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AHRI BUILD GUIDE: The Nine Tailed Carry by Valarax

by Valarax (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Scaling Ability Power( +0.9 ability power per level (16.2 at champion level 18))
9
Greater Glyph of Scaling Ability Power( +1.53 ability power per level (27.54 at champion level 18))
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
0
9
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Essence Theft
QOrb of Deception
WFox-Fire
ECharm
RSpirit Rush
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Essence Theft
QOrb of Deception
WFox-Fire
ECharm
RSpirit Rush

Champion Matchups

Personal Introduction

Hello, I'm Valarax and this is my first guide ever to put on Solomid. I've been playing LoL since the release of Nocturne and I've loved the game since. Season 1 we're tough times for me. I was floating in between the 1200's and 1400's and my elo never improved. Season 2 I started to focus on playing AP carries. These included Kennen,Cass,Morg and my favorite Ahri. After playing many normals I jumped into ranked mainly playing AP carries, and hit 1900 within months. EDIT Took a break from LoL now slowly updating for S3

I'm hoping this guide helps beginners at Ahri, and maybe even give some advice to people who have played her as much as me. Ahri is my favorite champion in this game. I've played over 200 games since release, and I thought it would be a great idea to contribute some of my knowledge of Ahri to my fellow LoL players.
[http://i.imgur.com/GqaJB.jpg]
These are my ranked stats so far using this build

[http://i.imgur.com/scwt3.jpg?1]
Just hit 2.2k! It was a long journey that I couldn't of done without Ahri!

Introduction

Ahri is a odd type of mage with a very unique kit. She is good at everything she does but isn't amazing at any of these traits. She has good burst but not enough to 100% to 0 the opposing squishy(Unless fed). Also this burst requires you to hit all of your skill shots. Skill shots can be a curse or a blessing. If you miss your just going to waste mana and take free damage. If you hit all your skills then Ahri is a force to be reckon with. Ahri's is also a good pusher with her q and this makes it so you can gank other lanes constantly. Overall Ahri is a great all around mage that can be deadly in the right hands. She takes some getting used to but very rewarding once you hit that mark. She is extremely fun and I would recommend her to anyone who wanted a great AP Carry.


Pros:
  • Passive Sustain
  • Strong Harass
  • Good Burst
  • Can farm very well
  • Highly Mobile
  • Skillshot Based
  • Short Cool downs
  • All her abilities can hit multiple targets
  • Great Range
  • Ranged CC
  • Sexy Fox-Lady

Cons:
  • Squishy
  • Easy to gank pre-6
  • Easily focused w/o ultimate
  • Skillshot Based
  • Shut down by certain champs
  • To carry you need to get a lot of farm or kills

Video of Ahri's Potential in a 1800 ranked game.

Ahri Changelog

Patch v1.0.0.134 2/14/12
Spirit Rush
  • Cooldown between casts increased to 1 second from 0.75
  • Cooldown increased to 110/95/80 seconds from 90/80/70
  • Hextech Revolver spell vamp reduced to 12% from 15%

Another nerf to her ultimate just means you have to use it carefully and don't just blow it every time its up. This nerf just increases her skill cap by a tiny bit.

I dont feel like the Revolver nerf is that bad eather. It just forces you to rush WoTa for the 20% vamp which you do most of the time on Ahri anyways.


League of Legends v1.0.0.132
1/16/12
  • Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
  • Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60

The nerf to Orb of Deception is ok, because with the runes I run and with blue buff you wont be running out of mana unless your spamming your spells constantly

The nerf to her ulimate only really matter early if when your jungler gets the 1st blue. After that point you should be getting blue every time it's up. This is because with blue buff and the 4% CDR from the Offense Tree makes the CD basically the same. This can apply to the Orb nerf also


As many of you already know Ahri Is getting a nerf next patch, but don't worry! Someone actully did the math and it shows that it tones down her early game while improving her late game. Her is a link to the thread. All credit goes to BlackOmega for this. http://www.reddit.com/r/leagueoflegends/comments/ufo8f/math_on_the_pbe_ahri_changes/

Masteries

[http://i.imgur.com/IQAMf.png]

