Viktor was released about a hundred years ago, and nobody liked him because he was useless. Literally nothing about him was good, and there was no way to contend with any of the other popular mages.
But thankfully, all your prayers to Based God have been answered, and Viktor received some buffs. I don't care what those buffs were, but if you're as hard as I am right now, it doesn't matter. What DOES matter is that Viktor will slap your shit. Let's talk about skillshots for a moment; you like skillshots? I love skillshots, but you don't know shit about skillshots until you reliably hit Viktor's Death Ray. People talk about good utilization of champion skills as the measure of separating the great players from the good players.
Well if this is the metric, knowing how to use separates the good Viktors from those who are better off licking windows. Don't even attempt Viktor unless you can pinch tits with that Death Ray.
Now that we've got that out of the way, lets talk about Viktor's role. If you read my last guide, you know I'm a huge stickler for great team composition and synergy. If you didn't read my last guide, it's right here:
So I'll assume you read it. Good. Now you know why my Lewis Black-esque brand of caustic humor will never be appreciated. But enough about that, let's answer the question of "What Does Viktor Brings to a Team?"
The simple answer is Area Control. Viktor's and are both excellent spatial control skills. The does stupidly good damage, has ridiculous range, and it can be used while moving; its the best goddamn skill in the game. You can zone out an entire team and literally draw the lines of battle.
, also happens to be one of the best counterinitiation tools in the game. It has the potential to stun multiple opponents, cut off choke points, and split enemy formations. Gravity Field gives your teammates some breathing room against the enemy frontline, and it also makes enemy retreat nigh-impossible. The downside is that it is a somewhat wasteful and clunky single-target stun and is difficult to use while dueling. In lane, effective usage of , will make you practically ungankable. People will think twice about tower diving you, and you can even use it to halt entire creep waves in front of the tower. In this way, Viktor is simultaneously excellent at pushing and stopping enemy pushes.
The rest of Viktor's kit is based around area and single target burst. is a great nuke, while his is an immensely powerful area damage spell. In this way, Viktor performs a role similar to a hybrid combination of and (Annievia). Viktor has excellent AOE burst damage, as well as powerful crowd controlling capability.