I don't like this start so much UNLESS I am against a champion who relies on skillshots for harass. By this I mean someone like AP Nidalee, Cho'gath, or Cassiopeia. The MS it gives is kind of weak, but now that you can get an extra pot I think it can be a viable start in a few situations.
A very strong starting items, this is what I would take vs a lane I want to be more aggressive against early on such as Olaf or Irelia. The ward allows you to overextend more safely since it will be harder for their jungler to gank you. These starting items are also better vs magic damage dealers like Rumble and Vladimir.
I would really only take this vs strong AD casters like Talon or Renekton, since they will be the lanes with the most early burst. They also do exclusively physical damage. The difference between this and the crystalline flask start is crystalline flask doesn't actually give you any protection, just long term sustain. If your enemy is capable of 100 - 0ing you, the extra sustain doesn't really help. Most people can't 100 - 0 Poppy, so it's rare you will need to start cloth 5.
This is an all in start. Use it to establish early lane dominance with either a kill or major creep zoning. Champions this works well against includes Rumble, Olaf, and Jax. Keep in mind that this is a risky start. You are spending 350 gold on a heal that turns into a stat bonus for 3 minutes. If you don't make up that price with good lane presence, a CS lead, and/or kills, you are behind in gold of where you should be. 350 gold is a lot early game.
Boots to go fast, you don't need to upgrade to tier 2+ for a long time. If you don't have it already, the flask is very good for sustain, as it gives you free charges on every back.
This item helps a lot with Poppy's lack of innate sustain. It is fairly cheap and gives very useful stats. In addition, it gives you an active slow that can be very useful when it comes to all inning people with your ultimate.
Very good damage item on this champion. Most of your damage comes from
, which will proc sheen on every use. In addition, this item gives you ability power
. Poppy's Q and E both scale off of AP with, which will add quite a bit to your burst damage. Since you use up so much mana, any time you can increase your mana pool is worth celebrating. The more you can use your skills, the longer you will be able to stay in lane.
Phage is an item I tend to purchase when winning my lane hard, and I need to chase people down to kill them (as opposed to them staying and fighting for the most part in a more even combat situation.) Phage provides health
and attack damage
. Health is a stat that can fit into any situation, as it makes you more resilient to magic damage, physical damage, and true damage. However, the only damage type it really shines at mitigating is true damage (hello Olaf). The slow proc is very useful in chasing, which you will inevitably end up doing. On the other hand, Glacial Shroud provides armor
, and cooldown reduction
. Armor gives you resilience to physical damage, mana lets you spam more, and CDR lets you spam FASTER. This item makes you a better duelest, especially vs AD champions. Whether you choose Phage or Glacial Shroud depends on what you plan on getting next.
Honestly, my favorite boots on Poppy are now the Boots of Mobility. They allow you to roam and split push with total impunity (especially helpful with my new Tear build). They don't actually offer you any resistances though, so other boots may be in order in tougher situations. Against heavy CC teams, I suggest Mercurys Treads, since these boots give you tenacity
. Against the infamous five AD champion teams we see all the time, Ninja Tabi is very useful. If your prey in team fights is Ashe or there is a Teemo, get the slow reduction
from Boots of Swiftness.
Alternatively be SUPER HARDCORE and get Mobility Boots every game.
These are basically your core damage items. Trinity Force gives you all of the benefits of a Phage, Sheen, as well as attack speed
, crit chance
, and movement speed
. These stats are kind of jumbled, but they make you much stronger in 1v1 scenarios. On the other hand, Frozen Fist gives the benefits of a Sheen and Glacial Shroud, as well as an AOE slow
. Frozen Fist gives you more pushing power, a larger mana pool, and a lot more team fighting presense. The downside to Frozen Fist over Trinity Force is a lack of AD and movement speed.
IMO,Frozen Fist provides much more utility, while Trinity Force is better for 1v1 bursting people down. Frozen Fist makes you tankier, while allowing you to spam your abilities more. It also gives you an AOE slow. The sheen proc on Frozen Fist scales with AD, giving you a LOT of sustain. Since you now have AOE, you can push much more efficiently. In addition, AP scales well with youe Q and E.
Which one you choose really depends on your situation. If you are needed more for assassinating, you should choose Trinity Force. On the other hand, if you are playing more like a standard bruiser, Frozen Fist is better for you.
Both grant you an active slow and sustain. From here, the items differ quite a lot. Blade of the Ruined King is mainly an Attack Damage
based item, giving you an on hit modifier that does % hp per hit, which heals your champion based on the amount of hp shredded. The active scales off of AD and slows. Hextech Gunblade on the other hand gives you AD, AP, Spell vamp, and Lifesteal
. The active scales off of AP. Spell vamp is VERY good on Poppy, as her
counts as a single target spell, and her
counts as TWO single target spells. In team fights and 1v1s, this gives you a lot more survivability.
Which item you choose I believe depends on which core damage item you picked. Blade of the Ruined King works better with Trinity Force, as that item gives you attack damage and attack speed. Attack speed means you apply the HP shred more often. On the other hand, if you chose Frozen Fist, I would recommend Hextech Gunblade. This is because Frozen Fist gives you more ability power, giving the active more damage. Also, the CDR and mana gives you the chance to use your spells more. The more spells you use, the more hp you get back from spell vamp.
Usually I pick Homeguard as my boot enchantment. Added to Boots of Mobility, you can get anywhere on the map in a split second. On the other hand, Distortion lowers your summoner's cooldowns. I get this if I took ghost and need it up every single team fight in order to kill their carry.
These items work very well on Poppy, dramatically increasing her damage as the game progresses. I do not recommend getting only one, as the benefits of each item cannot be fully utilized without the other. A Poppy critical striking is very scary, a Poppy critical striking with a Sheen proc, Static Shiv proc, and 40% bonus damage is even scarier.
If the enemy is stacking armor, you still want your autos to do more damage. We will take this rather than Void staff because we are more AD oriented with this build.
Whatever role you choose to play, you will be diving their team. Often you will be killed in action. What is the counter to death? Revival. This item gives you armor
, magic resist
, and a revival passive
. In addition, your kit excels at escaping the enemy after being revived.
A strong defensive item on Poppy, also gives offensive stats. The item shines most when you are at low HP, which synergizes well with Poppy's passive.
A very useful active item, speeds yourself up and any allies near you. This item lets you catch people, escape, and pressure your team to initiate or leave fights. Allows you to carry just by making decisions.
Makes you tankier, and lets you hunt down their ADs. The slow is really useful in team fights and 1v1 situations alike. If you get this item, do not get Twin Shadows.
Another new item i've really come to like. If chasing somebody such as Miss Fortune who just runs around really fast, this really gives you an edge in catching them and killing them. It also gives you magic resist
, which is a stat that few items give right now. If you get this item, do not get Randuins Omen.
This is a fairly mediocre item in general, but decent on Poppy. On bruiser Poppy, this is a must grab. It gives you attack speed, which scales incredibly well with your
(giving you 35 AD at level 5). It also gives you an on-hit bonus magic damage, which is applied by your
, and twice by your
. This item also gives magic resist
, an again rare stat currently.