- CDR (Remember:maxes out at 40%)
- Magic Pen (including magic reducing auras/ on-hit effects)
Lol Fail inb4 Why Bother:
- Movement Speed (including activatables)
- Armor Pen (If you expect to auto attack a lot, I can forgive it)
- Attack Damage (Exceptions are auras and atmas)
- Critical Strike (No Dunk Chos please)
- Lifesteal (Exception is auras)
This is my standard start. If you think the lane will be manageable as long as you play smart, you can start with this. Remember, you can always go back after a few minutes, get your philo stone, and not get too behind. I recommend this start in most cases.
If your team is lacking an AP carry, sometimes you will be required to go mid. It's not too different from solo top. Anyways, boots are essential for all those skillshot champs like
. It's also useful if you know that one of them will be top, or if you see the enemy has a jungler that ganks a lot. You can stick around for an extra health pot with this start as well, because you can reach top or mid right before the first creep dies, or even teleport if you're feeling paranoid. I've been running this recently a lot and am starting to lean more in this direction.
This is what you should start if you are going to be laning against some AD bruiser who's going to be up in your face from level 1 trying to kill you. People like
are champs I've had more success against with a start like this.
I know some Cho players swear by this start, but I generally only use it if I know I am going mid against someone who won't burst me down early levels. It's also good against a very passive top. AP + Mana regen + health = Win.
I have heard that this item can work in the same way that cloth armor and 5 pots works, but I personally think it isn't really worth the gold. It is viable if you are finding your lane really hard and they do Attack Damage. I prefer items I can build things from though.
1st Trip Back
I like to try and build a philo stone as soon as possible because that on top of your passive makes you extremely hard to push out of lane. Also, as solo top, you want to beat your opponent in cs (Creep Score). Let's say you are almost tied with your opponent's cs, then that philo stonewill give you a gold advantage. Make sure you have a ward down constantly. Nothing helps get a top laner back in the game more than giving them a free kill because your ward expired 10 seconds ago and you just assumed they wouldn't be there. I'll explain more on ward placement later.
It's a good idea to go back fairly soon because ganks at top are common, and if the jungler and/or top laner has boots before you do, your chance of survival with ghost down drop dramatically. You also want to have a ward down constantly.
Vs Heavy Harass
Early game is about countering your lane and not feeding first and foremost. Later you can worry about stacking armor against the enemy 4 AD carries or whatevertheshit. In the now is when you build resistances to not die. I'll go into countering your lane more later.
This will give you a nice balance of Armor and MR, and some mobility. It also gives you only useful stats. The gold/10 will also help you with your item build, which helps counter your lane faster and finish your build faster.
Mid Game Goals
Vs Balanced Team
This gives you a balance of Armor and Mr and some AP with MR reduction, which you will notice pretty much right away. When building in pieces, try to always prioritize the resistances, unless you are far ahead.
Vs Heavy AP
This will make you very hard to burst down, and give you some sustain and damage on top of that, plus movement speed. Abyssal Scepter will also boost the damage of your AP carries when you're next to the enemy.
Vs. Heavy AD
The CDR and mana are always nice, the aura will lower their AD's attack speed, making him more manageable in teamfights.
(In order of my personal preference)
A terrific item that gives you a ton of useful stats, but make sure you remember to use the active. I like to drag it to the #2 spot, because I find it easiest to use actives there.
Get this if there is a fed AD building little to no lifesteal, or if their AD is singling you out because of some kind of %health attack buff (almost always a
). It will help mitigate some of their damage and lifesteal, and it will boost your damage output towards them. Careful of tower aggro with this.
I dont get this item very often simply because I find the passive does very little damage. It also gives you tower aggro if an enemy is under the tower.
This gives you some armor, gives you damage based off of your already high health, but it also gives you crit, a stat I don't find all that useful on Cho. Not the worst last item slot you could have, but generally you don't have enough attack speed to maximize the damage you would get from it. I am also unfamiliar with the damage you get from it since they nerfed the %health to damage.
AP items that give you defensive stats are very rare. For a mix of AP and Armor, this is your only item that fits that criteria. The activatable takes some getting used to but it can be very useful.
This item seems to give you good stats, but I have personally never build it, and don't trust myself to use the activatable at the right time. I find that 2 activatables tends to be hard enough to manage.
