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JARVAN IV BUILD GUIDE: [S3]Top Lane Destroyer by Plazmuh

by Plazmuh (last updated over a year ago)

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9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
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Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
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mastery 2 mastery 2 0/1
9 Offense
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mastery 2 mastery 2 1/3
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mastery 2 mastery 2 1/1
21 Defense
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0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Martial Cadence
QDragon Strike
WGolden Aegis
EDemacian Standard
RCataclysm
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
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mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 1/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
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mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Martial Cadence
QDragon Strike
WGolden Aegis
EDemacian Standard
RCataclysm

Champion Matchups

Masteries

Explanation:

First off, I'll be putting a link to my stream
http://www.twitch.tv/plazmuh1
I'm going to try stream as much as I can, I'm playing as much solo queue as much as possible.

Well well well, season 3 is here. Let me start by saying that you may find parts of this guide which are still outdated. I am during a full rework, because Jarvan season 3 is a completely different beast. With season 2, I ran Jarvan with very offensive masteries, but with the new mastery tree I am of the opinion that the Defensive tree is just completely OP. I always loved the indomitable mastery and now that block is added in, it's just amazing. Tenacious, Relentless and Juggernaut are also awesome masteries as well. The thing about the Offensive tree, is that it's been improved a bit, but no where near on the same level as the defensive tree.

I will occasionally run 21/9/0 if I feel I can be very aggressive in lane, but otherwise the defensive tree is worth running.

Introduction

Hi guys, first let me start by saying I have just started a youtube series focusing on Top lane and I will also begin streaming more consistantly. Like me on facebook (www.facebook.com/Plazmuh) if you like this guide and want to watch me stream and also follow me on youtube (www.youtube.com/xcyrusx2008)

I am a 2.1k-2.2k player on EUW who mains Jarvan top lane and I must say he is probably one of the most underplayed bruisers top lane and I'll never understand how. I have had ALOT of success with Jarvan top lane and I figured i'd finally make a guide and explain step by step how to play Jarvan and explain his matchups in great detail. Lets get started and to start off I figured i'd show my successful ranked stats with Jarvan

[http://i.imgur.com/IYkHZ.jpg]

[http://i.imgur.com/7c5st.jpg]

Runes

So the runes I now use consist of are armour pen reds, armour yellows, scaling magic resists blues and attack damage quints. Jarvan is very flexible when it comes to runes. You can choose to run full armour pen quints and reds, you can use flat magic resist if you are again an AP top. I think aslong as you have armour and atleast some armour penetration, you really should be fine.

Summoner Spells



Explanation:

In my opinion Flash and Ignite are vital on Jarvan. I think that you can occasionally replace ignite with perhaps teleport depending on the team. If the enemy team has a global ult then it is understandable, or if by some misfortunate you end up laning against Shen. However Ignite gives Jarvan enough damage to insta-gib most top laners at level 6, and I think flash explains itself. The amount of kills I have gotten from flashing into range of someone and using my ulti to then trap them is uncountable.

Skills

Passive: Martial Cadence
Jarvan IV exploits his target's opening, dealing 6/8/10% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.

Explanation:

Despite the nerfs/small buff I LOVE this passive. A little trick I do at level one is I try to auto attack my enemy laner as much as I can. Most top laners attempt to be passive at level one (perhaps with the exception of shen, GP, Shyvana etc) so when they go for a last hit, I give them a quick auto attack and then back off. You can still get all of the last hits from the first wave by doing this but if you miss some, it is worth the harass you have done by level one. This usually results in them having to burn 1/2 health potions which is massive in my opinion. It can also set you up for level 2 when you can E-Q burst them down.





Q: Dragon Strike
Jarvan IV extends his lance, dealing 70/115/160/205/250 (+110% of attack damage) physical damage and lowering the Armor of all enemies in its path by 10/14/18/22/26% for 3 seconds.

If it contacts his standard it will pull Jarvan IV to its location, knocking up enemies in his path.

