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RENEKTON BUILD GUIDE: Outback in the Jungle: A Jungle Renekton Guide by MushroomStampede

by MushroomStampede (last updated over a year ago)

717,544 Views 19 Comments
9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
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mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
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mastery 3 mastery 3 1/1
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mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 2/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
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0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 2/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Reign of Anger
QCull The Meek
WRuthless Predator
ESlice and Dice
RDominus

Champion Matchups

Intro

Hi I'm MushroomStampede from the NA server and today I'd like to tell you all about JUNGLE RENEKTON.

Renekton is a fantastic top laner with few effective counterpicks. He deals the highest early game burst damage of any AD focused champion, and becomes a strong bruiser once the game drags on. However, this is not a top lane Renekton guide. This is Jungle Renekton.

I swear, every time I try to play Jungle Renekton, this is what happens:

Step 1. I say I want to play Jungle Renekton.

Step 2. My team is now attack speed only Evelynn , Karma , Heimerdinger , and release Yorick .

Step 3. My team says things such as, "GG, MushroomStampede huge troll, report."

Step 4. I go 3/0/1 at 10 minutes, Evelynn is AFK, Yorick managed to bug Heimerdinger, giving the opposing team infinite kills, and only Karma still believes in me (Such a nice lady).

Take this is as an official warning about the type of garbage you might have to deal with for running Jungle Renekton.

The only High Elo player who I've ever seen play Jungle Renekton was Curse Saintvicious.
He commented during the game, "You know, Jungle Renekton is really not bad."
THAT'S WHAT I CALL AN ENDORSEMENT BABY!!!

This guide is somewhat geared toward newer players even though Renekton is a 6300 IP champion. This is because he is fairly easy to pick up due to his easy resource system, but he has a huge margin for improvement built in. Also, Renekton is able to jungle at very low summoner levels, as low as level 5.

Changes

Recent Changes:

Renekton got a change to Slice and Dice a few patches back that I never mentioned in here.

The basic break down is the skill is just better because it shreds more armor, but it is still not as good to use your rage on compared with Ruthless Predator and Cull the Meek .

Atma's Impaler is a troll item. Don't buy that shit.


Crocodiles live in swamps, not Jungles!



Jungle Renekton is extremely powerful, because he does 100% of the work in a gank. He brings all of the crowd control needed, and all of the damage needed. Renekton has the unique ability to gank for a laner who is hugging his or her tower.

What makes Renekton a strong jungler? Let's compare him against all of the good qualities a jungler wants.

Ganks
  • In a gank, Renekton brings a huge amount of damage, a stun, a strong gap closer, and a possible armor reduction.
  • Renketon is also tanky enough to gank with a fairly low amount of health while either setting his victim back, or killing them.

[http://i.imgur.com/2yUQt.jpg]


Farming
  • Karthus, Shyvanna, and Udyr are all faster than Renekton, but not by as much as you would think. With two strong AOE skills, good sustain, and high base stats, Renekton has the ability to clear the jungle quickly without a high risk.
  • Renekton is a potent duelist in the jungle, especially if he is using Exhaust. If Renekton finds someone in his jungle, they are either dead or will have to do everything in their power to flee.

[http://i.imgur.com/UV8es.jpg]


Tank
  • Renekton has a great late game tank steroid in his ultimate, Dominus, ensuring that he will be very difficult to kill in fights.
  • High burst damage is Renekton's specialty. With a Fury infused Ruthless Predator and Cull the Meek, Renekton can send most squishy targets packing in no time.

Utility
  • Renekton has great utility: a Stun and a Percent Armor Reduction. His stun allows him a great ability to invade opposing jungles at level one, as anyone who is hit by it is in Graves danger.
  • Items such as Randuin's Omen and Aegis of the Legion work great on Renekton, giving him a really great spot in a team as a somewhat supportive Tank.

Jungle Renekton's main downside is his lack of Magic damage. He only has one skill that deals magic damage, and it is not a high amount. Attack speed items that deal magic damage such as Wit's End and Madred's Bloodrazer aren't very effective on Renekton either.

Jungle Renekton also has his counters; Renekton with no Ghost/Flash hates Vayne and Caitlyn, Renekton with no Exhaust hates Shyvana and Lee Sin. Out of every champion though, Renekton hates Dr. Mundothe most.

Pros Vs. Cons

There are a lot of Pros to Jungle Renekton, but also some glaring Cons.

Pros


[http://i.imgur.com/9WmYT.jpg]
Easiest Game of Find the Pro Ever...

1.Strong Jungler
Renekton excels at ganking, he excels at farming, he has great Dragon and Baron control, and he excels at invading and counter jungling. Renekton has all of the qualities of a good jungler.

2.Few Counters
As long as you ban Dr. Mundo, Jungle Renekton doesn't have any real cons. Against Champions like Shyvana and Udyr, just farm as much as you possibly can and ward appropriately. You are a fast enough jungler that they won't be able to take everything from you. You have all of the advantages of strong farm junglers, but you also have fantastic ganks whenever the opportunity arises.

3.Surprise Factor
No one expects jungle Renekton because he is so rare, and no one expects him to actually be effective. You can catch a lot of players off guard simply by playing normally.

Cons

1.Easily Kited
Renekton is a melee champion with a nice gap closer, but against champions like Vayne he just can't stick. If you are not a player with decent mechanical ability, you are so easy to kite as Renekton that you might as well just be afk. You rely on the Summoner Spells Ghost, Exhaust, or Flash to be able to get to your target consistently.
2.Only Room for one Summoner Spell
If jungle Renekton didn't need Smite, he wouldn't have to trade not getting kited in fights for extra safety in his jungle. A Renekton with Exhaust is not going to duel a Lee Sin with Exhaust, and Ghost will not get you away fast enough. A Renekton with Exhaust is never going to get to a Vayne, Caitlyn, Tristana, or Ashe in a team fight unless he has some major teammate help, such as Shurelya's Reverie or Zilean's Time Warp.
3.Glitchy as FUCK!
Renekton is the unfortunate victim to some serious bugs. His Slice and Dice is the absolute biggest offender. Sometimes you will aim it through a wall it is supposed to go through, and you will just run into the wall instead. This is somewhat uncommon, but it is significant when it happens. The big issue however, is the bug where you Slice through a wall onto a jungle monster. If Renekton could Slice in, Cull the Meek the camp away, and Dice out, he would be easily one of the best junglers in the game because he would be the best Counter Jungler.

However, this doesn't work. If you don't have vision of a neutral monster you are hitting, you will not deal any damage to it, and you will not be able to Dice afterwards. There are some jungle camps, such as Blue Buff, where this glitch is not in effect. However, on Wraiths and Double Golems, this glitch will happen about 90% of the time. This significantly slows down your jungle speed because you can't jump through walls as a shortcut without murdering your damage output. It also makes counterjungling those camps significantly less safe. If Riot ever fixes this skill, Renekton will become a popular jungler.

