Toplane is generally speaking very easy to gank, and most junglers tend to gank top early game, for several reasons.
First of all, the lane is very long and it is a sololane, which means there is no support that is warding it up and making ganks harder to pull off. Second, toplane tends to have at least one melee champion up there, usually two. This means that trading is very important and a top that is winning trades will deny the enemy top a lot more than if it was to happen middle lane (as most mages have ranged autos and spells that let them farm easily from range).
The only time you shouldn't come top is when your toplaner is getting pushed hard into his tower (like 2-3 minion waves are stacked). He is too behind in experience for him to be any useful (at least one level behind), and creeps can deal a surprising amount of damage early game which is bad especially if you get counterganked.
Control + F can help you find the champion you're looking for. Enter the name of the champion you're looking for in that box and you'll find him / her.
has clear strengths and clear weaknesses. His main weakness is his lack of mobility which makes him easily kiteable / gankable. But
has crazy amount of damage even if he builds tank. I used to hate
players would just overextend and die every single time, but that is because I was doing something wrong.
You can bet the enemy jungler will try to gank , he is an easy target. If you can be there (I.E. in a lane bush if is pushing) at the time he gets ganked, you will get kills, there is no doubt about that.
is a pain to lane against but a
with 1-2 level advantage and a potential double buff zones the shit out of any champion.
synergizes nicely with your damage and his raw damage (bleed, ignite, q) will kill anyone after your
is easy to gank, but you don't want to get counterganked because in most cases you will get destroyed in a 2v2
. I would recommend not ganking top right after your second buff (unless it's warded somewhere and you know the enemy jungler is not toplane) unless you have another monster early game champion as toplane (I.E.
Try ganking mid first or just farm your level 4 and gank afterwards. Make sure to tell your toplaner you're not coming right after your buffs
because you're afraid of a 2v2 which you would most likely lose, though.
is basically a weak
. She suffers in toplane because she has no escape, no CC, and her dueling is honestly weak early on and highly negated by
It looks like they tried to make her a
without his stupid mechanics (
), thing is melee carries are inherently flawed and need ridiculous mechanics to be viable..
First of all I hope you never have to play with one if she stays the way she is, because quite honestly she is such a terrible champion. If you have to play with one though, I would recommend not ganking her lane at all unless other lanes are completely impossible to gank
. She has no CC, no huge burst, and doesn't even snowball that much (her damage is heavily countered by items such as
There really isn't much to be afraid. She is very fragile
and doesn't even really have a true escape. Simply be aware that when you gank her she will most likely
to you and then either use it again on a minion if she can (to try and juke your combo) or flash afterwards.
Don't use your combo until you have to, you don't want her to juke it with her Q .
Coming from behind might even force her
alone because after her
to you, she can't do anything, and she doesn't want to be stuck in melee range (especially if you have red).
Gangplank has a strong level one due to his Q
, highest base health at level 1 in the game, and his passive which makes him extremely powerful in level 1 all-ins as most of your level 1 damage comes from auto attacks. However, he quickly becomes rather squishy and not so damaging anymore until he gets serious items (I.E.
He is typically not a champion that wins lane, actually he has very few good matchups, if at all.
People tend to underestimate
's damage. He is not a bad partner but can easily be bursted down if a 2v2 happens
, always be careful especially if the enemy toplaner/jungler is a powerful early game champion.
His only CC comes from his passive
which is a stacking slow per auto attack. Not the greatest cc because it takes quite some time to apply (and early game tends to be based around burst damage), but can still be useful. Snowballing your lane against is actually rather easy to do, he has a notoriously weak laning phase. I would recommend helping him out.
At least he cannot legitimately blame you if he still gets destroyed later..
He can deal a surprising amount of damage early on, but he is also very squishy. His W will not cleanse the knockup from your
, so you don't need to be as careful there. Watch out for his E
which makes him surprisingly fast, if I were you I would combo him right away unless I came from behind.