Cooldown 10/9/8/7/6 seconds

Cost 45/50/55/60/65 mana

Range 500


Explanation:

Pretty straight forward, this is one of Jarvans main sources of damage. You want to use it in lane as much as possible. You don't have to always use it on conjunction with your E, if you are against a laner who you feel can outtrade you; wait for them to go for a last hit and hit them with an auto attack + Q (IT HURTS).




W: Golden Aegis
Jarvan IV forges a 50/90/130/170/210 (+20/25/30/35/40 health for each nearby enemy champion) health shield for 5 seconds, which slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

Cooldown 20/18/16/14/12 seconds

Cost 75 mana


Explanation:

I generally get a lot of criticism for not utilizing this ability but frankly, I see it as just a mana burn from level 1-9 unless you are playing jungle. The only reason people have mana problems in lane with Jarvan is a result of using this ability too much in lane when it is frankly unnessecary. Late game though this shield makes him an initiation machine. Using your E-Q to engage the enemy while activating this shield can give you a shiled of 400 easy.




E: Demacian Standard
Passive: Grants Jarvan a bonus 10/13/16/19/22% attack speed and 10/13/16/19/22 armor.

Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 60/105/150/195/240 magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.

Cooldown 13 seconds

Cost 60 mana


Explanation:

What can I say, the passive it gives Jarvan alone is great. Giving +22 armour to your team at level 5 is just awesome considering the current meta (usually bruiser top, bruiser jungle and AD bot lane.)





R: Cataclysm
Jarvan IV heroically leaps at an enemy champion, dealing 200/325/450 (+150 of attack damage) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.

Activate again to collapse the wall.

Cooldown 120/105/90 seconds

Cost 100/125/150 mana

Range 600


Explanation:

I think the main reason people are put off playing Jarvan is because they see this ulti as being completely redundant. People seem to think that it is used shearly just to block off enemies from escaping ignoring it actually does a hefty bit of damage. It is true that the enemy can just flash out of the ulti but i'll take a 200+ second ability being down for a 100 second ability being down anyday. My main use of this ulti though is to finish off my E-Q engage and land this onto an enemy AP/AD. If you are good and manage to hit your E-Q on to the enemy AD or AP, you will easily kill them or bring them to near death by finishing off that combo with your R and a few auto attacks in between. With my build, late game this ulti should be doing near 600-700 damage.




Skill Order

Explanation:
This is where I get most of my criticisms. I don't level my W in lane. The reasons for this are twofold, the reason people think Jarvan has mana problems in lane is because they level this and use it to much, and secondly an extra level into E/Q gives you more damage.

People have asked me whether levelling E or Q first really matter. Most of the time I will level my Q, I will level my E first if I am against an AD hero who will be trying to harass me level one (Gangplank is a good example). From there I level E/Q equally, maximizing the Q first. I don't level the W in lane shearly because I do not need it. The slow may help you get a kill or escape a gank but frankly my E-Q combo can do that equally as well while doing damage.

Item Builds

Starting Items:
x8

Explanation:
After testing with multiple builds, I honestly believe this is the best starting build for top lane. If someone comes to lane with cloth-pots, boot-pots, or elixir-pots, you can generally bully them out of lane. I don't think flask is really worth the cost anymore, pots just allow you so much bully potential, if you come to lane and they have a lot more pots than you, you'll struggle in lane. Another build i've been testing with is starting cloth-5 pots, and maxing E. This allows you to auto-attack trade so easily with Jarvan, but I still prefer the potions build.

First Back:
dorans-bladedorans-blade or the-brutalizer

Explanation:
Rarely do I vary from getting two dorans blades on my first back. You should ofcourse get a couple of wards and pots aswell if you can afford it. The reasoning for getting two dorans blades is simply you get more gold back from stats than what you payed for. From two dorans blades you get +20 AD, +200 HP and 10 life per hit From recollection, this is roughly 1200-1300 golds worth of stats from you paying 950. I mostly do it for the early health though. If I can afford the brutalizer, and I will go for it. By going the early brutalizer, I can go straight into building my warmogs.

