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UDYR BUILD GUIDE: Mastering the Jungle - How to call PETA by Wyby

by Wyby (last updated over a year ago)

Featured7,092,205 Views 156 Comments
9
Greater Mark of Attack Speed( +15.3% attack speed)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Movement Speed( +4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details
4
26
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
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mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
4 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 1/1
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mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 1/1
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mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
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mastery 2 mastery 2 1/1
26 Defense
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0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Monkey\'s Agility
QTiger Stance
WTurtle Stance
EBear Stance
RPhoenix Stance
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
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mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
4 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 1/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
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mastery 2 mastery 2 1/1
26 Defense
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mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
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0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Monkey\'s Agility
QTiger Stance
WTurtle Stance
EBear Stance
RPhoenix Stance

Champion Matchups

Change Log

3/4/12 - Guide Created
3/7/12 - Guide fixed(changed some sections,combined some sections, and added new section
3/8/12 - Guide featured, change log added, updated Item Build Section
3/10/12 - Added a mini section on "What I don't Build"
3/12/12 - Minor updates, added trinity force in "What I don't build" section, added one pro and one con, and a little to final comments
3/22/12 - Updated Tips in Important things as a jungler section, added nautilus in jungle matchup, added sample builds in item build section and updated the item build section.
4/1/12 - Added Synergies an Counter section
4/9/12 - Updated Item build section and updated Jungle matchup as well as slightly made it more clearer for the eyes.
4/22/12 - Updated Atma's after nerf and added pic against Team Curse in Final Comments section
4/27/12 - Just updated item builds
5/30/12 - Added new champions to the jungle matchup section
6/23/12 - Minor update to jungle section, nothing big
8/16/12 - Updated Jungle Matchups (updated twitch, added Chogath, Diana, Xin, Nunu, Hecarim and Teemo)
9/14/12 - Updated Item build
10/12/12 - Added new section "Current Thoughts of Udyr in Current Meta", updated Elo picture, updated Jungle Matchup sections
12/12/12 - Slight update, have not played udyr really to judge a good build path for season 3 yet, but right now other junglers are alot stronger while udyr hasn't really changed with the S3 change. Changed item build a little and current thoughts on meta
1/14/2013 - Major updates for S3, Items, matchups, etc.
3/28/2013 - Udyr got huge buffs, masteries, spells, and item builds completely changed. A little more updates later when I have time.
3/29/2013 - Replace Frozen Heart with Iceborn Gauntlet as a situational item (thnx to whalechan for reminding me) and updated jungle matchups and synergy and counter sections

Introduction

THANKS FOR THE MILLION VIEWS, I NEVER EXPECTED MY GUIDE TO HAVE DONE THIS WELL, IM GLAD ITS HELPING OUT ALOT. OH YEA, THE RETURN OF UDYR

Hi, I am just your average player who has climbed to 2000 Elo through solo queue alone ( no duo). My name is Wyby and I want to show you guys what champ i used mainly to get to platinum when I was stuck around the 1600s.

Edit: 2.2k now, started tryharding again and gained 400 elo in exactly 2 weeks after they announced diamond. However without really using much Udyr

Edit 2: Udyr got buffs and I feel that he is currently coming back really strong. I personally feel(only a few games though) that he might be very strong and might possibly top as the strongest junglers or one of the strongest if used properly.

[http://i.imgur.com/8LZuv9q.jpg]

[http://i.imgur.com/4XyoH.jpg]

[http://i.imgur.com/ZHpfC.png]
my kill death ratio is pretty bad but thats because if you want to win, you gotta hand your killz to your carries most of the time. Which explains the high assist ratio and put in the fact that you are usually in the jungle alot trying to counter jungle. W/L ratio was like 13-12 before I actually picked up udyr as a main jungler and started learning more about the jungle so I say the w/l ratio is pretty gud right now

Pros and Cons


Pros
  • Safe Pick against most champs
  • Fast Jungle
  • Strong counterjungler
  • Tanky
  • Does alot of damage through phoenix procs which does not require damage items
  • Bear stance gives a stun and a movement speed buff and ignores creep blocking
  • Strong pushing power

Cons
  • Somewhat red buff reliant for ganks but not as reliant anymore
  • Does not need 2nd Blue buff, but jungling might be a little noticably mana costly for a while unless you are able to steal their blue
  • No ult
  • Somewhat Easily Kited now
  • No gap closers excluding flash
  • Only Melee
  • Slightly falls off lategame

Current Thoughts of Udyr in Current Meta

As of 3/28/2013:

He is back and better than ever. Might be close to the overpowered side if you know how to use him well. He is insanely tanky with the masteries I run (copied from diamondprox since hes been using udyr still even right before his buff). He does not need much from the offense tree or utility to even do damage with the buffs. Udyr can possibly be one of the strongest junglers imo right now(still too early to tell). The initial proc on phoenix and overall buffs to his skills were so good that he can do insane amounts of damage with tank items while being tanky.

The buffs to his bear stance is probably the biggest buff he could of gotten because he can't be kited as easily now and catches up to the enemy much faster and stick better which is why he does not need to rely on red buff as badly anymore.

As of 1/14/2013:

PBE buff on udyr giving him 4% mr and armor buff on each stance. Still weak. Honestly with other junglers getting buffed in clear speeds, it has become even harder to counterjungle as Udyr because compared to other counterjunglers, he does not have good damage because he needs to hit the enemies multiple times to get a proc from phoenix if he gets caught by the enemy jungler and the enemy jungler will clear pretty fast as well. His ganks are far too weak too. He is just far too outclassed by many other junglers in the current meta. He is also forced into the machete pick which means he doesn't have the advantages of boots anymore.



As of 12/12/2012:

Another update, S3 changes have made many single target junglers more viable such as fiddle. Aoe junglers are about the same clear time as single target junglers now so it might be harder to counterjungle compared to before. We will see in S3 how Udyr will compare, but right now I don't think he will be a top jungler.

Runes

  • Attack Speed Reds are mandatory, there are no better reds that allows you complete your jungle counter jungle as these runes can since it synergizes with phoenix so well.
  • Armor Seals are also mandatory because it allows you to stay healthy in jungle and just plainly clear the jungle without being in danger with low health.
  • Magic per/lvl glyphs are good because it allows you to tank some ap damage with some of your core items providing mr already which allows you to not really need to buy many mr items. Can be replaced with magic resist flats or basically anything you want I guess.
  • Movement Speed Quints allows you to move around the jungle very quickly to counterjungle or finish your jungle, it also gives you stronger ganking potential by actually catching up to them faster. Attack Speed Quints can be replaced for clearing camps faster.

[http://i.imgur.com/pu8NK.jpg]

Masteries

I run 4/26/0 because phoenix udyr is a tank and benefits the most from the defense tree and it allows you to stay relatively healthy after ur jungle for ganks. Since most of ur damage comes from phoenix procs, I only invest a few points into offense for the ghost mastery for stronger ganks and run away and cdr for more skill spams.


[http://i.imgur.com/QJuK9nf.jpg]

Summoner Spells



Explanation:
I get ghost now because of how much useful it is combined with your passive and bear stance. The movement speed is ridiculous and will help you secure ganks or run away that flash couldn't do. Overall I think ghost is more useful now compared to flash and it also has a lower cd.

Smite is pretty much mandatory for the extreme counter jungling ability it can provide and basically to secure all the buffs

Possible Summoner Spells



I don't get this summoner spell, but it allows you to stick onto your enemies and makes your ganks very lethal especially when you have red. It also allows you to gank when you don't have red due to it being a good minor CC. This will also allow you bear a second time after the exhaust wears off and by the time you get a second bear off then a kill is usually assured. Using this can be good to strengthen your counter jungling where you can camp your enemy red and try to kill him when he gets there with your already red buff.



Still an extremely strong summoner spell on udyr which allows you to do flash bear stuns or chase over walls. I just think ghost will give you overall better utility now compared to flash.

Skills

Passive: Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.

Explanation:

The attack speed bonues is what gives udyr his jungling speed with phoenix. When switching stances, try to time the cooldown of your skills with the other skills. For example, in the jungle you would start with phoenix stance and wait for the cooldown on phoenix to hit mid way of the 1 second timer then switch to turtle which allows you to gain attack speed(up to 3 times). If done too early your speed and damage will suffer a little and if done too late means the 1 second cooldown timer will start on every single skill causing you to grab phoenix much later than you should of if timed right. It gives movement speed now, so spamming it while chasing it helps tremendously.


Q: Tiger Stance
Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, It increases attack speed 5% less than passive for 5 seconds.

Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%. Half of this is persistent, the other half is activated for 5 seconds.

Cooldown 6 seconds
Cost 55/50/45/40/35 mana


Explanation:

Not really a needed skill, I sometimes get one point into this after maxing phoenix and turtle. The attack speed and proc damage is good when killing towers or trying to kill someone alot more quickly. Helps with killing baron really fast.




W: Turtle Stance
Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.

Persistent Effect: Udyr's attacks cannot crit, but he restores 10/12/14/16/18% of his damage as health and 5/6/7/8/9% of his damage as mana.

Cooldown 6 seconds
Cost 55/50/45/40/35 mana


Explanation:

Such a good skill, it gives you a shield to absorb damage that helps you stay healthy with its sustain and could sometimes be great to use as a bait when fighting especially when you and your opponents are low allowing you to absorb some damage. It no longer gives mana back but the lower mana cost on this and all his other skills are incredibly more helpful.



E: Bear Stance
Activation: Udyr gains 15 / 18 / 21 / 24 / 27% increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.

Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Cooldown 6 seconds
Cost 55/50/45/40/35 mana


Explanation:

Your ganking and getaway tool, the stun is the only thing that allows you to have any ganking potential as well as teamfight potential as your able to peel off enemies with it or go for the kill. When teamfighting, always start out with this skill first and stun AT LEAST 1 person before using any other skills. The movement speed buff with lower duration is an overall buff as well as avoiding collisions(creep blocking) during it is a huge buff with a small dashing to secure the stun is incredibly useful.



R: Phoenix Stance
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.

Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.

Cooldown 6 seconds
Cost 55/50/45/40/35 mana


Explanation:

The reason for Phoenix counterjungle udyr basically. Attack speed would benefit more procs which gives more damage and since its aoe it would clear jungle so very fast. The Aoe damage can also be beneficial when people are just barely alive and the aoe spread damage can kill them when you can't reach them. The buffs to it is extremely useful since it now procs on initial skill use which means his damage became insane as phoenix udyr now.



Skill Order

Max First

Why?
Because it allows fastest jungle clears and maximum damage at the same time

Max Second

Why?
Because it makes you the most tanky when fighting.

Max Third

Why?
You gain speed buff from it and thats it, not too important really.

Rest of the points

Why?
Because thats where the rest goes in anyways, you can max this third instead of bear if you feel like the damage overweighs the speed buff.

Jungle Skill Order


For jungling normally through your own jungle, you would go R>W>E then Max R like with the counterjungling route.

Sometimes when I think we need some nice damage, I would get a point in after maxing . Sometimes when I don't think i'll use at all, I'll just pick up when I have nothing else to take.

Item Builds

Starting Items:

You are pretty much forced to go machete now with the new jungle

Core Items:

Because of the new jungle forcing you into machete. It has become harder to rush level 2 boots. Ninja Tabi was also nerf with the price increased. It used to be an incredible item to rush at a cheap price, but now the new item price makes it somewhat weaker.

Immediately after your first recall/blue pill, I suggest going spirit stone since it is quite cheap to get now and allows you to clear much faster. Get boots if you can since it with movement quints it makes you outrun most people.

Optional Item:

Good for sustaining the jungle after you lose your blue buff since you will most likely give it away. Gives you enough mana to keep objectives in place, getting ready for a fight, and other uses.

After Core Items: or

After your core items, I generally go for the majority of the time. There are times you don't need to get it if your support is gonna get it. But generally you should be getting it instead of your support since you usually get it much earlier. The utility it provides is invaluable and cost efficeint that its almost 99% that I usually get after my core

Boots to get After: //

I generally get the because it lets me full utilize my movement speed quints and let me catch up to people faster. If you have problems with cc the enemy team has then get . If they have all ad or fed on the enemy team then get .

Item to build next:

Mind as well finish your spirit stone since it makes you tankier and provides necessary stats for a prety cheap price.


Possible Items to Build:

If your on a full retarded stomp go or its like your last item:[items/trinity-force.png]

Item Explanation and when to buy them (generally or after)

Generally you should start aiming for this item in normal situations against a balanced or even team since it provides defensive stats everywhere and provides the lacking MR you have since you couldn't get it in previous items. Also good for your entire team. Its ok to leave it as if you are not in badly need of the MR yet.

Warmogs is strong but not a necessity since you are really tanky already with other items

This item fits Udyr really well and can be bought if you are in need of armor and sticking to the enemy champion. It also helps since the AP scales well with phoenix and the sheen procs from it are extremely good. I can say its like the tanky in that its not as risky of an item to buy and still serves a good purpose. Its somewhat pricey but when you are snowballing or absolutely need it then this item works wonders.

Randuins is currently in a really good position as an item. It is much better than frozen heart and the active is much better compared to it before in S2. Its still somewhat costly as a recipe item with an entire 1000 gold just for the final product. I get this whenever I need it against AD champions.

OH YA...........R.I.P.

If you were unable to get Runic Bulwark, got and you absolutely cannot get anything else. This is the only option left for strong mr.

What I don't Build

I don't build wriggles for the sole reason that it being too costly with wits end already replacing the wriggles. With only a ninja tabi after your first recall, you can stay really healthy without the need of wriggles lifesteal and armor. The ward is fine every 3 mins but at a price of 75 gold per ward, theres nothing wrong in investing in one every recall. You can get it on phoenix udyr but I don't recommend it.

Udyr benefits from attack speed, allowing him to clear jungle faster and allow more procs from his phoenix. However, this item sacrafices the tankiness you need for a slightly faster jungle which is not worth it in my opinion. This also applies to other attack speed items such as Phantom dancers.

I see guides like theoddone's udyr and some other places here and there suggesting this. The price for the passive and stats for udyr is completely useless. Your turtle stance gives you a very weak healing ability and the spirit visage passive will not make any difference. The stats that comes along with it are also quite pretty weak. I don't suggest getting this item at all for its price.

This item's cost outweighs its benefits. It is far too costly especially since your in the jungle and you don't farm as much. By buying this you would have to sacrafice too much tankiness to even stay in a fight. Probably last item but I never pick this up because I never get games that required me to pick this up or gotten to a point where I could buy this with leftover gold. The new Iceborn Gauntlet is more useful on Udyr in my opinion as a jungler.

I don't think its as good on Udyr anymore since you don't really rely as heavily to do damage now since you can proc phoenix damage on the first hit now compared to before.

Nerfed too hard, its quite weak now.

Sample Build in Order:

(To be updated when I have time)

Jungling

Jungling


Season 3 update: These routes still works, however you have to be more cautious when attempting to counter jungle because other junglers are faster, and many of them would cause you more trouble than you can to them.


For normal route jungling, I would always start at wolves. Even if you are a few seconds late to your wolves, you are able to kill them all(with help preferably) in a matter of seconds and still stay very healthy. Run to blue and if you can but not really necessary, you can get your top/bot lane to help you hit blue enough after your mid leashed it to help improve jungling speed and healthyness after your clear.

After that run to your wraiths and take out the big wraith first. Do red right after but be somewhat careful when your taking red because you don't have smite by the time you reach red and a jungler might camp you in the red bush. So if you feel scared, don't be afraid to leash the red into the bush. When you do complete your red, go to your mini golems and you smite should be up by then and smite the bigger Mini Golem. Go to wraiths lastly and finished them to 4 and either recall or gank(preferabbly the latter).

TL;DR
Route to 4
1.Wolves
2.Blue(smite if you didn't get smiteless. If you got smiteless, then you can smite red.)
3.Red (smite if you smiteless, still do red even if you don't have smite unless not safe then go wraiths, then wolves, and back to red)
4.Wraiths
5.Mini Golems
6.Wraiths
7.Recall or Gank or Keep farming

if you went Wraiths after blue then
4.Wolves
5.Red(smite)
6.Wraiths
7.Recall or Gank or Keep farming
skip mini golems entirely

Counter Jungling


Season 3 Update: This counterjungle section is outdated since counterjungling is much harder now but still some good ideas in here to not get rid of because people generally go red immediately after blue nowadays for every single jungler.

Basically a very important part about this guide is based on this chapter. I have been using this route ever since the new jungle(S2) changes and soon this route basically became a standardized route for fast counter jungling junglers. This route is still very strong, but if people know that you will counter jungle it will put alot more pressure on you.

When your doing blue, try to get your teammates to hit it alot(smiteless) so you can save your smite so you can take your red or the enemy's red

1st Route

This route(through my poor paint job) is basically my standard counter jungle route that I do almost every game. (Note that you could also run through tribush area into the red but its not always a good idea because some people might ward early near that area) This route also applies if you were on the blue side.

[http://i.imgur.com/Pqtd3.jpg]

1.Wolves
2.Blue
3.Enemy red
4.Gank
5.Go back and finish your jungle

Note that both side has its strength and weaknesses: Blue side will have a generally weaker leash but a safer counterjungling as there will be no one(99% of the time) who would ward top early or through the wraiths in solo queue. The purple side you would have both the ad carry and support give a much stronger leash, but at the expense of possible wards near bot and if they somehow know your at red and comes to gank you, you would have to deal with 4 champions if they all charge at you rather than 3 at theblue side.

2nd Route

[http://i.imgur.com/T408h.jpg]


This route is used when their enemy jungler is starting red and level 2 gank (pay attention to the minimap)

1.Wolves
2.Blue(smite if you didn't get smiteless leash)
3.Wraiths(if the enemy jungler lvl 2 ganks before you start on wraiths or just barely started, Skip to 4 then come bak to 3 after)
4.Enemy Blue
5.Red
6.Gank(preferable),Recall, or continue jungling)

What do do after the routes?

From here on, always try to put pressure on the enemy lanes and try to give most of the kills to your lanemates as it will provide them the biggest advantage over their lane. You may be able to take a few kills but DO NOT TAKE ALL OF IT, you are a tank. If you want complete domination of the game and make very small chance of a comeback for the enemy, you must let your carries have the power to decimate them.

Jungle Control


  • Always get a ward everytime you recall because not only it provides safety for your fellow teammates and vision, it can make it easy to counterjungle if you know where they are.

  • When you have an opening chance and the enemy jungler is ganking top or 2 people are top and you and your team is in a good position, then secure yourself a dragon because a death on one lane is made up with a free tower gold to all your teammates.

  • Keep your timers on enemy neutral buffs as continuous control over their buffs would further weaken any possible ganks from the enemy jungler, weaken his mana sustain in his jungle if they have mana, and prevent any other people on their enemy team to have the buffs such as blue buff mid and be crippled against your own mid who would have blue.