I recommend 21/0/9 the standard mastery page for most mages in the game. The free AP from this page is unrivaled and masteries like Summoner's Wrath and Executioner gives you free damage to kill your target. In the offense tree I took the masteries that would benefit for an AP Caster. The other masteries in the Offense tree are mostly intended for AD champions. The only thing I would consider is you could get the 3 points in Brute Force instead of Mental Force for better last hitting and auto attack harass.
The other 9 points I put in go into the utility tree. This is because the mana regen synergies well with the runes and is great early. The buff duration is very good for any point in the game. I could see an alternative being to put the 9 points into defense for those lanes that you might get bullied around in.


[http://i.imgur.com/CFG4f.jpg]

I would see 21/9/0 being a viable page agaisnt a few people in mid. The health and MR will help you vs a couple champs in mid. Champions that are very bursty like ,. You can take the points out of MR and put them into Armor if your facing someone like ,. The only downside to this tree is that you miss out on the buff duration, and the extra mana regen. This tree with some defensive runes can help you alot agaisnt those champions ahri has trouble with.

Runes

[http://i.imgur.com/WpTco.jpg]
This is my standard page for Ahri,there are many alternative runes that I'll be explaining in this section

Reds
  • Magic Penetration(Red)-Magic Pen Runes are basically the best choice for any AP in this game. No other red runes surpass it.
  • Magic Resit(Red)- Just kidding. I love these runes vs those very strong bursty AP mid. Very popular rune choice in EU.

Yellows
  • Mana Regen (Flat,Yellow)- The mana on these runes allow you to spam many spells early and go great with the utility tree.
  • Armor(Flat,Yellow)- These runes can help vs those pesky junglers and even help if your facing a AD mid. Ex. ,
  • Health(Scaling,Yellow) These can help vs many burst casters early and let you take a few hits from the opposing champion.
  • AP(Scaling,Yellow)- I've seen people use these runes with great results. Free AP is never a bad option

I caution you to be careful with the way you used your spells early with some of these runes because you could fine yourself getting low on mana quickly without the mana regen seals.


Blues
  • AP(Scaling,Blue)- The free AP on these runes is great in my opinion the best runes to use on Ahri.
  • MR(Scaling)- MR is good for those casters that can burst you down easily. These runes surpass the flat MR runes at lvl 7.
  • MR(Flat)- Better for early game but I would recommend the Scaling if you can survive till lvl 7.


Quints
  • AP(Flat)- Great runes to use on any AP carry. Basically pure,raw magic damage.
  • Health(Flat)- Good agaisnt people you think you'll need that extra tankyness to come out on top
  • Movement Speed- These help Ahri with her sluggish base movement speed. Helps in dodging skill shots in the lane.

Summoner Spells



Explanation:


I choose ignite because its great on any AP carry. It gives you the extra damage to finish off your opponent. Ignite is also great for the 50% healing reduction, this is great to use against many champs that have passive healing. Ex.

Flash is always a great spell to have. It can be used to land a kill or save your life. Flash is also great combined with your .


Other Summoners that can be good


-Cleanse is actually a great summoner spell to pick up on Ahri. It can help you get out of tough champions with CC in lane, and free you up from a CC to get the kill. Also helps with junglers ganking you. Ex.,


-Exhaust is good for heavy AD comps and it reduces the targets damage in 1v1s or team fights. I would recommend trying to use this on the AD carry or the fed jungle/top. It's also great to help you lane skill shots on the slowed target.

- Ghost would be my choice for an alternative to flash. I just feel like flash is a better choice because it helps you lane combos with your spells like . Ghost is good for chasing those fast targets that flash wouldn't help you catch up to them.

- Heal has been a fantastic spell after the change. I would recommend this if your playing agaisnt someone that your uncomfortable playing, or someone that can burst you 100 to 0

- I would consider teleport if I'm going top lane. This is because you become part of fights going on around drag and bot lane. You can shift the tide of battles in many fight with good teleports. Use the 1st teleport to get back to lane and after use the rest for teamfights.

Summoner Spells I wouldn't recommend
I really don't need to explain why these choices are bad. Just don't pick them.
,,,,,

Skills

Passive: Soul Eater
Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.