Mid Game:
mercurys-treadsthe-brutalizer warmogs-armor sunfire-cape or hexdrinker )if vs AP top)

Unfortunately, this meta has become about who can stack the most health. While I miss the days of being able to jump into someone and kill them in one second, people have to adjust. It's just as fun jumping into an enemy team and being some kind of unkillable machine. Brutalizer is still a really good item, the armour penetration is good on Jarvan. It's the only real source of damage you need during the mid game. The warmogs and sunfire is really self explanatory

Late Game:
mercurys-treads (enchantment-homeguard or enchantment-furor) the-black-cleaverwarmogs-armorsunfire-capelast-whisper the-bloodthirster or maw-of-malmortius

Whereas in season 2, tri-force was the be-all end-all item on Jarvan, I just don't think it's worth the cost any more. I kept on building tri-force, and even if I had destroyed my lane opponent, they were just more useful because they had stacked health and resists. If you can't beat them, join them. I keep the brutalizer until I atleast have warmogs, you don't need to flat out upgrade to Black Cleaver early on, it can wait. With Season 3, I feel your item build can be changed whenever you need certain stats. If you have the chance to build Runic Bulwark instead of Sunfire Cape, bloody go for it.



Early Game

xAlright, I have a lot of comments so here I will just explain how I actually play Jarvan in lane. There are a lot of neat tricks you can do with Jarman. My train of thought when going into lane is simply this. Can I outtrade the person I am laning against? How can I win in trades if they can beat me flat out? Where is there jungler starting and do I have to be careful for early ganks? There are a lot of things you have to consider before jumping into the laning phage.

Abusing your passive:
Okay. like I have said previously, my first tip is to abuse your passive as much as possible at level one. When your enemy laner goes for a last hit, attack him and back off so you don't take too much damage from the enemy creeps. You can get about 5-6 auto attacks before they hit level 2 which equates to about two/three pots which is really good. You have to bear in mind that if the enemy has a jungler starting near top lane, you can't really use this fully incase they level 2 gank. When you hit level two, you will be using this in conjunction with your E-Q so, auto attack - E/Q - auto attack - back off. By backing off, you should be winning this trade unless they are playing a hero like irelia/wukong/renekton, a hero who can jump back at you but here is the thing. MOST people won't even chase you down which shocks me. They just let you harass them and let you back off without punishing you.

So, these are the heroes this level one trick will work against:


Ofcourse there are some heroes in that list who you should be wary of. Udyr for example will be aiming to punish you with tiger stance level one, so you HAVE TO retaliate by attacking him or you are just letting him win. Warwick is another tricky one. You want to wait for him to Q you before auto attacking him but most Warwicks will avoid using their Q level one.


Heroes this trick won't work again:


And once again, there are some heroes here you can pull it off against. Renekton and Riven you can risk attempting this against, but they will make you pay for it. Most Renektons will just use their Q to retrade with you, and most Rivens will also use their Q to make you pay. Shyvana you can also do this on since they will mostly use their W to damage you while attacking creeps but you must be wary.


Using your Combo

How I win the majority of my lanes is finding the most efficient way to use my E-Q while minimizing damage to myself. Once I hit level two, my main method of damaging my laner is by using E-Q on them, auto attacking them once/twice while they are in the air and then simply walking back to my creep line. This works so often it hurts my head. Most players won't chase you back trying to attack you into the creeps so if you can get back to your creep line before they can begin their assault, you have instantly outtraded them. The key to this is timing when to use your E-Q. For example I will use it right after a warwick has just used his hungering strike, or when a kennen has just used his thunderng shuriken. Why? Because they can't use that ability when you jump at them meaning they can't really punish you in a trade. You have to play Jarvan much like you do Wukong(Wukong uses his E and Q and then backs off). You have to do exactly this.

