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SINGED BUILD GUIDE: Top Secret Singed Revealed! by InvertedComposer

by InvertedComposer (last updated 1 week ago)

Featured13,913,668 Views 728 Comments
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Ability Power(+10.71 ability power)
3
Greater Quintessence of Movement Speed(+4.5% movement speed)
9
Greater Mark of Hybrid Penetration(8.1 Armor Penetration and 5.58 Magic Penetration)
View Rune Details
Summoner Spells
View Summoner Details

Starting

3

Full Item Build

View Item Details
9
21
0
mastery 1 1/1
mastery 2 0/4
mastery 3 2/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 1/3
mastery 1 0/3
mastery 2 1/1
mastery 3 1/1
mastery 4 0/1
mastery 1 0/1
mastery 2 4/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Empowered Bulwark
QPoison Trail
WMega Adhesive
EFling
RInsanity Potion
View Skill Order Details

Runes

Marks - Hybrid Penetration
  • Carries 71% of the attributes that each Mark of Armor Pen. and Mark of Magic Pen. has
  • Mark of Magic Pen. offers 7.83 M.pen and Mark of Hybrid Pen. offers 5.58 M.pen + 8.1 Ar. Pen.
  • Sacrificing 2.25 Magic Pen. for 8.1 Ar. Pen. is a reduction of 1.61% in Magic Damage and 6.14% increase in Auto Attack Damage (Calculated with 40 Armor and 40 Magic Resist)
  • If your damage is composed of 20% Physical Damage and 80% Magical Damage, then it can be assumed that Mark of Magic Pen. ties with Mark of Hybrid Pen.
  • This is currently the best Mark rune for any AP Champions


Seals - Flat Armor
  • 9 Armor
  • Offers 6.9% Physical Damage Reduction (Calculated with 30 starting armor)


Glyphs - Flat AP/ Scaling AP/ Scaling Magic Resist
10.7 AP
  • At rank 1, your poison does 14.6% more damage and fling does 10.71% more damage
  • Preferred against Melee AD Champions

27.54 AP @ lvl 18
  • Ties with Glyph of Flat AP at level 7
  • Preferred against Ranged AD Champions

27 MR @ lvl 18
  • Ties with Glyph of Flat Magic Resist at level 8
  • In Early game, most champions rely on their auto attacks to deal damage, making early resist less effective
  • Preferred against AP Champions


Quints - Movement Speed
  • Provides 15.5 ~20 Movement Speed
  • If Singed is only 20 movement speed faster than his opponent, having this rune will allow him to close the gap twice as fast.
  • This is a must on Singed since he has to get ahead of his enemies to poison them

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 2/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 1/3
mastery 1 0/3
mastery 2 1/1
mastery 3 1/1
mastery 4 0/1
mastery 1 0/1
mastery 2 4/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
21/9/0, 9/21/0 , 0/21/9 , 1/24/5 are the only viable options. I'll explain the details later

The reason why 21/9/0 is the most optimal right now is because defense tree is too nerfed.
For example, Perseverance was nerfed by 66% and Legendary Guardian range is only 700.
Also a lot of defense mastery don't come into effect until late game (3% damage reduction with cc, 10% crit block, evasive etc)
Therefore, 21/9 is the best option right now against fair match up (melee vs melee).

However we take 9 points on offense for early trades/easier last hitting and 21 points on defense against ranged champions.



For 'General Singed' Masteries SEASON 4

Offense Tree (21)
  • Double Edge Sword gives you 2% extra damage but also makes you take 1% extra damage. The net value of this mastery is 1% if you would fight someone and both of you die. This mastery is a little tricky but it is usually in your favor.
  • 2.5% Cooldown Reduction is preferred over Attack Speed as it scales throughout the game
  • Feast Mastery effectively gives you 2hp5 and 1mp5 if you manage to kill 6 minions every 30 seconds
  • 0.89AP/lvl slightly increases your damage. There is nothing better to take when you are climbing this tree
  • 8 AP ncreases your Poison damage by 11% at l evel 1 (22 -> 24.4)

Defense Tree (9)
  • "Block" blocks Auto Attack damage by 2 before Armor reduction is taken into account (This means 100 damage is reduced to 98 and having 100 armor will further reduce it down to 49)
  • 5% Bonus Armor/Magic Resist gives you about 1 armor at level 1 and more bonus resistances throughout the game. When you have 80 base armor and 150 bonus armor, this mastery will give you 7.5 extra armor which makes you take 2.22% less physical damage by the following formula : (100 + 230 / 100 + 237.5 = 0.977)
  • Unyielding blocks any damage (except true damage) after Armor/Magic Resist reduction is taken into account (This means 100 damage can be reduced to 50 with 100 armor and down to 48 with 2 points in unyielding)
  • 36 HP increases your MAX HP by 6.5% at level 1 (assuming 550 HP)
  • 3% Damage Reduction is like negating 1 attack in every 33 attacks. This is very good for a 1 point mastery. It works very well with Rylai's Crystal Scepter
  • 3.0% HP is good on Singed since he tends to stack HP items



