I'm going to put the most recent updates here so that repeat readers will know what to look for. Thanks for checking out my guide and I hope it helps!
02-11-12: Updated Masteries for Season Three
-----PREPARE YOURSELVES FOR SPAMHAPPY HAS RETURNED-----
is one of those champions that most people see once in a blue moon and is considered a "troll" pick by many. Yet, I have found that is simply undervalued. She can play an instrumental role in any team and can prove to be an even match against almost all of the popular top lane champions. While this is not the only role she can fulfill, this is where she excels. I firmly believe that, if played correctly, has the potential to be one of the most powerful champions out on the Fields of Justice.
Running 9/21/0 grants you a much more powerful early game than most players are equipped to deal with. While running 21/9/0 may seem like an attractive option, the extra sustain and damage reduction from having 21 in the defensive tree is too good to pass up.
You want to pick up two points in both Tough Skin and Indomitable for an extra four damage reduced from minons- allowing almost all trades to go in your favor when there is minion support.
Remember: is weakest early game- so you want to gear everything towards improving that.
There are two different build that you should use as a top lane .
These should be Flat Attack Damage regardless of who you're matched up against. 's scales one to one off of attack damage and the extra harass and last hitting power is a powerful tool.
Alternatively, you can use Magic Penetration because deals a huge amount of magic damage and choosing these allows for an even deadlier little yordle.
Vs. AD Bruiser Seals:
Flat Armor to reduce your opponent's harass to a minimum.
Flat Armor to reduce your opponent's harass to a minimum.
Flat Armor/Movement Speed are both good options. You can choose to swap out one or two flat armor quintessences for some movement speed if you want to move a bit faster.
They can't push you out of lane if they can't do any damage to you!
Vs. Anything Else Seals:
Flat Armor will negate some of the auto attack damage that will be dealt to you by ranged AP champions. Every bit of health counts!
Flat Magic Resist will lower the amount of damage you take early on- allowing you to quickly regenerate your opponent's harass.
Movement Speed is the best option here. You want to be able to dodge skill shots and stick on them when you decide to fight.
Another option you can take is Flat Health Regeneration. If you don't plan on being very aggressive during the laning phase, being able to regenerate all incoming damage can keep you in lane for a very long time.
Why Choose Over ?
Many players prefer to choose over , I personally find that is a much more powerful summoner spell.
While may allow you to catch someone off guard with a well placed , it is a one shot spell, which allows you no room for error- you MUST be able to kill them before the stun wears off or they will simply run away.
On the other hand, allows for you to chase someone for a fairly long period of time when combined with the active ability of .
You will find that it is often the case that a into a wall and a few attacks will be insufficient damage to take out your target. So, having grants you a few more attacks than you would have with just .
Why Choose ?
There is no summoner spell more fitting for than . Dealing additional damage and providing a healing reduction, often deals the finishing blow to injured enemy champions. On top of that, has the added bonus of working quite well with - making for a deadly combination to whomever you decide to target.
Passive: Valiant Fighter Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Basically, if an enemy deals more than 10% of your current health in damage, the portion that is greater than 10% will be reduced by half. So, if someone deals 30% of your current health in damage, they will actually only be doing 10% + ( 20% / 2 ) = 20% in damage.
This passive allows for Poppy to be the powerhouse that she deserves to be. While her passive may seem a bit difficult to utilize at first, once you master its use you will be able to confidently walk into fights that appear to be disadvantageous and allow you to escape from situations that no other champion would walk away from.
Q: Devastating Blow Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.
This is your bread and butter skill- it allows you to knock out chunks of any opponent's health bar with ease. Learning to use the attack animation reset is instrumental in dealing as much damage as possible with .
Tip: All damage dealt with is converted into magic damage. This includes the proc.
W: Paragon of Demacia Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds. This effect can stack 10 times.
Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds.
One of the most powerful one point wonders in League of Legends- grants you a HUGE early game boost by providing you with a bonus 15 armor and 15 attack damage. While I wouldn't recommend maxing this first, getting an early point in it can prove instrumental in allowing you to dominate your lane.
In addition, the active ability provides you with what I consider a "Mini-Ghost"- allowing you to chase down enemies or escape from ganks with ease.
Tip: Stagger this with Ghost to allow for a huge amount of time where you have increased movement speed.
