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ALISTAR BUILD GUIDE: Can you milk those? by Uskelm

by Uskelm (last updated 2 months ago)

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6
Greater Mark of Attack Speed(+10.2% attack speed)
3
Greater Mark of Armor Penetration(+3.84 armor penetration)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Scaling Magic Resist(+1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Armor Penetration(+7.68 armor penetration)
View Rune Details
Summoner Spells
View Summoner Details

Starting

4

Full Item Build

View Item Details
0
23
7
mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 0/3
mastery 1 3/3
mastery 2 1/1
mastery 3 0/1
mastery 4 0/1
mastery 1 1/1
mastery 2 4/4
mastery 3 0/1
mastery 2 1/1
23 Defense
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
7 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Trample
QPulverize
WHeadbutt
ETriumphant Roar
RUnbreakable Will
View Skill Order Details

Introduction

Recently this guide has reached 1 milion views.I'd like to thank everyone who read this guide and make it that popular.
UPDATING FOR SEASON 4.
DISCLAIMER:

1.If you want to play Alistar you must have dem mighty ballz of steel because often you will be the initiator for your team.If you are afraid of initiating you might aswell not play Alistar.
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Hi there and welcome to my first guide on Solomid.This guide will feature Alistar and I will explain in-depth how to play him from my point of view.This guide will feature both Support and Jungle Alistar as I have played both of them to an extent.


Alistar's lore:

As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.

Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.

If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.

Alistar's stats:

Damage.........55.03 (+3.62 / per level)
Health............442 (+102 / per level)
Mana..............215 (+38 / per level)
Move Speed.....305
Armor..............14.5 (+3.5 / per level)
Spell Block.......30 (+1.25 / per level)
Health Regen....7.25 (+0.85 / per level)
Mana Regen......6.45 (+0.45 / per level)

Runes

Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 3/3
mastery 4 0/3
mastery 1 3/3
mastery 2 1/1
mastery 3 0/1
mastery 4 0/1
mastery 1 1/1
mastery 2 4/4
mastery 3 0/1
mastery 2 1/1
23 Defense
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
7 Utility

Summoner Sets

Primary Set
I use Flash because it allows me to initiate,setup ganks,reposition yourself in teamfights and you can also use it to escape in those sticky situations(you were caught counter-jungling or the outcome of a gank you've made went wrong)

Smite is mandatory on every jungler.Without it you can get your buffs stolen easily and when it comes to dragon or baron it could be even worse.
Flash & Exhaust
As I said earlier Flash is mandatory on Alistar because of the benefits you get while you have this spell.

You can use Exhaust to shut down the enemy carry after you've initiated or the peel the enemy bruiser from your carry.
Flash & Ignite
Flash for obvious reasons.

Ignite if you want to be very aggresive or if you are against a Soraka.

Item Builds

Starting Build(s)
Default Starting Build
4
This is the standard start for junglers.
Machete helps you clear the jungle camps faster while the potions help you sustain.
I choose Sweeping Lens as my trinket because it helps me clear wards and if the enemy doesn't have vision of you, your ganking will be easier.
Final Build(s)
Standard Final Items
This item build balances HP, Armor and MR so you can take the role of the main tank in your team.

Ionian Boots of Lucidty with the Distortion enchantment: I choose these boots because of the cooldown reduction on my skills. Having your Headbutt and Pulverize up more often is better and sometimes can mean the difference between a won and a lost fight.I choose the Distortion enchantment because I want my Flash the lowest cooldown possible so I have better chances of doing a successful engagement on the enemy team.

Spirit of the Ancient Golem: This is in my opinion, the best Spirit Stone upgrade for Alistar.While the Tenacity passive doesn't help us that much, the added Cooldown Reduction gains you 25% cooldown reduction from just two items, not to mention the new Conservation passive which helps your gold flow and the added tankiness.

Locket of the Iron Solari: The Aura on the item along with the Active shield makes this item a must on jungle Alistar. Also you will have 35% cooldown reduction which is incredibly helpful.

Sunfire's Cape: I choose this item because of the stats it gives along with the its passive.As Alistar you will find yourself in the middle of the enemy team lots of times so why not take advantage of this items passive.

Spirit Visage: With this item you reached 45% cooldown reduction, while the 5% goes to waste because of the cap, the magic resistance along with the HP plus the increased healing helps you a lot.

