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JAX BUILD GUIDE: Imagine if he had a real weapon by Agiond

by Agiond (last updated 5 months ago)

Featured2,472,600 Views 47 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Life Steal(+6% Life Steal)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
9
21
0
mastery 1 1/1
mastery 2 3/4
mastery 3 0/4
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 0/3
mastery 2 1/1
mastery 3 1/1
mastery 4 0/1
mastery 1 0/1
mastery 2 3/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Relentless Assault
QLeap Strike
WEmpower
ECounter Strike
RGrandmaster's Might
View Skill Order Details

Introduction

Hi all. I'm Agiond, and I'm a huge fan of Jax and his awesome skillset. First of all, I must say two things:

1: I'm not a native english speaker, so forgive me if I make some mistakes. All help is appreciated to write it right.

2: I'm not a high ELO player, and i'll never be one. So if you are a high ELO player, it's possible that this guide don't work for you.



This is also my first guide. I usually find that what other guide authors say is enough for me with other champs, but on Jax I haven't found any guide that really helps me (only Paintballreturns has a good Jax's Guide, but it still doesn't work for me). So I've decided to make one, trying to explain every detail as good as I can.

Unfortunately, I can't upload any video gameplays because LoL Recorder hates me and doesn't work on my computer. So I must apologize for being unable to show you some videos.


THIS IS A SOLOTOP GUIDE
Jax can also be an effective jungler, but he is stronger on solotop. Let the jungle to those who shine in it.
It's possible that I expand this guide with a jungle chapter, if you people want it. But why now, let's focus in his best role.



Who is Jax?
On lore, Jax is THE champ. He was unbeatable, so the leader of the League created special restrictions for Jax, so as a protest he created his own restrictions: he could only fight with a brass lamppost. The League has since rescinded its restrictions, but Jax has not. And he still wins.


Ingame, he is a hybrid bruiser. He can be a kind of assassin, or a high damage bruiser to fit better in the current meta.
He has one of the highest snowball potentials in the game, but the best of it is that he DON'T fall off lategame. In fact, lategame is his stronger stage.


Hybrid bruiser? WTF is that?
This means that he does mixed damage: physical and magical. So it's not enough for the enemy team to build armor to just ignore you.
This is one of his advantadges, but not the only.


Pros vs Cons
All champs have strengths and weaknesess. So let's see Jax's ones:

Pros:
-High overall damage
-AS boost
-High mobility
-Only champion with the dodge mechanic
-He is a strong mid/lategame champ (strong with only 2 items)
-AoE stun

Cons:
-Mana hungry to counter ranged harass
-No innate sustain
-No innate tankyness
-Countered by CC and burst damage

Runes

As always, you can change them by your personal preference. Full armor runes against heavy AD team, full MR runes against an AP champ, HP/5 quints against hard lanes,...


9 x Flat AD reds: They give you earlygame dominance on trades. AD is better than ArPen because you do mixed damage, so only 60~70% of your damage benefits from it.

9 x Flat armor yellows: Quite core runes for solotop champs. HP/lvl could also work, but not that good.

9 x Flat MR blues: This is personal preference. Some junglers and top champs have at least one skill that does magic damage, so it helps. MR/lvl works better if neither the toplane and jungler do magic damage.

3 x Lifesteal quints: In one word: Sustain. Once you have your sustain is awesome and noone can outlane you. I really love them.
In hard earlygame lanes HP/5 quints are better to survive, so it's up to personal preference.


You can get just 2xLifesteal +1 flat AD for more early power and not giving away that sustain.

Masteries

mastery 1 1/1
mastery 2 3/4
mastery 3 0/4
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
9 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 3/3
mastery 4 3/3
mastery 1 0/3
mastery 2 1/1
mastery 3 1/1
mastery 4 0/1
mastery 1 0/1
mastery 2 3/4
mastery 3 0/1
mastery 2 1/1
21 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
With the new S4 masteries, I prefer going 9/21/0. The new defensive tree is awesome, giving you a lot of resists, HP/5, damage reduction, ... It's just awesome.

Also, you still can get some of the good stuff in Offensive tree, like Double-Edged Sword, AD-AD/lvl and some attack speed.

The new Offensive tree rewards those champs that get a LOT of bonus AD (not you base AD; just what you get from items, masteries and runes), and a brusier Jax doesn't get as much AD to make it worth it.

Summoner Sets

Primary Set
Quite a standard choice: Ignite to get kill potential, flash to save your ass from ganks or to be aggresive as f*ck (not many peolple expects you to flash and to them. Great way to kill those low health champs running away.
Ignite & Ghost
Sometimes you will know that you are against a much faster team. Udyr, Singed, Shyvana, Teemo, ... all them are a pain to deal with, because they are fast as hell. That means is the way to go.
Teleport & Flash
In one word: SHEN.

Your team NEEDS you running TP so you can help your other lanes when Shen ults, AND most important, to stop Shen from splitpushing. Their common tactic is splitpush while the rest of their team is looking for a drag/baron fight, so they can just ult right into the fight. With you can face shen's splitpush while being able to join your team.