The timers for buffs are:
Blue: 5 minutes
Red: 5 minutes
Dragon: 6 minutes
Baron: 7 minutes

Complete control over these timers are crucial especially dragon and baron can result in a huge advantage for your team. Try to get to these buffs before they actually spawn like about 5-10 secs to prepare yourselves. Get your team if you can to get into position to back you up just in case.

Jungle Matchups

UPDATE: S3 Update parts are updated as of 3/29/2013

These are only junglers that you would probably see often, I am not including junglers that would be seen as a troll

Against any kind of jungler you can start with Boots



Against Rammus there should be no problem for you as Udyr. Udyr can easily steal Rammus's red before he gets there and by the time you start on red already, he should be starting his wraiths. Rammus does not have a very strong jungle speed and thus he cannot counter jungle you back. He is only feared for his ganks and if you set him behind, then he can't gank and if he does and failz, he can no longer tank any to you. When he does gank however it is really strong even without the need of red buff.

S3 Update: Rammus cannot really fight you because you do magic damage with phoenix and you yourself are pretty tanky.

Difficulty: Easy




Nerfs against him were too stronk, jungle became much harder for him. Basically no one uses him anymore

S3 Update: Same as above

Difficulty: Easy



Faster jungle and teh ability to fear and drain you makes him alot better than he was before. Silence is OP too.

S3 Update: He will still be afraid of you because you will do more damage than he can drain early on and at all points of the game you can stun him once you have bear stance which will stop his drain.

Difficulty: Medium



Skarner still has a decent jungle, and it probably requires you to have a really strong leash for you to fight against a skarner. Sometimes you might be able to kill red before skarner comes. His level 6 ganking potentially makes him much better than udyr later in the game.
Be careful of trying to counterjungle him since he is as fast as udyr and can slow you infinitely if you are caught in his jungle.

S3 Update: Honestly hes not seeing much use now. His jungling got nerfed a little and his ult got nerfed to the point that its not as strong anymore. You are way stronger than him in duels especially after the buffs now.

Difficulty: Medium-Hard



A red starting champ that you should beat usually. His jungling isn't that fast and your routes open up alot especially when he level 2 ganks, basically he level 2 ganks which he should usually do and you basically deny him his jungle. If you know he and his team invaded your jungle, you can jack his red easily after blue and prob steal some wraiths if he tries to level 2 gank after invading.
Update:Be careful of fighting him 1v1 if you guys meet in the jungle especially if he has red because no one can beat a lee early on 1v1. He also has the ability to counterjungle you back if the lee sin is good and knows what he is doing.

S3 update: He got nerfed too much to the point he isn't that strong anymore. He can still do alot of damage but nothing you can't handle and you will most likely still outtrade if played right especially after the buffs.

Difficulty: Hard



Meh still not that great of a pick, but its gotten slightly better. Can't really do anything against him in a 1v1 situation. Probably can still steal off of.

S3 Update: Still sux

Difficulty:Easy-Medium



He can go straight from blue to red and do a level 3 gank, so be careful. It might be dangerous if you are caught in his jungle due to his knockup and his samplings can be used as a sort of ward for his teammates. Also the wraith route to blue has been taken alot less frequently including myself.

S3 Update: He is ok right now in the jungle. He is a strong ganker, however he is more of a cc bot than doing damage. You can outdamage him at all points in the game.

Difficulty: Medium



He gets pretty damn low in the jungle, but he still clears the jungle super fast. Be careful if your counterjungling, but you should have more pressure in a 1v1 compared to him since mundo is the weakest in the early game.

S3 Update: He is strong late game. However his early game is weak and is not a common pick at all anymore. Udyr can beat him early to mid game and can perform his role late game like mundo does. He has no cc other than skillshot cleavers for slow.

Difficulty: Medium



She is basically on par with udyr early on. She has more route options due to her not needing to rely on mana whereas Udyr is pretty reliant early on to do his jungle or counter jungle. A shyvana can duel equally with udyr and possibly slightly better due to udyr needing phoenix procs while shyvana's skill have constant damage and low cds. You have cc compared to her which usually forces her to run exhaust. And early duel with a shyvana should not be recommended because her exhaust would cause you to lose the fight. Since she is similar to mundo, it is suggested take shyvana like she is mundo.

S3 Update: She is pretty weak right now in the current jungle. She has no cc in a jungle meta where it is gank reliant.

Difficulty: Medium-Hard



A good shaco will know what to do and will absolutely wreck either your jungle or the enemy lanes. Be careful around him. He can stack mass boxes in your jungle. Take your buffs extremely fast and suprise you when you least expect it.

S3 Update: I hate him so much still.

Difficulty: Hard



Nocturne clears quite fast in the new jungle and his fear and damage is stronger than Udyrs. Be careful if you get caught.