Explanation:

This passive is what gives Arhi such good lane sustain early, and combined with WoTa you will see your health skyrocket when you hit the creeps. The indicator for this passive is that your ball turns green. When trying to get the most health back I would use q and try to hit all the minions in one wave.
[http://i.imgur.com/hPtWT.jpg]



Q: Orb of Deception
Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+33% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+33% of ability power) true damage on the way back.

Cooldown: 7 seconds

Cost: 70/75/80/85/90 mana


Range: 880[/number]

Explanation:

This skill is what I think is Arhi's bread and butter. It can be used for harass,farming and it does great aoe damage to groups of people. The range on this spell is also increadable, you can stay so far away from some champs that they cant harass you back. I would try to use it when you see your enemy going in for a obvious last hit to eather cause them to take free damage, or miss the last hit. You can also run to the side or even backwards to control the angle you want the ball to come back at.

Once you hit lvl 9 you can wipe the wave of caster minions with 1 q and get the melee minions low to auto them a few times. This spell is also great for pushing your lane out and giving you the opportunity to roam to other lanes.

[http://i.imgur.com/Dn4Wl.jpg]
[http://i.imgur.com/QQZIt.jpg]


W: Fox-Fire
[number]Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 70 / 100 / 130 / 160 (+38% of ability power) magic damage. Additional fox-fires that hit the same target deal 50% damage, up to a maximum total damage of 80 / 140 / 200 / 260 / 320 (+75% of ability power).

Cooldown: 9 / 8 / 7 / 6 / 5 Seconds

Cost: 60 mana

Range: 800


Explanation:

This is a very strong AoE spell.I've seen many Ahri max this first but I don't like maxing it first for many reasons. You have to get really close to the person to do the full amount of damage, and this damage could possibly hit minions. Getting really close to a group of people could put you in a ton of danger if your not careful. Overall this spell does great damage even with the 50% debuff on each foxfire. I would max this 2nd over charm.

[http://i.imgur.com/uPndM.jpg]
[http://i.imgur.com/o1sW1.jpg]



E: Charm
Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+35% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.

Cooldown: 12 Seconds

Cost: 50/65/80/951/110 Mana

Range: 975


Explanation:

This skill is Ahri's main source of CC and great to use in many situations. An opponent out of postion? charm. Someone is diving you? charm. Your getting focused and you want to relieve some damage? cha... I think you get it. Overall great spell to get and chain some CC with your team. I get this spell at lvl 2 max this spell last.

[http://i.imgur.com/yiUbS.jpg]
[http://i.imgur.com/6MuSb.jpg]


R: Spirit Rush
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 100 / 140 / 180 (+30% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times before going on cooldown.

Cooldown: 110 / 95 / 80 seconds

Cost:100 mana

Range:450


Explanation:
What Ahri is loved and hated for. One of the best ultimate abilities in the game in my opinion. It can be used to chase,kill,or even run. Since you have 3 dashes the possibilities are endless. It can also be used to cross small walls that are blocking your way. I would be very careful using this spell because after constant nerfs to its CD you gotta be careful when you use it. Level this whenever you get the opportunity to level it.

[http://i.imgur.com/uKKOc.jpg]
[http://i.imgur.com/UKYZJ.jpg]

Here is a map of places you can jump over using your R.I put a dash at the bottom because her R is a great juke when you use the bushes.

[http://i.imgur.com/iCvtw.jpg]

Skill Order



I max my abilities to get the most damage out of Ahri. Maxing Q first gives you great harass,damage, and farm with her. Maxing W 2nd gives her great damage and this reduces the CD on it. I get charm at lvl 2 and max it last. Getting charm at 2 is better then getting fox-fire because of early ganks from both teams. It can be used offensively or defensively.



I would max my skills like this if we were planning on invading thier jungle or planning on getting our own jungle invaded. The more CC a team has,the more likely they will win the lvl 1 fights.

Skill Combos

Your basic early game combo would be , then cast for free damage, don't forget to cast and run up to your opponent for that damage.

Once your opponent is about 50-75% you can use the previous combo with and to land a kill.