Countering Jungle Renekton

[http://i.imgur.com/ZmwPE.jpg]

The absolute bane of Jungle Renekton's existence is a Jungling Dr. Mundo. Let me list the ways in which Dr. Mundo will steal your candy, fuck your girl friend in front of you, bring your childhood pet back to life, only to have it love him more than you, and hit you in the knees with a baseball bat...

This was relevant a few months ago, I swear. Nowadays, Jungle Mundo is all around less powerful. He is still very strong against Jungle Renekton, but it isn't anywhere near as bad as it used to be.

THE FOLLOWING INFORMATION IS SOMEWHAT OUTDATED AND WILL BE CHANGED SOON!

[http://i.imgur.com/6MY1t.png]


Dueling Mundo
Remember when you could beat Dr. Mundo in a 1 v 1 fight? No? That's because it is impossible. Dr. Mundo deals percentage health Magic Damage, so he doesn't need to build a single damage item to kill you. Unless you have an absolute monstrous lead on him because he fell asleep at the keyboard or is being played by a five year old, he is just going to kill you unless you run away.



Counterjungling Mundo
Dr. Mundo clears camps faster than you do with his skill Burning Agony . So good luck counterjungling him when his entire jungle is cleared.

Dr. Mundo is great against Melee
Infected cleaver is one of the best anti-melee skills in the entire game. It is an enormous slow that can be applied almost permanently with some nice Cool Down Reduction. You won't be able to get to anyone on Dr. Mundo's team is he's able to hit Cleavers. One of the fastest, easiest to lands skill shots in the entire game. Against a champion who makes himself bigger. Once again, good luck beating this, because you can't.

Fantastic Mid-Late Game vs. Mediocre Late Game
Renekton is not exactly a late game powerhouse. He is useful late game, especially for a bruiser, but Dr. Mundo will just out-class you. He'll deal more damage than you, disrupt more than you, tank more damage than you, and there is absolutely nothing you can do about it.

Actually Beating Jungle Mundo
There are a few things you can do against Dr. Mundo, but a smart Mundo player will predict and stop these strategies.

Predict! The number one thing you can do is predict Dr. Mundo's strategy, and punish him for it hard. If Dr. Mundo doesn't smite his own buff at level one, and plans on smiting your nearest buff as soon as he can, you can punish him by warding his buff camp, and smiting it when it gets low. This will set him back significantly because you'll be almost level 2 with a buff and he'll have essentially nothing but a lot of missing health. This is very, very dangerous. Only attempt this with proper vision.

Invade! Dr. Mundo's level one sucks. All of his skills kill him, and his best level one skill, Infected Cleaver , is very risky to take as a starting ability because it sucks against jungle camps. A strong invasion can set back Dr. Mundo significantly, giving you plenty of time to use your strong early game against his team while he sits back and watches. Even if all you can do is force Mundo to take Infected Cleaver at level one, he will be greatly decreased in effectiveness.

Ignore!
Although Dr. Mundo is just going to be an unkillable tanking machine late in the game, he is going to magically become useless once the game goes long enough. There are two reasons for this. The number one reason is that Dr. Mundo will typically finish his build before most other champions. He loves cheap items such as Spirit Visage, and his item slots will fill quickly. The second reason is his strong farming ability will allow him to out farm most other jungler, making it so he fills up on items first because he has more money. A 6 Item Mundo is strong, but not against a 6 item Vayne or a 6 item Kog'Maw or a 6 item Tristana. A strong enough AD carry will lifesteal through Mundo's sustained damage, effectively making him useless. Mundo's main strength is his ability to farm up his items faster than everyone else. Once he is on even terms with everyone, he is almost completely useless.

Because of Renekton's stun, he can actually be relevant against a god-like AD carry, and he can destroy someone who gets caught late in the game with his heavy burst.

Dr. Mundo doesn't have any burst damage really. His damage is all sustained. He also has no hard crowd control and can't naturally move over walls

Lesser Counters
Nothing hurts as much as Dr. Mundo, but there are other champions you'd rather not see on the opposing team.



Lee Sin is extremely annoying. Lee Sin can do his Blue Buff and then attempt to kill you as you move toward Red Buff. A well placed Sonic Wave/Resonating Strike combined with Exhaust will almost certainly kill you. The best solution against Lee Sin is to start at Red Buff and just gank lanes. Your ganks level 2 ganks are better than his, use this to your advantage! Packing Exhaust instead of Ghost is also a good strategy against Lee Sin, because it will stop him from killing you in your jungle.



Shyvana is strongest against you when she can walk into your jungle and take everything, while you are unable to do much of anything because she overpowers you easily. Expect to fall behind early on if you are against a Shyvana, and try not to gank unless your jungle is cleared because she will just take anything that is available when you do.

Late in the game, her lack of CC makes fall off somewhat, but if your team is unprepared Shyvana becomes an "AOE Death Machine". The main problem you'll face against Shyvana is her huge damage combined with her high durability, but with a well placed Fury Empowered Dice , she will become a much easier target to take down.



Vayne is the AD carry you don't want on the other team under any circumstance. She deals percentage based true damage, which counters your naturally high health pool and armor, and has high enough mobility to kite you around in team fights very easily. With Ghost, you can probably take her out. Without it, expect to hear something along the lines of "You have been slain".



Ashe is an excellent kiting champion when played well. Her Frost Shot will make it nearly impossible to get to her in a team fight unless she is grossly out of position. However, if you can get to Ashe she is going to melt to you in seconds because she has no natural escapes and is very low on durability.

Summoner Spells

I use OR 99% of my games.


Explanation:

Smite is obvious. If you're jungling wth no smite, no only are you the type of person that drowns innocent puppies, but you're going to get your buffs stolen, your Dragons and Barons stolen, and you will gain almost nothing from the extra summoner spell. If I didn't convince you to take Smite, stop reading my guide and go either play in traffic or sniff some glue or something, just please go away.


Ghost is my personal favorite summoner spell on Renekton. It gives him a strong chasing ability, god like ganks every 210 seconds, and the ability to escape even the most heart stopping, brain aneurism inducing situations. Great throughout the entire game. However, Ghost is not mandatory, unlike Smite.


Exhaust helps a lot against Shyvana and Lee Sin, and will make it a lot harder for them to invade you. It is also fantastic in ganks because it gives a great slow and ruins a champions damage output, while increasing yours. Great utility throughout the entire game.


This is the once ubiquitous get out of jail free spell. Flash + Stun initiations are very strong, especially if no one on your can initiate. However, Flash is not as powerful as Ghost and Exhaust, and definitely falls off late game (FOR RENEKTON) when your ability to burst down squishy targets is at it's worst.