Other Defense Mastery descriptions
  • Flat Armor/MR reduces your incoming damage by 3.7% (Assuming that you spent 3 points on 5 Armor when you have 30 Base Armor)
  • 10% slow reduction (Relentless) is not that good of a mastery. Consider yourself having 400 Movement Speed and you've been slowed with 40% slow (400->240). With this mastery, you'll be slowed with 36% slow (400->256). Congratulations, you'll move 6.7% faster when you're slowed with 40% slow. This value gets worse as the slow% is less. If you're slowed by 20% slow, your movement speed will be at 320 or 328with the mastery (Only 2.5% difference).
  • 10% Crit Block is useful late game as half of the damage that AD carries deal are Critical Strikes. Usually, you receive about half of the total damage from AD Carry so we can assume that this mastery only gives you 2.5% damage reduction late game. Early and Mid game, it does not do anything so it's better to spend that point for extra armor early.
  • 4 Armor 2 Magic Resist per nearby enemy champion reduces incoming physical damage by 2.3% x Champions and magical damage by 1.4% x Champions (Calculated with 70 Armor and 40 Magic Resist)
  • 15% Tenacity is a useful mastery which stacks multiplicatively (this means there's no diminishing returns nor increasing returns when tenacity items are stacked)

Notes
  • If you ever run out of mana, you recall. You will not get enough mana for fling from 3 mana regen/5.
  • Regaining 1% of your missing health every 5s is like recovering 1% of your maxhp every 10 seconds in average. This is way too over-nerfed to be considered viable anymore for 3 points.
  • Second Wind regeneration mastery gives you about 1~15 hp5 (15 when you are on ult and drinking potions at level 16) when you are under 25% hp. The condition is very unreliable and early game you want to keep your HP above 50%.
  • 50 Shield... does not do anything once it's gone! The shield does not recharge unless you die

Summoner Sets

Flash & Teleport
S4 New Meta Style
  • Ghost is too nerfed ever since S4 so take Flash instead
  • Flash makes Singed less predictable
  • Flash allows you to jump over walls and dodge skill shots
  • Taking Teleport allows you to dominate the lane flow and it is useful for split pushing
  • Teleport allows you to join team fights in other lanes


Bruiser Duelist Style
  • Takes away about 15% of Enemy's Max Heatlh
  • Effective against fast regenerating enemies (Nidalee, Swain, Irelia, Vladimir, Yorick etc)
  • Also effective against squishies (Vayne, Teemo, Twisted Fate, etc)
  • Less Effective against Shields (Lee Sin's shield, Rumble's Shield, Janna's Shield, etc)

Invincible Laning Style
  • Impairs enemy ganks
  • A very good baiting tool
  • Very effective against Auto Attack reliant champions (Fiora, Tryndamere, Wukong, Lee Sin, ADC, etc)
  • Less effective against Casters especially the ones with heals (Vladimir)

Master Ganking Style
  • Sets you up to play more passively
  • On the other hand it is a good lane controlling spell
  • Constantly push your lane and seek opportunity to gank other lanes with Teleport (after level 6)
  • Split pushing as Singed is viable with this spell
  • Recommended for experienced Singed players

Item Builds

Starting Build(s)
Default Starting Build
3
- Gives all the sustain you need in lane unlike Dorans Ring
- Flask gives you 180 mana and Singed needs it to perform well in lane
- Queing up all 3 flasks give you 50 hp5 for 36s
Final Build(s)
Standard Final Items
GENERAL BUILD
crystalline-flask> > >rylais-crystal-scepter>mercurys-treads> randuins-omen >liandrys-torment> tear-of-the-goddess >banshees-veil > seraphs-embrace



Notes:
1. Building 2 Dorans Ring gives you all the mana you need and it also replaces Tear of the Goddess
2. You can substitute one of the tank items with guardian-angel as 6th item
3. If both the enemy top and the jungler are AD champions, you should rush chain-vest (or negatron-cloak if they are bothAP)
4.mercurys-treads AND ninja-tabi can be used interchangeably
5. randuins-omen AND banshees-veil can be used interchangeably

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Empowered Bulwark
QPoison Trail
WMega Adhesive
EFling
RInsanity Potion

Skills

Empowered Bulwark
  • Gives 162.5 HP from full stack and 250 HP from
Poison Trail
  • Max this First
  • Learn this at level 1 as Singed cannot harass with Fling alone
Mega Adhesive
  • Too costly early
  • Learn this at level 8 when you have some mana to spend.
Fling
  • Unless you are participating in level 1 team fight, learn this at level 2
  • Upgrade this ability at level 4 to increase its base damage by 45
Insanity Potion
  • Do not use this ability to regain your mana
  • This Ability has the potential to deal 332.5/475/617.5 (25s x poison/s + 2 x fling) magic damage with just the AP part

About Me (InvertedComposer)

Hello everyone! I used to be in the 2nd page of the ladder list during Season 2 when I only played Singed.
For that reason, I know very much about him and I also played him in over 4000 games!!!