Randuin's Omen: As I said earlier you will find yourself in the middle of the enemy team lots of times, this item helps you even more because its active is huge in a teamfight.

Greater Lens: This trinket helps you clear wards so you can set up a gank, teamfight, objectives etc.

Situational Items

Targon's Brace
Early game, it's passive can help with the last hits of your AD carry.
Late game, it's shield can save your teammates asses.

I usually build this item if I'm against burst teams and I want to make sure my carries survive so we win the fight.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Trample
QPulverize
WHeadbutt
ETriumphant Roar
RUnbreakable Will
Preety standard skill order.In some tough lanes I would put an extra point or two in heal to recover from harass faster.

I max Q first to have reduced cooldown and increased damage.
I max W second so I have similar cooldown and damage with my Q.
I max E last because of the recent nerfs that increased Triumphant's Roar mana cost.
And of course I put a point on my ultimate whenever I can.

This is the skill order for both jungle and support Alistar.

Skills

Trample
This passive helps to clear jungle creeps faster.Also a neat trick is to use heal and stay in front of the ranged creeps for one second so you AD Carry has an easier time last hitting at tower.
Pulverize
Alistar's trademark skill.With this skill you can do so many good things for your team.Either an Flash into Pulverize or a Headbutt into Pulverize combo.Dont use this on the champs who has the following: or Sivir's and Nocturne's Spell Shield because they will benefit from that.I max this first for the cooldown and damage.
Headbutt
This skill is the \"GTFO MY WAY\" skill.Basically, you can punt them away to save your carry or yourself,peel the bruisers from your carry and even punt them through thin walls.This with your Pulverize will act as a mini Malphite ultimate on a very short cooldown.I max this second.
Triumphant Roar
Your heal.The cool thing about this skill is that the cooldown is reduced when enemy creeps die near you.Use this ability when jungle creeps are low hp to maximize the sustain in the jungle.I take a point at level 3 and max it last because of the nerfs.
Unbreakable Will
Your ultimate.The \"press to be a tank\" button.Use this when you do behind the turret ganks and after you initiated.You can also use it to kill that low hp enemy with the AD boost that it gives.You should use this after an vital CC has been thrown to you and laugh as they try to kill you.I max this whenever I have the chance(at level 6,11 and 16)

Champion Matchups

Amumu
Difficulty
Favors You
I suggest invading against this champ if you team has follow-up CC's.If you don't want to invade him at his blue you can choose to start at THEIR RED and gank the lane that is closest to you.I suggest you give the other red to your top laner or AD carry(depending on which side you are).Also you should be ganking a lot more than Amumu because his pre-6 ganks rely on him hitting his Bandage Toss.In late game when you see Amumu using Q PUNT HIM AWAY AS FAST AS POSSIBLE.
Annie
Difficulty
Favors Enemy
As enemy Support:

Annie is a bit*h.Her longer range along with her poke and good base damage make her one of the best supports out there.Not to mention her she has a stun on three of her four skills.

Tip:

If she engages with Tibbers on both of you, use your ultimate and try to disengage unless you are sure you can win the fight.
Ashe
Difficulty
Favors You
As your AD Carry:

With Ashe your job to try to get a kill at level one when she has her passive and Volley and you have your Pulverize.Until level 6 you should play as passive as possible but when you both get your ultimates you should wait for Ashe to shoot her arrow then punt the target to Ashe and when they Flash just Pulverize then and you should get the kill.

As the enemy AD Carry:

She has no escpae mechanism but she can kite you all day long if you don't play carefully.If she somehow initiates with her arrow and it happens to hit you, use your ultimate and counter-initiate.

Blitzcrank
Difficulty
Favors You
Many supports are afraid when they see a Blitzcrank because of his pull.Alistar isn't afraid.How to play against him:Try avioding his pull until you get level two and then BAIT him to pull you and use your CC on the enemy carry.Lategame if he grabs you, use Headbutt to knock them up, Headbutt the enemy carry towrds your team and Exhasut him.He gave you a free initiate.
Caitlyn
Difficulty
Favors Enemy
As your AD Carry:

If the enemy carry or support is near a Caitlyn trap punt them into the direction of the trap so they get snared and then Pulverize to get the target regret they were near that trap.Also you can do the "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo and leave Caitlyn do the rest.