Now if you have been efficiently using this combo, come level 4/5 they should be left with no pots/or just one and they should be pretty low on health. I have got so many kills at level 3/4 just by hitting my combo every time and then finishing them off with another E-Q combo with ignite. If you don't kill them by this time, that is fine, just wait til level 6 and you can finish them off with your full combo with is E-Q-R-Auto-Ignite. This combo does roughly 450-600 damage not including auto atttacks or extra items. If you get the first kill, you can 100 to 0 your enemy laner every time your R-ignite is off cooldown.

Now I am going to go through the lane matchups and tell you who Jarvan works against and who he loses against. First off however I am going to show some videos of me playing Jarvan and me doing some semi-commentary.

I have started a youtube series covering Top Lane and have also made a short Jarvan video guide which can be found here




Difficulty : Medium
I rated Akali as hard once but i've realised this was awhile back. You want to avoid her completely level one (similar to Gangplank) and try trading level two. Try get a pink ward every now and then because if not chances she will never die when your jungler comes to gank, although you don't really need a jungler to help kill Akali.


Difficulty: Medium

For me, this depends on the starting item and exactly how tanky the Chogath is. Luckily, most Chogaths start dorans ring and focus on the creeps to keep their sustain. This is where abusing Jarvans passive and combo come into play. Most Chogath players WON'T RETALIATE when you attack them, they just attack the creeps in an attempt to sustain and you have to use that to your advantage. Unless chogath is running some sick armour rune page you should crush him level 1-6. Be wary of him when he starts building into frozen heart

Difficulty : Easy-Medium

After playing this match up a few more times, I realized I kind of had the wrong mindset. I play Jarvan really aggressively, and you can't really do that against Darius. Let him push with his Q, punish him with your E-Q combo whenever he uses his Q. He is ridiculously easy to gank so make sure you call for your jungler.

Difficulty : Hard

So after playing against more Elise players, I absolutely hate this champ. Her combo of harassing from range and then jumping in as spider-form is annoying as hell. All you can try to do is just E-Q her as she tries to range-harass you, and just Q harass as much as possible

Difficulty : Easy

I rarely see Fiora top but she is relatively easy. She is a hero you want to avoid abusing level one, Fiora is strong level one and if she jumps on you, there isn't much you can do. When you hit level two, you want to just use your combo as much as possible. You can usually get an auto attack after using your E-Q before backing off (This is funny because Fiora will activate her W just as you are starting to back off.). At level 6, she is usually just a free kill


Difficulty: Easy

Jarvan is my counterpick to Gangplank. Gangplank took a hefty mana nerf so many GP players will avoid using their Q to harass you level one. You want to avoid Gangplank level one as much as possible. If he uses his parley on you level one too often, you will lose the level two trades which is what you want to wait for. Once you hit level two Gangplank cannot possibly outtrade you. Use your combo as much as possible level two, you don't even have to back off at times because he can't outdamage you unless he has a lot of creeps (bear in mind most of the time your E-Q will actually kill his creeps). Once you hit level 6, Gankplank should have already died and if he hasn't, you should kill him then.


Difficulty: Easy-Medium

Garen can be a tough one. Avoid him at level one cause he can punish you at level one with his Q but once you hit level 2, use your combo and don't even auto attack, just back off. If you stick around for the auto attack, he will manage to catch up to you with his Q and judgement. Aslong as you play careful, you should win this lane. AVOID THE BRUSH.


Difficulty: Medium

I hate Irelia. You will abuse your passive level one, and if she is bad you can even keep using your combo level 1-6 but once she gets to level 4/5, she will punish you. You may use your combo but she can jump back in, stun you and outtrade you all the while sustaining. I think it comes down to skill. I can beat most irelia players but if the irelia player is of an equal skill level or higher, they will beat me. The sustain nerfs haven't really helped this match up.


Difficulty : Easy

I've played this lane a lot, it was generally an okay lane but when they nerfed Jayce's E, it became super easy. Jarvan is now my standard counterpick for Jayce, there is no way Jayce can really respond to your E-Q combo.


