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NAUTILUS BUILD GUIDE: Nautilus, the Laning Tank of Doom by Zerathos Dagon

by Zerathos Dagon (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Scaling Health( +9.72 health per level (174.96 at champion level 18))
9
Greater Glyph of Cooldown Reduction( -7.47% cooldowns)
3
Greater Quintessence of Movement Speed( +4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Staggering Blow
QDredge Line
WTitan's Wrath
ERiptide
RDepth Charge
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Staggering Blow
QDredge Line
WTitan's Wrath
ERiptide
RDepth Charge

Champion Matchups

Introduction



Hi, I am Zerathos, and this is my first guide here on SoloMid.

I have previously used a different site for my League of Legends guide needs,
but i have seen that SoloMid is a bit easier, and if i'm not mistaken, a lil bit more popular as well.

I am planning to eventually remake all of my other guides on this site as well, and maybe add even more guides on here.

As for this guide, I build Nautilus as a mix between a lot of things,
while allowing him to maintain his main role of a tanky character.

Skills

Passive: Staggering Blow
Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds.

This effect cannot trigger on the same target more than once every 12 seconds.


Explanation:
One of my favortie Passive's in the game. It is like a mini-bear-stance from Udyr. It helps with nearly everything you do. In team fights, you will want to use this on EVERYONE. Don't stick to one person too long. Instead, go around just hitting everyone. Make sure you save your hit on a Nunu on Katarina for when their ulti starts!






Q: Dredge Line
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+75% of ability power) magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (7/6.5/6/5.5/5).

Cost: 60/70/80/90/100 mana

Cooldown: 14/13/12/11/10 seconds

Range: 950


Explanation:
A pretty wide skillshot which allows you to force your enemy to stick with you a little longer. When ganking enemies you have no vision of, launch it to the wall slightly in front of where you think they are, so you will fly forwards anyway.

Another nice trick is to not use this skill at all, until they blow off a flash or something. After which you use this, rendering them nearly helpless.

Also, this skill will hit towers and minions






W: Titan's Wrath
Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+10% of bonus health) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+40% of ability power) magic damage over 2 seconds.

Cost: 80 mana

Cooldown: 26/24/22/20/18 seconds

Range: 350


Explanation:
A very powerful shield, but with a long cooldown. Upon having some cooldown reduction and on later levels, this becomes slightly less long. This skill should be activated at the start/initiation of a fight.






E: Riptide
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+50% of ability power) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

Cost: 60/70/80/90/100

Cooldown: 10 seconds

Range: 400


Explanation:
Your main damage nuke and cc. The ability does NOT follow Nautilus. Meaning that where the spell is cast, it grows from that point on the terrain, NOT from Nautilus. Be careful when using this, as it is a very important part of your combo.






R: Depth Charge
Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+40% of ability power) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450 (+80% of ability power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.

Cost: 100 mana

Cooldown: 120/100/80 seconds

Range: 825


Explanation:
Simply an awesome ultimate!
In teamfights, try and aim it a the person in the back, so that it travels through the most enemies.
Of course It's also always fun to see your Depth Charge charging a fleeing enemy as he watches it and knows there is nothing he can do to stop it. Mwuhahahaha!




Runes, Masteries and Spells

RUNES:
I use the runes stated above, and quite frankly, I think they explain themselves.
These runes are, in my opinion, most enjoyable, as it gives you some beefiness, as well as a lot of extra utility to fit the hulking Nautilus.


However, there perfectly viable other Options. For Example:

Flat Mana Regen Seals; Allows more skill-usage in the first 10~15 minutes in the game, but become pretty worthless after that since you have philosophers stone and RoA.

Flat Armor Seals; Mostly for those that are jungling. If you are not jungling, I reccomend taking Armor per level instead.

Magic Resist per level Glyphs; This will be a nice asset to make you survive longer. Taking Armor per level to go along with this will ensure your resistances will not fall behind ingame.

Flat AP Quintessences; For some extra RIP to go with your .

Flat HP Quintessences; Simple, explains itself.

Gold per 10 Quintessences; Extra money in your pocket. Extra handy when you are babysitting a carry, or if you are not that skilled in last-hitting.



----------------------------------------------------


MASTERIES:
For masteries, I have chosen to go into the Defense tree because my item build focuses slightly more on damage then tankiness. The 9 in Offense is just standard, and cannot be substituted for Nautilus imo.


-----------------------------------------------------


SUMMONER SPELLS:
Lastly, the summoner spells. To be honest, i think Nautilus has only 6 real options for summoner spells, and you may choose between them however you see fit. I personally took Ghost + Exhaust because both of them were under the 'Summoners Wrath' mastery, which gave me 1 extra point to spend. XD

:
Very nice for both chasing and escaping. Can help you land that one you needed to get the kill, or just simply make the big Nautilus sprint like a madman.

:
Has 1 advantage over Ghost, and thats that you can flash over walls, allowing for jukes and clean escapes. But, as explained above, my mastery build doesn't allow Flash to take its mastery improvement (Flash cooldown reduced by 15 second).

:
Best option for AP-Nautilus, for that extra amount of needed damage, as well as to shut down healers.

:
Better option for Tank Nautilus. Allows you to save allies, save yourself, and shut down high-damaging enemy targets.

:
Not a real personal favorite, but it has its uses. Heal (or Exhaust) is most Reccomended when you know you have to babysit a carry.

:
Absolutely required when you are planning to jungle.

Item Explanations

Boots Choices:
;
Your standard boots choice.

;
For an enemy with a lot of heavy cc.

;
For an enemy team consisting of mostly AD-Damage.


Main Items:
;
A very nice item for an AP-Nautilus, i consider it to nearly be a must-have. However, if you choose to take this, rush it after boots of speed and philo stone to maximize its potential.

;
An awesome item. A Boatload of HP, with a side order of slows, and a dash of damage.

;
Simply a great item for Nautilus. Seeing as he mostly in the thick of battle, all the stats are just awesome.

;
Awesome to support your team with. Also gives nearly every stat Nautilus needs (Except AP).

;
Its armor is very nice, but its crit chance is ignorable on Nautilus. I mainly take this to give your auto-attacks some extra power, seeing as you have around 3,5k hp, and to help you out.




Other Good Items:
;
A very reasonable replacement for Aegis of the Legion. If you want to deal more damage instead of being a bit more supportive, take this instead of Aegis.

;
Also a sensible replacement for Frozen Mallet. However, both the slow and HP this item gives is less then that of Frozen Mallet. However, this item gives AP. I take Mallet because your abilities already have more then enough cc.

;
May not give HP or any damage, but it will give you a nice boost in resistances, as well as some utility from its passive, which allows you to initiate with less fear.

;
A good item due to its cooldown reduction and it's aura to reduce the attack speed of nearby enemies. However, taking this if you already have 'Ionian Boots of Lucidity' isn't really neccessary imo.

;
A nice upgrade for your philosophers stone. If you are a fan of this item, its not bad if you take this.




Special Mention:
;
A very Sensible Replacement for nearly any item in this build. It's effectiveness for Nautilus is very high. You may choose to switch this item with any of the other items (except boots) in your build, according to your preferences.

Final Comments

Finally, I do feel like i have to note a few things;

- English is not my native language, so forgive me for any grammatical errors i might have made.

- This is my first build on this site, so go easy on me. :P

- My builds are focused on how I play champions, and are made to fit my playstyle, you are welcome to tinker with other builds, switch a few items out, or choose to copy this guide entirely.

- As I see it, Nautilus can be played as nearly every role. However, his main job is Initiator

- Feel free to add me in-game, my ingame name is Zerathos Dagon, and i'm almost always up for some games (when I'm online that is. XD)

- Please rate this guide and/or give me advice, it'll be much appreciated. :)




Long story short, Nautilus is mainly a very versatile tanky initiator with a lot of cc, and is a lot of fun to play.

You could say that he has a lot of... Depth.
YYYYEEEAAAAAAAAAAAAAA!
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