S3 Update: His fear is annoying if he gets the proc off and can be quite threatening if hes a round a teammate. You are naturally tankier in 1v1 than him and do more damage to him due to your base damage from phoenix.

Difficulty:Medium



He has a decent jungle speed but still not that great. His early jungle is pretty weak and relies on blue pretty hard. His slow is rather annoying and he can orange your stun so don't fight him too long if you're in his jungle. He can't fight you in the jungle early on and even later on.

S3 Update: No one really uses him anymore since he sucks rite now still.

Difficulty:Easy



You can steal red, but don't try to fight him 1v1, because he is way too tanky for you to kill even with red. the attack speed debuff he has also makes it harder for phoenix procs.

S3 Update: He is not that common since his jungling is extremely slow and cannot fight against you at all.


Difficulty: Easy



He has a slow jungle and mainly relies on ganking which makes counterjungling him easy. You screw him up the most if you can take most of his blue away from him. You can totally fight him and kick his ass. Careful of his cc though if his team catches you.

S3 Update: He is currently Big 5 jungler but nothing you can't handle since most of his potential is from ganking rather than dueling which you excel at.

Difficulty: Easy



She can be a red jungler, but she like every other jungler, they can chose to go blue if they wanted. I generally check the wraiths to see if they started red OR which way the lanes walk from to see which part of the jungle they leashed from. Knowing where your oppoennt starts gives you a huge advantage. Riven has a somewhat slow jungle too and if you want to fight her wait for her to use all her Q's if you can before fighting her.

S3 Update: Haven't seen any at all in a long time so I would assume she wouldn't really beat udyr in fights.

Difficulty: Easy-Medium



Amumu is a pretty decent to fast jungler and is basically one of the strongest if not the strongest jungler currently due to the new items and utility he brings. He also does quite some damage. So be careful of him especially if he has bandage.

S3 Update: Still good after nerfs, be careful not to get caught in his cc.


Difficulty: Medium



Decent jungle. You should be able to steal from him easily if his red isn't warded or check on you early. He's known for his ganks so try to delay his jungle if you can so he doesnn't get many ganks off. Try to deny him or his ganks will be completely brutal to your team. If you can't counterjungle him, try to countergank lanes he will gank because his cc is crazy in fights. If you are caught by a nautilus with an enemy lane nearby, he can easily cc you long enough to the point the enemy lane can catch up to you and rape you.

S3 Update: haven't really seen almost any lately due to his weak jungle clears which makes him really easy to kill since he gets pretty low in the jungle. He however makes up for it with strong ganks still.

Difficulty: Easy-Medium



Has a somewhat slow still jungle, he cannot duel but has a taunt. He generally starts red which would make it hard to counterjungle normally. You can fight him at most points of the game in a duel but watch out when his teammates are near. Note however that once he is 6 he can gank from anywhere from the map.

S3 Update: Not that common at all. He is tanky but doesn't really do damage. You can't really kill him unless you hit him for a long time but hes nothing scary by himself.

Difficulty: Easy



STILL BAD. Easy. Horrible jungler right now. Needs lots farm. Needz kills. Can't fight early in jungle

S3 Update: LOL ^

Difficulty: very easy



He has a good clear speed in the new S3 jungle and has a dodge to not get hit by your autoattacks. He is a hypercarry and not a tank so he doesn't really fit as a jungler in a team right now.

S3 Update: He is a pretty good jungler, he is not that bad unless he becomes really fed especially after 6. He doesn't really fulfill the current jungle role as being tanky since he is a hypercarry bruiser.

Difficulty: Medium



Nunu is a strong counterjungler due to his consume and smite which can take down any neutral buff, dragon, and baron better than any other other than possibly jungler with the small exception being chogath. Beware when he tries to steal a buff from you or especially baron or dragon because he can basically do a double smite in which you have no way to prevent unless your teammates gets rid of him. Fighting him might be a bit difficult because he has a slow which makes Udyr easily kitable as well as a speed buff of his own, making it impossible for udyr to catch him. It is possible to counterjungle him, however if you are caught, his slow and AS steroid and movement speed buff with red can make it hell for you to get away and making it easy for his teammates to reach you. He is basically like a counter to you with infinite slow.

S3 update: The nerfs to him made him not as hard to catch which made his pick rate to drop immensely. He is still probably incredibly annoying to fight against due to his slows.

Difficulty: Medium/Hard



New jungle kinda nerfed him down a bit compared to other junglers. He is still a threat if you are caught by him.

S3 Update: Don't listen to above idk wut im talking about lol. Xin is currently one of the strongest junglers in the current jungle. His ganks are strong, and decent cc. He is also a strong duelist which can probably fight on par with you depending on situations.