Item Builds

Starting Build(s)
Safe Start
Against AA champs
Against All In champs
Farm lane
Against weak early champs

Just a safe start. A lot of sustain, good mana reg so you can trade more, and a ward to keep you safe from those early ganks.



I love this item against AA poke champs like and such. You'll force them to just farm or try to All In with jungle gank (so you'll know their jungle is there when you see them more aggresive than usual)



This is what will save your ass against those "All In" champs like



When the enemy champ doesn't have early pressure and all you want is to farm, farm and farm. Ideal to rush




When you aim to destroy the enemy champ before they hit 6. Great against weak early champs like . It has great synergy with lifesteal quints so it's not so punishing.



EARLY ITEMS

+
Insane sustain. Good when you aim to rush . Also great synergy with jungle ganks, so you can use the active to slow them


OR +
Not as bad as many think. Good against champs with any sort of true damage, or when you want to stick on your enemy forever.


OR +
High risk-High reward. It works great when you've been able to outlane the enemy champ or he is sh^t at cs'ing, so you can abuse your + proc and destroy him even more.


OR +
When you face a roammer enemy, like , you need something to help you clear waves as fast as she does, so you don't let her roam (and if she does, you can just push fast and countergank)



MIDGAME ITEMS

OR

Rush if you need sustain

Rush if you are going for damage

Rush if you need to push fast as hell.
Final Build(s)
Standard Final Items
A well balanced build that offers a lot of damage and tankyness, allowing you to destroy enemies while not being instakilled. As always, get the resists you REALLY need.

Personally I love because I'm greedy as hell, but you can completly skip it and get for even more damage.

Situational Items

Frozen Mallet
Health, damage and slow. Seems great, but when you check Jax's core items (BotRK & TF) you realize that he really doesn't need that slow, that's what makes Frozen Mallet viable.
Warmog's Armor
It used to be great, but now it's not really worth it. Only viable when you have 2 other items with high HP
Hextech Gunblade
Just when you want to outsustain even the enemy ADC. Personally I still prefer getting BotRK because it gives you more damage.
Iceborn Gauntlet
It doesn't offer as good damage as TriForce does nor is as good for splitpushing, but that AoE slow can help you a lot in teamfights. It's just a matter of playstyles.
Mercurial Scimitar
No, it's not a troll item unless you are platinum or higher. Many enemy teams will just throw any single CC they have on you, and many ADC will not take that heaven's present to go mad on them. So you'll have to remove all those CC to do the hard work.
Sunfire Cape
Health + armor + AoE damage. It's a great item, and I'd get it to replace GA or Spirit Visage if the enemy has no AP.
The Black Cleaver
Some people gets it on Jax, but it's only worth it when you get an early . Otherwise, is just better

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Relentless Assault
QLeap Strike
WEmpower
ECounter Strike
RGrandmaster's Might
Start to be safe from early trades. Also, you can abuse that little lvl 1 trick to AA the enemy champ as soon as the enemy wave is fighting and then pop E. You'll get him at half HP forcing him to waste HP pots.

At lvl 2 take Q if you wanna be safe from the enemy jungler, or take W if you know he's not going to gank you.


Then, just max W for damage and better trades, then Q for even more damage

Skills

Relentless Assault
Passive: Equipment Mastery
Jax's consecutive basic attacks continuously increase his Attack Speed.

Explanation:
On lvl 1 it gives 4% AS per stack, up to 6 stacks. It will end at 10% AS per stack, wich is great. At lvl 18 you'll seem a machinegun with a lampost (unless you give him a real weapon)
Leap Strike
Q: Leap Strike
Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 70/110/150/190/230 (+100% of Bonus attack damage) (+70% of ability power) magic damage.

Cooldown 10/9/8/7/6 seconds
Cost 65 mana
Range 700


Explanation:
This is what gives Jax his high mobility. You can jump on an ally(minion or champ) or a ward to go away, or you can jump on an enemy to deal damage. Notice that it scales at 100% AD + 70% AP, wich it gives you a very high harass just by jumping.
Note that you can use before doing to deal its extra damage on the damage, so you do an empowered jump and can go away unharmed.
Empower
W: Empower
Jax charges his weapon with energy, causing his next attack to deal 40/75/110/145/180 (+60% ap) bonus magic damage.

Cooldown 7/6/5/4/3 seconds
Cost 30 mana


Explanation:
Jax's bread and butter. Your next AA will do extra magical damage. The good thing is that resets your AA timer, so you can do an AA and then to do 2 fast hits.
Remember that its damage increase with AP.
Counter Strike
E: Counter Strike
Jax enters a defensive stance, dodging all incoming basic attacks for 2.0 seconds, and reducing the damage of AoE attacks by 25%. At the end of the effect, Jax deals 50/75/100/125/150 (+0.5 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 20% damage (up to 100%) for each attack dodged. This attack can now be ended early to deal the instant stun.