You don't want him to outrun you and get out of combo range due to his MS boost from his E .
is typically a very good laner but falls off quite hard unless extremely ahead.. He is not an extremely good teamfighter, the best you can hope here is basically help him out as much as possible so that he is a nuisance to the enemy team because their toplaner is struggling.
can also be counterpicked quite hard and that is one of his major flaws (apart from being the worst 1v2's in the game). He NEEDS to have a good laning phase
as he has a rather poor scaling, and some champions (
) can easily deal with him and outscale him hard.
has absolutely no CC apart from a Silence which unfortunately doesn't help you too much. He can deal a strong amount of damage especially early/midgame - honestly his level 6 execute damage is pretty retarded -, but relies on his teammates to CC his targets so he can apply that damage.
Fortunately, you have quite a few CC.
is one of the few champions that has enough CC to gank any champion in the game regardless of whether his laner has any CC at all, so he kinda fixes some of
's issues. Always help out as . A with a bad laning phase is one of the most useless champions in the game.
is not the easiest target. His Q
MS buff makes him quite hard to hit with
and removes slows which makes him annoying as redbuff/
slows aren't very effective against him. This only works for slows used before he
is really painful for him, but I would advise not wasting your ultimate on him. In most cases he is so naturally tanky thanks to his W
that he will just survive
's duration and then escape..
is a very strong toplaner that keeps getting indirectly buffed (new triforce, botrk) yet is still somewhat under the radar ATM, as she is not used that much in the pro scene.
is very much of a snowball champion. She scales naturally pretty well into mid/lategame and doesn't have the weakest early game, but she needs items to be useful. She is not a big threat when she has been denied because she is so item dependant
. This means that junglers heavily impact 's impact on the game, both hers and the enemy team's.
has a very powerful laning mostly due to her
that provides her sustain and true damage on hit, and her
that makes her extremely deadly in a 1v1, as the only way to not get stunned is to be losing the trade already.
Either way, the very few times she will struggle during the laning phase will be very early game where champions such as
can abuse her as they are way more potent at this stage of the game.
This is where you come in. These champions HAVE to play aggressive against
early game, or she will outscale them (items, levels). This means they will most likely push her to her tower and overextend. They are easy basically easy targets, and killing them will usually ruin their lane.
Last but not least, may very well be the best champion in the game when it comes to baiting
. She can bait a losing fight to get a stun off and let her jungler get an easy gank off.
: Beware of counterganks (typically in lane bushes). You want to help out, but if you end up getting counterganked, giving up first blood and another kill as well as double buff, you will lose her lane on a single bad move. Sometimes it can be smart to wait slightly longer before ganking top (I.E. farming to level 4) to avoid the well known level 3 double buff gank - and gank later, hoping that the enemy jungler has left.
Well, now that you know what an
wants (some help early game), you also know how to counter her.
Basically you want the scenario that I described above in the 'IMPORTANT' section to happen. You want her jungler to come top to help her out and countergank him. Most champions are more powerful than in a 2v2 at lvl 3, you can easily win a 2v2 in most cases.
can be a problem when she snowballs as she is kinda hard to stop due to her passive
, but she desperately needs items (typically,
) to do that. Not having both tankiness and damage is annoying for any bruiser but
thrives on having both at the same time.
- Post nerf he isnt really that popular.
- He'll E you away but he can only do it to one target, you + your toplaner should be in melee range if you hit your
. And even then if he's really problematic, gank him post six.
, wait for him to E you away, and
(hammer form) is basically like
, it can knock you out of your
- I'm pretty sure it doesn't knock you back as far as
, but you get the point.
- Depending on your champion,
can be very hard to beat and snowballs pretty well, he doesn't scale into an hypercarry, but he scales pretty decently (better than most bruisers), don't let him get out of control.
- If you show up too early while trying to gank from behind, he can dash on you with his melee Q, knock you away with his melee E, and run away.
- Actually if you can catch him just after he switches stance, he can be incredibly easy to kill, as he needs both his melee and ranged Es and Qs to successfully escape most well executed ganks.
Ganking for him
- His hammer
slows and his cannon
gives a nice boost, ganking his lane shouldn't be too hard.
- His hammer
can knock someone out of your
, beware. I'd recommend saving your ult until he uses it unless you think he wants to keep it as a finisher.
- Even though he only has one spell that goes through
, his hammer
, he can still damage people from outside the ring in cannon form. His
has like 6 sec cd though, if he just swapped to hammer, try to not lock him outside the ring !