If you see someone getting away try to into for some CC and maybe a kill. You can also use flash if your ulti isnt up, but be careful beacusae it could end up in a missed charm/wasted flash

Item Builds

Starting Items


Standard start for most Ap carries. The boots give you the ability to dodge skill shots and evade potential ganks from junglers. The 3 health pots are just great for lane and give you the ability to tank a bit more damage.


I would get this VS tough AD's like or

Early Game



Buy these every single back, it will save your life so much you will love them. Your Q makes you push lane because you will most likely hit a minion while your harassing. Also Ahri is very susceptible to ganks pre 6. Wards let you get to your ult without dying.



WoTa is probably one the best items on Ahri. EDIT: After all the nerfs to this item I hold out on it unless I have another AP on my team. It has great synergy with your passive, and when you Q a minion wave with Wota your health will skyrocket back to full. It's free sustain with blue basically, and at this point you don't need to buy health pots for sustain. It is also a great item paired up with another AP on your team. Double WotA OP. Sometimes you might not even have to get this item if your opponent isn't harassing you a lot.


Mid Game

/
I would recommend getting these boots after getting your or after your WoTa. Sorc boots are the choice most of the time with its extra damage,helping you finish targets faster. If the other team has a ridiculous amount of CC or if your lane is bullying you Merc treads are a great alternate.


Once you get this item you become a slowing machine. You can kite like a boss with this item and chase like a boss. I would recommend getting the giants belt first if your playing agaisnt a caster that can burst you down quickly. Ex. If you don't think you need the tankyness for lane then just get the blasting wand.


Deathcap is the core for any AP who wants to do damage. The AP and passive on this give you monster amounts of AP. You can always get this item after WoTA if you feel like you don't need the tankyness of Rylias and you want the pure damage of deathcap.


At this point in the game the enemy should be buliding some MR for the beast you have become. A great way to solve this is buying a void staff. I would not suggest buying this item if no one on the other team has built MR and go to buying on of the situational items.


Late Game/Situational Items


Hourglass is a great item to get for those heavy AD teams. It also is a great source of damage from the chuck of AP it gives you. The passive on hourglass is phenomenal, it is a life saving passive if you find yourself in a bad postion in the team fight.


A great item that gives you defensive and offensive stats. I would get this if the other team has a bunch of strong aoe AP. You can build the negetron clock early if you want some early MR for lane. It also enables you to help the other AP carry do more damage. Edit: This item is amazing on Ahri. It's great agsint strong burst casters and also great when your playing with an AP top. It also means if your running Sorc Shoes with it you will be doing true damage to your opponent! You will also have over 100 MR with this and MR Blues.


Very situational item. It is good to build this item vs tanky teams and for the CDR it gives you. The proc with this item and your combo gives your great burst to ceratin champs. So if your looking for more burst,damage and CDR buy this item.


If you want a item with pure tank stats this is it. The MR is great for the magic damage some champs deal. Also the fact that it blocks one spell is a great way to stop most casters from bursting you down. I would build this if the opposing caster is killing you way to fast for you to do anything.


This item is ridiculously powerful, and it's very cheap for what it does. I would take this vs any team with high CC, and it also gives you great MR. Always get this if you feel like your going to be the target of CC from certain champions. EX.


Decent item overall on Ahri. I feel like the MR from Abyssal benefits her more then a chalice and in terms of spamming abilities I feel like you can just rely on blue for the mana regen

Early Game

If your team is going to invade I would recommend getting before for CC. Try your best to get a solo lane. This will lead you to better farm and give you a better postion to carry your team. Early game in lane as Ahri you want your main focus to be on farming. Out farming your lane early leads to you winning your lane mid game. Farming over 100 minions by the 14 minute mark should be your goal.

Make sure you check there jungler and see if he early ganks. EX .

For harass I would wait till lvl 3 or 4 because I feel like rank 1 of doesn't do great damage. For harass watch your own creeps and wait for your oppoent to go for an CS then try to charm them or harass with . If you can't land a kill on your enemy just focus on farming. Make sure you have your sides warded to prevent getting baited or a 2v1 against you. Also make sure to notify your jungle that you want blue buff. You can take advantage of blue buff by taking your wraiths and the enemies wraiths for extra gold. This will help in the roaming process/mid game I'm about to explain.

