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AMUMU BUILD GUIDE: Trail of Tears by DanDinh

by DanDinh (last updated 5 months ago)

Featured3,892,187 Views 93 Comments
9
Greater Mark of Armor( +8.19 armor)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Health(+78 health)
View Rune Details
Summoner Spells
View Summoner Details
0
21
9
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cursed Touch
QBandage Toss
WDespair
ETantrum
RCurse of the Sad Mummy
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cursed Touch
QBandage Toss
WDespair
ETantrum
RCurse of the Sad Mummy

Champion Matchups

Introduction

Amumu, in my opinion, is one of the best champion to fill the jungling role despite being so easy to disrupt. Although he easily counter-jungled, he gets a massive trade off mid and late game. As Amumu, it is your job to soak damage, disrupt the enemy team, proc your debuff, and protect your carry. The last part isn't as intuitive but I'll get back to you on that later.

Jungling

If you start with you have to start on Ancient Golem with a leash. Follow on to Wolves, Wraith, Double Golem, and Ancient Lizard. Now you should be level 4 and near full health to gank. Look for ganks top, mid, and bottom. You can always just attempt a gank you know you're going to fail to just burn their summoner's spell and apply pressure. If the jungle is respawning, get back to it ASAP because you want to get to lvl 6 because your gank potential is so much higher then.

If you start with you should do Wraith Camp first (smite the big 1), then wolves and then wait 5-10 seconds to do golem. It is best to just run back to mid last for a few seconds to avoid clairvoyance then get back on to ancient golem. At level 2 your should be able to solo Ancient Golem with relative ease. You want to hit the Ancient Golem when your smite timer is at around 12 seconds because thats how long its going to take you to kill it.

You can now track back to double golem, as you finish double golem, the wraith camp should spawn then so should the wolf pack. You would now go to base, pick up several more heath potions, defensive items, and go back to lizard and double golem. By now you are nearing 6. You should look for gank if you can, otherwise get to level 6.

Masteries

This is my standard mastery build. It gives me the most effective health and is very effective mid and late game. These masteries are not set in stone and isn't intended for the fastest jungle Amumu build. Sometimes I opt to go 0/9/21 when I start with at golem so I can finish jungle faster and gank.
However, if you start with a you have to run 0/21/9.

Runes

My runes here are pretty standard, as a jungler you do not really need anything besides runes that adds to your effective health pool. I did not get armor pen/magic pen because Amumu has his passive to cover on the magic side and he really doesn't do much physical damage at all.

Summoner Spells


or


Explanation:
There are 2 variation you can use for Amumu's summoner's spell. Flash is a better ganking tool because it allows Amumu to flash over walls or brushes then combo with an ult and bandage toss. While with ghost, there's not a lot of steath involved. With a heavily warded game, flash can pull off clutch kills when chained cc'd with an ally. Another plus point for flash is that when you get caught alone you can use it as a crutch to get away.

But Ghost also has its advantage. When you Ghost at a group of enemies with your allies very close behind, the enemies has 2 choices. Either focus you and unload on you, or disperse. If the focus you, you can hit R, if they disperse you can bandage 1 single him out and separate the other.

Early Game

You just want to focus on farming your jungle. It is actually really hard to gank as Amumu pre 6. If you started at Ancient Golem with a leash with , you should gank at level 4 just to apply pressure after you have cleared your jungle. However, the moment your jungle respawns, you need to get back on it ASAP. Getting to 6 is a priority and will get your team free kills every few minutes.

Mid Game

At about 8-15 minutes, you should be strong enough to get dragon. If the enemy has any type of disadvantage, you and your team should group as 4 or 5 when your ultimate is up and get dragon.
For example:
  • If there is 2 enemies top, have 1 ally defend top and group as 4
  • If there is 1 enemy down mid or bottom, group as 4 or 5 and do dragon
  • If bottom is or mid has 2 or more people at 1/2 or less hit points. Have your low hp people back immediately regroup and dragon. The first team that regroups first has dragon control.

Aside from dragon control, Mid game is where you want to coordinate gank in between global objectives. You need to let your team know when your ult is up to coordinate 3-4 man ganks in lanes and take towers. In a heavily warded game, you may opt to pick up an oracles to comb chokes for wards to get more successful ganks.

Late Game

Late game is all about forcing Dragon Fights and Baron Fights. Amumu fights best in the jungle and away from towers. You can almost always bait a team fight away from towers by grouping up along paths to Baron and Dragon when it spawns. Make sure you choose to fight only when your ultimate is up.

Team Fights

In team fights, you want to position your self so that you are in front and your allies are in a cone behind you. Make sure your range is about 600-900 range behind you and your melee is almost side by side with you when you are roaming. Being close means that your allies can follow up immediately when you've caught someone. Having your allies cone our slightly prevents them all from being hit by aoe and cc's by flanks.

As Amumu, after the initial engage you want to tantrum and despair but delay your ultimate until you see the enemy starting using their burst on either you or an ally. You can either use your bandage to single out 1 person if they are all running, cc the person zerging your carry have you use your ultimate, or cc their carry.

Synergies

A lot of people ask me what the best junglers are and I usually say Amumu. When they ask whats the absolute best, my best answer would be, "it depends." It depends because different junglers works better with varying team comps. Champions that works especially well with Amumu are AOE heavy Caster carries.

Champions that can fully take advantage of & are:

Annie, Vlad, Brand, Corki (heavy magic component), Karthus, and Miss Fortune

Comments

April 30, 2013 - 04:31 AM #1

I would clean up your item section a bit. Pretty scattered. The explanations are great, but most people are just looking for an endgame build. So I would suggest doing a "Typical Endgame build-XXXXXX" type ending to your items section.

April 7, 2013 - 01:55 AM #2

9-3-20 but lost

March 7, 2013 - 07:54 PM #3

Update your guide, who starts with a mana crystal in season 3 , you are not in season 1..

February 23, 2013 - 10:00 AM #4

Need to fully update guide for season 3 if displayed as season 3. Dodge section is spurious, and double Liandry's makes no sense and requires extreme justification to be taken serious. Please update completely.

February 11, 2013 - 12:22 AM #5

I also can add Sona. Since Amumu is tank and has a bigger aoe for his ult, he angages, and then Sona places herself well to follows with her ult, making 3.5 secs stuns to them... I already player as Sona with Amumlu and Mf in my team... it was just deadly!

February 9, 2013 - 10:44 AM #6

dude, kata can fully take adcantage of his ult and passive

January 20, 2013 - 03:47 AM #7

How is this guide a featured Amumu work....It talks about dodge for God's sake. Actually read your guide and update it accordingly before you start a trend of bad Amumu players because they follow this garbage.

January 5, 2013 - 04:28 PM #8

Really good guide but i was wondering, home come you put two Liandry's Torments down for final build when 1, both it's passives are unique and 2, rylai's crystal scepter has better stats and cost's the same amount (Plus I think rylai's is compulsory with Liandry's due to the slow making it do double damage.

December 24, 2012 - 12:13 AM #9

dat double liandry build....what is it with the Dinh bros and making crappy guides? Even forgot to delete the whole section at the bottom about dodging and dodge runes

December 15, 2012 - 10:45 PM #10

may I ask why double liandry's?