- Jayce isn't the best champions for skirmishes, he deals some good damage but usually not quite enough to kill people and most importantly he's a rather squishy bruiser that has trouble surviving focus fire even early game. Don't always assume you can win 2v2's against the enemy jungler & toplaner.
- He is more vulnerable early game, however both his
allow him to escape ganks or turn around and fight better than most champions.
- Try to give your laner an advantage pre six
is an insane duelist, especially post six. A good
will always time his harass to proc his
damage which can lead to bad situations.
- His ultimate grants him a good MR and AR bonus, he will try to turn around and fight often if he thinks he can kill one of you.
- He is rather hard to gank, much like
, successfully ganking him will often require him to get overly aggressive (your teammate needs to bait
to jump on him). Once again, like
, you can always use
to force his
after he Q's away from you.
Ganking for him
gives a nice CC if he can proc the stun, if either of you can hit his CC, the other should be able to hit his, thus making ganks easy.
- He deals a lot of sustained damage, he should benefit from your skillset very well (
also likes AS from
- Try to not lock him out of your
, he can still
on either you, his opponent, or your
, but if his jump is on cd he won't be able to enter the arena. His
cds are pretty long early game.
- Jax is strong in skirmishes if he can get auto-attacks off. CC heavy jungle/top combination can make him very weak in 2v2's.
- Doesn't have a big escape move, however she has a targetted slow, an MS buff, as well as an ultimate which can help her survive towerdive especially well or turn around and fight.
- Isn't really a bruiser, will build more like a regular AD carry - meaning you can still kill her pretty easily even if you didn't gank her early on. Her damage is deceptively high though.
has to be one of the best champions when it comes to ganking
. If you don't miss your EQ, she will have to flash, and she has no way out of
. You can easily abuse her.
Ganking for her
- Her has a nice 35 % MS slow from level one, ganking for her is relatively easy.
can be used on you to speed you up so that you can get off your
combo more easily
is one of the best tools in the game for towerdives. Consider towerdives more than usual !
transitions into an AP carry (she used to be played AD, but AP Kayle is now fotm due to Rapidstar playing her in OGN Winter), if she starts snowballing she gets really scary. and have a pretty good synergy thanks to 's armor shred and 's AS buff.
- She can also
to protect you when you engage with
- Has a very strong early game, somewhat falls off late game damage wise, he turns into a supportive kind of champion. He'll usually either protect his carries or help his bruiser buddy take down yours. In case he's top and his jungler is a pure tank, he'll build more damage-heavy and will be a threat but will seriously lack tankiness.
- He is more vulnerable at level one because he will most likely take
- Is very hard to gank due to
- watch where your creeps are before starting your gank, if you don't and his creeps arrive at the same moment you go in, your gank just failed.
makes him even harder to gank, it also can knock you out of your own
- He can either
to some enemy champion/creep outside the
to an allied creep/champion/ward to get out, or kick you out of it. Know that before you
Ganking for him
helps allied ganks nicely, he can
to you or your
and then slow them down with
, he can position himself to
someone away from their escape route while they're
'd in the air, etc.
- If you can help him snowball his lane, do it
is a champion that needs to snowball ahead as much as possible as he doesn't naturally scale well into late game unlike
- have one of the best synergy between two bruisers, is the perfect teammate for
, you can initiate well, he can't but he can easily follow up with his
, he also has great burst damage, your cc's give him time to position himself for a good , etc.
- shouldn't have too much trouble get in or out of your due to his insane mobility.
You don't really have to worry about him when ulting.
- Strong early game champion that somewhat falls off if not fed, he does bring a pretty good CC wich his
- Try to not gank him from behind as he'll just double
and walk away. The second dash can only be activated if his first dash hits something - be hit a creep or a champion, doesn't matter.
- Don't towerdive him unless you're 100% sure both you and your teammate will be fine. Much like
, preventing him from snowballing is enough, you don't need to give him unnecessary kills because you got cocky and wanted to dive him.
Ganking for him
is also one of those champions that need to snowball his lane as much as possible. He is a strong laner but if he loses his lane he might end up being practically useless. Don't abandon him, especially if he gets camped, a simple countergank can make wonders.
makes ganking for him easy as long as he knows more or less how to manage his fury. He also has great damage, as long as you can hit your combo you'll usually be able to force summoners.