E: Heroic Charge Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 / 1.5 / 1.5 / 1.5 / 1.5 seconds.
This is one of the most fun skills in League of Legends. Being able to push your enemies around at a whim is just an amazing ability. Once you master the use of this skill, you will become a force to be reckoned with.
Tip: You can charge enemy minions as a movement tool. This can allow you to catch someone off guard. Simply staying out of 's range doesn't mean you're safe!
R: Diplomatic Immunity For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.
In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.
Cooldown 140 / 120 / 100seconds
One of the most powerful ultimates in the game, has a variety of uses which can be employed.
KILL ALL THE THINGS
Of course, the obvious use of this is to pile on damage to your intended target. The increase in damage is no small matter, and dropping on a squishy target almost always nets you a kill.
If at any time an enemy jungler comes to your lane and you feel that you may not be able to get away, you can simply use as a get out of jail free card and waltz away to safety.
Hit Me Please!
If your team is lacking a strong initiation, you can choose to barrel into the enemy team yourself and use as a mechanism to soak up all of the enemy team's crowd control. Just make sure you can cast it before you get hit by one!
Tip: When choosing a target to kill, you might want to cast on a champion other than your intended target. Just make sure that they have no heavy crowd control that can stop you. Also, increases the damage you deal through other means such as
When playing in the top lane, you will almost always want to get first. The movement speed, armor, and attack damage boost is too powerful to pass up.
When you hit level two, you have a choice: both and are excellent options to have. is an excellent choice if your opponent is constantly trying to trade hits with you and can be used to force an early engagement on your opponent if they are playing passively.
Once you hit level three, you should have at least one point in each of your skills. After this point, you can choose to either put one more point into or just go on to max .
In general your build should be as follows: > > >
Tip: If you feel that a little bit more movement speed, attack damage, and armor could benefit you more than additional points in , you can always choose to drop a few more points in to .
Early Game: The Minions! They Keep Coming!
Contrary to popular belief, is a monster against most AD Bruisers top lane. Because most AD Bruisers tend to focus on building up either armor or magic resist, can abuse them with a mixture of both. Constant harass from your auto attacks and can quickly overwhelm an unsuspecting foe.
While it may seem attractive to chunk your opponent, keep in mind that your main goal is to farm. You want to pick up a as soon as possible and the best way to do this is to concentrate on picking up as many minion kills as you can.
Tip: Do not be afraid to buy a few . These can allow you to stay in lane far longer than you would expect.
Mid Game: Look! A Shiny Blue Blade!
Alright! You've managed to pick up your ! This is where really begins to shine. Almost nothing can handle a constant onslaught of and combos. With a huge pool of mana at her disposal, can constantly throw out her skills- charging in the middle of the lane can still put out a hefty amount of damage.
If you can drop your opponent to about half health, you might be presented with an excellent chance to go for a kill. There's a turret in the way? Well that's fine! will help you make short work of your foe. Take time to get used to how much damage you can do and never be afraid to turret dive for a kill. You'll often get out with plenty of breathing room.
Tip: Check your opponent's defensive values. If they have high armor, use your sheen proc with . If not, feel free to auto attack them as soon as you use .
Late Game: I AM POPPY! HEAR ME ROAR!
There's not much to say. At this point in the game is probably the most destructive champion in the game. She can charge straight into the enemy team and rip apart her intended target... along with any unfortunate souls unlucky enough to be close by.
Tip: may be your best friend at this point in the game. Use it wisely- especially if there's an being thrown on you every fight.
Top Lane Match-Ups: AD Bruisers
Every match-up requires a slightly different play style. So, by knowing what the opposing champion can do, you can change your play accordingly.
Gangplank: Difficulty: Easy
One of the most common match-ups that you will face- is actually one of 's easiest opponents to deal with. His main method of harass is , which has a fairly short cool, but comes at a fair mana cost to him early on.
The best way to deal with him is to allow for him to spend his mana trying to harass you while you pick up minion kills. If ever tries to trade blows for you, you can auto attack him and him for far more damage than he could possibly hope to deal to you. If he chases you, start stepping back towards your turret while still trading blows with him. Unless he is also running a huge amount of armor, you should win out on these trades- especially with your minions dealing damage to him.
Tip: Be wary of his , as he may slip out of a stun when you aren't suspecting it.