Clarity is so overpowered on Renketon that it can allow you to return Yorick to his hilariously awful release state and put him on your team. Renekton also has major mana problems because he has a base mana regeneration of zero and a mana pool of zero, so Clarity helps by doing absolutely nothing at all. Great replacement to Smite.

Runes

[http://i.imgur.com/m9p24.jpg]
  • 3 Flat AD Quintessences
  • 9 Armor Penetration Marks
  • 9 Flat Armor Seals
  • 9 Magic Resistance per level Glyphs
With these runes, you get 6.8 AD, 15 Armor Pen, 13 Armor, and 24 Magic Resistance at 18.
This is to my knowledge the best rune page Jungle Renekton can have. It gives him 21 Armor Penetration for jungling with Masteries accounted for, more than enough to deal true damage to all of the jungle camps.

Alternately, you can use Movement Speed Quintessences and any type of Glyphs that you want. The Marks and Seals, however, are mandatory. Normally, you would only run 7 Flat Armor Penetration Marks, with 2 Attack Damage Marks with them, but Renekton hugely benefits from flat armor penetration because of Slice and Dice's Percentage Armor Reduction.

Cooldown Reduction Glyphs
These are honestly fantastic on Renekton, allowing you to grab close to 10% CDR at level one if you change your masteries around a bit. Once I try them out, I'll give more detail on them, but I don't want to throw out some uninformed bullshit. Cooldown Reduction Glyphs are also quite expensive IP wise, so not everyone has them.

[http://i.imgur.com/nFwRH.jpg]

Why no attack speed?
Attack speed will give you a lot more Fury empowered skill uses in the jungle, but it falls off as the game progresses due to Renekton's bad attack speed scaling. If you have them, you can use them in place of AD/Armor Penetration Marks and Quints, but they are not optimal.

Masteries

[http://i.imgur.com/W5Rkr.jpg]
21/0/9 Materies

These are the masteries I use on Jungle Renekton. The high damage gives you great ganks and a very fast jungle clear. 9/21/0 is also viable, but slower. 21/0/9 is viable as well, grabbing the 2% bonus move speed and the 20% extra neutral buff duration from Utility, but it greatly lowers your starting item options once you get into a game.

In place of the Attack damage per level mastery, you can get the CDR + 10% Magic Penetration. This will give your Ultimate a nice damage increase, as well as giving you a nice bit of time off of your cooldowns. This is best used in two situations:

1. If you could afford either one, you would build Madred's Bloodrazer over Infinity Edge, and can benefit greatly from the huge burst damage the Bloodrazer gives you. Renekton can combine an Auto Attack Cancel + Fury Empowered Ruthless Predator to deal 16% of a target's Maximum health in magic damage in one quick burst.

2. You are using CDR Glyphs. Added together, CDR Glyphs and Masteries grant 9.89% CDR, which is quite the boost to your early damage.

Overall, I think the typical build with the Attack Damage per level and the 10% bonus critical strike damage masteries is the optimal one, but not by too much.

[http://i.imgur.com/fGwPM.jpg]
9/21/0 Masteries

Using these masteries makes you surprisingly durable. Great for a tank. This mastery build is best used if your team is four squishy champions and you know you'll have to absorb a ton of damage. However, there are two main cons for this build.

1.Build Diversity goes down.

With this build, you can't really start Doran's Blade anymore, lowering your total amount of starting items from 4 to 3. Later in the game, you lose a pretty significant amount of damage. As a side effect, your ability to burst down squishy champions without a lot of offensive items goes down significantly.

2.Slower Jungle
You are going to finish killing every camp slower because the difference in offensive power, without saving too much health. This is because Renekton's survivability in the jungle scales well off of his offences due to Cull the Meek's heal.

Despite these problems, 9/21/0 is still viable on Renekton jungle. Don't try to be cute and run 0/9/21 or 0/21/9. Both suck.

Skills Orders and Skills

I highly suggest using the farmer skill order for anyone new at Jungle Renekton, because it is by far the easiest. I would typically use the Farmer order when starting at Blue, and the Early Ganker order when starting at Red.

Farmer


Early Ganker


Ganker


Invasion


THE BUSINESS


Passive: Reign of Anger
Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton's abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second. Renekton gains 50% increased fury when he is below 50% life. Renekton's Fury goes up to 100.

Explanation:
People like to joke about how Renekton has no passive, but he just has a crappy passive. 50% increased fury gain is pretty helpful, and amps up your damage quite a bit. It also makes Renekton somewhat like Olaf, because he jungles much faster at low life.

Different abilities for Renekton work differently with Fury. The first part of Slice and Dice and Dominus do not use any fury at all. An nonempowered Cull the Meek will generate 5 fury per target hit, up to a maximum of 25, and an nonempowered Ruthless Predator will generate 10 fury. When empowered however, each of these skills will not generate any fury. The second part of E, Dice , will NEVER generate fury, and will consume 50 fury if it is available.



Q: Cull The Meek
Renekton swings his blade, dealing 60 / 90 / 120 / 150 / 180 (+80% Attack Damage) physical damage to nearby enemies and gains 5% of the damage dealt as Health, up to 50 / 75 / 100 / 125 / 150. Each hit grants 5 Fury, up to 25. Enemy champions grant 400% additional health recovery. 50 Fury Bonus: Dmage increased to 90 / 135 / 180 / 225 / 270 (+). Heal percent increased to 10%, up to 150 / 225 / 300 / 375 / 450.

Cooldown 8seconds
Cost No Cost or 50 Fury
Range 20


Explanation:
This skill gives you great sustain in the jungle, but should not be taken first unless your teammates aren't going to leash for you or help you with Wolves/Wraiths before your buff. This is your main jungling skill so once you hit level 3 you should be maxing it as soon as possible. You can use this skill during a gank when near minions, and suddenly have enough fury for an empowered Ruthless Predator.

W: Ruthless Predator
Renekton's next attack strikes twice dealing physical damage 10 / 30 / 50 / 70 / 90 (+150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects. 50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage 15 / 45 / 75 / 105 / 135 (+225% of his Attack Damage) and stuns his target for 1.5 seconds.

Cooldown 13 / 12 / 11 / 10 / 9seconds
Cost No Cost or 50 Fury
Range 125


Explanation:
This is the highest level one single target damage ability in the entire game, even higher than Lee Sin's Sonic Wave/Resonating Strike. In addition to its amazing damage, it also stuns your target and APPLIES ON HIT EFFECTS. This skill is the reason that Renekton has good Dragon and Baron control: when combined with Wriggles Lantern, a little luck can chunk the monster for upwards of 900 damage in one go. This skill is completely unique in League of Legends because it is the only way to attack 3 times and apply 3 on hit effects in one attack. With an auto attack cancel, that number climbs up to an astounding 4.