I'm a logical theory-crafter and an expert when it comes to optimizing Champion Builds! My intention of writing this guide was to share my knowledge with every-single-one of you (that's right, no secrets).

www.youtube.com/invertedcomposer

Please Regularly Check My Stream:
www.twitch.tv/invertedcomposer_stream/videos



If you have any questions, I made a FAQ guide on reddit:
http://www.reddit.com/r/leagueoflegends/comments/1e5cc1/ama_invertedcomposer/

You can ask me anything there

My Best Win Streak record was 18 wins in a row as Singed during pre-season 3

Change Log

Updated Item Info
August 16th 2013

First Day Streaming
August 26th 2013

Season 3 Final Build
October 28th 2013

Season 4 Changes Masteries Only
November 11th 2013

Season 4 new Mastery in response to Perseverance Mastery nerf
March 8th 2014

Complete Rework on Singed after Rune changes
June 7th 2014

Item Builds

Items[/title]

-The Best Regen Item
  • Every time you drink from this flask, you'll save 49g
  • This means you have to drink it at least 4.22 times for the item to be worth it
  • In team fights, queue up all 3 flasks and the flasks will automatically heal you for 360 hp over 36 seconds
  • The new Flask (345g) saves more gold than the old Flask (225g) after 9.3 charges

-Cheap Ring
  • The stats offered are similar to combined
  • Getting two of these replaces , effectively giving 30 extra AP early game for about the same price

-The Best Mana Item
  • (2800g)@ 0minutes = (2995g)
  • The difference between and : (RoA) 562.5 HP vs (SE) 40 AP + Active (Usually around 550 Shield) +100g
  • Unlike , Seraph's Embrace is inconsistent
  • The Recipe Items (Required Items) are expensive [] to build early
  • In terms of item potential, is slightly better
  • Sometimes people forget to use its Active
  • There is a tedious condition that for this item to be worth it, one must fully charge the mana stacks
  • Provides unlimited mana in lane
  • Good baiting potential with high AP and Shield Active

-The Best Core Item for Singed
  • Cost reduced from 3105g to 2900g
  • Reduces affected enemies' Movement Speed by 60(Poison) or 140 (Fling) [calculated with 400 MS]
  • Has strong synergy with (by doubling the proc damage)
  • Permanent slow is necessary as isn't available at all times

-The Best Dueling Item
  • Returns 30% of the Auto Attack damage to the dealer as Magic Damage. The returned damage is calculated before armor (This means if enemy deals 1000 damage with auto attacks and you have 100 armor, you will lose 500 HP and you will return 300 magic damage to the dealer)
  • In average it deals 45% of the damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)
  • This item has the highest potential in the game
  • Dueling an AD carry with and this item is a devastating combo

-Thornmail Alternative!
  • Because cannot be acquired before level 15, this is built for HP
  • Its active range is 500. When you throw your adhesive and your target gets out of it, use this active from 500 range to catch up to your target
  • Because is not as good as the new , I tend to avoid it. As a result, the magic damage from is weaker and also is 100g cheaper now. Due to these changes, both Thornmail and Randuins are equally viable.

-Revamped Pendant
  • They buffed this item huge! But not as much for Singed because they got rid of the Mana stat
  • This is currently the best Magic Resist item for Singed
  • The tankiness Singed benefits from this item is greater than the damage counterpart of

-The Best Damage Item for Singed
You are likely to be dueling an enemy ADC so you built for mana, for slow, and for armor. Now you build this mask for damage.
  • Deals 2% of enemy's Current HP every 0.5 seconds with for 3s (Continual Exposure to Poison refreshes the tick count back to 6).
  • Just the proc damage itself offers 400 AP to Singed's Poison on enemies that currently have 3000 HP (120 damage/s or 60 damage/0.5s), 200 AP vs enemies with 1500 HP, 100 AP vs enemies with 750 HP, and basically 0 AP vs enemies with 1HP.
  • Since the proc damage scales with enemy HP and CC, this item should only be built late game

-Tenacity is a form of Disable Reduction
  • Very effective against Stun, Taunt, Fear, and Snare
  • This is one of the few Magic Resist items that are good on Singed


Situational Items

-Man Mode Armor
  • A very intimidating item for enemies especially late game. Enemies will struggle to decide whether to stop you or just wipe out your allies. Be aggressive but try not to be isolated with your team
  • Once GA is down, the stats it offers are practically useless. Sell it and grab

-The Legacy Item
  • Cost reduced from 3035g to 2800g
  • Offers 812.5HP 650 Mana and 80 AP for Singed after 10minutes of purchase
  • got nerfed too hard. You can build first and turn it into instead
  • Outclassed by though Rod of Ages is more consistent with giving HP

-What is their MR level? It's over 200!!!
  • If an enemy has 200 Magic Resist then 35% Magic Penetration alone will increase your Magic Damage dealt by 30.4%
  • If your enemy AD Carry has over 150 MR then you might as well get this so you can duel him

-The Legacy Scepter
  • The Aura range is only 700
  • If your target enemy's net Magic Resist is 20 due to your flat Magic Penetration, the 20 MR Reduction Aura from this item will increase your magic damage dealt by 20% (100+20/100+20-20 = 120/100)
  • Only viable if you need damage and need some magic resist (Outclassed by )

-Revamped Visage!
  • What is Singed's HP5? Around 70 with Insanity Potion? Then this item's Passive offers around 14HP5
  • It is almost identical to but some would prefer 20% CDR over the SpellShield

-Good ol' Broken Item
  • Total Cost increased by 100g
  • With 50 base armor, this item is equivalent to 44.4 armor against Auto Attacks
  • 10% AA damage reduction is more effective when you have more Armor
  • Recommended against AD top with AD Jungle



Inferior Items
Warning: some items are criticized very hard here which means you should never get them!


