Passive: Umbra Blades
Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 10/18/26 per target hit.
Nocturne's basic attacks reduce this cooldown by 1 second.
This passive gives Nocturne the sustain and AoE damage he needs to be successful in the jungle. Paired with your Masteries and Runes, you deal Tons of Damage(tm) to the Neutral camps, and the heal allows you to save potions. In the latest patch, his passive at level 1 was nerfed from 15 life per hit to 10. It is a nerf for his early game, but a slight, insignificant buff for his late game. Your Life steal quintessences and masteries make up for this nerf though.
Nocturne throws a shadow blade which deals 60/105/150/195/240 (+75% attack damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cooldown 10 seconds
Cost 60/65/70/75/80 mana
This is your attack damage steroid. It allows you to move through minions to chase your opponent, and at level 5 it gives you a free B.F. Sword
and then some. If it hits an enemy champion, they also leave a dusk trail, so if they decide to run you can chase them until the trail runs out. When jungling, be sure to position yourself in a way so you can hit all the monsters in the camp. This skill is essential in performing a successful gank. If you miss your
, it is going to be difficult to follow up.
W: Shroud of Darkness
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost 50 mana
This skill is a basic Spell Shield. It gives passive attack speed, and if the shield blocks a spell, you gain double the passive attack speed. This spell is great against champions like
. You can completely negate the effect of his ultimate with
. It also works well against Support champions with CC such as
. When ganking, be sure to wait a few seconds for the enemy to react before using
. It has a very small timer to be popped, and if it isn't popped by an enemy spell, or if your enemy laner waits until
expires to use their CC, your gank might fail!
Since 7/19/2012, It has been nerfed so you need to anticipate enemy spells even more because you have half a second less for the shield to pop.
E: Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+100% ability power) magic damage over 2 seconds. If Nocturne stays within 465 range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Cooldown 15/14/13/12/11 seconds
Cost 60/65/70/75/80 mana
Your main ganking tool. If you land
and it triggers, it usually results in a kill. The best scenario for a fear is when they run towards you when feared. The tether range is larger than the activation range, so if you landed your
before hand, it is a sure kill unless they flash out of it.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% attack damage ) physical damage.
Cooldown 160/130/100 seconds
Cost 100 mana
One of the Best ganking ultimates in the game, once Nocturne hits level 6, he is at his maximum ganking potential. Wards do not fend off
because all of the traditional ward spots don't cover the entrances where Nocturne can come from. He can gank from anywhere, as long as he is in range.
punishes overextenders and people that are mispositioned from the rest of the team. This can be used as an initiator in a teamfight, but I like to use it to reach the carry if they
. When ganking, try not to initiate the gank with
first, because the enemy can simply
out of range. Instead, wait for them to blow their cooldowns trying to harass your laner, or lead in with
. If they try to
for the kill.