Difficulty: Medium



He is a very strong jungler right now. Support tank. Provides more utility than you and has innate tankyness from his ult. He also does true damage. A knockup(if you can land it) and a silence. His vorpal spikes also helps increase his clears and has innate sustain from killing the jungle. He is also pretty fast too.

S3 Update: still a good jungler. He is more of a lategame tank. He provides good utility for the team but not a big threat to you.

Difficulty: Medium - Hard



She got nerfed soo hard that she wont even be picked anymore in mid lane.

S3 update: She is ok right now but better in mid lane since she got rebuffed.

Difficulty: Easy



Personally in the new S3 jungle, hecarims just not as good because he never really had a good clear speed and he is not that great at killing buffs either especially since they buffed the hp on the big wolves/wraiths and buff monsters.

S3 Update: His w got nerfed alot, however is still decent in the jungle but not as strong as he used to be. O btw don't listen to me for the above lol.

Difficulty: Medium



da nerfs don't allow him to be played. Probably a red starter since he is manaless

S3 Update: I forgot he existed lol

Difficulty: Easy- Medium



Hmm, he is ok in the jungle but he is not that fast and is quite weak early since he relies alot on levels. He seems to be better off in a solo lane however his ganks are quite strong since his Q can do an initial massive amount of damage and he has a gap closer jump that can catch your lanes in suprise. Possibly able to be counterjungled easily. New S3 items gave him a huge buff and hes basically OP everywhere now. He does win in 1v1 matchup because hes basically the king at that. So be careful.

S3 Update: meh he is ok in the jungle right now. He isn't really that scary.

Difficulty:Medium



S3 Update: Her early game is pretty strong. Don't let get multiple autoattacks because it can hurt in a duel. She has 2 knockups with 1 of them being unavoidable which can make it hard since her ganks are incredibly strong with her ult. Somewhat of a scary jungler but nothing that you yourself should be afraid of....maybe your lanemates.


Difficulty: Medium - Hard




Its impossible, just afk cuz you know you've lost

S3 Update: Riot cudnt delete

Difficulty: IMPOSSIBRU

Synergy and Counter

Champs that synergizes with Udyr


Udyr is a very versatile champion with his on demand stun, his tankiness, and his ability to do damage without building a single damage item. Udyr can synergize with alot of champions but there are a few champions he is synergizes very well with. Most notably the people that synergizes most with udyr are champions with their own cc as well.



Ashe's slow provides an easy way to catch up to an enemy and stun them. By slowing them down you are able to easily drops loads of phoenix procs against the enemy because you can get many autoattacks on them. Once Ashe gets her ult you are able to do a double stun when ganking a lane allowing hefty damage because you will be able to catch up to the target within the entire stun duration of Ashe's ultimate.



Morgana is in general a very strong champion. Her snare lasts very long and catching anybody with it allows you to catch up and do a stun against them and puts some nice deeps on the target. Once morgana gets her ultimate and you gank her lane, the enemy is guaranteed to flash, die, flash and die, or something unexpected like a super countergank comes in because once morgana starts her ult, you can stop him in place with your stun to stop him from getting away from the chain which eventually gets him stunned from the chain and then snared and you just lay those phoenix procs until the target is dead. Morgana's black shield also allows you to safely run in or away from cc since you are very vunerable to cc such as being kited.



Once veigar stuns, then you stun for him guranteeing veigar to land all his combos while you lay some damage which by then he should be dead pretty soon if veigar had his ult.



Both of them can give you a speed boost for you to catch up to the enemy team



Champions that counters udyr


These are champions that although Udyr can still fight against but may have difficulties in one way or another




Ashe is one of Udyr's biggest counters because she has the ability to kite udyr nonstop with her frost arrows. If you try to chase her down she can slow you while moving away making you do nothing, if you try to run away she will just slow you until you are dead. Her ultimate also lets her catch up to you if you were somehow get away from her. Running into a bush doesn't even help either if she can just hawkshot the bush and continue kiting you.



Nidalee is annoying where as she becomes an ungankable beast no matter where you try to gank her from. Her cougar and her passive makes her run faster than you no matter what. Try to kill her pre 6 or else there will be no point in ganking top anymore unless you get someone else with cc to gank with you and even then its pretty tough especially if she is winning her lane.



Just try to gank her once she hits lvl 4 i dare you especially if your mid laner has no cc. Her blackshield stops your bear stun and even after she loses it, once you smack that bear, you're gonna have to wait that 6 seconds before you can do your stun. You also can't destroy that blackshield unless your teammate does it for you first.



Trollpoll makes him go unkillable and it slows you down if you chase so it makes him so hard to gank unless you flash to him after he troll pools you.



Slow you so you can never reach her, blocks you with the wall, can stun you, can do massive damage to you. Best to gank pre6.



His slow is incredibly strong against you, making it hard to even catch up to anybody anymore unless you pop like ghost or something.