Cooldown 18/16/14/12/10
Cost 100 mana
Range 400


Explanation:
In one word: DODGE. This skill makes you scary as hell, because not only let you dodge atacks, it even let you stun everyone around you.
Note that when you activate it, it has a 1 second delay untill you can activate it again to stun.
The damage it does while isn't great, it helps a lot on early kills IF you manage to dodge 5 attacks (from enemy minions or champs), so it does 100% more damage.
So what you wanna do is AA+W the enemy champ and pop E, so you get the minions aggro and can dodge their attacks, increasing your E damage. You'll force a flash (wich you can go in with Q ) or grab an early kill.
This is why lvl3 Jax is so scary.
Grandmaster's Might
R: Relentless Assault
(passive) Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.

(Active) Jax Strengthens his Resolve, Gaining 25/35/45 Armor (+30% of your AD) and 25/35/45 Magic Resist(+20% of your Ability Power) For 8 seconds.

Cooldown 80 seconds

Cost 80 mana

Range 100


Explanation:
Before I said that lvl3 Jax is scary, but lvl6 Jax is a nightmare.
Every 3rd attack you'll do extra magical damage, increased by AP. Also when active, you get a bunch of armor and MR, what helps you to survive longer on teamfights.
The active is a better version of the old ult, so now it gives armor and more MR.

A good Jax will abuse this passive. 2 hits on a minion and use the 3rd on the enemy champ. I'll explain how to abuse it on the Tips & Tricks section.