Mid Game

When mid game comes around you should have your:,,, or depending on which item you decided to build first.



Her mid-game is a point in the game where she really starts to shine. With a proper combo her burst is insane. You want to watch the map at all times to look for opportunities to gank. You want to make sure you push out your lane with before you leave. If you see a fight breaking out bot run toward it and try to make it a 3v2 or a 2v1. This is where Ahris ability to carry comes into play because her ult and CC makes her a great roamer. A good gank can get your team's lane ahead and get you a free objective. Mid Game means that dragon and a dragon fight will be soon to come. Make sure you are ready to go for dragon because it is very beneficial to the whole team if you can have dragon control. Getting dragons and towers is very important for that team gold. Everything counts and most games are decided at this point in the game. At this point in the game I would prioritize killing the AD carry and the AP carry.

Late Game

By now in late game I feel like you should have , ,,. Having these items late make you do extremes amounts of damage. Your ulti combined with the slow from Rylais making it very hard for your target to get away from you.



Mid game is about Dragon control, and Late Game is all about Baron control. If you can get Baron Buff late game it could mean the difference between a win and a loss. You don't want to try to run in and burst the squishes because once the other team sees that you used all your R's to try to kill a squishy,your dead. Ahri isn't an assassin like Akali. Try to use your other spells to damage the opponents from afar then go in with your R when you feel the time is right. A good Ahri play will know when or when not to use her ult.

Team Fights

Try to start a team fight with by catching a target off guard, or maybe make a tank take unnecessary damage. You don't want to be the initiator for your team leave that to the tanks/tanky dps. Even though you have you can die very very fast, so use your ultimate carefully in team fights. In team fights I would suggest staying far away while sniping down some high priority targets. Using on the AD/AP carry is good because it relieves some damage off their target. Once you see a target get low unleash all your ultimate and fox-fires on him. Getting close to a squishy target with fox-fire will destroy them in team fights.

If its fully possible go for the AD carry. Make sure you have charm to kill those runners after the team fight. Because late game is when they do the most damage. Then the AP carry. Then the tanks. If your forced to hit the tanks in team fights its ok, as long as your doing constant damage the whole fight your ensured to win.

Lane Match-ups

I will slowly improve this part over time because it takes awhile to have a detailed list of all the champions you will face mid. I will slowly add on to each champ and have a video for each of them. The replays will be ranked. EDIT: IM SLOWLY TRYING TO IMPROVE THIS SECTION I HAVE ALOT OF MATCH UPS LEFT OUT STILL

- I feel like Akali is a easy fight for Ahri. Try to harass her pre-6 and your golden. I would be careful for her 6 because her 3 ults can beat your 3 ults. You can try maxing W in this lane.
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- I usally don't have a hard time vs this champion. Just be careful of her Q pre-6 and try not to get to close to her to use her R/Q combo. Also remember that she has a 2nd life for her passive, so don't get baited by her egg.

- For Annie you want to beat her pre-6 because once she hits she can 1 shot you. You can beat her in lane but I would recommend playing carefully until you get .
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- Same with Annie. Be really careful of his burst after 6 because he will one shot you. Most Brands will try to W you if you CS. Honestly missing the 1 CS is worth the damage his W will do to you.
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- Cass gives every lane a hard time. You have to be really careful of the burst on her twin fangs because they will chuck you. A well timed to dodge her ultimate can win you the lane. Same rules apply to this champ as Brand. That 1 CS isn't worth the amount of harass you will take from her q/e combo.
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- I don't see this champion in mid often, but he has really good snyergy with his jungle. A quick fear/silenced from him can result in easy ganks. Try not to get close enough for fear. You can't /flash while feared or silenced.
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- 3/10. Galio is a very farm oriented champion who can't really go aggressive on you without ganks. He can harass you down but once you get proper spell vamp the lane just turns into a farm lane. He is very anti mage and unkillable after he gets MR items . You can however harass him down and take advantage of him being melee early. You can do this by auto attacking him constantly and hitting him with In the video I do exactly that and im able to pick up a kill on him at lvl 5 to snow ball the game. http://www.leaguereplays.com/replays/match/653218/