Difficulty : Medium-Hard

After playing this match up both as Jarvan and Jax I must say Jax has a massive advantage, you'll only win as Jarvan if you seriously outplay the Jax. You can easily outtrade Jax from levels 1-5 but as the lane goes on he will become stronger and stronger. If you can, try kill him early cause they will give you the edge you need but even so he'll still be a pain.

Difficulty : Easy

I could be wrong about this cause I've only played the lane a couple of times, but I steamrolled every game against Kayle. The problem with Kayle, is you have to be extremely cautious with your E-Q combo, because if you miss it, she will take you down hard with her Q + E auto attacks. I find the best method of dealing with Kayle, is occasionally Qing her and waiting for her to burn her E. Make sure to move to the top brush whenever you hit or miss your E-Q combo. They generally won't follow you into the brush and it escapes some of her punishment from E.


Difficulty : Easy-Medium

I love playing Jarvan vs Kennen ofcourse it all relies upon how often you can hit your E-Q. If you dare miss this combo he will deal some pain, especially if he hits a stun. But if you manage to hit your combo, there is nothing that kennen can do about it. He will have to lightning rush away and you can just saunter off. Easy prey once you hit level 6. The problem with this lane is no matter how hard you punish Kennen in lane, he will always be a problem late game.


Difficulty : Medium-Hard

This lane is completely dependent on the enemy. The kind of Lee Sin I struggle against are the ones who max their W and go heavy sustain. You can beat this type of Lee Sin level 1-7 but once he gets max level and has wriggles, you just have to focus on farming. If he is the type that maxes his Q however, try maximizing your auto attacks while standing in your creeps.


Difficulty : BORING

This lane is pretty boring. I tend to go wriggles and just focus on farming. If he starts stacking Dorans rings, you can generally just stand and trade with him since most of your damage comes from E-Q-Auto combo, and no continuous auto attacks, however if he rushes frozen heart, get ready for a whole lot of farming.


Difficulty : EZ HUE HUE HUE

If you lose this lane you are doing something very wrong. Stand aside from the creeps so his cone ability doesn't hit you and just start autoattacking that metalhead at level one. Once you hit level two, when he moves forward to use his cone, instantly E-Q him before he can do it and then move aside. He will either focus on hitting you or focus on getting his shield. You want to attack him before he can get his shield. If you get the first kill in this lane, it's GG.

Difficulty : Easy

I don't know if I should even mention Nautilus anymore. Nerfs aimed at Nautilus jungle actually killed any Top lane potential he had so this lane is a steamroll.


Difficulty : Medium

Nidalee can be a tricky one. If Nidalee is building AP, you shouldn't really have any problems. Try to hit your combo as much as possible, you don't have to back off since she can't really do much and farm up. If she is going bruiser/AD, you will be in for a painful ride. Avoid her level one since she will auto attack you as much as possible and just try to hit your combo as much as possible. I generally stick near the brush so when I hit her with my combo, I can avoid any auto attacks she tries getting on me afterwards by going into the brush. Avoid her cat form cause AD Cat HURTS.

Difficulty : Easy-Medium

I think this match up is heavily reliant on skill. I smash most Nasus players but I have played against the occasional player who has wiped the floor with me. In this lane you just want to deny him, he can't really trade with you til he has his ulti so just keep auto attacking him level 1-5 whenever he goes to CS. I can usually kill a nasus player before 6 because they play like chogath players, they just go for farm and ignore you while you smash away their health.


Difficulty : Medium

I hate this hero. If he gets an advantage he can just steamroll his lane. Avoid his true damage level one and if he does hit it, auto attack him + Q to pay him back. Once you hit level two, you want to hit your combo but back off ASAP. I tend to wait for him to go for his true damage before landing me E-Q because his movement towards you makes it easy to hit.


