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IRELIA BUILD GUIDE: Irelia Counter Carry S3 by JoeZ 3D

by JoeZ 3D (last updated over a year ago)

22,593 Views 2 Comments
9
Greater Mark of Attack Speed( +15.3% attack speed)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Health(+78 health)
View Rune Details
Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Ionian Fervor
QBladesurge
WHiten Style
EEquilibrium Strike
RTranscendent Blades
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Ionian Fervor
QBladesurge
WHiten Style
EEquilibrium Strike
RTranscendent Blades

Champion Matchups

Introduction

This is my first guide on Solomid.net and as much support as possible would be appreciated.

Although people make jokes about Irelia "better nerf Irelia" with this guide Irelia will need a nerf. In my opinion Counter carries are the best type of top lanes or Junlgers. Counter carries can easily shut down the other teams damage and win the fight quickly and this is a great advantage in late game whether you have done well in lane or not.

Solo Queue Stomper


In my opinion is the best Champion for you to pick in solo queue. The type of champions you need to be in ranked if you cannot rely on your team mates is an all rounder (Bruiser). This could be a Jungler or a Top laner. They can be the best choice because of the fact that they can do everything to a decent standard this means if you are fed you will be doing damage of the current AD carries and be as tanky as the Tank, this will give you complete dominance to carry the game.

Is better than just any average bruiser for solo queue due to her counter carry abilities. A common rage causer in solo queue is focusing the carries, by choosing Irelia this will not be a problem even if your team cant focus. You can effectively shut down the AD carry even without killing them. Allows you to jump straining onto the AD carry, this will normally cause them to run, you can then slow with and , then quickly burst them down with. If the enemy uses to escape, the other team will have no damage output and you should win the fight.

Pros and Cons

Pros:
  • Tanky while still doing massive damage with
  • Counter carries can easily be the winning factor of team fights
  • Great sustain in lane
  • Easy to farm
  • Fun to play

Cons:
  • Somewhat Item dependent
  • Hard to play correctly
  • Can easily be zoned early game

Summoner Spells



Explanation:
These summoner spells are generally useful for offensive play styles. Ghost Is not really a reliable Escape tool, but can be a lot more useful then flash while chasing. You can Turn on Ghost and catch the enemy quickly with your increased Movement speed from Trinity Force. Also Rather than Flashing in front of them and having to run back a few steps to them, you can auto attack them and then click in front of them gaining the ground that you lost while in the animation sticking to your target at all times.

Ignite also complements your ultimate nicely as they can both be used as ranged DPS tools while chasing a target running to their tower. At level 6 your ultimate should do at least 50 damage with each shot and your ignite around 150 that's a total of 350+ ranged damage.

Other Good Choices:

This can be a good choice as you are a counter carry and can reduce the AD carry's damage output after your stun ends. Replace Ignite if taking this.

This can be a good choice over Ghost as it can be a reliable escape tool, although not boosting you as far over the duration of ten seconds as ghost would flash is instant and can take you over walls to safety. This can also be good for chasing as you can flash and then to slow or stun the target and kill them.

This is a good choice for top laners as you can teleport to a ward nearby dragon to join in a fight and turn it into a 5v4 while your lane opponent is left to run down. I would not recommend this though because as Irelia you will want to stay in lane and farm and if you lane opponent goes in for the fight you can easily push your lane with and kill their tower.

Only take when Jungling for securing buffs and Large objectives from being stolen.

Runes

Overview
Most of my runes are based around early game dominance, rather than late game scaling. I choose to dominate early game because if you dominate the early game you will be quite far ahead in the late game that the oppositions runes will be outmatched by your superior items.

Estimates:
  • Each flat rune set is worth about 250 in game gold.
  • Each per level set is worth around
- 100 in game gold Early Game
- 250 in game gold Mid Game
- 500 in game gold Late Game

Quintessences (HP):
I choose HP Quintessences in order to have more health early game, this can help you be more aggressive earlier in the game and come out on top of level 1-4 1v1 fights.

Marks (Armour Pen.):
Although I did previously say that early game is the most important I think that Armour pen Marks are far superior to Flat AD. Although flat AD is good for early game I find that Armour pen is only a little bit worse than AD at level 1 and by level 3 or 4 the extra damage from penetration is far more than the AD boost.

Glyphs (MR per level ):
Although per level usually scales as a late game rune set I find that against most top laners, MR is not needed. By taking MR per level Glyphs it allows me to buy less MR late game and get some more defensive items. Some may say that I could take some more flat armour, but I do not do this because Mana and MR stats are stronger than armour, health and damage in the Glyph category. After riot making it clear that rune pages should be balanced for the best result it would be stupid to contradict it. Therefore making MR Glyphs the best choice just above Mana regeneration.

Seals (Flat Armour):
As I said focusing on the early game advantages can get you far ahead in the late game and it is common that the enemy will pick a bruiser against you in top lane. These flat armour seals can help reduce less damage from enemy harassment and fights.

Skills

Passive: Ionian Fervor
Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.1 Champion: 10%2 Champions: 25%3 Champions: 40%

Explanation:
Great for team fights as it will allow you to easily avoid Crowd Control and run to the enemy Carries.
Only noticeably Useful in team fights though.




Q: Bladesurge
Irelia dashes forward to strike her target for 20/50/80/110/140 (+1 per Attack Damage). If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.

Cooldown 14 / 12 / 10 / 8 / 6 seconds

Cost 60/65/70/75/80 mana

Range 650


Explanation:
Great for farming Mid Game and can be useful to chase.