Champion Matchups

Chogath
Difficulty
Favors You
A strong enemy. Most Chogaths will just farm, trying to ignore you and sustaining through cs, and that's where you can hurt them. Chogath is very vulnerable earlygame, so take advantadge on it. Also he has to be on melee range to farm, so you should be able to hit him easily. Just dodge his
If Cho tries to hit you with his , just wait for him to use one and then AA+W+E+AA+W+E-> go away
If Cho doesn't use rupture, then you should use the same combo, but back when he uses it.
Starting items: OR
Darius
Difficulty
Favors Enemy
A very strong enemy to face on toplane. The key here is to play as passive as you can untill lvl 6. If he catches you with his pop and hit him with all you have, once you stun him, back to a minion (if you try to go back on foot, he'll just hit you with his in the high damage range.
A smart Darius will try to range harass you with his , so be aware of it.
Once you are 6, all you need is to land your basic combo. Just don't get cocky if you are on 50% HP, because he can instantkill you with his ult (garen v.2.0 )
Starting items:
Fiora
Difficulty
Favors You
Your skillset seems made to kill her: High damage, dodge her ult, stun, ...
Just don't fight her on lvl 1. She'll do more damage to you, and you don't want that. Wait till lv 3 to bring the hell to her. Pop your when she uses her , so she wastes all her AS boost. Also don't hit her when her is up, because it does some damage to you. will proc it too, but you'll do damage because it's magical damage.
Starting items:
Gangplank
Difficulty
Favors You
Keep this in mind: HE WILL BREAK YOU EARLY.
Play safe, farm as much as you can, and when he you, use Q+AA+W+E-> go away.
If you feel like you are getting low on mana, just farm and use potions. He will run out of mana quickly, and then is when you can go in to harass him and outlane that pirate.
An early is all what you need to keep your HP pool on a safe range just by farming.
Once you hit lvl6 you can destroy him easily by abusing the 3rd hit of your ult's passive.
Starting items:
Garen
Difficulty
Favors Enemy
Boots are your counter to him. Farm, wait him to pop his silence so you go away. If he does his "spin and win" just go away. All you need to do is waiting for he have those two skills on CD, then go in with AA+W+E+AA+W+AA+W+E and destroy him. Even if he retaliates when he is off CD, you can keep hitting him (specially post-6) and kill him easily. If you can land ONE combo, you can hunt him down and grab a kill. Remember that active deals damage and slows, so use it to avoid him to run away.
Starting items:
Irelia
Difficulty
Favors You
Better nerf Irelia... again and again...
Seriously, she's still a pain to deal with. The only way to win her is to not initiate the trades.
You need to bait her , and she'll try to bait your . So whoever is the baiter, wins the lane. So NEVER EVER pop your unless she pops her .
Starting items:
Jarvaniv
Difficulty
Favors You
Plazmuh is making J4 a strong toplaner, and many people follow him.
Dodge his , his combo and never let him AA you. If he does, hit him with all you have and run away before 6 sec, because he'll have his passive up again and he'll deal more massive damage on you.
They key here is to play very passive early, and only start trading once you have and .
Even with his passive, it is still a good idea to get some HP because he can only deal %HP damage once every 6 sec, so you have 6 sec to bring the hell to him before running away.
But don't worry, you outscale him quite soon and he'll be destroyed if he tries anything
Starting items:
Jayce
Difficulty
Favors You
This guy can be very tricky. He'll be on ranged form most of the time, so he'll try to harass as much as he can. If he tries to harass you with abilities, he'll run out of mana soon and you can take advantadge on it. If not, be ready for a very long fight.
If he gets Hammer stance (melee), wait for him to attack one minion (so he wastes the extra damage), get close to him (WALKING! ) and attack him. If he pushes you back, you still can jump and hit him.
If he stands on ranged form, you'll need perfect timing with your stun. E+Q+E+AA+W and walk away. Remember that he does %HP damage, so be carefull. I'd highly recommend to avoid fighting untill you are lvl 6.
Starting items:
Kayle
Difficulty
Favors You
Some pro players have been playing Kayle top, so she has come from her exile and people realized that she's a good counter to many common toplane champs.
Fortunately, Jax has the skillset to counter her. Kayle is based on high AS and harassing with her .
The idea is simple: don't let her hit you. To do so, you can just go away when she pops it (it's easy to see) or you can pop .
What you should do is play passive untill lvl3 (as always), and then wait for her to pop her . When she activates it, E+Q+AA+W+E-> go away. Why wait to do the combo till she pops her E? Because you wanna go away while she has it on CD, so she can't return damage on you.
This is the safe way, but you can play even more aggresive once you have : Wait untill she finishes her , then Q+AA+W++AA+W and go on untill she pops her E again. Then use E+ and go away ( if necessary to go away or if you don't have it on CD )
Starting items:
Kennen
Difficulty
Favors Enemy
I hate that hamster. But it's not as bad as it seems.
All you MUST do is playing behind your minions, so you don't get hit by shurikens. If Kennen comes close and use through your minions to farm them, pop and stun him AA+W and then get back. He will loose the trade by far.
Ask for a gank and force him to use BEFORE the jungler arrives. So he'll have it on CD when the jungler comes and it'll be easy to grab a kill.
Starting items:
Leesin
Difficulty
Favors You
He "should" be a Jax counter, but you'll outscale him, so play smart. Don't let him you and you'll be fine.
On lvl6 you should be able to outlane him, and once you have and he should be easy to kill.
If he doesn't rush , you'll outlane him easily once you get because you'll have higher sustain.
Starting items:
Malphite
Difficulty
Favors You
The rock. It's a stalemate because you can't kill him and he can't kill you, so just farm farm and farm. Early lifesteal is the key to survive his AP harass so start the Cutlass with the .
Starting items:
Nasus
Difficulty
Favors You
Nasus has ONE weak spot: his crappy earlygame. So don't wait untill lvl3 to begin harassing him, do it on lvl 1 if you can ( on lvl 1 is great to avoid minions aggro and turning it into more damage).
Don't let Nasus farm his damn or he will snowball the entire game. Ask for ganks if you need to, but don't let him farm.
Care with his because it's an AS and MS debuff, and it hurts a lot.
Did I already say to not let him farm?
Starting items:
Nidalee
Difficulty
Favors You
You counter both, AP and AD Nidalee. I'll focus on AD Nidalee because she is the most common pick, but the only thing you need to do against AP Nidalee is just stay behind your minions.
AD Nidalee will try to harass you with AA all day long, so as always, play safe. on lvl1 helps a lot, but don't pop it untill it's necessary because it needs a lot of mana, and you'll need it to kill her. Also, will be your best friend to deal with that AA harass.
Once you have your 3 basic skills, play as always: Q+AA+W+E+AA+W+E-> go away. She is a ranged champ, so you'll probably have to use to go in, but if you can get her in melee range hold up your Q if you need to jump away.
Starting items:
Olaf
Difficulty
Favors You
Yes, that big guy can be easily killed with Jax. His true damage really hurts and there is no way you can deal with it, but you can deal MUCH more damage to him if you play it right.
Play safe (or try to it) untill you get and .
If he gets close to use on you, get ready. Once he has used it he gets minion aggro, so Q+AA+W+E+AA+W+E-> go away. This way he gets a lot of damage by you and your minions.
You'll outscale him, so try to not feed early and once you are 6 punish him as much as you can.
Starting items: OR
Renekton
Difficulty
Favors Enemy
He has a great earlygame, and he can destroy you if you don't play smart. If you see him poping or he dashes to you, go away (if he dashes, just jump away).
Once you are on lvl 6 don't use to go away, just pop and face him. This way you'll do some damage to him, so you'll force him going back. Save to go away when he ults. You DON'T want to fight him when his ult is up.
Starting items:
Rengar
Difficulty
Favors You
Well... Rengar is a bit tricky. A good one will always stand near brushes and just abusing his passive to last hit and then go back to brushes. He is really squishy but hits very hard.
The key here is TO NOT get hit by double Q (or triple once he is 6). He'll be in the brushes most of the time, so you need to be fast enough to pop E when he jumps on you.
If you see 4 ferocity stacks on him, don't get close untill you have your off CD. You need to dodge his double combo, our you'll be in trouble.
A ward in the brushes will be extremly helpfull.
Starting items:
Riven
Difficulty
Favors Enemy
Her bunny skin is OP.
Now seriously, she's a pain to deal with. High damage from early to lategame, high mobility (higher than ours), stun and OP ult.
All you can do is trying to play safe. A smart Riven will wait untill you are close to use her stun and then Q+AA+Q+AA+Q+AA you. So as soon as her stun is out, pop AA+W+AA+W+E and go away. She'll probably try to dash out, so you can choose to hunt her with Q or let her go away. She has high CD on her skills, so i'd use to go for her to deal some more hits, and then go away before her Q is off CD.
On lvl6, NEVER stand on your turret at low HP. She can kill you with her ult from safe distance, so go to the base.
Starting items:
Rumble
Difficulty
Favors Enemy
A clear Jax counter. AP, no AA, ...
Try to harass him when his is on CD and he comes close to cs. When he pops it, just use and hurt him.
He'll push, so beg your jungler to gank top. Don't take damage and punish him when it's on CD.
Starting items: OR
Shen
Difficulty
Favors You
If your team failed and didn't ban him, he'll hurt you.
Abuse him before he gets health items. Force him to use his to farm.
What really works here is an early , so you can outsustain his harass. Then just AA+W+E+AA+W+AA+W+E and go away. He can't stand against your high damage, and once you are lvl 6 his taunt will turn against him because your ult's passive will deal huge damage on him.
Punish him before he gets items, once he has health items just farm and wait for his ult.
TIP: Remember that you can break his ult with your stun.
Starting items: OR
Shyvana
Difficulty
Favors You
She has the same problem as us: no sustain. So will win the one able to outrade the other, and here is where Jax shine: massive damage.
Shyvana will win all trades before lvl3, so keep your distance. When she pops and/or just go away to don't get hit. If whe tries to pursue you, her will go down quickly (she needs to AA to get more time in it). If not, she'll probably will hit some minions, so she will use her on a minion. That's when you should go in and hit her (AA+W before lvl6. 2 AA on minion, W+3rd on Shyvana post-6)