What happens when 4 auto attacks hit at once?
  • Upwards of 2000 damage possible on a neutral monster.
  • 16% Of a target's maximum life dealt in magic damage with Madred's Bloodrazer .
  • Wards are killed instantly.
  • Galio's Bulwark makes you a sad Crocodile.
  • Wit's End deals 168 Magic Damage, and gives you the maximum increase in magic resistance (20).
  • Black Cleaver reduces the targets armor by 45.

There are certainly other things that happen with Ruthless Predator, but these are the most probable and powerful cases.

I know that I built this skill up as an amazing one, but it has two main problems.
1. A long cast time. The cast time of Ruthless Predator is almost as long as the stun itself. This makes the skill much better in team fights than when you are fighting someone one on one.
2. Tricks you. On hit items seem amazing with this skill, but few of them actually are. This is because Renekton's Attack Speed Scaling is very poor, as he mostly relies on his skills to deal damage. The only on hit item that is even reasonable on Renekton is Madred's BloodRazer , which is expensive and requires specialized masteries to be truly effective. The only good on-hit effect that works with Ruthless Predator is Wriggle's Lantern's unique passive.

These drawbacks are why I typically leave it at level one until the end of the game. For the strongest possible ganks, this can be maxed first, but it will slow down your jungle speed significantly.

E: Slice and Dice
Renekton Slice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Dice: Renekton dashes dealing 30/60/90/120/150 (+) physical damage. Dice - 50 Fury Bonus: Damage increased to 67.5 / 112.5 / 157.5 / 202.5 / 247.5 (+). Enemies hit have 15% / 17.5% / 20% / 22.5% / 25% reduced Armor for 4 seconds.

Cooldown 18/17/16/15/14
Cost No Cost or 50 Fury

Range 250


Explanation:

This skill should be leveled first unless your team isn't going to leash anything for you. It makes you a lot safer against invasions and it deals the highest amount of damage of any of your level one skills. Remember that only the second half of Slice and Dice uses Fury, because this is probably your worst skill to empower unless you are in a team fight. Despite the high Armor shred, Last Whisper is still a very strong item on Renekton; 25% Armor Shred usually isn't enough against high armor targets.

Slice and Dice can travel over a lot of different walls, including walls around Baron, Dragon, and any of the other neutral monster camps. If it wasn't for a bug, Renekton would be able to Slice in, hit an enemy camp, and Dice out. Sadly, he can't.

The most important thing about this skill is hitting an enemy with it. If you don't hit an enemy with Slice, you can't use Dice! This halves the distance Renekton can travel.

See the next section, entitled "Slice and Dice" for more information on this skill, including what walls it will get you over.


R: Dominus
Renekton surrounds himself with dark energies for 15 seconds, gaining 300 / 450 / 600 Health. While active, he deals 40/70/100 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.

Explanation:

This ultimate is what makes Renekton such a great tower diver, as he can suddenly gain enough health to tank an extra 2-4 tower hits. This skill also makes Atma's Impaler a strong item even without any other sources of bonus health, and makes Renekton difficult to burst down in team fights. One of the best ultimate steroids in the game.

Protip: Dominus can be used as a great baiting tool, and can allow you to survive execution skills such as Requiem, Demacian Justice, and Ace in the Hole.


Slice and Dice



This is probably Renekton's most complicated skill, even more so then Ruthless Predator.

The damage part of the skill is fairly simple, it's an AOE damage spell that moves you in a direction, and can be used a second time if you hit an enemy. The second hit also reduces armor by a percentage if you have 50 or more fury, and this fury will be consumed.

The hitbox of the skill is a little bit more complicated. Using my brilliant Michelangelo style Microsoft Paint skills, I have attempted to convey the actual hitbox of Renekton's Slice and Dice.

[http://i.imgur.com/hNFkb.jpg]
The Red/Maroon Box with X's in it is exactly where the skill will deal damage, not just where the actual skill line goes.

The really complicated part comes when you are trying to use it to go over certain walls. Slice and Dice has a fairly short range, so it can't pass over any long walls.
[http://i.imgur.com/jhT3G.jpg]
If you can't see the spots that you can jump very clearly, go to this link http://i.imgur.com/jhT3G.jpg or click on the image above.


These aren't all of the walls you can pass over, but most of them. You'll find more after some experience with Renekton.

Anger Management



Rage Management is difficult on Jungle Renekton, but not impossible. One of the biggest complaints about Renekton jungle is how his Fury Empowered abilities are nearly impossible to use, totally neutering him.

I was able to figure out in about 5 minutes how to solve this for myself. The solution? Renekton specializes in ganking mid-lane!

[http://i.imgur.com/kws0s.png]


Why Mid?
The Wraith camps are the closest camps to any lane, and they just so happen to be at mid. The strategy is simple. Farm your Wolves, Red Buff, or Golems, making sure you end the camp with at least some fury. Once you get to Wraiths, make sure that you wait to use your Cull the Meek until you have 45 Fury. This will jump you directly to 65 Fury. With 65 Fury, you can easily gank mid lane with a fury empowered ability. If you use Ghost or your Ultimate, you can use two or more Fury empowered abilities. The best skill to use is typically a Fury Empowered Ruthless Predator, because it deals hilarious amounts of damage even as a level one ability due to its 225% Total AD ratio. Plus, it's a 1.5 second stun that gives your mid laner plenty of time to beat on their lane opponent.

You have to be really clever about your ganks with Renekton if you want to make the most of them. The difference between having a fury ability and not having a fury ability is huge, and can mean the difference between a kill and a risky waste of time.

There are other strategies as well when it comes to Renekton's Rage .

If you are invading the opposing jungle, it can often be a good idea to kill a camp more slowly just so that you can hold onto enough rage to properly defend yourself. A Renekton with 0 rage is pretty easy to kill. A Renekton with 100 rage is one that you either run from or die to.

If you are below half HP, you can gain a whopping 30 fury with just Cull the Meek on the Wraith Camp. That's more than half the fury needed for an empowered ability, and your health will go up above half in the process. With your Ultimate, you can intentionally stay at 50% or below HP for the extra fury generation, then you can use your Ultimate right after. This will give you the maximum amount of fury possible at the time, and can allow you to quickly kill someone before they have any sort of chance to react.

Jungle: Where do I start?

This is the most important part, right here. The jungle.



The most important part about Jungling is rehearsal. If you've never done your jungle path before, or started with the item or skill you started with before, you're going to look like an idiot when "An Ally Has been Slain" pops up. Custom Games ARE YOUR BEST FRIEND!

Take Smite/Heal as your Summoner spells, and right after you kill your buff of choice, use Heal. This will give you a very similar amount of health to what a Leash would normally save you. This one of my favorite techniques for testing junglers when I have to do it by myself.

You should choose Red Start/Blue Start or Invasion based on the opposing team composition and your team composition. This decision is one of the most important you will make all game, as getting an unanswered first blood can dramatically increase your chance of winning the game. To help make your decision a little easier, here are some useful tips:

Invasions
  • Renekton is a naturally strong invader due to his stun . If you have other champions on your team that are also good invaders, like any of the following champions :, basically any champion with a ranged snare or stun is effective for an invasion.