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- Just harass him early, Fizz has no ranged abilities early so hit him early where he is weak. Try to keep your distance from him because if he lands a fish he can easily 100 to 0 you.
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- Gragas is kind of an annoying champ. If you try going in for a kill he can just knock you back and save himself. Ahri can beat Gragas with harass since he is melee. Just dont get to close to him because his body slam hurts and its a slow.
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-Take advantage of Karthus's early game. Its not very good and you can control the lane with an early kill. Try standing next to creeps when your fighting him because his q does less damage to multiple targets. Its a rough lane for Ahri later in the game.
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- Kassadin bullies most of the AP's in this game. With his combo he can do half your health and float away while your silenced. The only time I would find that you can beat him is in the early game before he gets his ulti. Kass is a very hard lane for Ahri.
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- 6/10 EDIT:New Kat is alot better than old Kat was,but you should still follow these tips vs her. Once you both hit 6 you both become very powerful, but your makes her ulti useless. Wait for her to shunpo and start her utli then hit her with a . This means don't use E carelessly agasint her because a smart Kat will take advantage of it. If worse comes to worse you can always away from her negate the damage.
http://www.leaguereplays.com/replays/match/653222/
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- Kennen is a very hard match up to me as Ahri. If the Kennen is maxing W first then he can keep a mark on you at all times, and once you try to play agressive he will just stun you. With Kennen's burst this will most likey end up in a kill for him. In theory you can out of his ulti, but you will most likey get stunned. Don't get to close to this champion because he will just Lighting Rush/Ulti you. I would recommend trying to harass him down with q before going in for the kill.
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- Oh man Leblanc. I hate this champion whenever I play agaisnt her as Ahri. A good LB will keep you zoned with her combo. Her combo is like Kassadin's in a way, where it does tons of damage and silences you so you cant retaliae. I would get , and early to take off some of the damage. WoTa wont be able to out sustain her and Kassadins burst. If you see here running up to you use a Q and back away really fast to avoid her damage.
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-Keep your range from this champion. To get kills with Malz you have to be very close to the target to do your full combo. I would be very careful on how you use your in this lane.
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- Don't see this champion mid that often in ranked, mabye in normals. If he alpha strikes you I would recommend saving your for his meditate. This will cancel the meditate and allow you to get free damage in.
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- Tough champion to take down past 6. His ult,shield, and spell vamp makes him unkillable later in the lane. I would recommend trying to harass him down early game when he is auto attacking the minions.
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- DO NOT RUN UP TO THIS CHAMPION. Her ultimate will ensure her a free q and a dead Ahri. Try to save for her ultimate, and also try to stand behind minions to avoid her Qs. Getting hit by a Q can cost you your life in this lane. You can kill her but you have to be careful about it.
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- Stand behind minions and dodge all her skill shots. You can her ultimate if you really have to.
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- Panth is really good vs any squishy caster in this game. I would suggest keeping your distance and harass from afar. Try to charm him if you see him ultiing into another lane.
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- Same with Panth,try to keep your distance from rumble because all of his damage is close up. Use to get out of his ultimate quickly to reduce a lot of his damage.
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-I hate this champion. The fact that he gets tankier and does EXTREME amounts of damage to you. I have a hard time in lane vs this guy once he gets his BV, so try to do all you can before you get do that point. Your range is longer then his so try to take advantage of that.
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- You have to harass this champ early because once he gets more AP his shield takes forever to take down. Like all melee champs in mid try to harass him as much as possible early.
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- Another counter to Ahri. It's really hard for Ahri to kill Swain because he is so tanky and regens health constantly. I wouldn't try to go for a kill on this guy w/o , or a jungle gank.
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- Look at Panth.
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- TF is a very squishy champion. Most of the time in this lane you just want to side step his Q's to prevent free damage. Once you hit 6 and get some items its fairly easy to kill him. With TF you can charm his ulti to prevent him in crossing the map like panth.
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- Viegar actually does quite well against Ahri. At 6 he has monstrous burst and it keeps getting worse after that. You dont want to to close to him because that will jsut end up in you dying. I recomened getting , early agasint him. Like Kass and LB WoTa wont help you sustain through his burst.
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- Because of Vlads W it is really hard to kill him as Ahri. Ahri isnt the kinda of caster that can burst someone 100% to 0. Once he gets WoTA its very tough to kill this guy. Pre Revolver Vlad has a really weak laning phase so try to take advantage of that.
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- Your ulti does wonders vs his ulti. If you don't get stunned you can just dodge all off his skill shot ults. I would be careful of this guys burst post-6. One of the fe wcha vs this champion, because it pretty much gives you a free life.
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- His bombs hurt really bad. With Ziggs I like to stand next to the caster minions so when he throws a bomb I just back up and let it hit the minions. Letting it hit the minions will prevent it from bouncing and hitting you.
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- Like Ziggs his bombs hurt really bad. Zilean has a great early game and I wouldnt suggest trying to kill him w/o help or with items. It's very had to land a kill on him by yourself because he has two lives.