Irelia: Difficulty: Hard
While may not be the easiest champion for to face, she isnâ€™t exactly very threatening. While â€™s may appear to be a huge threat due to the true damage, it is actually easily counteracted by simply not fighting when she has it on. (The animation is VERY obvious.)
Other than that the , really has no way to deal with â€™s assault. Once you pick up your you can pummel away at her as soon as her wears off.
Tip: If uses to jump on you, simply use on a minion to get away from her.
Riven: Difficulty: Average
is probably one of the most fun champions that you can play against as . has a wide variety of skills that let her easily dish out harass and escape from you. Fortunately, all of â€™s skills deal physical damage- allowing you to simply run a massive amount of armor to prevent her from actually dealing too much damage to you.
Early on in the laning phase (between levels one and five) you will find that simply trading auto attacks and the occasional with will allow you to win trades every time- even if she is using all of her skills on you.
As the game goes on, you will find that it is almost impossible for you to actually catch her in any situation which could grant you a kill. But, you can simply wait for her to use before you rush in at her. This will give you a small opening in which you can start dropping heavy damage on her. In addition, if you can drop her low enough, you can simply use [imgsmall=summoner/ghost.png] to catch up with her and kill her.
Tip: When uses to dash towards you, you should run towards her so that she has less room to escape from your counter harass.
Olaf: Difficulty: Difficult
is probably one of â€™s worst match-ups. His does true damage, which completely negates - meaning that he can easily tear through your health pool. On top of this,
can use to prevent you from getting away or getting close to him without using .
However, there is one way to deal with . Your goal is to start fighting him as soon as possible- meaning that you should start with and and try to trade hits with starting at level one.
Also, when you are up against an , you must make sure to build as much health as reasonably possible. This means that you will be skipping over and building instead.
In this match-up, every bit of harass counts, so if you see use on a minion, you should immediately play aggressively and try to use on him.
Tip: Watch out for if he has . If he combines it with he can drop you from about 500 health to nothing in a mere moment.
Tryndamere: Difficulty: Easy
is a surprisingly simple champion for to deal with. As long as you have a full page of armor runes and a few points in , will be hitting you for almost no damage.
You should be able to easily push out of lane simply by standing in the minion line, using , and auto attacking him every chance you get. If he tries to fight back, keep your attacks going and unless he manages to get a critical strike on every attack thereâ€™s almost no way for him to kill you before you take him out.
If you find yourself pressured early on by a jungler, you should just farm up until pick up a . At this point, there is almost no way for to out sustain your harass as long as you continuously chase him around. If you find that heâ€™s constantly running away from you, just deny him farm and he will become useless late game.
Tip: If possible, save and for when uses his to ensure a kill.
Top Lane Match-Ups: Everything Else
Cho'Gath: Difficulty: Average
This lane basically turns into a farm fest until you get your . Because has , you will find it almost impossible to push him out of lane until you have quite a bit of damage. Fortunately, the same holds true for him. Unless he manages to lane a on you, and even if he does, you should be taking almost no damage from him once you get your .
In this match-up, I would suggest buying a before you get your just to be safe. 's does true damage, which bypasses . Watch out for his high burst damage!
Tip: Using allows you to easily escape from 's .
Kennen: Difficulty: Hard
I find to be an increasingly popular top lane pick. Unfortunately, is one of the most frustrating match-ups for . Equipped with a variety of ranged skills, can easily throw out harass- leaving with little room to breathe.
The ideal way to play this match-up is to basically farm under your turret. This means that you need to be able to last hit effectively while dodging 's best attempts to stun you.
Fortunately, gets one huge opening against . If you've managed to pick up a and by the time you both hit level 6, will actually win in a head on collision against a with about 2000 gold's worth of items.
Even if seems to be doing a large amount of damage with his , you have to keep in mind that all of 's skill cost him energy, which, after he uses all his skills, should be fairly low- giving you a chance to finish him off.
Tip: , , and are your most powerful weapons against . Being able to keep up with 's will allow you to punish him when he drops low on energy.
Lee Sin: Difficulty: Average
First things first- I know that does quite a bit of AD based damage, but he also does some magic damage with which can be quite troublesome. It is for this reason that I put into the "Everything Else" category- meaning that I will run my alternative rune page against him.
While can not easily kill you, he can cause some serious issues with your creep score if he uses on minions to protect them. Fortunately, if you are expecting him to jump in, you can have a ready and waiting for him. Alternatively, if he is trying to use to jump on to your minions for minion kills you can also keep a ready for him.
