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CAITLYN BUILD GUIDE: One Shot. One Kill. [S3] by Chaox

by Chaox (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
5
4
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
5 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
4 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Headshot
QPiltover Peacemaker
WYordle Snap Trap
E90 Caliber Net
RAce in the Hole
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
5 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
4 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Headshot
QPiltover Peacemaker
WYordle Snap Trap
E90 Caliber Net
RAce in the Hole

Champion Matchups

Introduction

Caitlyn is a very solid and standard AD carry, her greatest strength is that there is nearly no possible way to stop her from farming early on because of her insanely long attack range. Her greatest weakness is that all her abilities have significant cast times, making them not as attractive to cast late-game.

Changelog

S3 Masteries
Runes
Item Build

Masteries

21/5/4 since Caitlyn is mana-starved, and she doesn't really need defensive stats in the laning as much as others phase due to her range.

Runes

Red - Flat AD - Important to last hit
Yellow - Armor too good for trades
Blue - Flat MR - You can also run Attack speed to harass harder in lane.
Quints - Flat AD - Best in slot

Summoner Spells



Explanation:

Flash is absolutely necessary to make plays and manage situations.

Consider other Summoners: ,,

> : If you take Heal and the enemy AD takes Cleanse, then you can always try and force exchanges, because you will win in a full-on engagement. By constantly forcing trades, you will end up pushing them out of the lane. I run Heal most of the time, even without the 10% masteries, since missing out on 20% Buff Duration is a bit too much to pay.

> : For obvious reasons. But Ignite is usually taken on your support if it's an aggressive support such as Taric. But if you're in an aggressive lane such as Ali/Sona and they have CV/Flash, you always have the option of running Ignite. (Don't forget to pick the mastery)

> : Even though they are fairly even in the laning phase, Cleanse's usefulness into late-game is just unrivaled, being able to break all incoming CC is a dream for all AD's. Like Heal, I run Cleanse without the masteries.

: Barrier functions very similarly to Heal. It's very good against Cleanse in lane, but deals with Ignite all in's much better. Barrier also acts as a Giant's Belt, so you can go straight into damage, while skipping certain defensive items.

Skills

Passive: Headshot
Every 8 / 7 / 6 attacks (at level 1 / 7 / 13) (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.



Explanation:

Caitlyn's passive is very straight forward; bonus damage. It's obviously good.

The bonus damage helps a lot if you're soloing top or duo laning bottom. It also allows Caitlyn to get red/blue buff in a timely manner.



Q: Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals 20 / 65 / 110 / 155 / 200 (+130% Attack Damage) physical damage (deals 10% less damage to subsequent targets, with a maximum loss of 50%).

Explanation:

Piltover is a great nuke, wave clearer and poking tool, but the cast time on Piltover is insanely long. This means that it's always a great farming tool, and like all other nukes, scale very well early-mid game, however late-game it's generally a mistake to use Piltover instead of auto attacking for DPS.
It's very important to recognize when Piltover damage falls behind your auto attacks.



W: Yordle Snap Trap
Caitlyn sets up to three traps to find sneaky yordles, which trigger on champions. When sprung, the trap immobilizes the target, reveals them for a short duration, and deals 80/130/180/230/280 (+80% of ability power) magic damage over 1.5 seconds.

Traps last for 4 minutes.

Cooldown 20/17/14/11/8

Cost 50 mana

Range 500


Explanation:

Snap Traps are one of the more interesting skills on an AD carry, it has a lot of uses and can really set apart the good Caitlyn players from the best.

Can chain snare off things like Warwick ult and GA.
Can cover areas at level 1.
Can zone players in lane and at towers.
Can randomly spot ganks and player positioning on the map.




E: 90 Caliber Net
Caitlyn fires a net to slow her target by 50% for 1/1.25/1.5/1.75/2 seconds. This deals 80/130/180/230/280 (+80% of ability power) magic damage and knocks Caitlyn back.

Cooldown 18/16/14/12/10 seconds

Cost 75 mana

Range 500


Explanation:

One of the slowest animations on an escape ability.
Can setup a Piltover.
Great for traversing certain thin walls.
Can combo with Flash.

Tip: E-Q combo on caitlyn is extremely useful, use your E then spam Q, it'll fire a Q from where you E'd. This is nice because your E slows the target, making your Q very easy to land, and also sets up a nice little burst combo with R to finish off opponents. MASTER THE E-Q COMBO!


R: Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing 250 / 475 / 700 (+2 per attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

Cooldown 90/75/60 seconds

Cost 100 mana

Range 1900/2050/2200


Explanation:

Her ultimate does a lot of damage, however again, has huge cast time. The best times to use it to either poke(in lane, or before fights), or to finish off an injured opponent.

