You have to buy this item only if you feel you can keep the stacks up and only need more damage and sustain, i don't find myself buying it that often, as when i really dominate a game, it's over before i can end my stuff, but this item can help you finish a game. When you find yourself dying too much for keeping the stacks up, just sell it for another one.
Why not ? I bought it once or twice, it worked quite well. Doesn't give as much AD as a Bloodthirster, but the passive compensate it a bit, and the active help you escape or catch up opponents you wouldn't have get otherwise.
Items you should definitely not buy :
That's cheap survivability, yes. That gives a halo for your team, yes. But you're not a support, and not a tank. So leave it to the others and get some more damage/survivability mixed items.
Yes this item does give a lot of AD, but you have no real use of crits and as you don't auto attack that much, it's far too expensive for the use you have from it, and there is also some better choices.
For coop vs ia, maybe, but you're not supposed to steal your carry's kill, and i don't really like stacks items anyway.
(R.I.P.) You're not AS based, you don't auto-attack.
As you already have
in your core, i think most of the stats are wasted, the sheen passive is not that great in late game, and i don't feel like replacing some core items for early sheen (where mana and AP are wasted) is worth the cost.
Since its nerf, it's not as useful as it used to be, and as you still have some, you're not entirely based on lifesteal for survivability, but on raw HP and defensive stats.
Meh, you don't spend time auto attacking so not opti at all.