Season 3 affected several aspects that were central to this guide, and a big overhaul is due. The math of gold generation is already available, but the AP builds are not set in stone on account of the vast amount of item changes.
As a whole, the GP10 route is now both easier and reaps larger benefits due to the changes to global movement speed and Philosopher stone recipe, meaning the two GP10 items can be rushed.
Avarice (a.k.a. GP10) runes have been paid increasing attention recently when some players started using them on mid AP carries. Instinctively, it can be understood that this option trades early game presence for a gold advantage that progressively gets overwhelming the longer the game lasts.
Avid players of the old remember how he would spend the first 20 minutes of the game farming top lane, leaving his team pseudo 4v5ing in a Nasus way only to come back with an early and , be the manliest pirate around and proceed to wreak havoc on unsuspecting opponents, triggering rage and surrender votes.
While the most widely adopted attitude in the community would be to ridicule and threaten to report the trolls running this setup, I am pretty sure that if you're reading this, you'd like to know more about the possible benefits of such a setup before judging it.
Credit given where credit is due, some valuable number crunching work on these runes has been done by community members:
- A DIFFerent view, avarice runes on support analysis
- Crs Liquid last hitting minions chart
- What the Moose GP10 study for AP carries
By merging the results of these three sources, we can ultimately answer the question: