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BRAND BUILD GUIDE: Brandginald by Reginald

by Reginald (last updated over a year ago)

Featured4,677,663 Views 110 Comments
9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Scaling Health Regeneration( +0.99 health regen / 5 sec. per level (17.82 at champion level 18))
9
Greater Glyph of Scaling Ability Power( +1.53 ability power per level (27.54 at champion level 18))
2
Greater Quintessence of Ability Power( +9.9 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blaze
QSear
WPillar of Flame
EConflagration
RPyroclasm
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blaze
QSear
WPillar of Flame
EConflagration
RPyroclasm

Champion Matchups

Updates

I only updated some chapters, give me a week and i'll update the whole guide.

Masteries and Runes

For Masteries I go with a standard 21/0/9, If i was playing against a highly aggressive champion, I would switch to 21/9/0 . If you were playing against an AD mid like pantheon put 3 skills into armor, if an ap put it into Magic resist for masteries.

For Runes, I switched the runes to AP per lvl glyphs because i found out they were much much better scaling into late game.. I also replaced 2 health quints with flat AP to strengthen my damage early game.

Introduction

After riot nerfed Brand, I don't really feel like Brand is viable in competitive play, however he is still decent in solo queue.

Skills

Passive: Blaze
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.

Explanation:

This passive is very strong because of his big aoe's, Brand is able to keep this dot on multiple targets in a team fight. You're usually able to put this DOT on at least 3 enemy champions. This passive is really strong against tanks because AP casters often have a hard time against them. ( Don't focus tanks though, unless they're overextended or killing you!)



Q: Sear
Brand launches a ball of fire forward that deals 80 / 120 / 160 / 200 / 240 (+65% of ability power) magic damage. If the target is ablaze, the target will be stunned for 2 seconds.

Cooldown 8 / 7.5 / 7 / 6.5 / 6 seconds

Cost 50 mana

Range 900


Explanation:

I generally don't level this skill until 4, because it's really hard to land early in lane with creeps. However when I'm playing against a strong jungler like Nunu, its a must to level this ability up either 2 or 3. This is generally used defensively during the lane phase to avoid ganks and used to kill opponents when your teammates gank for you.



W: Pillar of Flame
After a short delay, Brand creates a pillar of flame at a target area, dealing 80 / 125 / 170 / 215 / 260 (+60% of ability power) magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.

Cooldown 10 seconds

Cost 70 / 80 / 90 / 100 / 110 mana

Range 900


Explanation:

This is Brand's bread and butter skill! It's very easy to land, cast it when they're trying to last hit. What I do is , I cast pillar of flame on them when they go for last hits! Its guaranteed to hit! When you're in a close fight, and both of you're low. Try to cast E, Q, then Pillar of flame because when they're ignited with your flame - it does 25% extra damage.




E: Conflagration
Brand conjures a powerful blast at his target, dealing 70 / 105 / 140 / 175 / 210 (+55% of ability power) magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well.

Cooldown 12 / 11.5 / 11 / 10.5 / 10 seconds

Cost 60 / 65 / 70 / 75 / 80 mana

Range 675


Explanation:


This is Brand's Combo AoE spell. When target is hit by any of brand's spells, you can press E to make Conflagration AoE. IF you're killing a single target, you want to cast Conflagration and then Sear to stun, then press Pillar of flame for the extra 25% damage. If you're trying to clear waves, just cast pillar of flame, then E. If your Pillar of flame is down, you can Q a creep, then E to clear waves. Pulling E off in a team fight will make a big difference in a team fight! The AoE is huge damage bro.

R: Pyroclasm
Brand unleashes a devastating torrent of fire that bounces between enemies, dealing 150 / 250 / 350 (+50% of ability power) magic damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce five times, and can hit the same enemy up to three times.

