Most of my runes are based around early game dominance, rather than late game scaling. I choose to dominate early game because if you dominate the early game you will be quite far ahead in the late game that the oppositions runes will be outmatched by your superior items.
- Each flat rune set is worth about 250 in game gold.
- Each per level set is worth around
- 100 in game gold Early Game
- 250 in game gold Mid Game
- 500 in game gold Late Game
I choose HP Quintessences in order to have more health early game, this can help you be more aggressive earlier in the game and come out on top of level 1-4 1v1 fights.
Marks (Armour Pen.):
Although I did previously say that early game is the most important I think that Armour pen Marks are far superior to Flat AD. Although flat AD is good for early game I find that Armour pen is only a little bit worse than AD at level 1 and by level 3 or 4 the extra damage from penetration is far more than the AD boost.
Glyphs (MR per level ):
Although per level usually scales as a late game rune set I find that against most top laners, MR is not needed. By taking MR per level Glyphs it allows me to buy less MR late game and get some more defensive items. Some may say that I could take some more flat armour, but I do not do this because Mana and MR stats are stronger than armour, health and damage in the Glyph category. After riot making it clear that rune pages should be balanced for the best result it would be stupid to contradict it. Therefore making MR Glyphs the best choice just above Mana regeneration.
Seals (Flat Armour):
As I said focusing on the early game advantages can get you far ahead in the late game and it is common that the enemy will pick a bruiser against you in top lane. These flat armour seals can help reduce less damage from enemy harassment and fights.