-Your Passive Scales with Mana, not Mana Regen
  • While this is a good item, is cheaper and it scales throughout the game progression
You need HP over Magic Resist early game. Use Runes to increase your Magic Resist

-Utility much?
  • Stats outclassed by
  • You pick the fight you want. Disabling a tower for 2.5s is useless away from enemy towers

-Destroyed Shroud (Updated)
  • 300 Mana, 45 Armor, and 10% Cooldown Reduction for 1350g? Though it received a slight buff you need to focus on other stats
  • You don't need any extra mana after
  • You don't need 10% Cooldown Reduction on Singed
  • is all you need

-Destroyed + Destroyed = ? You guessed it right. It's a Destroyed Gauntlet
  • Slow outclassed by
  • You don't want any excess mana
  • That means you are paying 3250g for 40 AP, 500/4 HP, 60 Armor, 10% cooldown reduction and the proc damage? No thank you

-Redundant Destroyed Mogs (Updated)
  • 1000 HP and around 40HP5 (if you have 4000 HP) for 2830g
  • The stat it offers are quite overrated (no utility)
  • Outclassed by as 1st/2nd item
  • Outclassed by (250HP+675 shield+140AP) as 6th item. So basically it's 140 AP vs 50 HP5

-The Cursed Cap (Updated)
  • Outclassed by . Let's say you have 150AP and enemy has 80 MR. With , your Poison will do 70+(351*0.3) multiplied by 100/100+80MR = 97.4 dmg/s. With , your poison will do 70+(260*0.3) multiplied by 100/100+52 MR = 97.4 dmg/s. Also, will deal even more damage relatively if enemy has more Magic Resist
  • Outclassed by . Suppose you have 150 AP. makes your final AP to 351. makes your AP for your poison to 200 + (400AP at 3000 enemy's current health/200AP at 1500 enemy's current health/100AP at 750 enemy's current health) assuming that you have . You also gain 15 Magic. Pen and 300 HP with and it's 400g CHEAPER!!!!!!!

-Your Useless History Notebook
  • Spell vamp is only 1/3 as effective for AOE spells like Singed's Poison Trail
Outclassed by
  • Let's say you did 3000 damage (after Resistance calculations) with Poison Trail. Congratulations, you've regained 200 HP with 20% spell vamp
  • About 35~45% of your damage comes from anyway, good luck doing 12k dmg when every enemy champion have over 67 Magic Resist (Yes, 67 alone provides 40% damage reduction)
  • So can you do 20,000 raw damage with just AP? Huh? Still worse than
  • Just listen to me and stop getting Spell Vamp

-Just sell it if you ever get this
  • You can build and it's still better
  • In order to regain 100 HP, your Singed has to deal 2500 Damage with Poison Trail after Resistances
  • It builds into junks which I have criticized epic hard above. You don't need to hear any more of this so that you may live happy

-If you still get this then you are really sad
  • Builds into junk
  • HP Regen reduced from 15 to 7
  • MP Regen increased from 8 to 9
  • Cost Reduced by 100g
  • Outclassed super hard by
  • Grants only 300g/10minutes
  • It only sells for 340g
  • *facepalm

Non Recommended Items
These include high potential items that are practically inefficient

-Master's Sword
  • Outclassed by
  • Is only efficient against (Gap Closer + Slows)
  • You have to be able to perform Sky Auto Attack for this item to be effective
  • Why get a Hard-to-use item when an Easy-to-use item does the same job?

-Good Ol' Shield (Updated)

  • Sells for only 176g
  • 8 Auto Damage Block applies before resistance calculations (it's like reducing enemy's AD instead of healing you every time you're hit)
  • Comparing (180HP) vs (100HP 10hp/5, 8block)
  • There is 80 HP difference (180-100)
  • If you have 60 armor, the shield's Unique Passive will block 5 Damage/Auto Attack after reduction
  • Let's say in average you get hit by 3 auto attacks every 10s (to be honest you should be hit way less frequently). That is 15 damage block every 10s or equivalent to 7.5 HP5
  • If you combine the regen values it sums up to 17.5HP5
  • To compensate for 80 HP difference, one needs to stay in lane for 23s
  • Which means if you stay in lane for 2 minutes, you regain 420HP (+100HP) or 340 more HP than in this scenario
  • Not too bad after the recent New Ranking Patch but soon enough you'll realize that you don't have enough item space (e.g. no space for )
  • Conclusion: is an unupgradeable item which also makes you lose 264g sooner or later. I don't recommend it (Good against Teemo, Nidalee, and Kennen however...)

