Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
Op passive that makes you a harrasing machine. Even if you dont get the kills when ganking, they might bleed to death while they are escaping.
This is also your key spell for your ultimate. Try hitting your enemy, and get 5 stacks then use your ultimate for maximum damage.
Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
Incredibly usefull ability. You can both farm the jungle, clear waves of minons fast and harras enemy champions before a teamfight happens. This is also your main damage ability, so you should level this first.
W: Crippling Strike
Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
You should use this ability whenever it's of cooldown, because of the extra damage you deal with it, and it helps out alot to slow their attack speed.
Try getting it mainly the enemy ad carry, or a fed enemy.
Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Good for both engaging and ganks. It's also an AoE pull, so try getting targets under your turret, to make them do bad choices.
You can also pick up target out of position.
R: Noxian Guillotine
Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
This is one of the most mad ults in the game. Dont use this ability untill you know you can kill the enemy with it. If you get a kill, or the target is killed while using it, the cooldown on it will be refreshed, so you can just keep spamming it on low target.