  • Is the other team full of strong invaders? Start at Blue, it's your safest option. People already don't expect Renekton to jungle, so you can catch them by further surprise just by starting at Blue.

Blue Buff Start
  • Blue buff is the safe, fastest farming path. Start there if the other team's champions are difficult to gank, especially Shyvana , Lee Sin , Riven , Janna , Ezreal , and Corki . You can always just farm safely and counter jungle your opponent to victory, kills aren't the only way!

  • If you are a lower level summoner or if you haven't yet finished your rune page for Jungle Renekton, don't fret! Starting at Blue Buff with Renekton is possible even with a weak set-up.

Red Buff Start
  • If the other team has an easy to gank champion such as Heimerdinger , Mordekaiser , Brand , Malzahar , or Nidalee , start Red! An early kill on these champions can ruin them for the rest of the game, and they all have a difficult time getting away until later on in the game.

  • Remember, you have to account for Summoner Spells and the current level and health of the opposing champion when deciding to gank. A Flash and Ghost Heimerdinger who started with his turrets and put one in the side bushes of mid lane is going to be nearly impossible to gank, even though under typical circumstances he is almost a free kill.

  • The power of Renekton jungle is mostly centered around starting at Red Buff. If you don't plan on ever starting Red Buff, Renekton is not the jungler for you.

  • If you haven't yet reached summoner level 30 or you don't have a full rune page for Jungle Renekton, starting Red Buff is suicidal without a ridiculous amount of help from your teammates.

Jungle: The Path.

Note: This is all written with the assumption that you didn't invade. If you did invade, good luck! There are too many variables in an invasion for me to be of much help here.

You should always start at either Wolves --> Blue Buff or Wraiths --> Red Buff. It may be tempting to start at Blue Buff or Red Buff before doing the nearest small camp, but this is just a waste of time. You have to wait 15 seconds between when the small monster camps and when the Buff camps spawn. It should never take much longer than 15 seconds to kill the small camps, even if your teammates don't help at all.

Starting at Blue is easier than starting at Red! Remember this when trying to learn Jungle Renekton!

Starting at Blue:
[http://i.imgur.com/67grB.png]
THIS IS YOUR PATH. WHITE NUMBERS ARE PURPLE SIDE, BLACK NUMBERS ARE BLUE SIDE.

Start: and or and or and

To start at blue, go to Wolves and wait for them to spawn at 1:40 on the game clock. After you clear the Wolf camp, go to Blue Buff. Get a leash on it and it should go down fairly easily. If you have potions, use one while killing Blue Buff.

When going to Wraiths, make sure that you don't use Slice and Dice to get over to the wall to them. There is a glitch where if Renekton doesn't have vision of a target when he uses Slice to get to it, even if he hits it, it will not take any damage whatsoever, and you will not be able to use Dice.

Use Slice and Dice + Cull the Meek to quickly destroy the Wraith camp. Remember to prioritize a Fury Empowered Cull the Meek over a Fury Empowered Dice!

If they are available, go kill the Double Golem Camp, making sure that you kill the larger golem first. If not, go straight to Red Buff, but remember that your smite won't be available for this camp. After killing Red Buff, go to either Double Golems if you haven't killed them yet, or Wraiths if you have. You'll probably have to wait a few seconds to be able to do Wraiths if your path went as it is in the picture. This is completely normal.

When starting Blue, you should be trying to get Wriggle's Lantern , so pick up whatever components you can from it. Cloth Armor and Long Sword should be your priorities, because you already have sustain in the jungle. When going for Wriggle's, you want to get Madred's Razors AS SOON AS POSSIBLE!

Starting at Red
[http://i.imgur.com/Uf35X.png]
ONCE AGAIN, YOUR PATH! WHITE NUMBERS ARE PURPLE SIDE, BLACK NUMBERS ARE BLUE SIDE


Start: Start: and or and .

Start wraiths, and ask for some damage on them while you do them. Use an hp pot [items/health-potion.png] while killing them. After wraiths, do Red Buff with a leash, and smite it when it gets to 445 hp or lower. Now you are level two with red buff. If you are going to gank a lane now, get Ruthless Predator at level two and Cull the Meek at level 3. If not, get Cull the Meek at level 2 and get Ruthless Predator at level 3 or level 4, depending on when you plan on ganking. After Red and Wraiths are cleared, do Double Golems and then Wolves. If you have enough HP for it (typically if you got a successful gank in where you didn't take much damage, or if you got an amazing pull at Red Buff) go for Blue buff. Otherwise, go to Wraiths again, recall, and buy some Boots and potions if you didn't get a successful gank in. If you did get a successful gank, buy another Doran's Blade, and Boots. Remember, do Blue Buff as soon as possible to minimize the chance that it gets stolen!


Renekton, Dragon Slayer

The biggest perk to having a Jungle Renekton on your team is the superb Dragon control he gives.



The above items, Aegis of the Legion, Wriggle's Lantern, and Phage make up the "Holy Dragon Killing Trinity".

1925 + 1600 + 1315 = 4840g.

With around 5000 gold, you are the ultimate dragon control machine. These three items work great on Renekton, and are all fantastic for Dragon fights due to their powerful effects and low costs.



This item allows you to kill Dragon by yourself. You will be able to out sustain its damage while killing it in short order. The free ward is crucial for allowing you to overcome a glitch affecting Slice and Dice . As one of the only champions who can cross two walls with one skill, Renekton is very well suited to stealing Dragons with Smite, and the free wards from Wriggle's Lantern give you the vision to do so.



This item is what will win you a 5 v 5 or a 4 v 4 team fight at Dragon, especially if you rushed it as your second item of the game. Each member of your team gets damage, magic resistance, and armor, giving them the advantage in a normally even fight. The aura is in good hands as well because a Renekton with Aegis of the Legion is so difficult to take down.



Phage gives the ability to easily catch someone out of position in a Dragon fight. If the 25% chance of slow procs on an opposing champion, they will have a very difficult time getting away. With Ruthless Predator , this effect will have at least two chances to take place, greatly increasing the chance of a slow. Phage is the easiest to replace or skip of the three items, but is builds into Frozen Mallet , an item that you are going to want to build almost every game anyway.

General Dragon Tips


[http://i.imgur.com/IMuch.jpg]

Get someone who isn't affected by an attack speed loss to "tank" Dragon to kill it as quickly as possible.

[http://i.imgur.com/RbQpV.png]

Pink Wards are your friend. Placing a pink ward near Dragon can allow you to defeat it with no resistance from the opposing side.