At level 11, the base damage increases from 250 to 475, which is a HUGE deal, if you can hit that critical level 11 before a fight happens for dragon, it may make all the difference. The same applies to level 16, however at that point the 225 damage increase matters less(due to champion armor, hp, etc).



Skill Order

Q first, pretty obvious.
E second, gives your E-Q combo a nice burst.
W last.
R whenever, obvious.

Early Game

Farm to the best of your ability. Use your range and traps to your advantage, zone them and harass if possible. Try and not to spam Piltovers, your mana is precious and also it is generally a disadvantage to have your lane pushed. If you are low on HP, try and clear the wave with Piltover before returning to base. At level 6, its generally good practice to ult whoever you're laning against, to harass and also test damage.

Mid Game

As an AD carry at this point, it is still your priority to farm. It is late-game where you shine thus do not confuse mid-game with late-game. If you start to be too active with too few items you will not be able to achieve too much and also hurt your farm and scaling during late-game.

If your team attempts to do Dragon at this point, it's important you have 3 traps setup at critical bush positions.

Late Game

Supposing you have farmed very well, it is now where you truly shine. You should be actively staying with your team and doing as much damage as you possibly can in team fights while staying alive.

Team Fights

Positioning is key for any AD carry. You must know where you can stand to do as much auto attack damage as possible while staying away from the threats of the enemy team. Knowing who to focus is also very important; sometimes your best focus is their tank, however if any squishy comes into a "safe" range for you to attack, you should also be acute enough to switch instantly.

Final Comments

Caitlyn is a great AD carry, her range and zoning are the main points you must abuse to be successful, balancing her auto attacks with her cast times at each stage of the game is also very important. Like any other AD carry, play safe, farm, position well in good fights, and you will win many of your games.

Comments

February 3, 2012 - 08:44 PM #21

hey chaox! it would help alot if you did more with the snap traps, like examples of where to put them and how to zone out your opponent.. anyway, this guide is great!!

February 3, 2012 - 03:56 PM #22

habbi go away nobody invited you

January 29, 2012 - 11:07 PM #23

Even though i don't have all runes yet, I think this guide helped me out of "elo hell", never calculated what was better in damage output but damage instead of armor pen runes seem to be way better for the skills.

Thx to this guide i went up 200 elo already.

January 18, 2012 - 04:55 AM #24

xD i dont know if i got this right but, ure saying that armor pen are better¿? if ure saying that, then as u said, it helps to last hit i guess that if u could last hit with armor pen as u do with dmg, then u could be unstopable, but i think ure calculations are wrong, at the beggining the armor of the others champs are low, and that give us a good % of armor reduction, but without that armor our ad dmg multiplice by the % of reduction of dmg missing of the actual % reduction of dmg, and when our ad is so litle it multiplise giving us less than 15 ad, that would be what the ad runes would give us. So the dmg of the ad runes are better than the dmg with armor pen runes.

January 11, 2012 - 12:15 AM #25

with the 10% armor pen included, in the correct order, it brings their armor to 21.3% damage reduction, and assuming you add the 1.5% bonus damage, down to 19.8, but with the flat penetration, it brings you to a flat 18% reduction. 1.8% damage is negligable, its 18 damage on a 1000 damage crit, but the flat penetration is better early game, where ad carries need the most help. especially if you dont take armor pen runes, like his guide suggests. if you're running armor pen reds, or some combination therof, it MIGHT be more efficient to go with the 1.5% dmg, but once again, the ad helps last hit, and having 80 extra gold because you got 4 last hits is worth more than having 15 more damage late game, when it all just blends in to the fact that you're raping everyone.



AND SO.



come at me.

January 11, 2012 - 12:07 AM #26

@MrSchniekä



if you do some simple math you'll see that 1.5% extra damage isn't worth exchanging the penetration. penetrating 6 armor early game, which in a meta of people with armor runes which give 31 armor could be up to 3% extra damage instead of 1.5. its double the effectiveness, and MORE than double if they have less than 31 armor.



source for armor computations:

http://leagueoflegends.wikia.com/wiki/Armor

January 8, 2012 - 11:47 AM #27

Cait's ult is great for chunking squishies before teamfights if you can catch them away from the tanks or en route to group up. It gives your team a huge advantage so they can initiate immediately with Shurelya's or start objectives safer.



If you lane with Soraka, you can spam smartcast combo E+Q on their squishy for burst damage and get a few autos off while they are slowed (Dlift does this frequently - the Q gets fired from where you shoot your E)



January 6, 2012 - 01:10 PM #28

I think this guide is pretty good, but is missing some duobot laning videos though.

January 5, 2012 - 08:42 PM #29

I thought 21-9-0 was the go to AD mastery page -- its what everyone uses even you. Is it just left over from pre patch, or does Cait honestly need that mana etc.

January 5, 2012 - 03:14 PM #30

@VixD You obviously didn't read her Q.

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