When you are playing against a , I find it preferable to skip over tier two boots in favor of getting a faster . This allows you to drop far more harass on him than he can on you- allowing you to effectively push him out of lane early on.
If you become significantly more powerful than , you should consider running into his to prevent him from getting any minion kills.
Tip: If you are chasing a Lee Sin, always run in a way that makes his push you the least amount of distance possible. This will let you catch up to him far more quickly than he will expect.
Malphite: Difficulty: Easy
is actually a fairly simple opponent for because he simply does not do enough damage to push out of lane. But, because has , which can block a fair amount of damage early on- meaning that he will be fairly difficult to kill early on.
When you are up against , you will find that as long as you have a you will be able to regenerate almost all of the harass that can dish out for the first four or five levels of the game.
Do keep in mind that â€™s does have an extremely large movement speed drain, so be sure to use after he casts it on you.
Tip: Constantly hitting will prevent from activating. So, if you want to play aggressively, make sure to hit him constantly.
Nidalee: Difficulty: Hard
is probably one of â€™s most difficult opponents due to her powerful harass early game coupled with her come level six.
When you are facing a , your goal early game is to take as little damage as possible while still picking up a fair number of minion kills. This can be achieved using two tactics. The first is to hide a fair distance behind your minion line. Doing this causes your allied minions to start hitting when she auto attacks you, creating an opportunity for you to charge in on her and even out the damage in a split second. Alternatively, you can hug your tower and farm away. Even though she can still poke you when you are under your tower, this forces her to overextend- allowing your jungler to punish her.
Once hits level six and gets you will find that her harassment power suddenly skyrockets. To deal with this, you must play extremely defensively until you manage to pick up your , at which point you can begin exchanging blows and even score a kill on her.
Tip: deals more damage the lower your health is- counteract this by using a when needed.
Rumble: Difficulty: Hard
is another champion that can be tough to deal with as . Against , you basically have to play passively for the majority of the laning phase. Ideally, you should stand close to your minions so that if he decides to use his to harass you, the minion wave will push towards your turret- this creates an opening where can be ganked by your team's jungler.
In addition, tends to miss a fair amount of minion kills unless he uses his , so if he tries to auto attack your minions, you can actually deal some hefty damage to him. This can actually create a situation where you can maintain a fairly even minion kill count against a . Also, if tries to last hit too much, can actually harass him down enough to go for a kill.
Tip: Don't get overeager against a , your best bet is to slowly pick up minion kills and prevent him from getting too many.
Ryze: Difficulty: Easy
One of the few AP champions that does extremely well against, simple does not have enough damage to deal with 's passive. If you are fortunate enough to get matched up against a , you can basically free farm your lane while still applying pressure to him.
's greatest advantage against comes in the first few levels, where has a tiny mana pool. Though you wouldn't want to do this against most of champions, when you are against , you should actually LET him cast his spells on you early on where he doesn't do much damage. This allows you to easily regenerate all the damage he dealt to you with , and leaves him with little mana to deal any more harass to you.
Once you purchase your , , and , it actually becomes fairly simple for to push out of lane with just a few and combos. If he drops low enough, just go tower dive him. can't stop you for long once you have your .
Tip: It can be extremely tough to kill a Ryze in a team fight. You will find that it is generally better to focus on other targets of importance.
Shyvana: Difficulty: Hard
While may not be the best match-up for , can still pick up farm and fight against .
The main issue for when fighting a is that does a lot of damage in small increments, and the damage she deals is both magic and physical, making it difficult to itemize against her. In short, neither nor have a very pronounced effect in reducing the incoming damage.
So, whatâ€™s to do in this situation? Your best bet is to stay close to your tower and pick up as much farm as possible. In this case, getting an extra point in early on can help your last hitting immensely. You should always allow to push towards your tower so that your jungler can come give you assistance. In addition, if your minions are under your tower, she will either have to use to last hit, or allow you to drop damage on her with your .
If the farm is fairly even between the two of you, can generally beat once you pick up your , but it will be a fairly close fight.
Tip: If uses and jumps to you, you can run towards her and use to push her farther back- this can be useful to separate from her team.