- Keep track of his
, remember that he can only use the second dash if his first dash hits something (enemy creep/champion/jungle creep). Try to not lock him out of your , he can proves himself very useful even late game where his 's armor shred and 's stun is often underestimated.
- Renekton is stupidly strong in skirmishes, his ult makes him almost unkillable, his abilities deal good damage, he has a stun, a spell that heals him up, and his ult deals a lot of AoE sustained damage. If you have a Renekton on your team, you should win 2v2's almost every single time.
- Try to gank him pre six. He's much easier to gank before he gets his
. If you need to gank him post six, get
(unless your top is
also work but he can still juke you.
- He WILL try to juke you by getting in a brush and dashing to a creep or to you (
- If he knows he's not escaping (good pre six gank or gank with
), he will most likely try to turn around and fight, his burst is insane.
Ganking for him
- While he has a hard crowd control and a soft CC (on the same spell though -
), don't expect him to CC your target, especially since you already bring CC.
- Try to wait for him to reach 3 or 4 ferocity before engaging your gank. That way he'll be able to get a double
burst with ease.
- If you can get a good initiate in teamfights and therefore force CD's on you, killing at least one of the enemy carries will be super easy for him.
- Try to get him to snowball ! He's ridiculous when snowballed.
- Kinda resembles
, strong early and mid game but needs to snowball ahead to truely be useful.
- Ganking her is tricky. Most Rivens will spam Q to get back to safety, wait for her 3 charges to be on cd before you try to
her or she'll most likely juke your combo.
- Her E goes through
(just like her Q), just do not use your ultimate if one of her 4 dashes is still ready and you're good to go.
- Beware in case she turns around and fight,
is your best friend.
Ganking for her
- Much like
she needs to make plays during the early game to truely shine. She doesn't fall off as bad as those two guys damage wise but she isn't the best late game bruiser.
- Ganking for her should be easy, her
stuns and deals a strong amount of damage, she benefits pretty well from your
's armor shred.
- Either have her bait the enemy into a losing 1v1 fight or initiate the gank. You'll have more success this way, she doesn't initiate ganks all that well.
- Try to not lock her out of your
. She is one of the most mobile champions out there, but in case and are on cd, she can't get in your arena
es in, which is something you want to avoid as much as possible.
- He is VERY vulnerable to early ganks. His MS buff (
) is good but isn't really an escape. He'll most likely use it to try to juke your
- Try to not get hit by his double
- Don't towerdive him post six.
deals a stupid amount of base damage, I'm a terrible
and I turned towerdives into doublekills many times..
Ganking for him
- He can initiate ganks but that's only if he can hit his
. I recommend waiting for him to hit level 5 before ganking if possible, but as he'll most likely be abused early game, gank his lane early with redbuff.
- If you can get him to snowball, he becomes a nightmare for pretty much the whole game even though he kinda falls off late game if you ask me.
works VERY well in teamfights especially if you can hit multiple people with your
, allowing him to get full
- A good
that traps multiple champion will let him get a full
which will most likely result in multiple kills.
- Not so popular anymore, still pretty strong though.
- Try to gank him before six. He has no reliable escape without his
- Is somewhat countered by
basically force him to run
wants to run
to combo it with his
- Ganking him is pretty standard,
is one of the few champions that can easily gank him post six.
briefly reveals fog of war upon arrival, if he throws an axe in the bush you're sitting in, he knows you're there.
- In case things go wrong and your teammate is killed, don't try to win auto attack trades unless you're way higher in health than him, his
make him deceptively strong if that kind of things happen.
TL;DR : DEMACIA COUNTERS BROMACIA
Ganking for him
- You should initiate ganks, he will have an easy time throwing 's and keep your target slowed if you can hit your combo.
burst and his
is very brutal, ganking for him shouldn't be too hard.
makes towerdiving easy.
- You need to be absolutely sure he will be inside your when you ult someone in teamfights, he has no way in or out. He is a strong anti carry but if you lock someone in while he's outside the arena he won't be able to help.
- His early game is pretty weak but he quickly gets out of control and pretty hard to gank as he gets easily tanky due to his
can sometimes mess up your ganks, always try to think how he'll try to use this spell to escape before he actually uses them, being surprised can make bad things happen.