Good Magic Resists
This is a very good item that gives decent defensive stats and helps boost your damage considerably. My prefered 6th item if if the game is that long or I don't need a slot for wards. Since now it steals their MR as well, I am an even bigger fan.
With health, mana, MR, and a spell shield, it's hard to see a downside to this item. Luckily, that's my specialty. This item is very situational because most enemy team comps will have a lot of skillshots or AOE CC that pop your bubble. It's passive can save you from certain global ults though,
This is a cheap item that gives you some health, MR, and increased healing and regen. It's a good item if you're being bullied in lane but I hardly ever buy this item, and if I do, I generally sell it towards the end for something better.
It's like a cleanse that works for suppresses as well. It will help end stunlock, and give you MR, but I have similar feelings on this as I do cleanse. Cleanse works on AD and AP carries because they are trying to not get hit with anything. A tank, especially one the size of your diabetic uncle after Thanksgiving, will be hit with CC consistently. It's good on some tanks, like
, but Cho is simply too big to dodge CC...
This is a fairly new item that I feel would be theoretically very good on Cho. This seems to fit more of a Mid Cho rather than a top Cho though. AP + Mana Regen + CDR = good item. Be careful and make sure you're not paying for a CDR item you aren't taking advantage of fully though.
I used to really like this item. It gives a decent amount of Armor and MR, one of two items in the game that give those mixed stats, and every 5 minutes I could afford to die and not lose stacks. I would go a whole game without dying and think it was just because I was good at this game. Then I realized that the giant weird white veil thing around me discouraged the enemy from trying to kill me. As a tank, that's not what you want. You want to march at them like Godzilla and make them shit their pants, and they'll hit you with everything they have because you are the biggest, scariest MF'ing Cho'Gath they have ever seen. That is, if they think they can kill you. If they don't think they can kill you, and it's a waste of their time, they will just treat you like an annoying landmark and kill the carrys around you while you stomp the ground and scream for attention. The other reason I don't get this is because of the fact that if you're able to be killed outright, the chances of coming back with 750 health in the middle of a team that is probably one champion shy of an ace and surviving is pretty slim. I don't like getting killed twice every five minutes when I could build a real tank item for about the same amount of gold and live. You can build it, but don't expect the passive to save you.
This is the other item I was talking about that gives you armor and MR. It's aura gives your nearby allies miniscule amounts of armor and MR, and 8 AD. It's cheap but doesn't give you a whole lot. I don't find it that useful on Cho. One nice thing about it is that if you and another tank can both build them and the aura will stack between you two.
This is typically what I build my philo stone into. It's active is great for initiating fights or running away. The health and mana regen is terrific, and the CDR is great as well. I try and build this pretty late because I like to milk my gold/10.
You get this item for the tenacity in cases when you don't get
. Also, you turn your philo into this first if you plan on selling it because it will give you extra gold for whatever reason (until Riot catches on I guess).
I have been told by many people that this is not a tank item. Many people say only fail cho's build Warmogs. My only advice is that you have a very good understanding of what you are paying for when you buy this. It gives you health, lots of health, and a ton of hp regen. You will be super beefy, but that's about it. Effective health is amplified by armor and MR separately. In short, don't health stack without building armor and MR as well. I prefer tankiness with damage, so I stopped building this long ago. Also, it's very expensive.
This item will significantly increase your damage output. It's raw damage at it's finest. I try and build this if I end up going mid and doing really well. I have on occasion even bought this as my first big item just because I like to see the enemy cry. Except
, his tears kinda hurt. Build this if you have to be the carry.
Many guides will tell you that you should try and build a
for the sustain in lane and then build this. I think the item itself is good, but the mindset behind it is bad. People build this item to be tanky. Health stacking isn't the best way to make you tanky. If you build too much health, you're just asking the enemy AD carry to build
. Also, it takes 10 minutes to max all it's stats. I like buying items for their immediate stats. It's situational.
This item really shines when you have more than 2 AP on your team, and your AP has one as well. Double stacking the aura works really well. This works well with AP casters like
, whose ults will heal them for a ton with 40% spellvamp.
Sometimes when I'm dominating top, I like to build my 2 gold/10 items, and then I think to myself "I'm doing so well already, why not ensure I stay ahead?" I add a
and go crazy, definitely planning on capitalizing on my late game gold. Triple stacking gold/10 can also help you turn a game around if you know it's going to be a long one. REMEMBER TO USE THE ACTIVATABLE.