As the enemy AD carry:

In lane, Caitlyn is a f*cking bitch.Her kit makes zoning so easy for her.When you enter a brush you should think twice before entering it as it can have a trap and traps can set-up kills.If you get in position to do one of your combo's do so.In teamfights if you see a low HP teammate targeted by Caitlyn's ult you should do your best to get in front of him so you can intercept the fatal shot.Be careful to not leave your carry alone while doing this.
Chogath
Difficulty
Favors You
Not really much I can tell you about this matchup earlygame. He has good clearing times so if the opportunity is there he will counterjungle. Watch out for counterganks too. Later into the game, you can deny him a feast stack by punting him BEFORE he starts his feast animation.
Corki
Difficulty
Favors You
As your AD carry:

When Corki is your AD carry you should engage as often as possible as Corki has obscene damage early/mid game. Be careful to not overengage as that might result in a double kill for the enemy AD carry.

As the enemy AD carry:

His true damage hurts.You can stop his Valkyrie mid flight by using your Headbutt.Try to dodge his missiles as they hurt earlygame.

Darius
Difficulty
Favors Enemy
If you meet him in the jungle, don't duel him as that will be a free kill.If he drags you just headbutt him away and run. His ganks aren't that good so he will only gank if one of your laners is pushed to the turret. If you see that, prepare to countergank. Other than that he will mostly farm. Later into the game if he pulls you, he gave you a free initiation. Try to peel for your AD carry so he doesn't get dunked on.
Draven
Difficulty
Favors Enemy
As your AD carry:

You should play this matchup very aggresive starting from level one.If he can pull off some spinning axes the enemy carry/support will be at like 70% HP remaining and if he took Ignite he could score a kill easily if you would Flash and Pulverize the Exhausting the target Draven is focusing.All in all you should wait for him to engage and the go all in on the target he focuses.DO NOT PUNT YOUR ENEMY OUTSIDE OF HIS ULTIMATE.

As the enemy AD carry:

His early game damage is very strong so you should try to engage only if he has a passive support next to him. Be careful when engaging tough as he can preety easily disengage you by using his Blood Rush and Stand Aside.
Drmundo
Difficulty
Favors Enemy
Mundo is very hard to deal with as he clears very fast and he can counterjungle you very easily but his ganks rely him on having red and hitting his cleavers. Do not fight him.
Elise
Difficulty
Favors Enemy
Jungle Elise in my opinion is a jack of all trades, she has good clear, good base damage and good ganks. Do not fight her as she will destroy you. If later into the game you get caught by her cocoon, just ultimate and counter initiate.
Evelynn
Difficulty
Favors Enemy
With the season four ward changes, she suddenly became a top tier jungler because of her stealth. She has good clear, average ganks pre-6 but she is reliant on her blue buff so try to deny it.Late game she has very good intiation via her ultimate carry a pink ward with you and place it when you think a fight will break out so you can see her coming.
Fiddlesticks
Difficulty
Favors You
DENY HIS BLUE..Also don't fight him when you meet him.If he uses his drain on you or your teammates just use your W to cancel it.In team fights if you see him channel his ultimate use your Headbutt to cancel his ultimate.
Hecarim
Difficulty
Favors Enemy
The best thing you can do when you are against an Hecarim is to deny his buffs.His early game isn't that good but when he reaches lategame he becomes a problem.In teamfights use your W to punt him away from your backline and your team should be fine.
Jarvaniv
Difficulty
Favors Enemy
Jarvan has less superior ganking power than you at level two buy at level six he can do some sick ganks with his ultimate.His damage is superior, tough so don't try to fight him.If you or your teammates got caught in the ultimate you can either use Headbutt on a minion outside the trap to escape or push Jarvan out of the trap.
Jax
Difficulty
Favors Enemy
Do not fight this guy.Seriously, if you meet him in your jungle just run away and try to gank another lane.He will beat your cow a*s off.