Ganking for him
- It is a shame he's not played more, he is one of the easiest toplaners to gank for.
are insane tools when it comes to helping allied ganks.
- Most people will play very aggressive early game against him because he becomes pretty hard to handle once he gets .
Toplane should be easily ganked early game because people will have to overextend to abuse his early game.
- Avoid locking him in your
leaves a dot that deals damage,
is ranged and
will usually be used before or after your ult. He doesn't have to stand inside the ring to be useful.
- Banned 90% of the time, his
sustain/poke is pretty good, but what makes so annoying is
, because it ruins ganks, makes carries super hard to kill, and allow him to stupidly split push all day long.
, don't ult before he dashes away.
- If he gets caught in a really bad situation and sees he most likely won't escape even with both
, he will try to escape your gank by using , make sure to keep a CC to stop him from teleporting. You can also try to burst him down but that is much less reliable.
Ganking for him
- You should be the one initiating ganks most of the time.
Either way, your
combo and his
+ your burst damage and his sustained damage should be more than enough to take down the enemy toplane.
- In teamfights he usually is more of a supportive kind of champion, you don't really have to care about him when using your
demacia. He can you when you engage through combo and easily get in position to land a perfect .
- I'm sorry I don't have more to share about this guy, he's banned so much that I actually very rarely play with him.
- Usually you'll see her as jungler but she can be a decent solotop pick, especially since she's such a strong duelist, pushes/farms well/quickly through
, is practically impossible to gank post six due to
, and deals a nice mix of physical and magic damage, so building defenses against her is harder.
- Try to her before she s
, she's gonna kite you unless you have
(and even then hitting your combo still is harder).
also goes through
, don't ult before she does. Know that she can't ult if her fury bar isn't 100% (red)
, if it's orange-ish it means it's still "recharging" and she can't ult.
Ganking for her
- She sadly doesn't bring any CC, however your
combo will allow her to get her burst damage off (
- Her early game damage is insane, very early ganks will usually work well - I.E. when she's around lvl 2 or 3.
initiation will allow her to position herself for her
to knock enemy champs away from their escape.
- Try to not lock her out of your arena. She needs to be in melee to deal damage and she actually deals a lot of AoE damage in teamfights in Dragon Form (
- Super annoying champion, however he falls off pretty hard after the laning phase as he doesn't really bring much in a teamfight (he split pushes pretty well though, much like
- He is pretty hard to deal with for most solotops, try to gank him early and your top will usually snowball off of that. Also if
loses his lane he's really not going to be useful.
- Try to gank him at level two if possible before he gets his , if you can't / don't want to, gank him pre six.
make him pretty hard to gank as he basically has tons of free wards, and usually your top won't tell you where shrooms are.
- Even if he does get caught, his can allow him to turn around and fight while kiting you to death, don't get baited into this
. He is very underestimated but his laning phase is pretty strong, just don't let him get your inhibitor and you'll be fine.
- Can't get out of
Ganking for him
- If you have to gank for him it means things are definitely not going well. He's meant to win his lane, because even if he does he actually doesn't bring much in teamfights, he mainly revolves around denying the enemy top.
- He doesn't really do anything but deal damage. His only utility in a gank would be if he can bait his opponent into walking on one of his
- Again he's more of a jungler, but sometimes he's sent top,
is actually a pretty strong solotop, his
damage is insane especially at level one.
- He's not very hard to gank but not incredibly easy either, his
gives him decent mobility which can be used to juke your
makes him deceptively tanky.
- He can't get out of
, also if you can force his
he's suddenly much less of a threat as his only gapcloser is now unavailable.
Ganking for him
- Initiate ganks. Your
combo will allow him to get a
stun off and get some
- He has great early game damage (level 1 tiger is one of the hardest hitting champion in the whole game), very early ganks will be very brutal.
- can very easily fuck him up big time if you're not careful. Much like , he has no way in or out of your , don't screw up your own teammate !
- When you have to gank Vlad it's usually not a good sign because if Vlad is doing well in lane, he'll be a big problem for your team mid and late game.
- He will most likely pool your combo, but he is pretty much helpless against your
. I've had Vlad's pool out of it recently but it's kind of rare.