[http://i.imgur.com/xSBbV.jpg]

Smite has been waiting all game for this. It has a long range, and if you hover over the skill, it will tell you exactly how much damage it will deal

Dragon Spawns every 6 minutes after death. It grants 190 Gold to everyone on your team, and gives a bonus 25 gold to whoever killed it.

Advanced Techniques

This section is catered toward new to mid level League of Legends players. Veterans who have never played Renekton before can probably just skip this section outright.

There are a lot of advanced techniques applicable to Renekton, probably more so than most champions.

Leashing


This is what makes Renekton and most other junglers viable. Without a leash, your health will go a lot lower than with one. This lowers your starting item diversity, and gives you less options in the jungle because of your health. If you are on Solomid.net reading this guide, you probably already know what a leash is. If you don't, it's when you have someone hit a neutral monster for you once, and then they run away while you kill it. The monster is too busy chasing the person who attacked it and ran away to attack you, allowing you to get a bunch of free damage in.

This gets advanced when you're getting a hard leash.

A hard leash is when your teamates don't just hit the monster once, but twice or more times. If you can pull this off, you will save a bunch of health! A hard leash can also involve your teammate hitting the monster, then letting it start hitting you, and then attacking it again. Renekton can start Doran's blade effectively, but only if he gets a hard leash on Red Buff. Otherwise, you will lose enough HP that your gank will make you a liability.


Baits


Renekton is an absolute master baiter. His ultimate gives him 600 bonus health at max level, which can catch even experienced players off guard. If you are getting tower dove, just pop your ult at the very last moment, and watch your opponents cry. Renekton's Passive is also a great baiting tool as well. Due to your increased fury gain below half health, you suddenly become a lot scarier, which can catch an unwary opponent off guard.

Renekton works very well with Maw of Malmortius . The shield from this item can allow you to dive into a seemingly suicidal fight, only to kill your greedy opponent with a small amount of HP left.

Ghost and Slice and Dice can combine for some amazing escapes. If you and a teammate are being chased, you can run into a bad spot to bait them into coming for you instead of your teammate, and then use Ghost and Slice to speed away over a wall, saving your own life and your friend's.

Auto-Attack Cancel


This is so important on Renekton that if you can't pull it off effectively, I suggest that you practice it in Custom Games by yourself until you can. Without Auto-Attack canceling, Renekton is almost too easy to kite in teamfights, and completely sucks at ganking. You might be able to survive without this in low ELO games, or against Bots or something, but against decent players you'll just get stomped.

So, how do you perform an Auto Attack cancel?
Well there are a lot of ways, but they all involve the same principle. After you use a basic attack on an enemy, there is a small window of time where your champion will just sit there and do nothing, waiting to auto attack again. During this time period, you can use skills and move.

Right after the basic attack registers damage on your target, try using Cull the Meek . By doing this, you do not waste any time, and deal the maximum amount of damage possible. If you don't time Cull the Meek in between basic attacks, your damage output will go down.

Try to attack a tower, but right after the tower takes damage, use Ruthless Predator . This is somewhat of a weird case, because Ruthless Predator doesn't work on towers. However, Renekton will suddenly auto attack a second time, even though his attack speed should not normally allow him to attack that fast.

[http://i.imgur.com/VljQJ.jpg]
Right when those damage numbers appear on the screen, use your Ruthless Predator!

[http://i.imgur.com/OhYO1.jpg]
Notice the two 57s? That's from the two auto attacks that hit in quick succession!

A third case of Auto-Attack canceling can be demonstrated when trying to move right after damage is registered. If you click on a place to move right after damage is registered, the basic attack animation will get "cut short" and you will move instead of finishing the animation. This might look a little bit silly, but getting it down is very important for your effectiveness as a League of Legends player.

Wall Jumps


See the section on "Slice and Dice" for most of the walls that Renekton can jump over. Renekton is not the only champion that can jump over/through walls, but it is a fairly special trait. To wall jump, simply use Slice and Dice so that your path is through the wall. If the wall is short enough, you will go through it. If the wall is too fat, you will just run into it like an idiot. The best thing to do when wall jumping is to move your champion so you are actually touching the wall. This minimizes the possibility for failure.

[http://i.imgur.com/smw2v.jpg]
Aim yourself through a wall!
[http://i.imgur.com/XdsQ5.jpg]
You're inside the wall!
[http://i.imgur.com/MOe0z.jpg]
On the other side!

Wave Dashing


To learn to Wave Dash, your best bet is to go into Training Mode, pick Luigi, and try to relax. You want to jump, and as soon as you are about to leave the ground, air dash with either L or R diagonally into the ground. This will cause you to slide across the ground. With characters such as Luigi and Marth, this is significantly faster than walking, and allows you to immediately use standing attacks without start-up lag that would be caused from dashing. Personally, this took me about an hour to be able to do it once. Now, I can do it 95% of the time.

Items

Early Game Items


You want to buy Doran's Blade(s) when you are trying to snowball off of early game ganks. Starting with a Doran's Blade while starting Red Buff gives you one of the strongest level two ganks in the entire game. Never buy more than 3 Doran's Blades because they will hurt you later on.

/ >

Your starting item, if you want to go Wriggle's Lantern, should be either Cloth Armor + or Vampiric Scepter. Boots + is also a good option. Long Sword however, should not be your starting item under any circumstance.


This item has great synergy with your Ruthless Predator . You don't need this for the sustain in the jungle, but it gives amazing dragon and Baron control. The difference between Doran's Blade(s) and Wriggles Lantern is the difference between better farming and better ganks, and both are completely viable.

Mid Game Items


Aegis is best when you are going to be the primary tank on the team, it gives an awesome aura, is cheap, and makes you very tanky early on. If you really want to win, ensure that you have one of these on your team!


This item used to be one of the best items you could build. It had insane synergy with Renekton, giving him absolutely everything he wants in an item. Now, this is an item for Olaf and maybe Volibear and no one else as the stats went from very efficient to completely inefficient. Not worth buying on Renekton unless the opposing team is VERY AD heavy.


I have mixed feelings about The Brutalizer. It gives a great increase in jungle speed and damage, but its upgrade is somewhat weak because it gives absolutely no defensive stats. The Brutalizer is good if you are trying to snowball really hard early on, but it is not the greatest item if you can't.


This item is great against AP heavy teams, it gives health, CDR, Magic Resistance, and its passive is great in conjunction with Cull the Meek. Late in the game just sell it and replace it as it becomes outclassed as the game drags on.


Another great item against AP heavy teams, it makes Renekton deceptively tanky with the magic damage shield it gives. Combined with Spirit Visage, Hexdrinker makes Renekton an AP killing and tanking god.


If you want to focus on farming and you plan on buying a Randuin's Omen later in the game, this is a great choice to prepare for late game. Powerful even if you don't buy Randuin's, but not as strong.


This is another item that you probably want to be buying and upgrading into Frozen Mallet every single game. With a little luck, it makes your ganks even stronger. Renekton can have a major problem sticking to targets once his abilities are on cooldown, so a Phage can be the perfect bandage until it can be upgraded into Frozen Mallet.

