Passive: Deadly Cadence
After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
Amazing passive. Since you will use a lot of abilities for one kill and in teamfights, this will come in handy. You will need mana regeneration seals too, inspite of this passive.
Q: Noxious Blast
Cassiopeia blasts an area with a delayed high damage poison dealing 75 / 115 / 155 / 195 / 235 (+80% Ability Power) over 3 seconds, granting her 15% / 17.5% / 20% / 22.5% / 25% increased Movement Speed if she hits a champion for 3 seconds.
One of the hardest to hit abilities with a LOT of damage. The hit radius is quite high so get used to it. You can get a lot unexpected kills out of it. Try to get used to your enemy's avoid and dodge behaviour, so you can predict his movements at some point in the game and hit a lot, usually drawing him/her from lane time to time and getting advantage - if not even get a kill out of it. Try not to push while farming minions with this too much. Until level 6 you are very vulnerable to ganks.
Its quite a nice harassment tool, but consider the self sustain abilities of some champions.
Noxious blast is also an incredible chasing and escaping tool, thanks to its speed buff. This can also be used to avoid retaliation after a quick harass.
See also: Video 2.
Cassiopeia releases a growing cloud of poison that last for 7 seconds. Any enemy that passes through it is poisoned for 2 seconds, dealing 25 / 35 / 45 / 55 / 65 (+15% Ability Power) each second and slowing them by 15% / 20% / 25% / 30% / 35
% contious exposure renews this poison.
One of the most underestimated skills in the game. The damage is decent even on rank 1. You should use this to block paths, chase down runners, slow down someone whos after you. In Teamfights, try to hit as many opponents as possible. Useful to farm caster minions too, just throw it in the center of a group of 3 caster minions.
Remember, the less room for your enemy to move, the better for you. Try to deny last hits or block pathes and force them to move on a certain path, making it easier for you to hit with
. You can also use this defensively when someone dives you or while being chased - a small choke behind you is the place where you want this to place.
You can use this in conjunction with
x1-3 to finish off low opponents.
You might want to consider that this spell is probably the highest duration-damage over time spell in the game (maximum: 7 seconds).
See also: Video 4.
Use this to check certain positions, since it reveals its location - especially useful for dragon, baron and brushes.
E: Twin Fang
Cassiopeia deals 50 / 85 / 120 / 155 / 190 (+55% Ability Power) magic damage to her target. If the target is poisoned then Twin Fang's cooldown is reduced to .5 seconds..
Decent burst damage with effectively 0 cooldown if done right. Assure you have ALWAYS a poison (
work as well) up to land this. Rather wait and execute Q first instead of spamming E all the way, ending up with a missing noxious blast and 4 seconds cooldown. You don't want this, believe me. Having a poison on your target is always worth delaying it by 1 or 2 seconds.
Can be used to finish off opponents which flashed away right before the animation so try to use this as much as you can if you're unsure whether a flash is about to go off or not.
If you are not sure whether you can get a kill through your skillshots, use this if you are absolutely certain you can kill your target with it.
R: Petrifying Gaze
Petrifying GazeCassiopeia deals 200/325/450 (+60% Ability Power) magic damage to all enemies in front of her. Enemies facing her are stunned for 2 seconds while enemies facing away are slowed by 60%.
Its either a "get out of the jail free card" or "I flip out and kill some people" - spell. If you can land its stun, you should usually kill anyone afterwards. Even if you only slow someone, it helps alot.
Winning teamfights is usually this: number of enemies hit by stun times 20%. This is one of the reasons Cassio is a real beast in teamfights. It works well if
- the enemy team is chasing you
- you are able to flash right in front of them while running from your team, but hard to land and very risky
- the enemy team is chasing one of your allies in front of the brush where you are awaiting them (works very often!)
- youre fighting in a small choke
- an enemy tower is about to go down and some of them are still standing there - you can flash in and ulti directly after, followed by your usual rotation
Remember you are squishy, even with this build. So don't get to confident while getting in position for this OR dealing damage while its off (and you stunned successfully). In most cases you should get a safe distance, from where you can start dealing
It has a casttime of roughly 0,5-0,7 seconds so prepare that your stun could miss.