- If you can gank him while he's level 1 (he most likely took
), you can really put him severely behind, he's very very squishy early game.
- Think twice before towerdiving him. A good towerdive can work but a poorly executed one will most likely result in one or two kills for him and he might not even die. Don't give him free kills, he scales very well naturally, you don't need to feed him.
Ganking for him
- He's kinda annoying to gank for because he has only a weak slow that only works in melee range (
) that costs a lot of health and due to his early game squishiness, he can easily be bursted down even 1v2 (depending on the champion he's laning agaisnt, OFC).
- He's probably going to be abused early, try to gank his lane if you see the enemy toplaner overextend. Having redbuff when ganking his lane is important because he doesn't do anything but damage.
- If you can afford that, try waiting for his level 6 before ganking his lane, his ult is his best spell when it comes to helping allied ganks due to the amplified damage received (
- Much like most AP champions, if you get a good
on multiple targets, he'll destroy the enemy team on his own due to his insane AoE damage (
- His early game is pretty weak but
is one of those annoying solotops that keeps sustaining himself 24/7. He is pretty vulnerable early on as he has no escape and is still relatively squishy, and his lategame is pretty strong so don't let him rule his lane if possible.
- Can't get out of
unless he can
someone outside the ring.
- Don't gank top with too low HP because his
will reveal you (50% hp).
- Ward top well when he's 6+, if he's been killed thanks to your ganks he'll call for ganks once he's six.
Ganking for him
- He really doesn't do much before level six. His
makes him very easy to gank for, but before he hits six your ganks will usually fail.
- It is worth mentioning however that
is a champion that will very often try to win the sustain lane, an early gank will at least force several pots from the enemy toplane and pressure them big time.
- In teamfights,
will be able to cc someone for a very long time. Don't overlap your CC's
and you'll at least force several big cooldowns from the enemy team.
- Not very common ATM but still pretty decent champion IMO.
- Ganking him can be tricky because of his
- can't gank him from behind, must make sure he can't use it on a creep outside
- + his
- His post six damage is pretty high, much like
make sure neither you nor your teammate die during your gank, in case you get counterganked
will make a big difference.
- A good trick when ganking Wukong is to ping on him. The target icon disappears if he clones, and stays on him if he doesn't. So you can't get tricked.
Ganking for him
- Before six he doesn't really do much but deal damage. However, your burst and his AA burst will hurt super hard and will usually force summoners or net free kills.
- Post six, his
makes him easy to gank for, it deals a shit ton of damage and knocks enemy champions up in the air.
- In teamfights, he will be able to follow your
initiation easily thanks to his
, also if you can force escapes and then trap enemy carries inside your , he'll usually get a full which hits extremely hard.
- This champion is one of the best laners in the game because he's kinda safe due to his
ranged harass + high sustain.
- He snowballs pretty well IMO, people say he sucks late game but I don't agree at all, his
is one of the best ults in the game, and his damage with only a
is pretty crazy.
- He is pretty vulnerable early game, as he's forced to build mana and therefore can't build tanky right off the bat. Not to mention he has no escapes whatsoever, shut him down early if you can
- If he gets seriously ahead of your laner beware, he can turn around and fight under certain circumstances. He's pretty tanky due to his
, his sustain and damage is easily underestimated.
- He's not very mobile
gives a decent MS boost, but most
max it last, so the MS bonus is pretty bad during the laning phase), and while his
slow can be annoying, he's still pretty easy to gank.
- Can't get out of
Ganking for him
- Once again you'll usually be the one initiating ganks. To unleash his full potential he needs to reach melee range (his hardest hitting spell,
, requires him to auto attack). He will usually help your ganks nicely as he will most likely
after your combo.
- Due to his "very annoying to lane against" nature, you should expect the enemy toplane to ask for ganks. Counterganks will at least save him and sometimes you'll even be able to fight. Do not overestimate his damage in all-in fights, though.
- He is meant to poke people down, usually if you 2v2
against something such as
+ x jungler, things can very easily go wrong.
- Try to get him inside your arena, he doesn't really need to be in melee range 24/7, but he deals way more damage if he can catch someone in melee. He can still
from afar though so in case he's stuck outside it's not that bad either.