-The Incinerator
  • Cost efficient item that damages surrounding enemies within 400 radius
  • If you can stick onto your enemies (Especially if you build yourself a full tank) then this item is viable
  • 40 magic damage/s is equivalent to 133 AP for your Poison
  • Unlike poison, it does not linger

-Full AD Comp Destroyer
  • Cost is now 2900g
  • Gives 400 Mana, 95 armor and 20% CDR
  • You can expect at most 20% Auto Attack Damage Reduction from this
  • Redundant Mana and CDR make this item to be considered overpriced and therefore is less preferable
  • This should not replace
  • Outclassed by which in average returns 45% damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)

-Time Stalling Hourglass
  • 100AP is not going to boost your damage significantly late game
  • 50 Armor is not big of a deal if you already have
  • 250 Armor -> 300 Armor = 12.5% reduced damage
  • For most cases this should not replace any of my Standard Build items
  • Update: the worst team composition that a team can have is a full AD team. In that case, get this item as your 6th item over

Liandry's Friend's Torment
  • is usually better
  • If you really have to kill someone from the enemy team like your friend Gragas, then this is your answer

-Legendary Fire Scroll
  • Useless 12 Mana Regen and 20% Cooldown Reduction ruin this item for Singed
  • Only viable If the whole enemy team is healers.
  • I can imagine using this against a team like

-What is this???
  • Active Cooldown is too long (120s)
  • 40 AP + 40 MR + 6% MS are not worth the item slot
  • Slow Outclassed by .
  • Save up 660 more gold and get instead
  • If enemy team's literally all AP, you can replace with this

-Diminishing Returns of Mobility
  • Alacrity Enchant (+15 Movement Speed) is not worth 475g
  • If your Movement Speed is higher than 415 any additional movement speed in between 415~485 are reduced by 20%
  • If your Movement Speed is higher than 485 any additional movement speed are reduced by 50%
  • With Insanity Potion, Alacrity Enchant will only increase your movement speed about 8~12

-Boots of Can't Be Slowed

  • Only viable if the enemy team has perma-slow abilities

Singed's Hidden Abilities (MUST READ)





------------------------------------------------------------------------------------------------------------------------------------------------



Invisible Poison (I'll make a new video about this)


:::::::::::::::::::[http://i49.tinypic.com/9iw7mc.gif]



  • Procedure: Go to your Riot Games folder > League of Legends > Config > input. Open up the text file 'input' and edit the following:
evtSmartPlusSelfCastSpell1=[t] and evtSelfCastSpell1=[t] . In game, press t to release a puff of invisible poison.
  • Usage: Very useful during early game for harassing especially because your poison is invisible. Notice how "Invisible Poison" doesn't expend and has smaller radius than a visible poison. Your target has to literally "step on" it rather than just "touching" it.
  • Tips: If you barely see the Poison buff on your buff screen and your ability goes on cooldown, then you've done it right. You should absolutely see no poison in the game.
  • Difficulty: 10% (VERY EASY NOW RIGHT?)
------------------------------------------------------------------------------------------------------------------------------------------------


Concealed Poison


:::::::::::::::::::[http://i45.tinypic.com/2wdu1z9.gif]

  • Procedure: Similar to Nunu's ult, just stay out of enemy's sight by going into a brush
  • Usage: Makes your enemies "visually" harder to dodge the poison
  • Tips: During a fight, when both you and your enemy's HP are low, hide in a brush so that your enemy will eventually give up chasing you. It is possible that your clueless enemy will run over your poison again.
  • Difficulty: 10% (Very Easy)
------------------------------------------------------------------------------------------------------------------------------------------------


Sky Auto Attack


:::::::::::::::::::[http://i50.tinypic.com/3599zcz.gif]

  • Procedure: Cast fling followed by an Auto Attack. The easiest way to achieve this is by pressing A on your keyboard and then click on any vacant space right after you fling. Right Clicking on your target works as well.
  • Usage: You can land an additional Auto Attack while the target is unable to perform any actions on air.
  • Tips: Make sure you master this technique as this will greatly increase your DPS. Note that the target is unable to retaliate and the distance between Singed and the target is being created after the effect of Sky Auto Attack. This technique is very effective for nuking when you are kiting melee champions. If Singed turns around but still performs Sky Auto Attack, it is not bad but you still idled for about 0.3s (Refer to the pictures above).
  • Difficulty: 70% (Hard, but you have to master this!)
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Void Toss


:::::::::::::::::::[http://i50.tinypic.com/2qa4kzm.gif]

  • Procedure: Stand very close to a reasonably thin wall (any walls that Caitlyn can jump over) and fling your target perpendicular to the wall
  • Usage: Escaping, turning a 1v2 fight to 1v1, kiting, killing squishies, saving allies, relocating enemy tanks away, etc.
  • Tips: Make sure your target keeps a distance with a wall so that you can fit in between them. Always fling your target straight, not diagonally.
  • Difficulty: 80% (Very Hard, but this can win you games!)