A lot of Cho players were ecstatic to learn that the slow from this stacked on top of your
, essentially giving you a
. I personally build this if I'm looking for AP and health, and my team is lacking some CC. I prefer this over RoA most of the time.
The AP is good and the activatable means you don't have to get
, but it is situational. And your core and masteries give you cdr already.
Are you the carry? If no, don't build it. If yes, reread the question, think really hard, then build accordingly.
This item can be amazing on Cho, but just keep in mind that CDR maxes at 40%, so you don't want to pay for an item with stats that you won't be using. There is a guide that I highly recommend if you want to hear about the theory behind this item: http://leaguecraft.com/strategies/guide/13766-cho-math.xhtml
This item is known for being a very good midgame item. I have built this a few games where I was dominating top and wanted to be able to push my lane really fast and found myself auto attacking a lot. It gives you a good amount of AP and AS at max stats for relatively cheap. Pretty situational but loads of fun. Cho's attack animation looks really funny too when it's sped up.
This is good to build on a team with a lot of AD carries. You will benefit from the lifesteal to an extent, and the AS is very useful, but generally the support would build this. Still, not a bad item.
Items that are NOT Bi-Winning (In Alphabetical Order)
Have you seen your cooldowns? Do you realize how long that will take to get to full stacks? If the game is going on that long, you're probably being trolled by the other team, and they should have won this a long time ago.
I know what I said about AS, but you will miss the survivability, trust me. Or don't, and get yelled at for being a troll and building AS Cho.
Only viable if you are ganking a lot. VERY situational. I prefer my boots with a bit of survivability.
Again, I prefer survivability. When you're stunlocked, wondering why you didn't build tenacity, I will remind you mockingly in your subconscious "Bet you're REEEEAL glad you're soooooo fast, right big man? You might get slowed for days, but at least you can feed faster!" No but seriously, situational. You can build it, but I think only
and a few others can get away with it.
End game it's a waste of a slot and your mana pool is so small early game it's hard to take advantage of.
There are better items, and you're not an AD carry.
For your AD carry, not for you. The opposite of bi-winning: 2 and a half men. Build Morello's if you want a heal debuff.
I would only consider getting this with atmas and wit's end.
Are you Annie? Then put the mask down, you're not twelve.
If you have some attack speed, and you can afford it, this can be a good investment. Otherwise it's an expensive, nonsensical item. A knife that's a gun that glows green? WTF.
Lol no. Only for AS/AD build.
Build CDR other ways, or just get blue. Don't get this please.
...but Cho's arms aren't long enough to even use a bow...
Your cooldowns are so long even with CDR, and this build is for tank. Do not get this please. Even for the MR.
Are you support? Then put the shiny orb back.
, you'll be stacking it for days.
I will laugh at you. It gives you AD per % of health missing. Not health missing: PERCENT health missing. Do you have any idea how much health a Cho'Gath player has to lose for that to start giving you enough AD to matter? Just don't. Even
would be better imo.
You can build it, but I prefer living. Plus, you'll be at 40% CDR before you get to 20 stacks anyways.
Doesn't have tiger blood, do not want. You can build it but I hardly see anyone ever use this.
Lol dunk Cho. Maybe for the movement speed, but your
aren't going to do more damage if you crit, there's a reason I say crit isn't something you should build. If you are considering building this, then I don't know how you sat through reading my tank/AP Cho guide up until now. This item belongs in an entirely different Cho'Gath guide.
You can get these if you are mid. I will allow you. But do not fail me.
It's a support item, you shouldn't build it.
If you can find it, have at it.
I don't know why you would.
This item gives you AS and lowers an enemy's armor. It is not a bad item, I just feel you don't attack fast enough for it to be all that useful. It is also sooooo expensive.
Only with Phantom Dancers. And Vodka. I hear they mix well.
Actually gives you good stats and would help your pushing. I think there are better items out there to fill a build with though.
If your cooldowns weren't so long, it might be better, but they are, and it's not. It's also the most expensive item in the game.
The ward and the proc are useful. I'd rather just buy a ward though.
Goes with the vodka. and the Phantom Dancers. Or if you want all the gold/5 items, you can turn
into this, and be like
Dunk Cho so stronk.