Cooldown 105 / 90 / 75 seconds

Cost 100 / 150 / 200 mana

Range 750


Explanation:


If your opponents are really close together, it'll just go between 2 champions. That situation is very good, because focusing down targets are always ideal! Try to always set your opponents on fire before ulting because it moves really slow and they can just run away from each other. In a 5v5 fight though , its really hard for champions to just move away in separate directions because they'll be focused down, so they'll just sit there and take it in the butt. In lane when you're fighting an opponent, try to be aware of the creep count because your ultimate bounces off creeps. If there are 2 or three creeps, you can just stun the enemy champion and cast your ult, it'll bounce 2-3 times on the champ depending on the positioning! THATS LIKE 100000 damage, you'll kill them for sure. ( basically explaining the concept)



Early Game

Focus on Lane dominance, deny them last hits! Cast Pillar of flame, when they last hit. Auto attack them when they're last hitting. Brand is superior! Focus on farming, you can go for kills once you've harassed them with pillar of flame. Brand is always about mana management. You always want to keep enough mana for all of your abilities, because it'll always be a "threat" in lane. Try to get the 3 rd blue golem that spawns, and then you'll be able to clear waves constantly. If you're pushing Mid lane, make sure to ward both sides of your lane. The Pushing will make up for the wards, because your opponent will not be able to get all last hits at tower. I'll be demonstrating this in my video.

Mid Game

Mid game, your objective is to control buffs, dragons and pull of ganks to create an opportunity to baron. If none of those are available, then just keep spamming pillar of flame and pushing waves to their tower so they lose gold and exp.

Team Fights

Team Fighting is essential to brand. If you get caught you're dead! Positioning is key, your job is to do the most AoE damage possible, while staying alive. Most of the time you're not able to focus their carry directly, so try to hit them with AOE!! You have a really good chance hitting them with your ultimate, W and possibly E. Most of the time you'll find yourself stunning their tanks to peel them off your carry and even yourself! Don't save Your Q to stun the enemy carry, its not worth it! Most of time, you'll only find yourself hitting the enemy carry with Aoe's. Focus on the Tanks up front with your stun and W's if you can't affect the opposing carry's. Brand has very high range, so every fight is situational. I'll be showing how I team fight in my recordings.

Comments

September 21, 2013 - 04:12 AM #1

To all those people who are hating that the guide maker doesn't update as often as others, they just don't rlly hve the time to do so.

August 9, 2013 - 05:13 AM #2

Lol at the people who wonder why pros get featured on this site. Cuz solomid.net and team solomid are completely unrelated.

August 5, 2013 - 05:14 PM #3

I do not know if anybody has pointed this out yet, but there are only 2 quints instead of 3. Other than that, I like your guide and the way you have the items set up at the top. This is a high level guide for people that know what they are doing but have not before played this champion. You did a great job.

June 18, 2013 - 03:18 AM #4

Why is this guide featured... Oh wait... Needs updating, more explanation of positioning and match ups and item build variations please, a video would be cool thank you regi if you do this it would be much appreciated :D

June 5, 2013 - 06:37 PM #5

Update please.

February 7, 2013 - 10:07 PM #6

I remember in your last guide you had a flat health quint as your third. Just cuious if its still the same. Also love how ya build him thx for the guide.

January 30, 2013 - 01:46 AM #7

Only 2 quints. Regi Op

January 22, 2013 - 05:13 AM #8

I'm just throwing this out there, but what do you want from them? a step by step guide on everything from how to cs to using your abilities to playing as a team?? perhaps a level progression? I mean give them a break, there isn't much you can really do since everyone's play style is different. Remember a good part of the game is mechanics, and thats kinda hard to teach in a guide...

January 22, 2013 - 05:05 AM #9

I'm sure he'll get to updating it...soon.



IMO it just takes them too long to do it though, and even then they're mediocre. The non-pro/famous people often do better builds or explain stuff to a better degree and don't often try so hard to be all "welp I'm 2300 ELO look how good I am".

January 18, 2013 - 12:55 PM #10

can i translate this?

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