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Perfect Mega Adehsive


:::::::::::::::::::[http://i50.tinypic.com/2a2gp3.gif]

  • Procedure: Cast your Mega Adhesive way ahead of your target. The circular spell indicator should not be touching your target
  • Usage: Landing a good slow is how I determine a good Singed player. You can slow a person up to 4 seconds (without fling) instead of 1s only, which most Singed players do.
  • Tips: If it is impossible to land Perfect Mega Adhesive because you're not quite in range, try chasing your target for a bit as you are usually faster than them.
  • Difficulty: 50% (Average. Remember, always lead your mega adhesive 1s ahead)
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Fling Lock


:::::::::::::::::::[http://i50.tinypic.com/16tml5.gif]

  • Procedure: Order your Singed to Fling a target with Hard CC from a distance. As soon as the target gets in range, Singed will fling the target no matter what kind of Crowd Control Effect has been applied on Singed such as Supression, Stun, Silence, Taunt, etc.
  • Usage: Soraka, Taric, Volibear, Sion, Warwick and Urgot Supression (Yes, free supression & dmg negation), Galio's Taunt, not get knocked up after blitz's grab, etc
  • Tips: If you have no idea when the target is going to hard CC you, lock Fling on the target whenever you are moving towards the target.
  • Difficulty: 90% (Insanely Difficult)
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Flash Fling (Legacy)(


:::::::::::::::::::[http://i50.tinypic.com/15eb9yp.gif]

  • Only worked when the enemy Flashes right when your fling channeling ends. You can't control this, it's totally up to the victim who casts Flash.
  • Still works with some blink abilities except for Flash

General Hidden Abilities (MUST READ)

Never Get Juked!


:::::::::::::::::::[http://i47.tinypic.com/1ostiu.jpg]

  • Procedure: If an enemy goes into a brush and no minions are near you, press A and click on the brush
  • Usage: As soon as your champion encounters an enemy, it'll immediately attack that enemy regardless of your latency and reaction speed. Therefore, if you're a melee champion, you'll end up in a melee range with the enemy champion in the brush, preventing your champion from getting juked.
  • Tips: Stay away from minions, or you'll chase a minion instead of your desired target
  • Difficulty: 30% (Easy)

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Covering Minion HP!


:::::::::::::::::::[http://i46.tinypic.com/zol6u.gif]

  • Procedure: Locate yourself below your minion and cover its HP bar with your own HP bar
  • Usage: In lane, this can easily piss off your enemy and it is more likely that he will miss cs.
  • Tips: While he's busy left clicking on the minion to manually check its HP, you can attempt to attack him!
  • Difficulty: 50% (You need to be quite organised for this)

Early Game

Early Sustain is very important as each minion death contributes greatly to your level. For this reason, you must be prepared for random ganks and push minions before recalling to gather as much experience as possible. Start with . By using your poison to force an enemy champion away, you can safely last hit minions. Play aggressively if your enemy champion is coming for the minion that is further behind your minion wave. There is no champion that can fight back against your minions, poison, and auto attacks combined.
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In my Opinion, Singed is at his Strongest at level 2. Singed can leash a strong nuke combo with Fling and Poison Trail, followed by Sky Auto Attack to severely damage his enemy. After that, Singed can either decide to flee in order to avoid his enemy's retaliation or to continue attacking the target to bring his enemy's life even lower. Manage Mana wisely as Fling costs a lot of Mana.
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Level 5 is usually the time I decide to Recall. At this stage, I'm usually out of HP Potions, low on mana, and can afford an item. Because I do not wish to overextend and risk of being ganked, I immediately push my lane with my remaining Mana and go back to the base to purchase . With , you have unlimited sustain in lane.
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Now that I have at level 6, I try to play very aggressively in my lane. Because it has 25s duration, I try to use it early to make the most out of it and force some fights while I have the advantage. When the effect wears off, I usually push the lane and return to base so that I don't have to be fighting while my Insanity Potion is on cooldown.
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I finally spend 1 point on Mega Adhesive at level 8. The reason is that now I have greater mana pool to afford another ability without going out of Mana too fast. The slow percentage is still quite low, so I try to not to use it unless if I'm in a desperate situation.
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Before the game moves on to Mid Game, when the Laning Phase is over, I try to Counter Jungle as much as possible to deny enemy Jungler's EXP.

Mid Game

Participate in Dragon and Buff fights, ganks and tower hunting. This stage is where the usage of Void Toss and landing Perfect Mega Adhesive become very important. Purchase to dominate in team fights. Despite your low score, let your carries take the kill. If you ever get the chance to farm, push your lane hard so that you can participate in team events.

Late Game

You aren't usually the initiator but try throwing some Mega Adhesive around to see if any enemies get out of position.
In team fights, try protecting your carry by flinging an enemy away and throw Mega Adhesive in between them. You can also zone out your enemy carry by charging at them but be ware of getting out of position. This is where and become handy. Your job is to disrupt enemy's positioning, do a decent AOE dmg over a period of time, soak up some damage, and make it out alive while the rest of your teammates finish the job.

Match-ups and Counters

I already wrote some comments on Champion Select for Singed Match-ups. You can check them here:
http://championselect.net/champ/Singed


Before we get into any individual details, let us discuss about Singed counters and whatnot.
Singed deals a lot of magic damage over time and needs to be in melee range to be threatening. This means you can counter Singed by having a lot of health regaining abilities, Magic Resist, and kiting tools like . Therefore, the ideal counter item is

What about champion abilities? Shields and Heals are generally a good way of negating Singed's Damage. Haste, slow, and ranged attacks also limit Singed from being useful. Next time you play against Singed, make sure you pick a champion with these abilities.