NEVER EVER fight her when she landed her on you or when she has up

Care of her ult if you see her fury up. She gets very tanky and deal some massive damage when she is in dragon form, so go away when she pops it (jump on an ally minion, + over a wall, ... whatever you need to gtfo.
Starting items:
Singed
Difficulty
Favors You
This guy has a global taunt, I swear. Everyone tries to chase him.
There are some basic rules here:
-Don't chase him.
-Don't get pulled (if so, Q to safety)
-Farm
Do it, and you'll be fine and farmed.
Starting items:
Teemo
Difficulty
Favors Enemy
He is a counter to all AA champs, you included. His blind will make you fail all your hits, also his poison will hurt you by a ton, and his mushrooms keep him safe from ganks. He always has brush control.
All you can do is play safe, wait untill lvl 6 and then 2 hit a minion, Q+AA+W+E+AA+W+E -> go away. should keep you alive.
An early should help you survive him.
Starting items:
Tryndamere
Difficulty
Favors You
Another AA based champ, so Jax should be able to shut him down. In fact, Jax does it.
Try to play safe 'till lvl3, then AA+W+E+AA+W+AA+W+E-> go away. Don't fight him without if he has his fury full.
Make him use his fury to get healed, and then keep harassing.
Care of his lvl6, because he gets immortal. Get for this match-up, because it''ll kill him when his ult is out.
Starting items:
Udyr
Difficulty
Favors You
He has tons of sustain, great eraly damage and high mobility. So you'll need to be smart with your .
If you see he's sustaining all your damage, just farm and outscale him.
Beware of enemy ganks, because ganking for Udyr is quite easy.
Starting items: OR
Vladimir
Difficulty
Favors Enemy
Ranged harass + high sustain + pool... wtf can we do against him?
He has a bad earlygame, so once you hit lvl 3 Q+AA+W+E+AA+W+E and back off. Vlad has some CD on his skills, so try to abuse it. If he does his early when he has high HP, he will loose a lot of HP (20%) so it'll we worth it.
All you can do is to outlane him before he gets any items.
Starting items:
Wukong
Difficulty
Favors You
His hurts a lot, specially if he uses after the combo so you'll hit a mirage. Fortunately, this takes tons of mana from wukong, so he can't spamm it. So take advantadge on it and harass him as much as you can.
is again your best friend, and abusing your ult's passive will win the lane for you.
Starting items:
Xinzhao
Difficulty
Favors You
His early game is freaking strong with her charge, AS steroids and knock-up. But surprise! Jax is back. Xin Zhao is an AA champ, an easy prey for Jax.
As always (i'm getting tired of repeating this so much) play safe untill lvl3. Then farm, and try to AA+W when Xin gets close. You can even deny his farm by standing between your minions and his, so when he gets close just AA+W him.
Save for when she tries to harass you and pops his AS steroids (it's easy to see).
It should be an easy win if she don't gets an early kill on you. But that's why i say you: PLAY SAFE untill lvl3
Starting items: OR
Yorick
Difficulty
Favors You
Tons of ranged harass with high sustain. He can spamm you to dead.
Just one thing: play always near brushes, so when he spawn his ghould you go in a brush so they loose you as a target.
If you try to harass him, use so his ghouls do 0 damage.
You can eventually win the lane once you have and because of your high burst and sustain, and he can't heal all that.
Starting items:

Early Game

If Jax has a weak stage, it is early game. But it doesn't mean that he is bad on early.

