Why jungle Pantheon?
- Good at dueling against almost all junglers
- Ult gives you good map control and engages
- Falls off extremely fast without successful ganks due to lack of farm
- Jungle clearing isn't that strong
Take some attack speed (6-9 marks) for a faster clear and to activate
more often so you take less damage in the jungle. The rest should be AD because your moves scale well with AD.
Armor. No discussion, you need armor to effectively jungle, fight enemy champions, tower dive better... just take armor.
I like magic resist per level. 5olid uses attack speed, but you only get like 5% attack speed, and in team fights I felt that I was way too easy to kill for just a bit of attack speed. I think the 24 magic resist is better overall than 5% attack speed, but attack speed is a good alternative.
For quints you should take AD because you just do a whole lot more damage.
I use 9/21/0 masteries and find them quite successful. The mana regen isn't that important so you can move the 7 points from utility into defense. As a jungler you will be absorbing damage for your team as well as taking damage when you dive towers, so I think a more defensive approach works better when fitting the role of a jungler as opposed to a more standard glass cannon build. I also take attack speed over cooldown reduction for the same reason I take attack damage marks.
You swap out ignite for flash because you are jungling, no need to explain really.
The role of your passive in the jungle changes from blocking enemy laner damage to blocking jungle camp damage. It also blocks attacks so from stronger mobs like dragon and baron so you can tank them very effectively with a
Use your spearshot in between auto-attacks on jungle camps to maximize your damage output with it. Don't use it too much without blue buff on jungle camps because then you might not have enough mana for an easy kill. Also remember that it does not apply red buff
, so make sure you get in auto attacks on an enemy to slow them.
You can't use it on jungle camps, so don't try and use it to refresh your passive. It does help you duel enemy junglers though, so if you do end up in a fight with an enemy jungler, use it to get the extra block. Otherwise just use it as a standard gap closer/stun.
You won't be relying on this skill as much in the jungle. It doesn't do much damage to jungle mobs, so don't bother using it on them unless you have it leveled up to rank 4 or 5, have some good AD, and there are many things to hit (wraiths or wolves). During ganks, since you want to constantly apply red buff, it usually isn't worth standing there to use it unless you laner has them stunned or something. Do NOT do a straight up combo, because you won't have red buff on them and then they can just run away since doesn't apply red buff
It gives you some more map presence, and with some laner cc, can set up some really scary ganks from across the map (for example if you have a
bot lane you can get a kill pretty much every time both of your ults are up), and you can jump on an enemy team doing dragon or baron to deal them all a lot of damage. But overall, I still don't like the move, half the time it accomplishes nothing due to the huge channel time.
because it will help you clear your jungle the fastest, and is just a good solid source of damage (it is ranged and can't miss). Max
second because it doesn't do much damage to jungle mobs and sometimes you don't want to stand still long enough to use it during a gank. Get on point in
at level 6 and then don't get any more points in it until
are maxed because all you really get from leveling it up is a lower cooldown. Get one point in
at level 2 for a level 2 gank or invade.
Unfortunately you can't start without these items in the new jungle basically. Your early ganks won't be as strong as with a doran's blade, but if you start with a dorans blade you can't jungle past blue at all.
You can upgrade your machete into a spirit stone for some faster jungle clearing and nice regens. Boots make you go a bit faster, and brutalizer gives a big boost to your early game damage.
Mid Game: or
Spirit stone upgrades into spirit of the lizard elder which gives you some really fast jungling and pretty good damage (
applies the debuff to everybody it hits). I upgrade black cleaver earlier than usual because I don't have as much gold and want to help my team earlier since I'm the jungler. Boots are normal.
Round out your build with some defensive items like warmogs and randuins and if you still need more damage pick up a bloodthirster. The reason I pick up defensive items before bloodthirster is because as the jungler you usually take on a more supporty tanky role and soak up more damage and don't have the money to invest in both damage and defense, also spirit of the lizard elder and black cleaver is already like 200AD which is a pretty solid amount.
Example Build: ()
Jungle Route and Play
Blue = Blue team Red = Purple team
Have your team spread out to cover the four jungle entrances before the game starts so nobody slips in without you noticing. At 1:40
wolves spawn, so be there to kill them (your team should put some damage on them to help you out) then when those are dead, go to blue, which spawns at 1:55
, and kill it with a leash and
. Next head to one of the adjacent lanes and gank it. After that you can back if you need to, then go to wraiths and do that, then golems, then red (
), and back to wraiths and you should be level 4. From there gank if there is an opening, hold towers when you need to, and the rest of the time farm, help out people in need... you know, standard jungle stuff. Also remember that the buff have a 5 minute respawn time, so be ready to take them for you or your team when they are up. Heading into mid game, dragon starts to come into play, so make sure it's warded. Hopefully you have helped your lanes enough that they are winning, so that you can get some objectives. It's your job as the jungler to have good map control (that means place wards, clear wards, roam) and it's up to you to smite dragon/baron, so don't mess up! Otherwise it's just normal pantheon play.