I will NEVER say "Sit at Tower and Pray for Ganks". Now read on and be ready to dominate your lane!
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Hell Lane


What do they have in common? Yes, they are Ranged, have Slow, have Haste, and have Shield/Heal.
Use one of the brushes to conceal yourself and only come out to last hit nearby minions. Always use to keep your health near full. They would not follow you to the brush because you actually out damage them in melee range. Once you get your , you can try fighting them, push the lane while you tank some hits, and return to base immediately. I highly recommend you to rush because you get fair amount of hybrid resistance and its passive allows you to overextend under your tower without having to worry about enemies Tower Diving.

How to beat Elise:
  • Stay in brush and only come out to last hit melee minions
  • Try to push your lane so that you may recall anytime.
  • Since Elise has no Ultimate, it is a good idea to go all-out on her while your Insanity Potion is active
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Nightmare Lane


These Champions also have Slow, Haste, and Have Shield/Heal. The only difference is that Rumble, Yorick, and Rengar are melee champions and Swain does not actually have Haste ability.
Try keeping a distance from them so that they can't harass you with their abilities. You will also have to skip some CS but if you feel that you really need to clear a large wave, fling the enemy champion away from your target minions and just poison the whole minion wave while you're running away from the enemy champion. You will need great sustain for this so rush and then grab a .

How to beat Rumble:
  • Most Rumbles usually rush Magic.Pen items so you need to rush
  • Hide behind your minions
  • If he activates Flame Splitter on your minions, you need to stay far back and let the minions push over to you
  • If he freezes the lane, fling him out of the way and immediately poison his minions
  • You have to avoid his Electric Harpoons (slow)
  • The above strategy may seem tedious, but you'll be able to farm very well
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Hard Lane


You won't lose to these champions in melee range. Utilize brushes and charge at them whenever you get the chance. They are good pokers so make sure you stock up some hp potions.

How to beat Teemo: Keep the pressure on him
Utilize Brushes and avoid being "kited". Frequently charge at him when he attempts to attack you. You could lose some farm during this process but he's also losing out on farm too since he's running away from the minions. Purchase sustain items such as and



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Fair Match


Notice how most of them are melee champions. They might out-damage Singed in melee range but Singed can always kite them. Try saving your fling only when they use "gap closers" on you. Avoid fighting them in melee range. Purchase Sustain items like and and you'll slowly find yourself winning in lane.

How to beat Olaf: Purchase HP and Damage items. Always keep higher than 50%hp
Flat True Damage really hurts. How do we stop him from using Reckless Swing (True Damage) so often? Yes, kill him faster! Purchase HP and damage items like . Poison the minion wave so that he can't life steal off them without eating your poison. If he dares to come in melee range with you, perform a Sky auto attack (Poison ON + Fling + Auto Attack) as you're taking the hit from Reckless Swing. If he throws an axe and chases you, throw and kite him with . This is how you trade hits against Olaf.



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Farm Lane

Notice how these champions have incredible sustain. You should build sustainability items, push your lane hard and take over the jungle for even more exp.

How to beat Jarvan IV:
  • Always keep your HP higher than his
  • Avoid fighting him in melee range
  • If he pokes you with Dragon Strike, strike him back with Fling
  • Do not stay near his tower
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Easy Lane

Build and you're good to go! Just don't get poked too hard! There's no way these champions can beat you post 6.

How to beat Gangplank: Avoid being auto attacked early.
He'll shoot you with his pistol often but that will just drain his mana and will not do enough damage to beat your 4 health potions. Avoid fighting in melee range early because he will be able to chase you forever with the slow stacks. Is this hard enough? Now here's the easy part: Rush and you can do whatever you want. You'll easily win in damage trades and win lane.
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Singed's Preys

You can literally run around with poison and still win.

How to beat Poppy: Go full tank
Leave your damage at level 1 and upgrade other abilities. Push the minions against her tower and keep harassing her by poisoning around your minions. Your tanky build not only prevents her from fighting back against you but also help you survive in ganks. When she's lower than 30% health, finish her up by performing Sky Auto Attack followed by .

Composer's Lab



  • It meets just the minimum mana requirement
  • Currently the best early game damage item for Singed
  • You need to make good use of "Sky Auto Attack" and you also have to kite better
  • It's only viable for pub-stomping due to the unexpected damage opponents see from your Singed
  • For Fling + 3 ticks of Poison + 1 Auto Attack combo, damage is equivalent to

Singed Carry

Procedure
0. Beg your Jungler to gank other lanes; In all chat, taunt your enemy Jungler to camp your lane
1. Win your Lane
2. Invade Enemy Jungle and steal their head monsters such as Big Wraith, Big golem, and Lizard
3. In all chat, remind your enemy Jungler how you took all his Jungle.  Also tell him that his top lane is losing really hard to you so that he should camp your lane.
4. Waste your enemy Jungler's time.  Kill both of them in 1v2 fights.
5. Tell your support to put a ward in bottom lane brush.  Give your Bot Lane a good gank with (if you do have it)
6. Take Dragon
7. Push your lane and constantly Counter Jungle/Gank Mid Lane
8. Carry your team by taking out Towers with them.  Ask your other lanes to camp a losing lane with you