I'll point 3 main goals in this stage:

1- Hit lvl 3 UNHARMED
Leave cs if you need to, but don't take any damage. It's not worth it and it can put you in a very weak situation: unable to trade hits, pushed under tower, high loose of cs and an early recall.


2- Once you hit lvl3, play aggresive
I'll try to explain it easily: Jax has no sustain. And toplane is a sustain fight. So you need to be very aggresive to push back the enemy, you need to outlane him. This way you can force an early recall or a first blood.
Jax has one of the stronger lvl3, so abuse it.

This is the way to do it: Get close to the enemy champ, without using if posible (it wastes a lot of mana and you need it if the enemy jungler appears). AA+W+E+AA+W+E and go away.
Autoatack + W BEFORE Counterstrike! You want the minion aggro, because you can turn it against your enemy: Our Counterstrike hits much harder if we dodge attacks, and every minion attack dodged counts.


3- Farm
It may seem stupid to mention it, but it's easy to forget to farm when you are harassing your enemy all day long.



Once we hit lvl 6
Now the harass mechanism expands into a new universe. Jax can still harass with the combo mentioned before, but now we can do even much more damage by abusing the passive.
Also, now we can outrade even without using any mana. Just 2 hit a minion and use the 3rd against the enemy champ.

Mid Game

Teamfights will come soon, so get ready. You should have finished boots, , and at least. Now is time to work on and , and once the teamfights begin you'll understand why. You'll be a priority target, just as our carrys.

Now more than ever is time to farm, harass the enemy toplaner, gank mid and even invade the enemy jungle. And always go to the teamfight to help your teammates. There are no words to say how important it is to go to help your teammates in the teamfight!
Some extra creeps aren't worth the life of one of your teammates. It may seem stupid to say so, but many people still forget it, even at high ELO (just watch some streams and you'll see it).


At this time Jax should be one of the stronger champs in your team.
Now your basic mechanic should be something like this:

LOOK AT YOUR MINIMAP

Is the enemy mid pushing?
-Yes. Then push your lane fast and gank mid.
-No. Read next step.

Is the enemy jungler around botlane?
-Yes. Push lane and go invade his top jungle leaving a lesser wrath/wolf and the minor golem (if you are on blue side)
-No. Read next step.

Is the enemy jungler around mid?
-Yes. Push lane and go mid for a countergank
-No. Read next step.

If you don't know where the enemy jungler is and/or your midlane is pushing, stay at toplane and afk farm. You need your lane under control so you can push it when you need to add some pressure at top so you can roam safely.



When your team tries to do dragon:
You should push your lane asap and go to help them, UNLESS you see the enemy toplaner and jungler around toplane (because it's a free dargon)

Late Game

There is not much to say here... or too much. It's all about teamfights, pushing lanes, baron/dragon control

Jax is a great splitpusher: You can destroy turrets really fast. You can also clear minions waves at lightspeed, so you can push a lane really fast and be far away when the enemy reacts.

Dragon control is essential and that extra gold can make your team win. Just watch some TeamSoloMid videos on the last torunament, on Las Vegas: They won some games because they had dragon control, and that bunch of gold make them win.

Baron control is also a need, but don't get greedy: Baron buff wins as many games as it make loose. Many people overextends when they have baron buff, initiates fights under turret, ... and many retard things. The level of retardness that baron buff gives is unmatched.


The key words here would be map awareness, baron/dragon control and teamfights. In that order.

-Map awareness: You need to know where the enemy team is to take the right decisions, as a player and as a team. This is imperative.

-Baron/dragon control: Now close to every teamfight will be to get control of dragon and baron. You (you and your team) need to be on dragon/baron 10 sec BEFORE it spawns, to have time to ward properly to see the enemy team comming. As you see, map awareness is the key. Never start Dragon/baron if you don't know where the enemy team is.

-Teamfight: I'll explain it more in the next chapter, but here are the basics:
Jax is an anti AA champs, so your first objective is to tear appart the enemy AD carry. But never initiate! You should be the second champ charging into the fight, never the first or you'll get killed and loose the teamfight.

Team Fights

First of all, read these two words again: TEAM FIGHTS

It means that you need a TEAM, the full team. None of us is John Rambo, so we need some sort of team to kill the enemy.

The other word is FIGHT, not flee. We need the entire team to fight if we wanna win, so if some guys on your team begin to flee on every fight, it's our job to motivate them to stand together and fight. This is called leadership, and if noone on your team plays as a leader, you should take that role. If not, the most probable thing is that you loose the game.