Difficulty : Hard

This hero is much like Gangplank except he can spam his Q more and does more damage early game. Like GP, Avoid his early one as much as possible. When he comes to Q you level one, combo him and back off. This is one of the rare lanes I would consider starting cloth 5. Try to get to level 6 because your ulti gives you an extra 200-300 damage in trades since his is more of a gank ulti.


Difficulty : Easy - Medium

This hero can be a pain in the ass because his combo works exactly like yours. He can E in, stun you, Q you and E back out without taking any punishment. This lane is essentially you trying to avoid his combo while attempting to hit yours. I wait for him to E in, bait his stun and back off before going for my combo. You will generally out scale Renekton as well so if you resort to just surviving his early game, that's fine.


Difficulty : Medium-Hard

Riven can be very very tricky. She is an extremely mobile champ which can make hitting your combo a problem, and her shear damage is problematic. Avoid her level one if she has levelled Q, go to town on her if she levelled dash. Wait for her to either user her Q or W on creeps before initiating with your combo and if she has heal/ignite then just sit at the tower and wait for your jungle. Nothing can really stand up to heal ignite Riven.

Difficulty : Easy

This is one of my favourite lanes generally because Rumble players think Jarvan is easy. Yes, the GP5 Jarvans you play against will be easy but i'll demacia your face off. Depending on his skill, abuse level one, if he has levelled Q generally try to avoid him. The key to this is waiting on Rumble to use his Q. I always wait for a Rumble to use his Q, back off and wait for it. When the Q is near it's finish point, I jump in on him and then back off. You should win almost every trade by doing this and if you kill him you just steamroll him hard. If he gets the first kill (most likely by a strong jungle gank such as shaco/alistar) you can still get the lead, you just have to be patient.

Difficulty : Medium

I thought this lane was extremely hard, but it's actually okay. You can interrupt Shen's ulti with your E-Q which is essential for any top lane pick vs Shen. Avoid his Q harass level one and you should be fine. Maybe invest in a vamp scepter so you can survive his harass.


Difficulty : Medium

Shyvana is tricky. This lane up varies so often, some Shyvanas I just completely steamroll and some give my hassle. Level one you can generally auto attack her while avoiding her aoe W. Level two, you want to back off whenever she has her Q up (the animation is obvious). When she recognizes I am out of range, she generally uses the Q on the creep and I then engage with my combo. You have to win the trades because you can't really kill her in a jungle gank. She can R out of your ulti, and has an insane speed up.


Difficulty : Easy

Singed can do nothing til he hits about level 6+ and gets a catalyst. Abuse his weak early game with your ridiculous early game and he can't really retaliate. Not really much to say on that, once he has his catalyst you have to be careful no matter how hard you are winning. Singed is one of those heroes who it doesn't matter how hard he gets steamrolled.


Difficulty : Easy - Medium

Rarely do I see Swain top but he can be very tricky. The reason Swain is a problem is because he can outtrade you once you have down your combo. He can slow you down and massacre you with his spells while you are attempting to back off. You have to time your combo, preferably waiting until he has burnt a spell or two before diving at him.


Difficulty : Easy

I really like playing this lane. From levels 1-5 there isn't really much that Trynd can do to you. Abuse him level one, be careful of him attempting to go all out and kill you because his passive crits can hurt if you try and stand trade with him. Keep abusing your combo and try kill him before level 6. Once he gets lifesteal and attack boots/zeal, there isn't really much you can do against him. Try bully him before this point as much as possible.


Difficulty : Easy-Medium

Udyrs' tiger stance is probably one of the most powerful level one abilities. You want to avoid him level one as much as possible unless he hits you, in which you should retaliate with an auto attack or two but know he will outdamage you. Once you hit level two, combo him while avoiding his tiger. Never try to stand and outtrade him because unless you have a significant advantage you will not win. Auto attack him as much as possible when he tries sustaining with turtle, he will often push the lane so ask for ganks.