Small tips:

If you see him channel his Counter-Strike, punt him away.
If he uses Leap Strike on you or your allies, you can Headbutt him while in mid air.
If he uses Leap Strike on you, Pulverize as soon as he hits the ground.
Kayle
Difficulty
Favors Enemy
The best thing to do against a Kayle when you are jungle Alistar is to avoid her when you meet her. She is preety squishy early on so a succesful countergank will set her behind. Post-level 6 if she decides to gank, keep your Headbutt for when she uses her ultimate and use it either defensively, to push her away, or offensively, to bring her closer to your ally so she dies.
Khazix
Difficulty
Favors Enemy
Try to avoid him when you are in the jungle the isolation mechanic he uses can destroy you. You can disrupt his leap mid-air by using your Headbutt. He is very squishy so anticipate his ganks and countergank for a huge profit.
Leesin
Difficulty
Favors Enemy
This guy is a nigthmare.If he is any good the amount of things that he can do are enourmous.He can steal your second buff or countergank you.His earlygame damage is huge and his mobility makes him hard to catch.He can gank at any level.
Malphite
Difficulty
Favors You
His pre-6 ganks aren't that awesome and he is somewhat blue buff reliant.He makes up with the good clear times.In teamfights try to peel him off your AD carry before he debuffs him.
Maokai
Difficulty
Favors You
Here is another ganking jungler.He isn't that good counterjungling so you shouldn't have problems in that regard.Be careful of counter ganks.In teamfigths when Maokai will Twisted Advance into a target PUNT HIM OUT.He will usually start on the buff that is farthest from top lane so be prepared to do a countergank there.
Masteryi
Difficulty
Favors Enemy
Jungle Yi is a farming jungler.That means he won't gank as often but he will try to counterjungle and get to lategame with decent amount of CS.What you can do to prevent counter jungling is to set a ward at YOUR wraith camp and when you see him in your jungle coordinate with your laners to kill him.

Small tips:

Do not use your Flash after he used his Alpha Strike on you.
As soon as he finished casting his Alpha Strike, use you Headbutt or Pulverize to get rid of him.
Use one of your CC's to disrupt his Meditate.

Jungle Alistar

can set the enemy on a huge tilt
-good HP sustain in the jungle
-he is a cow
-great invader
-somewhat blue buff reliant
-great counter-ganker

Cons:

-his clearing speed isn't that good
-susceptible to counterjungling
-can fall behind really hard if he doesn't pull off successful ganks.
-susceptible to true damage

Jungling route:


Your jungling route should be like this:

-kill the buff where most teammates can help you(if you are blue side start red, if you are purple side start blue)
-look for a gank(if you can gank at level two, don't be afraid to do so. If you can't gank just move on to the next camp)
-kill wraiths or wolves
-kill the other buff
-look for a gank




Alternative jungle route(if you have been invaded):


-kill the buff that hasn't been invaded with the help of your team
-look for a level two gank
-if the gank has been succesful you can try to invade the enemy jungler at one of his buffs if not you can keep farming and look for ganking opportunities.

Below there is an image that shows which way to gank the lanes(the most common ones).While you are ganking you should Headbutt to enemy to your ally then pulverize him as soon as he is able to move again.This should enable first blood 90% of times and a waste of a summoner 100% of the times.If he wasted flash just gank the lane one more time and get the kill.If you see the enemy mid raging in all chat just CAMP HIS LANE and watch him raging and/or DC-ing.

This picture will be replaced with a video showing the ganking routes.

[http://i45.tinypic.com/350jaxj.png]

I suggest you before ganking a lane that you ask if it's warded or not.If all the lanes are warded you may try a ninja gank(make your laner push and you sneak from the lane brush and when the oportunity arises use your CC.)

Respawn timers and initial spawn of jungle camps


Baron:7 minutes | Initial spawn: 15:00 minutes
Dragon:6 minutes | Initial spawn: 2:30 minutes
Red Buff:5 minutes | Initial spawn: 1:55 minutes
Blue Buff:5 minutes | Initial spawn: 1:55 minutes
Double golems:60 seconds | Initial spawn: 1:55 minutes
Wolves:60 seconds | Initial spawn: 1:55 minutes
Wraiths:50 seconds | Initial spawn: 1:55 minutes

Jungle matchups:


[http://i.imgur.com/MaD1xuU.png]
Here are some champions that you will meet into the jungle:



Haven't seen so much Cho'Gath's lately but he is reliant on the first blue buff to be effective.Also you should be careful to not be counter jungled because he has somewhat fast clear time.Can gank at level 2,4,6.



Needs blue buff to be effective.If you meet him in your jungle DO NOT FIGHT HIM!Just keep him in your jungle until your teammates arrive(hopefully).One small trick you can do after he pulls you is as soon as he pulled you, use your Headbutt and then run.Can gank at level 2,3,4,6.



