Really good item to rush on Ezreal, since
will proc the lifesteal. I rush this when I'm with a non sustain support, or when I have no faith in my support in general. Ezreal has a 550 autoattack range
, and even with
, due to the mobility creep you can get caught. The lifesteal allows you take a hit, while dishing out damage. A fully stacked
will allow you to regen off of neutral creeps after skirmishes or full on team fights. Just remember not to die.
Another really good item to rush on Ezreal, due to all the utility it provides. I rush this in lower ELO's typically since there's a smaller emphasis on dragon control and the team fighting that comes with it, and as a result longer laning phases. If you can extend laning phase,
will wreck in lane. In higher elo, a
in terms of equivalent farm, and I feel like I don't put out competitive damage when the teams are as coordinated as they are.
You can get either
first, after the initial
. Getting the
first will give you a large HP advantage or you can go straight for the phage, skipping the
if you started with
. You should get the
first if you don't need the HP advantage, don't need the slow, if you're having mana problems, or if you're hitting a large majority of your
Also, if you get this first, consider getting
immediately after. Your
will hit like a truck until late game, instead of fizzling out earlier due to delaying the
until after your initial big items
What I prefer to get after the initial start, specifically for solo queue. Solo queue is extremely snowbally
. In solo queue, killing the enemy matchup sows so much chaos and discord, and causes to much infighting that teams will almost always surrender at 20 minutes. That's what this item does. The 45 armor penetration means you'll be dealing near true damage, especially if you brought armor penetration marks. Since
applies the debuff, the stacks are applied extremely fast, and on Ezreal early game you're going to 3/4/5 shot bot lane. It sells for around 2000g, so when the enemy team starts stacking armor you can just sell it for a
Helps diminish how much Ezreal falls off late game, by adding more damage and crit. Unless you've been going a standard AD carry build, when you get this, mystic shot will be more for applying
effects and Ezreal will become more of an autoattacker.
Allows you to deal damage to tanky dps late game. Buy after you have damage items, and buy when three or more members of the enemy team have 100+ armor.
Generally replaced by
. Less movespeed, attack speed, crit chance in exchange for the
. Late late game, I'll occasionally sell
for this, since late game a majority of your damage is autoattacks anyways
Standard AD carry defensive item. Get the
when needed, and finish the QSS when needed. Prioritize if the enemy team is exhaust heavy, has a suppress in the form of Skarner/Urgot/Malzahar/Warwick, and you're a juicy target, and if there is a spammable guaranteed to hit CC that can fuck you.
For when you can't kite, or when your team can't peel for you. Sell
for this if the next team fight determines who wins the game.
Get this almost always.
Get this if you're getting all the blue buffs on your team, and if
is your first or second item. The CDR will let you pump out a ton of damage via the
proc early/mid game with
lowering the cooldown on
I rarely get these. If the enemy team is super CC heavy, and super AP heavy, and
still isn't going to cut it.
I haven't bought this on Ezreal in the longest time. Used to be you rushed this along with
. If you can farm, there's better alternatives. That and with the new masteries, flat armor pen isn't as appealing as is used to be.
Used to be a decent purchase, when the meta was AD heavy and everyone had tons of armor, due to the proc being applied by
. Not that great in general anymore, especially on AD carries, besides Kog.
Justifiable purchase. I just think QSS is better and cheaper. And if you need magic resist, FoN is also better than the
, and lets you kite more effectively.
I'm not a huge fan personally. Doesn't let you take advantage of Ezreal's early game enough.
I used to get these 24/7, along with
and a stacked
meant 500 movespeed Ez. Now,
I've gone tank ezreal with these items, and it used to work when tabis had dodge. Your W, along with the
crippled enemy attack speed. The armor made sure you took no damage and was relatively cheap to obtain since it's mainly defensive stats.
gave you your damage output. Currently, buying any of these items is highly situational.
Only if you're going mid and only for big money players.
Not necessarily a bad item, I just don't feel like it takes advantage of Ezreal's early game. It's alright if you go mid. Definitely not if you go bot imo. I just don't like this item on Ezreal. Especially since strength of spirit isn't accessible anymore. Does let you spam to your hearts content. If you do get this, you need to rush the tear at the very least, and might as well finish building it all the way.
You belong in a museum.
And you're probably a Noxian, and I hate those guys.
Extremely cost effective. Gives HP, damage and lifesteal. Always grab at least one of these, especially if you're utility, and not getting
first. Start this with a sustain support.
Basic boots. Start with this with a nonsustain support, or if you're planning on early aggression.
Get if you need additional sustain, or if you're getting
Health pots, remember to pop them. Buy some even if you're not going to use them.
Who Needs A Map?
Vision is information, and information is everything. Knowing where the enemy team is, can prevent ganks, can setup counterganks, gives you the knowledge that you can push safely or take dragon, etc. Early on, you may have to pick up one or two so your support can get their GP5 items.
Generally, you'll want to prioritize red>green>blue. If you're early game dominance or utility builds go with the red pot. If you're standard AD carry or if you've progressed far enough into the other two builds to get an infinity edge, get the green elixir. If you have the income, get all 3.