Difficulty : Easy-Medium

People have told me that Vlad counters Jarvan but I am yet to lost vs a Vladimir in lane. It's all about abusing your combo. Wait til he uses his transfusion on a creep or you (preferably you wanna stay out of range so he has to transfuse a creep) and then just jump at him. I know I may be sounding repititive but this is how you play Jarvan. You wait for them to cast a spell (preferably on creeps) and then jump on him.


Difficulty : Easy-Medium

I mostly win this lane, but Warwick is tricky. You want to wait for him to Q you before engaging on him shearly cause he won't sustain from your trade-damage. Auto attack him whenever he goes for a creep. If he starts dorans ring, you should win that lane instantly. The problem with Warwick is any jungle gank after level 6 can kill you if you don't ward EVERYWHERE. No matter how hard you beat him in lane he will still be a tanky rock come late game so you want to aim to get a lot of farm in this lane.


Difficulty : Medium-Hard

Remember to abuse your level one and wait for him to E-Q you before doing your combo. This lane will be extremely even because the damage from both combos is very similar. This is why I attack him as much as I can level one to turn things into my favour. This lane up is very skill based so the better player will generally win, or whoever gets ganked hardest by their jungler. It also depends on how hard they abuse their combo. Wukong can spam his combo more than you can.

Difficulty : Hard

Xin Zhao is generally my counter pick to Jarvan. He has an extremely high burst than Jarvan in the early levels, and doesn't require skill shots to hit them. On top of this, Xin Zhao just outscales Jarvan in lane because of his W. The best way of winning this is to just poke with Q and stack armour. Xin Zhao is easily ganked.


Difficulty : Hard

I used to think this lane was impossible, but it's actually quite possible to go ahead in this lane. I run the lifesteal rune page, and generally go 1 dorans + vamp scepter at the start. If Yorick gets cocky, you can actually catch him off guard level 1-4. Yorick is generally just OP in lane, so no matter who you are playing he will be tough.














Mid Game

Mid game is pretty self explanatory. You should have come out of your lane with a significant advantage. I play Jarvan to win my lane and if I don't I consider myself to be at a disadvantage. Jarvan is extremely good at pushing his lane so generally, you can to use your Q to push the lane and then roam. I really like ganking mid because his skill set makes him an exceptional ganker however I often get wrapped up in top lane dominating my opponent. Your mid game is extremely strong, if you catch their AD or AP you can 100 to 0 them in the mid game with your full combo. You can do that late game too but it's easier to do during the mid game. My general aim is to just jump on the AP/AD carry and either kill them or take them out of the fight. You can play Jarvan as a guard for your carry aswell but he is just so good at jumping in, killing someone and jumping out.

Late Game

Okay, so with season 2, I felt that Jarvan was pretty weak late game. I have tested with a lot of builds, and I feel that you don't particularly need one consistant build with Jarvan now. Aslong as you build tanky, you'll be a demon late game. You can serve one of two roles, you can still eliminate an enemy carry, but I much prefer the role of initiating fights/protecting carries now. Jarvan has so much CC that he is just perfect at protecting carries.

Change Log

17/04/2012: Masteries : Mention how Lifesteal Quints are equal to HP Regen quints perhaps even better
Video Guides : Post Renekton video.

11/04/2012: Video Guides : Post Lee Sin video.

31/05/2012: Changed a few of the match ups
Added Darius, Nasus and Nautilus match up

02/06/2012: Added video "Top Lane Aggression"

06/06/2012: Added to introduction to include my facebook page, my youtube page and my youtube series.
Like me on facebook if you are interested in me streaming, and subscribe on youtube.

06/09/2012: Changed Masteries from 21/9 to 19/11 (Indomitable is OP)
Added and changed various matchups (Added Jayce, edited numerous matchups:
Darius, Nautilus, Olaf, Renekton, Shen,

19/11/2012: Added a new rune page.
Added and changed various matchups (Added Kayle, Xin Zhao and Elise. Edited numerous
matchups: Darius, Irelia, Warwick, and Yorick.

05/12/2012: Updated for season 3, yayaya. Altered masteries and item build.

