(Innate): Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
Strong passive that make Darius hard to counter, Magic DoT that scale with AD and give high mobility in teamfight.
(Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost: 40 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 70 / 105 / 140 / 175 / 210) (+0.7 per bonus attack damage
Maximum Physical Damage: 105 / 157.5 / 210 / 262.5 / 315) (+1.05 per bonus attack damage
Good damage AoE skill which applies Hemorrhage stack, low mana cost, low cd
W: Crippling Strike
(Active): Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cooldown: 8 seconds
Cost: 30 / 35 / 40 / 45 / 50 mana
Physical Damage: 120 / 140 / 160 / 180 / 200 %
Slow: 20 / 25 / 30 / 35 / 40 %
Darius Main Skill, one of the strongest melee debuff in the game, keep in mind that reset the autoattack
(Passive): Darius gains armor penetration.
Armor Penetration: 5 / 10 / 15 / 20 / 25 %
(Active): Darius pulls in all enemies in front of him.
Cooldown: 24 / 21 / 18 / 15 / 12 seconds
Apprehend's Passive allows Darius to build tanky and still do amazing damage, with Hemorrhage makes it hard to counter with Item.
Apprehend's Active is an AoE Front pull, strong CC with long cd that has many uses: Channeling Interrupt, chase ability, pull buff/monsters/champ through wall
R: Noxian Guillotine
(Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds
True Damage: 160 / 250 / 340 (+0.75 per bonus attack damage)
Maximum True Damage: 320 / 500 / 680 (+1.5 per bonus attack damage)
TIME TO DUNK! Darius's most feared Skill that makes him one of the most dangerous champions in the League, High AD Scaling nuke ability that refreshes (only for a few second after the nerf n.d.r D:) upon getting the finishing blow on an enemy champion.