W: Hiten Style
Irelia is skilled in the art of Hiten, passively giving her physical attacks 5/7/9/11/13 health restoration. Activating Hiten Style adds 15 / 30 / 45 / 60 / 75 true damage to her physical attacks for 6 seconds and gives her physical attacks 10/14/18/22/26 health restoration.

Cooldown 15 seconds
Cost 40 mana


Explanation:
Even after many nerfs in my opinion Hiten Style is still overpowered, there should not be an active and a passive, it should be one or the other. Your passive is like a built in Vampiric Sceptre Which scales on Levels. The active is also great for bursting down enemies as it adds an additional 75 True damage to your basic attacks.




E: Equilibrium Strike
Irelia's attack balances the scales, dealing 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage and slowing the target by 60% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.

Cooldown 8 seconds

Cost 50 / 55 / 60 / 65 / 70 mana

Range 425


Explanation:
This will be used as your Crowd Control and is the longest stun in the game (comparing against stuns of the some level). Although it can do more damage than Bladesurge, Bladesurge can be used to farm minions and push waves more efficiently as its cooldown resets. It can sometimes be the best skill to max second rather than bladesurge, a time lie this would be against someone stacking armour, Malphite, Shen etc.




R: Transcendent Blades
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+60 of attack damage) (+50% of ability power) physical damage to enemies they pass through. She heals for 25% of that damage against champions and 10% against minions.

Cooldown 70/60/50 seconds

Cost 100 mana



Explanation:
Great for pushing lanes when the opponent is missing, and can be a great chaser in composition with ignite.




Early Game -> Mid Game

Just farm up and try not to leave your lane too often. As you are not ranged you do not want to try to harass much unless you have a clear advantage. A big mistake many people make is that if a champion with a ranged ability such as gangplank uses his ranged shot on you for harass, what you should never do is back off. Although he may do decent damage with one ability if you back off then he will not take any damage and you will. After this his cooldowns will refresh and repeat until you get tower dove.

WHEN THEY HARASS YOU, HARASS BACK!

A great tip for Irelia in order to maximise damage and ensure kills is that when you jump to someone with your do not use and straight after, wait until they have you on a lower percentage of HP than them and then to stun and to get as many true damage hits on them before they can run (while they are stunned.) Your ultimate is not that useful and is quite weak but it has a low cooldown, what you want to use it for is to push waves when your opponent goes back to their base in order to attack their tower faster. If your ultimate is off of cooldown when you fight someone or gank them you can also use it once they start to run in order to get some more damage on them. After using if they are still alive you can for the kill.

Late Game and Team fights

Late game is pretty much all team fights and all you simply want to do in fights is after the tank has initiated jump straight onto the AD carry, stun him and damage him, if he runs dont chase turn and fight, he will be the main damage source and taken out of the battle. If he returns jump back onto him with a ghost chase or flash if you took that and kill him.

(Counter carrying is very easy on Irelia as in team fights her stun is reliable and takes the AD or AP carry out of the game for 2 seconds. This stun is almost guaranteed because you will be running into their team in order to get in range of the carry with you will be put to around 3/4 HP and the carry will be at the back most likely on full HP)

Although your does not do much damage and is more useful for farming, the reason it is good for farming is it is AOE and in team fights can be very useful as you will hit many people and also heal yourself making you deceptively tanky.

Jungling

Should always be taken on a jungler whether you need it or not because you do not want your buffs stolen, it also dramatically increases jungle speed.

Build:

As Irelia is not the strongest in the jungle
Standard build from Cloth armour for junlgers
Standard for bruisers
Great on Irelia for a balance in all stats
Great slow, HP and some Damage.
Great for ditracting attention in fights and can keep you alive too.
Gives you that boost of MR you need late game against 500 AP Bursters

Route to level 4:
Wolves ~ 1 Pot used
Blue Buff ~ 1 Pot used
Wraiths
Double Golems ~ 1 Pot used
Red buff ~ 1 Pot used
Wraiths
Wolves

One pot will be left for when you return to the jungle. From here you can build your how you want or take some quick for ganks.

Final Comments

That is all for my guide, most people who came here probably know how to play Irelia and just needed a new build, this one works perfectly.

As I have said before this is my first guide and if you found this useful please like this guide.
Constructive criticism is also useful as I will be making more guide in the near future.

The guide will also be updated Frequently in order to keep things viable.

Comments

January 27, 2013 - 02:07 PM #1

Im gonna Update for Season 3 but i need to update the ezreal guide first

January 2, 2013 - 12:48 AM #2

I followed this guide exactly and did pretty well, the philosophers might seem a bit of a waste of money initially but its awesome when you check it 15 mins later and see all the gold.



I tried one game with ghost and the others with flash, i guess i'm just more comfortable using flash.



I took cloth and 5 pots, in the few games i played i could sustain easily to 1.5-2k gold (could probably do more). I tried my hardest to avoid harassing and this paid off.The passive and w combined give great sustain.



The ganks are good, i had a jax jungler for a game and when we both dived with our Q and followed up with our stuns it was almost instakill.



As i said, i opened with cloth and 5 pots, my first back i try to get half of my phage and pick up a philosophers stone. On the second back, depending on weather ive had a kill or not i finish my phage, pick up ninja tabi boots and buy or start building shen.



I rush trinity and GA



When the GA is up you can dive the enemy adc and take all the focus while leaving ur team/adc to pick off the squishys, when ur revived by the GA you usually make it our alive.



I usually burn my ult while aiming it at the adc before i dive.



Oh i also start with either my W, but if its somebody like gangplank i take my Q to to counter harass.



9/10 for the guide, only because of the force of nature item.







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