11/02/2013: Big changes for season 3. Changed item builds, various match ups, general play-style. GET THE LUBU SKIN AND SPAM LUBU QUOTES IN ALL CHAT

20/02/2013: Added stream to guide. http://www.twitch.tv/plazmuh1

Comments

October 16, 2012 - 06:56 PM #71

Thanks for the guide man! I subscribed to you on youtube and am looking forward to your new Top lane videos after Jarvan!!!

October 13, 2012 - 05:37 PM #72

have you played jarvan against Teemo?

October 12, 2012 - 05:27 AM #73

@iankayau u take amr pen over ad because 99% of j4s damage output is ad like his passive,q and ulti and you want to maximise your early game damage output. flat ad is generally for ad champions who need to farm but jarvan can farm with his passive so ad is not really needed.

October 11, 2012 - 09:44 PM #74

why armor pen red over ad red???

October 8, 2012 - 02:35 PM #75

Another thing that no one expects from Jarvan is for him to Q to his flag twice. I've got so many kills by using the combo, then as im backing off i lure them between the flag and me and Q comes off cd and they get knocked up again. They usually get killed because of this.

October 8, 2012 - 09:11 AM #76

inb4 wall of text



@MadSeer I'm not sure if this was mentioned in the guide or not, forgive me if I missed it but I think the reasoning behind Q > E is that even though you might not notice, when you go for a combo you actually 100% of the time land your Q, but your E doesn't HAVE to land on them to achieve the combo.



@dayhack - atmas really isn't cost effective after the nerf. It's viable still I think (espcially if you utilise the crit component too) but there are better items. Trinity force > frozen mallet in terms of top lane. The triforce offers the ability to snowball a lane due to it's damage, utility + movement speed boost. Frozen mallet is a good item but I don't think you should get it unless you're far behind and just want to tank + peel for the carry. It's a legitimate item on jungle jarvan due to the inferior gold gain of junglers compared to top lane though.



@Exacerberus - Last whisper can be interchangable with a black cleaver tbh, esp on jarvan who already has a large amount of armor % reduction. LW still needed after a certain point in armor though. GA could potentially be your second core item after triforce IMO. GA allows you to set up riskier plays and dive tower without fear of actually dying. Keep in mind that GA isn't cost effective when the passive is down. Warmogs should be bought when you exceed 230 resistance in the primary defense (generally armor). Alternately if you exceed 230 on both armor and MR you should get HP. 230 is the point where getting more resistance isn't as cost effective as getting more HP. HoG can be picked up any time after triforce has been finished (or even in between components as a small buy). As for sub-par items, wits end does provide decent stats for a bruiser, but Jarvan isn't an attack speed based champion. He scales too well with AD to buy a damage item that doesn't give AD. Atmas just doesn't give enough for it's cost. It's damage is well below what a BT could offer and the resistances aren't anything special either. Overall it's a waste of a slot (two if paired with warmogs) that could be dedicated to a 1 big durability item and 1 big damage itemwhich would outdo atmas(atmogs).

October 5, 2012 - 12:42 PM #77

Really good guide! Won my first Jarvan game a little while ago, with 7-3-10 surrender@20. Boots-double dorans-brut-triforce is really effective! (Although I wasn't really able to build my triforce, they surrendered so fast). I pwned the other team's Jarvan so fast he didn't have time to react. Same with the ganking Ez.

October 2, 2012 - 02:48 PM #78

Awesome work on the guide, very detailed and good tips on how to deal with specific champions. My first game using this guide was up against a Jax, and I managed to go 1/1/0, getting a kill when he dived WITH Amumu, and I kept up in farm. I guess my main mistake with Jarvan was to max Demacian Standard first, now I see all the difference maxing Q makes. You're helping me in my slow but steady ELO gain!

October 1, 2012 - 05:36 AM #79

I was wondering if you could add a matchup of Kayle. ^^

September 29, 2012 - 10:00 PM #80

I've been really enjoying this guide. Could you put up gameplay of you vs. Darius?

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