That being said, let's focus on the fight. I'll point some important thinks to note on a teamfight:

1- We are playing Jax, not Chuck Norris: DON'T INITIATE!
Someone needs to initiate the fight, but you should not be that one. Jax isn't tanky enough to initiate, as simple as that.

2- Hit the enemy AD carry
That's basically your job: kill the enemy AD carry. That's why we have a dodge skill + stun, to shut down the enemy AD carry.

3- Try to stun as many enemies as posible
Here comes the hard part. When should I pop the stun? We can dodge OR we can stun, so it's a hard choice. Personally I try to stun as many people as I can, if not, I just hit the AD carry and stun him.
Your stun should always hit the enemy AD carry, no matter what.

Tips & Tricks

Some of them I've already explained them, but it's never bad to tell them again.

- Abuse your ult's passive
The way to do it is doing 2 hits on an enemy minion, and then use the 3rd against the enemy champ.
You can combine this with and proc! This deals massive damage in just one simple hit.


- Always have a ward on your bag!
And don't use it to ward. + =
Plant a ward and then jump on it. This way you can jump over walls as you do with flash.


- Remember the combo to deal massive damage and taking 0!
Yes, we can do it, and in two ways:
1: E+Q+AA+W+E -> go away
2: AA+W+E+AA+W+E -> go away


With the first one you are unexpected. With the second one you deal more damage, but you are more previsible, but you still have to go out in case of danger (jungler/mid approaches,...)


- W resets the AA timer!
As great as it sounds. AA+W for massive damage in just one second.


- Empowered Leap Strike
W->Q will now deal the extra damage on the Q, not in the next AA. Use it to deal some fast damage and run away!

When to play Jax

Posibly the most important thing to learn to play Jax succesfully is when to pick him. He is not a safe first pick, and he has hard times against heavy AP teams.

Jax is an anti-AD team, what should be the rule in the current meta (AD bruiser top, AD bruiser jungle, AP mid, AD carry and suport). However, if you pick Jax first you let the enemy team react on time and take a counter to Jax, or get a heavy AP team. And we don't want that.


When to play Jax
As Jax you want a lane where you can farm, play aggresive to outlane the enemy champ, or at least get some early kills. You want to be able to push your lane and then go gank mid or invade the enemy jungle.
Jax is the best duelist in the game, so you wanna abuse that.

Jax is a good pick when:

Enemy team has:
  • An AD bruiser top, not an AD caster.
  • The enemy team is AD based (only one AP in their team)
  • The enemy team hasn't tons of CC or kiting habilities.

Ally team has:
  • An initiator.
  • Some CC habilities.


When most of this conditions are true, Jax is a good pick. As you can see, picking Jax is more conditioned on what the enemy team has instead of what our team has. That's because Jax isn't a good first pick: You need to see what the hell is picking the enemy team to know if Jax is a good pick or not.


When not to play Jax
Obviously the opposite of all of the above. Double AP comps, AD caster on top, heavy CC enemy teams, ... All of these make a bad idea to pick Jax.

Jax is a bad pick when:
Enemy team has:
  • Double AP comp
  • AD caster top (Pantheon, Yorick, GP,...)
  • Heavy CC team.

Ally team has:
  • No initiation
  • No CC

Final Comments

Jax is a very funny champ to play. You can jump, deal massive damage, dodge and stun. That's funny as hell.

If you can Duo Queue and your friend picks a jungler, you should never be worried about who tries to counter you on toplane, because on lategame you can shurely kill him. All you need is patience, farming as well as you can and learn when to jump and when to not.


I hope this guide helps you as other guides and friends helped me before.

Enjoy Jax, he is a great champ.


If you have any doubts, just comment it and I'll try to answer asap.



P.D: As I said on the beginning, I'm not an english native speaker and this is my first guide. So all suggestions are welcome. Please comment, and if you don't like something, please tell me what is it before clicking the dislike button.




YOU SHOULD LISTEN THIS SONG ON EVERY JAX GAME



NOTE: I'm a TSM fan, but Dyrus has not done any song about Jax "yet".



OVER 17.000 VIEWS!!!! Holy sh*t!! That's why I love this community, you are great!
Please, whether you like this guide or not, comment about it and say why! Your opinion matters, and if you make a strong case, I'll add it to the guide.


Okay, more than 50.000 visits. Is this a dream?

Change Log

12 May 2012
Warwick match-up changed. Thanks to Endrance and Tortillagirl for the feedback.

02 June 2012
Darius match-up added.

12 June 2012
-Tested that the current nerf on is negligible. It lowers a bit our pre-6 trade potential, but nothing to worry about.
-Resumed item build cleaned.

11 July 2012
Added Jayce Match-up. Be carefull with the new "Lee Sin" (high skill cap, high reward)

02 september 2012
Rengar update. A bit late update, but no, I've not forget about you.

09 november 2012
MASSIVE CHANGES. Item build changed, more explanation on early stages of the game, ... Hope you guys like it.

07 december 2012
S3 upgraded. If you guys find something S2 related, please tell me so I can change it

12 april 2013
Some item build changes

16 July 2013
Mordekaiser match-up changed. Updated the Fort Pot start (God, I had to change that for sooooo long)

20 November 2013
Guide updated to the new TSM upgrade

Comments

April 12, 2014 - 03:07 PM #1

http://www.linkbucks.com/KtnP

January 20, 2014 - 04:02 PM #2

sh.st/cM6P

December 1, 2013 - 11:56 AM #3

The Gunblade vs Botrk argue is legendary. It's all about personal preference and synergies (did I spell that correctly? ). Botrk gives you AS, so you can then build tank items. Gunblade gives you AP and Spellvamp, so you'll need to get an AS item (like Nashor's) to be a monster lategame.

So if you wanna deal more damage but be more squishy, go gunblade+nashors (or another AS item). If you wanna be more of an offtank, go Botrk + tank item.

"Aut viam inveniam, aut faciam" - Hannibal Barca




"We will either find a way, or make one"




[url="http://solomid.net/guides.php?g=24509"]JAX Guide: Imagine if he had a real weapon[/url]

November 28, 2013 - 09:53 PM #4

I've played Jax quite a lot, i feel like Gunblade is far better then bork, you can use bork only once in a team fight. gunblade you can use multiple times on jax

November 28, 2013 - 03:33 PM #5

Great guide man, will give the link to a friend who wants to play Jax. :) In my opinion Hydra is kind of a waste on Jax since Triforce and Bork combo is just broken on him.
An also playable solution is Triforce - Gunblade - works better than you might think. Due to the Spellvamp you will heal ridicoulous amounts of health and many toplaners will rush armor against you - Gunblade boost your ap heavily what will help you out against champs like malphite (early game, mainly lanephase). Later on Bork is stronger due to the percentage damage on tanks (maybe getting both is possible aswell).
Another extremly underestimated item on Jax is Nashors Tooth - if you feel like you´re tanky enough and don´t need a GA for example (i never take it I prefer another Health item if i feel like i´m still too squichy after SV and Randuins) you can take that. Its costs are very low in comparison to other items and both CDR and AP work perfectly on jax ESSPECIALLY if you´re playing against ARMORSTACKING enemies what will be the case most times. Allthough the AS buff is nice. If you don´t like the AP taking Zephyr is a great choice aswell because it offers the possibility to get armor boots instead of mercurys if you had to lane aginst an AD Bruiser earlier.

Leader of Try Hard Gaming


 


Anivia Guide "Frostbite your enemies" - http://www.solomid.net/guides.php?g=59836-tyranndesnordens-anivia-build-guide


Mad who? Rage grabs! - A Diamond Thresh Guide - http://www.solomid.net/guide/view/123530-thresh-build-guide-by-tyranndesnordens


 


nufKpoR.png

November 28, 2013 - 08:39 AM #6

It has been a looong time since i last laned against mordekaiser, so i don't have any actual feedback. As far I can tell, Mordekaiser has a VERY weak earlygame so you need to be very aggresive, so I'd start Doran's Blade and BEG to your jungler to gank at lvl 3. Also, don't stand between your minions unless you want to be destroyed, so he'll have to chose between harassing you or kill minions.

You need to outlane him before he gets a hextech revolver. Once he has it you'll have a lot of troubles to lane vs him unless you get a huge lead (I'd rush a Hexdrinker into Merc boots, then standard build).


It's almost all about you getting an early lead and your jungler ganking top. Mordekaiser pushes a lot, so it should be easy for your jungler to help you. Also, Mordekaiser will roam a lot, so ward the river and call mia when you see him going to gank mid.

"Aut viam inveniam, aut faciam" - Hannibal Barca




"We will either find a way, or make one"




[url="http://solomid.net/guides.php?g=24509"]JAX Guide: Imagine if he had a real weapon[/url]

November 27, 2013 - 07:36 PM #7

Sorry for stupid question, but whats about toplane versus Mordekaiser?

November 27, 2013 - 06:50 PM #8

Sorry for stupid question, but whats about toplane versus Mordekaiser?

August 7, 2013 - 09:54 AM #9

@Lecheris Muramana has one problem: you need to buy Tear earlygame to have it full stacked lategame.

Jax is very weak earlygame, so buying a tear that early just makes you weaker. Any experienced enemy toplane will just abuse you and outlane/kill you.



Anyways, Jax doesn't have too many mana problems. Yeah, Muramana's active is great but it's too hard to get it and it puts you far behind on the lanning phase.



If you like it, you can surely build it. Just make sure to do so when you are against a bad enemy and/or you are extremly fed

"Aut viam inveniam, aut faciam" - Hannibal Barca




"We will either find a way, or make one"




[url="http://solomid.net/guides.php?g=24509"]JAX Guide: Imagine if he had a real weapon[/url]

August 7, 2013 - 07:30 AM #10

I'm wondering, how do you feel about Muramana on Jax. I've tried it with Botrk and it seems to work pretty well.