Vladimir: Difficulty: Average
While may seem like a difficult champion for to fight against, is actually one of the easier casters to deal with. Why? Early on (levels one to six), relies heavily on for his lane sustain and harass. This means that if wants to drop any significant amount of harass on you early on, he will have to use on you because his auto attacks simply do not do enough damage to put any pressure on you- meaning that he must either hold onto his to harass you or simply let you free farm. Alternatively, you can play very aggressively early on and potentially push out of the lane.
Once he hits level seven, the lane drastically changes. â€™s begins to have a short enough cooldown to prevent you from harassing him significantly while allowing you to constantly drop damage on you. At this point, you must play very passively to survive his onslaught.
Fortunately, once you manage to pick up a and a , you will find that you can easily pressure long before he has the change to do the same to you. In addition, when , , and are up, you can potentially go for a kill.
Tip: Use to keep up with when he uses .
Alternative Roles: Bottom Lane Support
So, how does fare as a low minion count support? Surprisingly well it seems. While isn't exactly a standard choice for a support champion, she can still do a fairly good job of it.
You still want to be running 9/21/0 as a support- the extra defensive power allows you to fight against the opposing lane with a higher chance of success while the cooldown reduction and magic penetration can prove to be valuable later in the game.
's greatest strength in the bottom lane is the fact that you KNOW that the enemy champions will probably be relying on auto attacks to harass you- allowing you to choose a rune page with high amounts of defense. While you will not be starting with a , you will still have far more armor (60 at level one) than most bottom lanes expect- especially since ranged AD carries tend to choose attack damage over armor penetration.
Utilizing 's high durability requires a fairly different approach to playing support in that you must play very aggressively. The best way to do this is to start off with at least one to grant you bush control. Make sure that you know if your lane partner wants to push or play defensively so that you know which bush to ward. Your job is to basically stay in the bushes and to pop out and auto attack and anyone who dares get close to you.
If you jump out of a bush and your opponents decide to start attacking you then you should welcome it! Having the opposing lane attack you will allow your ranged AD carry to drop shots on your enemies while taking almost no damage.
Tip: Having a in a bush can be very useful as it will allow you to easily use on unsuspecting foes. Also, when you decide to engage, be sure to use a - the regeneration granted to you will make you almost impossible to kill early on.
Alternative Roles: Jungler
While excels at being a top lane champion, she still proves to be a very powerful jungler. Though she is far from the best jungler out there, is still very viable and can completely dominate a game as a jungler.
You will actually want to pick up 21/9/0 for your masteries- the slight boost in damage from the offensive tree allows you to more easily clear the jungle and the reflected damage from Bladed Armor will also help a bit.
> > >
has a few choices when it comes to her jungling route. However, there are two routes which I find to be the most effective.
The first choice is to quickly take out the Wraith camp, pick up the Elder Lizard buff, and head out to gank a lane. This is a very strong option if you expect a lane to be pushed out very early. This route can land you an early kill which can propel you into a great early game position.
The second route is much safer, but forces you to gank at a slower pace. Starting with the Wolf camp, you move on to take out the Ancient Golem, Wraiths, Mini Golems, and finally the Elder Lizard camp. While this route is slower, the additional level you have from clearing out your entire jungle can prove to be invaluable in an early gank.
When you are playing as a jungler, your primary goal is to gank lanes. It is fairly difficult for to keep up with more common junglers that have faster clear times by simply farming. This means that you must be constantly aware of which lanes are easily gankable and which lanes you shouldn't even bother with.
Also, one of 's greatest strengths as a jungler is her ability to counter jungle. Almost no champion can stand toe to toe with her early in the game due to being such an overpowering ability. If you are ever presented with the chance to sneak into the enemy jungle, be ready to throw out at a moment's notice. You will find that there are many opportunities to stun an enemy champion with all the walls that will be around you.
Tip: Turret diving once you get is one of 's greatest strengths. can easily push someone out of position leading to an easy kill for your team.
Thanks to ttsukasa
Watch me live on own3d at http://www.own3d.tv/live/37908/
Subscribe to my YouTube Channel at http://www.youtube.com/user/TheZekent
Follow my Twitter at https://twitter.com/#!/TheZekent
Like my page on Facebook at http://www.facebook.com/TheZekent
First of all, if you ever have any questions, feel free to leave comments on this guide. I'll be happy to answer any questions you may have.
I hope this guide has helped you improve your play and I thank you for your support!