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JARVAN IV BUILD GUIDE: [S3] Dunkmaster IV by TheOddOne

by TheOddOne (last updated over a year ago)

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8
Greater Mark of Attack Speed( +13.6% attack speed)
1
Greater Mark of Armor Penetration(+1.28 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Armor Penetration(+7.68 armor penetration)
View Rune Details
Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Martial Cadence
QDragon Strike
WGolden Aegis
EDemacian Standard
RCataclysm
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Martial Cadence
QDragon Strike
WGolden Aegis
EDemacian Standard
RCataclysm

Champion Matchups

Introduction

Jarvan IV (aka king of the dunk due to the way he performs his ultimate) is actually a fairly strong jungler despite not being popular. His CC is similar to Maokai while he has a few Champion specific things that no other champion has such as his ultimate. He's fairly durable while able to deal a fair bit of damage early and late game.

Masteries

I use 9-21-0 for his masteries as I find he isn't that durable compared to most jungle frontlines (Maokai,Cho,Xin) since his skillset doesn't have that power move which greatly boosts his defensive stats aside from his Demacian Standard which isn't a big boost considering Jarvan IV has one of the worst per level armor games in the game. That said, the 9 in offense is the extra little punch that Jarvan needs to kill people with and helps his early jungle which can be a hassle early game.

Runes

I mostly run armor penetration for marks as it helps his passive, his Q and his R. I run attack speed for the rest as the current game favors tanky bruisers who just smack people and it also helps his early jungle as machete scales off of attack speed rather than flat damage. Seals are flat armor as usual as there isn't much else to put in this slot that'd help more. MR per level Glyphs for the same reason.

This rune setup allows Jarvan to have nice durability throughout the game while giving him strong damage early.

Summoner Spells



Explanation:

Smite for obvious reasons, but you can either use ghost or flash for the 2nd skill. I run flash now due to the many slows and speed ups the enemy has now, so it means that flash is more favorable now due to it's surprise attack nature and the instant gap close.

Skills

Passive: Martial Cadence
Jarvan IV exploits his target's opening, dealing 6/8/10% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.

Explanation:

Don't underestimate this skill, it does significant damage throughout the game and it helps against large camps as well as champions. Often tapping champions nearby with Jarvan just to proc this is a viable strategy but you should only do that if it doesn't require Jarvan to walk a huge distance as usually focusing down one target is better.



Q: Dragon Strike
Jarvan IV extends his lance, dealing 70/115/160/205/250 (+110% of attack damage) physical damage and lowering the Armor of all enemies in its path by 10/14/18/22/26% for 3 seconds.

If it contacts his standard it will pull Jarvan IV to its location, knocking up enemies in his path.

Cooldown 10/9/8/7/6 seconds

Cost 45/50/55/60/65 mana

Range 500


Explanation:

This spell has nice armor reduction which is applied before armor penetration which means your team could be racking up significant damage on the target. However unless your flag(E) is on cooldown, this'll often be used in a combo move with E to knock targets up. Keep in mind that if you attempt to do the combo where E wouldn't hit, you'll end up Qing air and being unable to do your combo so watch out! I tend to level this 2nd after E due to the usefulness of it compared to W.



W: Golden Aegis
Jarvan IV forges a 50/90/130/170/210 (+20/25/30/35/40 health for each nearby enemy champion) health shield for 5 seconds, which slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

Cooldown 20/18/16/14/12 seconds

Cost 75 mana


Explanation:

This spell is fairly weak as a defensive move unless it hits several people but it's very useful in slowing the enemies in a chase or when Jarvan jumps in as it ensures that even if they flash out of Jarvan's ultimate, they won't get too far.



E: Demacian Standard
Passive: Grants Jarvan a bonus 10/13/16/19/22% attack speed and 10/13/16/19/22 armor.

Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 60/105/150/195/240 magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.

Cooldown 13 seconds

Cost 60 mana


Explanation:

This skill is very useful in terms of raw stats, I max this first due to the fact you don't even have to cast it to start getting a nice defense and offense boost. When this is thrown down, it can make your team very tanky as well as help offensively and make Jarvan extremely strong. One thing to note is that you should try to land this on the enemy even if you want to knock them up (they should be knocked up if you landed it right anyway) as you don't want to miss your damage portion of this spell. This spell is also useful for checking brushes throughout the game as it gives vision for a brief second upon landing.




R: Cataclysm
Jarvan IV heroically leaps at an enemy champion, dealing 200/325/450 (+150 of attack damage) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.

Activate again to collapse the wall.

Cooldown 120/105/90 seconds

Cost 100/125/150 mana

Range 600


Explanation:

This skill is unlike any other in the game and it earns Jarvan IV his dunkmaster status. Proper use of this spell can result in the enemy being completely destroyed as it can impede their movement completely for your team to either kite or throw aoes in. Also note that this spell is extremely dangerous to your own team when used poorly as it'll make your own team the target of aoe ults as well. If this ult ever goes off not as planned, you should probably cancel it before you lose more champions in it than the enemy. Very strong coupled with MF ult.



Skill Order

As shown in the skillbuild picture, I prefer to max E then Q first while leveling R in between but making sure I have one level in W at level 3 for the slow and significant durability upgrade (0 to a possible 150). E gives Jarvan durability in terms of armor and gives a nice stat aura when used while Q gives extra damage mid game. I've found that E is very useful in the jungle when Jarvan doesn't have access to blue buff as he can simply auto attack camps down after throwing down a E (not needing to use Q or he'll run out of mana),

Jungling

Often I find myself running the standard route:
Wolves->Blue->Gank mid if you didn't get a smiteless, otherwise skip this part->Wraiths->Red->wolves->wraiths and hopefully you have 750 for your boots/madreds.

Gank in between at level 2-3 when needed, though depending on which item build you went, you may have to limit how many ganks you can do.

Final Comments

While Jarvan IV may not be the most popular champion, he is very viable at all levels of play and I've found him very fun to play which is why I picked him up. Hopefully this guide has helped you in the path towards being a grand dunkmaster!

Comments

July 20, 2013 - 10:08 PM #1

J4 + rumble ults = gg

You can also throw in a MF ult too for max damage

June 25, 2013 - 05:37 PM #2

Update Plz

February 18, 2013 - 12:33 PM #3

Haha, that must've been the most sexual passive description I've ever seen!



Jarvan IV exploits his target's opening. ~hurhurhur~

February 15, 2013 - 10:01 PM #4

@MonKeyGaMers Just go to twitch tv whenever you want to watch theoddone jungle, he streams all of his stuff except for when he scrims other teams for the LCS.

February 14, 2013 - 11:20 PM #5

Lacks item explanation.. (BotRK, Sunfire, Locket, maybe more..)

February 13, 2013 - 03:29 AM #6

If u can add me ( MonKeyGaMers ) i'm a jungler and i would like to spectate u too increase my jungle capacity. TY

February 12, 2013 - 02:54 PM #7

I hope with this build jarvan works better for me, even I always die with Jarvan.



Thanks OddOne

February 5, 2013 - 07:59 PM #8

@SavagePeache it is, it's likely that text a carryover from before it was changed to physical damage.

February 5, 2013 - 01:25 PM #9

Pretty sure his passive is phys damage. Might be wrong though.

February 4, 2013 - 09:01 PM #10

the oddbro

u must have more explanation about items

all this guide isnt explain at all you have alot of work to do

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