I suggest you start at red on this one.He might start blue then rush to your red and kill it.After that go to your blue,kill it then gank.Also be prepared to be counter jungled.Ganks at level 2,3,4,6.



Jungle Elise is quite strong in Season three with the help of her little spiders.She deals a lot of damage in ganks,has CC and a gap closer.Quite broken in my opinion.Ganks at level 3,4,6.



Similar style as you.You shouldn't have problems against Eve.Carry a Vision ward with you in case she wants to counterjungle.Ganks at level 2,3,4,6.



I suggest you invade his blue.Also don't fight him when you meet him.If he uses his drain on you or your teammates just use your W to cancel it.In team fights if you see him channel his ultimate use your Headbutt to cancel his ultimate.Ganks at level 3,4,6.



Not a fast clearer.Do not fight her in the jungle.If she casts her ultimate just go into a brush to cancel it.Can gank at level 2,4 and 6.



He is seen rarely in the jungle nowadays.He needs his blue buff to spam oranges and parrley so try to deny his blue so you have an easier time against him.Ganks at level 4,6.



The best thing you can do when you are against an Hecarim is to deny his buffs.His early game isn't that good but when he reaches lategame he becomes a problem.In teamfights use your W to punt him away from your backline and your team should be fine.Can gank at level 3,4,6.



Jarvan has a less superior ganking power than you at level two buy at level six he can do some sick ganks with his ultimate.If you or your teammates got caught in the ultimate you can either use Headbutt on a minion outside the trap to escape or push Jarvan out of the trap.He can gank at level 2,3,4,6.



.Can gank at level 2,3,4,6.



With the recent changes he received, Kha'Zix has increased in popularity as a jungler.If you meet him in your jungle try to run closer to your camps so you don't get affected by the "isolated target" thing.It is recommended that you should carry an oracles so you can see him while he is in his ultimate.He ganks at level 3,4 and 6.



This guy is a nigthmare.If he is any good the amount of things that he can do are enourmous.He can steal your second buff or countergank you.His earlygame damage is huge and his mobility makes him hard to catch.He can gank at any level.



His pre-6 ganks aren't that awesome and he is somewhat blue buff reliant.He makes up with the good clear times.In teamfights try to peel him off your AD carry before he debuffs him.Ganks at level 4,6.



Here is another ganking jungler.He isn't that good counterjungling so you shouldn't have problems in that regard.Be careful of counter ganks.In teamfigths when Maokai will Twisted Advance into a target PUNT HIM OUT.He will usually start on the buff that is farthest from top lane so be prepared to do a countergank there.He starts ganking at level 3.



Often considered a troll pick jungle Yi is a farming jungler.That means he won't gank as often but he will try to counterjungle and get to lategame with decent amount of CS.What you can do to prevent counter jungling is to set a ward at YOUR wraith camp and when you see him in your jungle coordinate with your laners to kill him.Ganks at lvl 4 or 6.



INVADE.If you deny Nautilus his blue buff his jungling will be a total nigthmare.His clear time will be awful,he won't be able to gank and his teammates will blame the f*ck out of him.Be careful in teamfights though of his ultimate.If you see he casted his ultimate on you try moving to the left or right so your teammates aren't affected by it.Can gank at lvl 2,3,6.



Good Nocturne's will counterjungle you because you won't spend so much time farming creeps.He will usually try to gank you at red so try to bring a teammate with you.He can gank at level 2(40% chance),3,4 and 6.



Scary counterjungler.If he is smart he will start blue and then steal your red so I suggest you buy only one potion and a ward to prevent that.If you see him in your jungle let him run because it's hard to catch him because of his Blood Boil.With his recent Q buffs Nunu can easily do Dragon at level 5 or Baron as soon as it spawns with the help of a teammate.I suggest you ward Baron close to minute 15 and if he tries to do Baron your team just earned a free Baron and some kills.In teamfights KEEP one of your CC's and when you see him using his ultimate use it to cancel the ultimate.He can gank at level 2(50% chance),3,4 and 6.



He relies on the first blue buff to be able to spam his axes.If you see him in your jungle RUN, you can't fight him.In teamfights keep your CC's and wait for his ultimate to wear off and then peel him off of your carry.He can gank at level 2,4,6.



He can start on red and do a level two gank in mid lane or he can start at blue and do a gank anywhere at level 4.His spears do a sh*t ton of damage early game so beware of that.If you are near him when he ults use on of your CC to cancel it.He will be so mad and will try to kill you so run to your nearest teammate.In teamfight if he stuns your carry punt him away and laugh as your carry kills him.He ganks at level 2(80% chance),4,6.