Here is one of the BIG plays I made before Singed had his particle animations changed (epic scene approved by jumpinthepack)

Frequently Asked Questions

If you have any questions, I made a FAQ guide on reddit:
http://www.reddit.com/r/leagueoflegends/comments/1e5cc1/ama_invertedcomposer/

You can ask me anything there


#1: No at level 4? How do you expect to survive a gank?
  • Very very good question. can indeed save you in many sticky situations. However, you need to realize that it costs a lot of mana and can become useless if you don't use it. You also have to haste yourself. Moreover, level 1 fling, which costs 100 mana, is just not worth casting for only 80 damage. You need to upgrade this ability to get ahead in your lane. Some might say "it's only 45 damage and costs 10 more mana" but every little advantage counts early game just as runes do. In a way, this is just like getting 2 points on indomitable instead of Mastermind. Of course Mastermind (15% CDR on Summoner Spells) is so much better but practically you don't use summoner spells as soon as they become available all the time.

#2: Do you Stream?
  • Please Regularly Check My Stream:
www.twitch.tv/invertedcomposer_stream/videos

#3: Spell Vamp on Singed?
  • No. Singed scales very poorly with spell vamp. Because Singed is a melee hero, he usually purchases a lot of HP items. In addition, with his poison, he only life steals 1/3 of his spell vamp value for it being AOE. Therefore Spell Vamp is not good enough for Singed's relatively high HP and he also life steals less than other AP carries. If Singed deals 3000 Magic Damage after resistance calculations and he has 12% spell vamp, he'll only regain 120 HP.

#4: Gold Items?
  • No. Realize how only generates 300g/10minutes and only generates 240g/10minutes? They are never worth it even on Supports unless if you are upgrading those items into something else

#5: Rengar, Teemo, Darius, and Kayle are so OP (QQ)
  • Change your strategy. You always have to evaluate both you and your enemy's strengths/weaknesses. If you decide to let your enemy poke you every time you last hit a minion and you are out of potions, you are in a serious disadvantage. Play more aggressive and zone them with your poison. If you're behind, consider "tower hugging" against melee champions and farm behind enemy's tower as long as you have at least or available.

#6: Youtube Channel?:
  • www.youtube.com/invertedcomposer

#7: Should I Ever Run Post Enemy Tower to Farm?
  • Singed already has enough potential to zone his enemy early game. Even if he's against Kayle or Elise, their harassment isn't any stronger than minions' damage taken while proxying. Therefore, my recommendation is for you to proxy farm post level 7.

If you have any questions, I made a FAQ guide on reddit:
http://www.reddit.com/r/leagueoflegends/comments/1e5cc1/ama_invertedcomposer/

You can ask me anything there

Youtube Channel

www.youtube.com/invertedcomposer

Please come by and watch my latest videos!!

InvertedComposer_Stream

Please Regularly Check My Stream:
www.twitch.tv/invertedcomposer_stream/videos

Comments

June 26, 2014 - 05:38 PM #1

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June 23, 2014 - 11:42 AM #2

I like your Guide a lot. It is really good, but it is a little outdated, like the Iceborn Gauntlet for example, it is cheaper now, than in your guide. I have problems in some cases, i.e. most of the time I am just to slow, to reach a enemy that runs away from me. I had to play against a Pantheon, who was faster than me with Tier1 Boots, against my Tier2 Boots + Movement Runes... WTF? This stuff happens pretty often, so I think I need either more Movementspeed from a Item or a Slow from a Item. Rylais is very nice for farming and having a Enemy BEHIND you, but thats not often the case, plus people often stop or give up chasing you after you have Rylais. I think Iceborn Gauntlets or Twin Shadows can solve my problems and I will try that now. Otherwise a very nice, complete and recommended Guide for everyone who loves to play Singed. You could also mention the advantage of some skins, i.e. on Summoners Rift I recommend Classic or Surfer Singed Skin, as your fog is barely visible, even if I like my Riot-Commando Skin most ^^ :D .

PS: The auto-attack from Flinge is too hard to achieve IMHO. I still try to achieve this, but its a very hard skill to learn. Also flinging over walls is pretty hard, but that is at least possible to do.

June 20, 2014 - 02:03 PM #3

http://j.gs/5748888/skinlottery

June 15, 2014 - 09:29 PM #4

Twin Shadows still a bad item on singed?

+80 Ability Power
+10% Cooldown Reduction
+6% Movement Speed

UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the two nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds.

April 9, 2014 - 12:19 PM #5

http://www.linkbucks.com/KmBq

March 2, 2014 - 09:54 PM #6

very well written guide.. i dont know if its still just as viable though

February 10, 2014 - 11:50 PM #7

http://sh.st/cM6P

February 4, 2014 - 01:19 AM #8

Having a really tough time against Yasuo... any advice?

January 20, 2014 - 03:47 PM #9

sh.st/cM6P

December 8, 2013 - 05:02 AM #10

Great guide

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