Team Fights

In teamfights, you should try to peel off the most amount of people you can especially their carries. If you can get 2 or 3 people to seperate from your team just by you alone then you have basically won most of your teamfights because your team would outnumber the other team in their own fight. Do not be afraid of dying, you are the tank usually and even when your top lane bruiser is tankier, you can still do your job to peel people off. Try to stun whoever is easy to kill and is most easily accessible. Using your skillz in fights are the most important thing to do if you know what your team needs.

Gameplay Video

Heres some shitty video with completely crappy quality(Sorry) and has no music which I forgot add too, but was a pretty good game from my point of view, it would most likely just be boring as hell. Game is very recent too

Replays

All I got are links to replays but when I have time, I might make some videos on youtube and post it on here for people who don't want to use LoLreplay.

http://www.leaguereplays.com/replays/match/268061/ - My team and also IRL friends in a alienware match that was a somewhat evenly matched game.

http://www.leaguereplays.com/replays/match/245668/ - An 1800 elo game like 3 weeks ago at time of writing but hey it was a pretty good one. And yes I gained from 1800 to 2k in 3 weeks and in fact i went from 1900 to 2000 in 2 days NO JOKE.

i'll try to add more later

Final Comments

I hope you could learn a little something after reading this guide about udyr and his potential in many games. Remember that by setting behind the enemy jungler, you have already put off alot of pressure on all your lanes and thereby practically winning all your lanes from the jungle already. By putting pressure on your lanes and ganking, you would have already given a huge advantage over the game.

Just because there are items that are not listed here that I don't like, doesn't mean it isn't viable, Udyr is one of those few champions that can just build in many different ways especially against his enemies.

If you got any questions send them down towards the comments below or send me a pm, i'll be happy to answer and I don't accept random friend invites.

[http://i.imgur.com/esXyc.jpg]

Curse being real gay by banning my Udyr and Nautilus in our Alienware semifinals which were my best junglers. Ya we got destroyed, they banned my udyr and nautilus both games in a best of 3.

Comments

September 8, 2013 - 11:04 PM #1

I'm the only one who feels very very weak late game?. i Feel like every enemy champ just ignores me except for my stun, and my damage is like a sunfire cape.. (Gold 1 noob here).

August 1, 2013 - 05:48 PM #2

Just a note, but Runic Bulwark doesn't exist anymore. they removed it and made Locket of the Iron solari better...

July 25, 2013 - 11:41 AM #3

Hi I've tried a bit your build. It's really effective and enduring but i think it's missing something. All the damage on this Udyr is done by phoenix procs/aoe dots, which is good since you can make the figt last as long as you wish, but for other purposes it lacks somehow one of the main point of a jungler: Split pushing. No ad come's form anything so basically when you split push you scratch the towers. ALso I find it difficult to see the utility of Locket of SOlari in the long run, it seems great at the start, but very very less effective in mid/end game. So, basically I come out with the idea to substitute it with a Blade of Ruined King. It will solve those issues.

The build will be less mana costly since you can sustain yourself with lifesteal while having phoenix up, or to increase the overhall effect use turtle to double the lifesteal regeneration. The Attack Speed of BorK will work like a charm with your phoenix stance since you will spam more attacks. Also the utility of BorK will help you in those nasty situation where you are kited. Activation, stun, and you got your pray. Think about it.



Kal

July 24, 2013 - 11:52 AM #4

Just wondering, as his turtle shell is buffed by AD, is there any benefit to purchasing any AD items? All of your items seem to increase health or armor. Only just started with him and really enjoying it

July 17, 2013 - 10:53 PM #5

All on this guid is well :) T H A N K S

June 29, 2013 - 09:25 PM #6

You haven't updated his Q spell. Can you pls do it and tell if it's good to have earlier in the game or not?

June 21, 2013 - 10:13 PM #7

opinions on the double spirit stone builds going around? i've found that if i'm ahead after ancient golem and boots, getting lizard elder does a lot of work, especially since it procs on phoenix stance.

June 9, 2013 - 05:42 PM #8

@Voltanis If you have noticed the video was in S2 in which ninja tabi was insanely useful and cost efficient compared to merc treads. Also the majority of the cc you have mentioned aren't even big factors as to why you should get merc treads. Merc treads will do absolutely nothing to graves slow because you will contstantly be in it. Silence aren't even worth buying merc treads for whcih leaves riven and nautilus cc which aren't even completely vital enough to get merc treads for because they are weak crowd control compared to many other champions you would get mercs for.

June 9, 2013 - 03:09 PM #9

in your videos why are you making ninja tabi ??????

they got riven stun

nautilus imobilize, stun , slow

kassadin silence

soraka silence

graves slow

ninja tabi feels useless

May 24, 2013 - 06:07 AM #10

why 3 point in sorcery intead of wanderer? Isn't 2% mov speed better than 3% cdr?