The nerfs hurted him quite bad.His clear time is very weak and you shouldn't have problems with him in the jungle.In teamfights be careful because he can dive your carry.He ganks at level 3,4,6.



This champion is a total bi*ch.I suggest you ward your red as he can start blue and gank you at red after your first gank.The good thing is after his burst he needs like 5 seconds for his cooldowns and that's when you have to keep him in your jungle and pray that your teammates will come and help you.Late game, always carry a pink ward or oracles so you can see him in his attempts of jumping on your carry.He ganks at level 3,4,6.



Rarely seen in the jungle Riven can be very good.She has two CC's and a lot of damage on her ganks.She can gank starting from level two.In teamfights she will go rambo mode diving on your carry.Show her some love by punting her 10,000 miles away.She can gank at level 2,3,4,6.



She is a walking CC machine.She is reliant on the first blue buff for her clear time to be effective.In teamfigths you can negate her ultimate with your ultimate as it removes any CC from him and counter initiate for your team.She can gank at any level from 2 to 6.



This champion is a total bi*ch.Similar to Lee Sin he can start at your red buff and kill you.Or another thing that Shaco usually does is to start at blue and deceive over the dragon or baron pit and steal your red.Ask your support if he can ward your red and then collapse on him and Shaco should be ruined as the trich just failed.Tell your team to not push past river so he doesn't have the opportunity to gank and get fed.An underfed Shaco is useless.He can also clear dragon very fast alone at level 6 thanks to his clone so try to have ward coverage of that objective.In late game good Shaco's try to splitpush so warn your team if he tries to do that.He can gank at level 2(50% chance),3,4,6.



Slow jungler.He will start at red and will do a gank at level two because of his taunt.He isn't a problem for you because you can do three ganks while he can do only a gank in the same time frame.He is also a good split pusher because of his ultimate.He will try to taunt your AD carry so punt him away after the taunt wears off.He can gank at level 2(70% chance),3,4,6.



Shyvana is one the fastest clearers in the jungle and she can gank anywhere from level two to six despite the fact her pre-6 ganks are awful without red.She is also an excpetional counterjungler.In teamfigths punt her away as soon as she uses her ultimate.She can gank at level 2,3,4,6.



He is similar to in terms of ganking.He is a strong counterjungler and has a fast clear time.Don't fight him in the jungle, he can kill you.In teamfights you need to have very fast reactions to punt him away before he uses his ultimate on your AD carry.



Similar to Nunu he is a good counterjungler because of his W and the things he can do with his Pillar are awesome.You should place a ward at your wraith camp to see if he tries to counterjungle you.In teamfights he is kited very easily so use your W to punt him off your AD carry and your team should be fine.He usualy starts ganking at level 3.



This champion will probably start at red an do a level two gank or continue his clear.Because of his crits he can clear time jungle quite fast.Lategame punt him away when he uses his spin on your carry.Also tell your teammates to ignite him after 3 seconds he has used his ultimate.He can gank at level 2,3,6.



This matchup is similar to Eve except the fact that Twitch is ranged and Eve is melee.Always carry a pink ward with you or an oracle's.In teamfights he is not a huge threat if he isn't fed.I will explain how to deal with fed champions in the team fighting section.He can gank at level 2,3,4,6.



Pheonix Udyr is maybe the fastest jungler in the game.He is reliant on blue buff on the first clear though so try to deny him.He will try to steal your red after he does his blue so place a ward in there and coordinate with your teammates.In teamfigths he is kitable so your AD carry shouldn't have problems against him.He can gank at any level.



This champions early game pressure can match yours.Not only she has superior clearing abilities but she can outdamage you too.I suggest you invade her because her level one is weak and this can screw her game.Lategame you will want to keep your CC's and use them after she uses her ultimate on your AD carry.One more tip I can give is to use one of your CC while she is casting her Q so she will have to wait 3 seconds before using it again.She ganks at level 2,3,4,6.



This matchup is similar to the Skarner one but Warwick has inferior clear time and relies on red buff to do his pre-6 ganks.You should try to coordinate with your top or bot lane to gank him at his red to get a huge advantage over the game.