Replays

http://www.leaguereplays.com/replays/match/276101/

Here's a replay of me vs a morg in a 1800 ranked game. I make a ton of mistakes but that's all about getting better, and it's easier to see your mistakes after you watch the game. I wasn't paying any attention at the start when we got invaded, and then Voli got fb. Overall I think I did a good job outfarming, and beating my lane before she even D/C's. It's a example of a good game, but it's not a perfect game.

http://www.leaguereplays.com/replays/match/281895/

Here's a replay of me in a mirror match normal. My Urgot rage quits a few min into the game. The best jungle Maokai ganks my lane twice early and helps me snowball into the game. I start roaming around and picking up kills in all lanes. I carry my team 4v5 ending up with 24/4/3 out of our 28 kills. I thought it was a great game and I was literally hitting every skill shot in my arsenal.

http://www.leaguereplays.com/replays/match/290021/

This game shows Ahri's potential when she roams. 1800 ranked game vs TF. TF ganks my bot lane and when I follow I pick up the 1v3 triple. After a fight breaks out at drag and I picked up a few more kills. I end the game with 21/5. Basicly showing Ahri's carry and roaming potential.

http://www.leaguereplays.com/replays/match/458715/
Me vs 2.2k Karthus

Final Comments

Thanks for reading my first guide on solomid. I hope it help you to becoming a better Ahri player! Ahri will take some getting used to but once you get the hang of her you will become unstoppable. I'll try to record some ranked games with Ahri for a better understanding of my play style. Feel free to comment or add me in-game on Valarax if you have any questions. Don't be afraid to tell me something I might need in the guide. I'm sure there are improvements I can make because this is my first guide. Thanks again for reading my guide!

Comments

February 12, 2013 - 04:56 PM #1

I really dislike tear on ahri. She doesn't stack with mana very well and focusing on that is wasteful.

January 31, 2013 - 04:44 PM #2

Sorry but ur runes are horrible and Tear is not good on ahri

January 7, 2013 - 12:27 PM #3

no masteries ?

January 6, 2013 - 07:51 AM #4

the masteries are old :o

November 21, 2012 - 11:22 AM #5

I enjoyed xspecials but I enjoy urs more (: ty!!

November 15, 2012 - 06:14 PM #6

Cool guide i like it so much but ... isn't it better if u got athene's unholy grail as the 1st build , i mean ahri can be mana hungry it's so useful item, u can farm as well and u don't need mana anymore :)

October 21, 2012 - 05:07 PM #7

@CoBTyrannon Im working on the match ups I want to make it look like what I did for galio and Kat. Its just going to take awhile to do every champ and manage to get a video with every champ



October 21, 2012 - 10:05 AM #8

Reading the matchups it seems like she doesn´t have good lanes at all ^^

September 1, 2012 - 08:22 AM #9

Error in guide the mana cost for Charm is : Cost: 50/65/80/951/110 Mana should change that

August 14, 2012 - 11:20 AM #10

Hi guys, can someone help? I never played mid champions and i'm thinking about buying Ahri. My questions is: Why are there no runes for Magic Resist? Don't I need that?

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