End Game Items


Frozen Mallet gives you a huge health pool, and makes you stick to targets like cement. This item is super strong on Renekton.


Force of Nature helps you stick to targets, and helps ward off AP heavy teams. A reasonable replacement for Spirit Visage late in the game.


This item is much better on a Renekton who is not buying many pure tank items such as Force of Nature and Randuin's. Gives great mixed defensive stats with an incredible passive.


This is the pure damage item Renekton is looking for if he needs one. This item gives you the potential for huge burst damage, and makes an excellent 2nd item (if you are just absolutely stomping) or 6th item (to finish off your build) Very nice synergy with Atma's Impaler due to the critical strike chance.


The Bloodthirster in my opinion is not as good as Infinity Edge on Renekton, but as an "AD Caster" Renekton really likes the huge amount of AD he gets from this item. If you can maintain the stacks, it is very powerful, but if you are dying a lot of are a main tank on your team, do not buy this item.


Against enemies with huge amounts of Armor, Last Whisper allows you to crack their tough shells. However, this item is not always easy to make room for because you only have access to so much money and so many item slots. If you are carrying your team and have someone else who is very tanky, you can fit this in. Otherwise, stick to damage + defensive items.


Don't buy this and Infinity Edge in the same game. Very expensive, but gives you the ability to throw out a huge amount of magic damage with Ruthless Predator. Best against High Health High Armor targets.


This brand new item is a kick in the face to any AP champion. I hesitate to call it overpowered, but I believe that it is. It gives a massive 400 magic damage shield every minute, and has great synergy with Renekton's passive. One of the best items Renekton can build against an AP heavy team.


A great counter item to a fed AD carry. Also has good synergy with Atma's Impaler, and helps Renekton wreck squishy champions in team fights with its powerful AOE slow.


This item is not very strong on Renekton except in corner cases. It should be bought after a Randuin's Omen and Atma's Impaler have already been completed against a really AD heavy team. The reason for this is that Frozen Heart gives 500 mana, which is completely wasted on Renekton. However, the 99 armor and the Cooldown Reduction combined with the -20% attack speed aura are all amazing. This item would be amazing on Renekton if he didn't waste a large part of it.

Boots!


Great when the other team is not killing you, but makes you vulnerable to crowd control and damage.


I buy these almost every game on Renekton because he likes resistance against crowd control. As a melee champion, strong slows stop him from really doing anything at all.


If the opposing team is low in crowd control and high in physical damage, buy these boots. Due to their low cost, Ninja Tabi can also be bought early on for the bonus movement speed and sold later once you can afford something else.

Itemization and Item Builds

Itemization

Renekton as a jungler is typically going to be used as a tank or a bruiser type champion. If he is carrying, he can be built like Riven or Fiora , maximizing Cooldown Reduction and Attack Damage, but this will be your most rarely used build.

As a tank, you want to remember 3 main things:

Itemize Against the Opposing Team

  • If the opposing team is 5 AD carries, do you really need to buy that Force of Nature just for the regeneration and movement speed?

  • Always make sure that you have relevant defensive stats against the opposing team. If the opposing team has a really fed Katarina with 9 kills and 110 cs at 11 minutes into the game, you need to prioritize some magic resistance, even if she's the only magic damage source on the opposing team. React to who the biggest threat on the opposing team is so that you can put pressure on them! Stopping a snowballing champion can completely change the way a game goes.

Stay Relevant

  • Don't be afraid to buy some Doran's Blades ! This item is cheap damage and amplifies your early game power. The amount of pressure you can put out early on with Doran's Blades is enormous! Even if you are rushing a Wriggle's Lantern, the opposing team might be full of overextending morons. Buy Doran's Blades and punish some fools!

  • Gold per ten items such as Avarice Blade Heart of Gold and Philosopher's Stone are not going to win you the game. As Renekton, building gold generation items weakens you during your most powerful phase of the game. The only gold generation item you should ever be buying on Renekton is Heart of Gold, but only because it builds into something you want to buy anyway. Avarice Blade gives you a paltry crit chance that you can't rely on, Philosopher's Stone gives you 8 mana per 5 that you are unable to use, and Kage's Lucky Pick gives you approximately 5 damage per second on your ultimate and nothing else.

  • That Warmog's Armor, Frozen Mallet, Mercury Treads, Force of Nature, Randuin's Omen, and Aegis of the Legion build might make you an unkillable terror, but it will also make you completely ignorable. Oh boy, you stun one person, then the opposing team ignores you, wipes your team, and leaves you for last. Renekton can not deal effective damage without at least some damage items. He doesn't scale off of any defensive stats like Volibear or Shen .

Don't Leave Yourself Vulnerable

  • Just because the opposing team is mostly Attack damage based champions doesn't mean you can ignore magic resistance. Most champions deal magic damage in some form or another, so the Magic Resistance will rarely be useless. Some champions such as Gragas, Kog'Maw, and Twisted Fate will annihilate you if you only have your base magic resistance. Simply buying an Aegis of the Legion or Guardian Angel or Mercury's Treads will stop them from bursting you down in seconds.

  • Don't buy Ninja Tabis just because the opposing team is dominated by Attack Damage champions. Pantheon and Nocturne deal almost purely physical damage, but their crowd control abilities are very strong. Ashe's infamous Enchanted Crystal Arrow can feel like an eternal stun when not reduced. Base your choice of boots off the opposing teams damage AND their crowd control. As a melee champion who can deal heavy burst damage, you should expect to get hit with crowd control.

All AD, minimal Crowd Control?

All AP or heavy crowd Control, or both?

Low Damage and low crowd control OR you are just absolutely dominating everyone?


Item Builds

There are a lot of different builds that can be effective on Renekton, but not all of them are equal in power.

Heavy Tank builds

  • Heavy Tank Renekton comes into play when your team is full of really Squishy champions who need someone to initiate reliably and take a heavy beatdown. Heavy Tank Renekton wants to deal just enough damage to be threatening, and then wants to throw the rest of his gold into defensive stats.

  • Heavy Tank Renekton wants exactly one dedicated damage item, preferably one that also gives defensive stats such as Atma's Impaler or Maw of Malmortius. Otherwise, Heavy Tank Renekton wants to itemize for Cool Down Reduction, Defensive Stats, and Movement Speed or Slowing abilities. Heavy Tank Renekton works the best with High Damage or High Utility, defensively weak champions who can't really initiate fights, such as Vayne, Soraka, Nidalee, Zilean, and Kog'Maw. Heavy Tank Renekon needs to make sure that he is resistant to the main damage on the opposing team.

This is a possible Mixed Heavy Tank Renekton build:



Heavy Damage builds

  • Heavy Damage is a rare Renekton build that isn't useful in every game. However, a Renekton who is absolutely stomping the game with a variety of tanky allies makes a great high damage killing machine. Heavy Damage Renekton wants to deal huge damage.

  • Heavy Damage Renekton wants to build items that increase his killing ability. Cool Down Reduction, Attack Damage, Armor Penetration, and Movement Speed are all great stats that Heavy Damage Renekton wants to itemize for. Renekton only wants to build huge offenses if he is carrying the game and has allies to do the tanking and initiating for him, especially Alistar, Galio, Rumble, Vladimir, Cho'Gath, Maokai, and Malphite.

Heavy Damage Renekton is typically only done when the game is a joke anyway, so you can build pretty much anything you want as long as it kills things. Here's an example if you hate creativity:



Tanky DPS builds

  • Tanky DPS is the most typical Renekton build, and the best in most situations. Tanky DPS Renekton wants to be able to deal and take a lot of damage.

  • A Tanky DPS Renekton wants to build items that have Attack Damage, Defensive Stats of any kind, and Unique Passives that aid in general Durability. Tanky DPS Renekton is an asset to any team, and can fit in easily with any other four champions. Tanky DPS Renekton is best off on a team with a Tanky DPS top lane such as Vladimir or Lee Sin, or a Tanky Mid Lane Champion such as Galio or Swain, or a Tanky Support such as Alistar, Taric, or Leona. Tanky DPS Renekton will build Phage into Frozen Mallet every game if he gets the chance, and will get some sort of item that builds from B.F. Sword .

A Possible Tanky DPS Renekton build might look something like this:


Utility builds

  • Utility Renekton builds want to amplify all of Renekton's utility, such as his Stun, his Percentage Armor Reduction, and his Tank Status.

  • A Renekton who wants to be of high utility to his team wants to build items with Cool Down Reduction, Useful Team Auras, Special Abilities, and Defensive Stats. Utility Renekton is useful if your support is extremely poor from a lack of assists, or if your team will benefit more than usual from certain Aura or Unique Passive items, such as Zeke's Herald and Randuin's Omen. This Renekton build ALWAYS wants Wriggle's Lantern because it gives fantastic Dragon and Baron control. Best with an arranged team.

This is an example Utility Renekton build:

Final Comments

This is my second guide that I've written for an obscure jungler, and I hope you learned a lot about Jungle Renekton. He's viable and fun, GET OUT THERE AND GIVE HIM A TRY!.

For a Jungle Karthus guide from me, see: http://www.solomid.net/guides.php?g=13089
For an AWESOME Toplane Renekton guide by Yakkut, see: http://www.solomid.net/guides.php?g=12386&me=38977&v=1

If you think I missed anything, feel free to send me a message in League of Legends (Summoner name is MushroomStampede on NA servers) or leave a comment on this guide.

This guide is as is, it will never be updated again. Sorry.

Thanks,
MushroomStampede

Comments

October 19, 2013 - 02:33 PM #1

Please update! People still wanna play Jungle Renekton and need guidance!

January 21, 2013 - 02:15 PM #2

needs to be updated. but great guide otherwise. black cleaver is completely broken on him now O_O

November 10, 2012 - 05:10 AM #3

make a mistake there i know used a 6 AD 15 ARP runepage, haivng ARP quints+3 marks and 6 AD marks, but will use flat AD quints and flat ARP marks when i get the flat AD quints.



I found probably the BEST thing about jungle renekton is that you can start with ANY skill and it wil barely affect your clear time. 2 games ina row now my team invaded red (we were purple, by going doiwn through the river brush by bot lane into the tribrush), and i would get my stun right as i saw someone in order to stun them (and kill!), and after my team helps with red, having W really isnt that bad until you get level 2, which is right after u kill blue buff immidiatly after. even so, its nice becuase it deals decent damage to big wraith/wolf compared to E due to the shorter CD.

November 9, 2012 - 02:20 AM #4

Thankyou for this guide! I've always wondered why nobody did jungle renekton, when he as fast clears, great sustain, great counterjungling ability, super scary ganks, and great kiting/dueling capabilities. super strong early game, and snowballs well in the jungle.



I've tried jungle renekton a few times, but it didn't work, mainly because of scary clears (was running full AD page at the time, now i use ARP runepage) and general lack of knowledge of mechanics/items to build (always used to rushed wriggles->frozen mallet)



thanks to your core of wriggles/aegis/phage, I've been able to dominate mid game MUCH better, because in reality the aegis stats early on>frozen mallet slow when you're mainly securing buffs/dragon/diving towers :D



However, i run my masteries and runes a little different, using a 25 ARP runepage (lacking flat AD quints) for better ganks, and going 13/16/1 masteries.



i take summoners wrath(1), brute force(3), alacrity(4), sorcery(4), weapen expertise(1) in offense for obvious flat AD, ghost speed, aspd, and armor pen, along with the CDR

i take summoners resolve(1), hardiness(3), touch skin(2), durability(4), veteran's scars(1), indomitable(2), and enlightenment(3)in defense because i prefer to be more tanky, because i like to counter jungle and farm when lanes are pushed up, along with the CDR which scales great.



and then 1 in utility for improved recall, can save ur butt sometimes, and is generally a better pick than 1 point in some other masteries.

October 15, 2012 - 11:20 PM #5

You need to run the armor penetration, you need enough to deal true damage to Blue and Red Buff or you can't jungle with Renekton with no leash. Also through the use of mechanical skills you can easily avoid around 100 damage through your clear. For example you can auto attack cancel away from the jungle monsters and take about 10 - 20 less damage per camp because they have way higher attack speed than you (typically).

September 23, 2012 - 06:52 PM #6

For me it doesnt work.

I used full ad instead of arp because you have enough arp from masteries to deal true dmg to monsters.

I tried wolfs -> blue way two times.

1. with vest + 5 pots and slice and dice: I was able to finish whole route but i had around 190hp in the end and i almost died on both buffs.

2. scepter with Cull the Meek and i died on blue buff..I had bad luck on wolfs which kept hitting me for 18dmg crit but still.



I dont know what i am doing wrong but in my opinion renekton is just not viable without hard leash so not viable for jungle at all.

I can easily jungle with udyr,diana,mundo,shyvana,jax,nunu and olaf which i own.Didnt try chogath and malp still.Even with riven i can jungle pretty well but i just cant with renekton no matter what i try.

June 21, 2012 - 08:26 PM #7

What's the part that doesn't work?

June 21, 2012 - 04:00 AM #8

Nice guide but just doesn't seem to work for me lol.

May 31, 2012 - 10:27 PM #9

I appreciate the kind comments guys!



In other news, I was going to update this this weekend but then IP bonus weekend. So maybe sometime during the week.

May 27, 2012 - 12:43 AM #10

Registered on the site just to tell you how much I dig the guide. I've been sad to see the crocogator missing in game lately and I plan to put this to the test.