With his recent rework he has become very popular.He has a lot of damage and a CC in his ganks but lacks an escape mechanism so abuse that.If you meet him in your jungle use your W AFTER he jumped on you so he will need to blow a summonner if he wants to catch you.In teamfigths he will try to dive your carry so do your job of peeling him away or keep in him in your team if he went the glass cannon way.He can gank at level 2,3,4,6.



This guy has a slighlty faster clear than yours but his E makes ganks from him unpredictable.If you see him casting his E or uses his ultimate just punt him away if you are in range.If you find him in your jungle keep him there until your teammates come.He can gank at level 3,4,5,6.

Support Alistar

[http://i.imgur.com/gFtdWwE.png]
Pros and cons of Support Alistar


Pros:

-two CC's for setting up ganks/kills
-great invader
-can save your AD carry's a*s in ganks
-he is a cow
-spammable heal

Cons:

-mana costs
-susceptible to true damage
-prone to ranged harass because he is melee

Warding


[http://flatline-lol.net/images/buildpics/ward_map.jpg]

As most of you know wards are an important part of map control which leads to winning games.
I've noticed myself though that while some players do place wards, they do not place them in good locations.

Wards are used to:
-Ensure important objectives are locked down (Buffs, Dragon, Baron, jungle as a whole)
-Increase overall map control (placement in choke points)
-Prevent ganks/countergank

Placement of wards besides main objectives are usually dependant on the time of game, what your team/enemy team is doing.
e.g you want to push, you might want to ward river (1st turret) enemy jungle (2nd turret onwards) or even both to watch out for approaching teamfights/ganks from jungle and respond accordingly
OR you want to defend, you might want to ward river/your own jungle for similar reasons

Notes:

  • You can usually use sight wards as a target for friendly units as well, this means you can teleport to them, and certain spells such as Jax's Leap and Katarinas Shunpo can be cast on them to close gaps or escape.
  • Wards can be placed without breaking stealth (twitch, eve, shaco to an extent)
  • Try to keep wards in a bush if possible, this means an enemy with oracles will have to be in the bush itself to see/kill it. Also a bonus of vision in bush as usual.
  • Wards can be displaced using knockup abilities, e.g Alistar and Chogath (baron if you place it near enough) and this is highly annoying since it was probably placed beautifully (like in this guide), and those mofos just ruined it.
  • Wards die in 3 hits no matter what your AD is.
  • Wards last 3 minutes.

[http://i.imgur.com/MaD1xuU.png]
Synergy with other carries




With Ashe your job to try to get a kill at level one when she has her passive and Volley and u have your Pulverize.Until level 6 you should play as passive as possible but when you both get your ultimates you should wait for Ashe to shoot her arrow then punt the target to Ashe and when they Flash just Pulverize then and you should get the kill.



If the enemy carry or support is near a Caitlyn trap punt them into the direction of the trap so they get snared and then Pulverize to get the target regret they were near that trap.Also you can do the "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo and leave Caitlyn do the rest.



Tell Corki to do some auto attacks on the enemy carry at level one and when you both hit level two you should Flash into Pulverize and Headbutt the carry into your carry.At level 6 it gets funnier:tell your jungler to stay in the brush behind the outer turret and also tell Corki to push then do the combo mentioned above and also use your ultimate so you don't die to turret hits.



You should play this matchup as aggresive as level one.If he can pull off some spinning axes the enemie carry/support will be at like 70% HP remaining and if he took Ignite he could score a kill easily if you would Flash and Pulverize the Exhausting the target Draven is focusing.All in all you should wait for him to engage and the go all in on the target he focuses.DO NOT PUNT YOUR ENEMY OUTSIDE OF HIS ULTIMATE.



You should play this matchup similar to the Corki one.



One note on Graves:When you do the Flash>Pulverize combo, LET GRAVES USE HIS BUCKSHOT AND ULTIMATE before punting the enemy carry into Graves so the burst damage will be huge.You should try to do your "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo as often as possible.



Will update once I get enough matches supporting her.



Not so much experience playing with Lucian but I can say one thing: don't punt him target out of his Q or his ultimate.Your CC makes the target stay still so I recommend that you talk to Lucian to use his skills in an engagement before you initiate so he has a lower chance of missing his skills.



One of the most played kill lanes.You should let Miss Fortune do the harass and when the opportunity arrises you should to the Flash>pulverize combo.Also dont punt the enemy outside of Miss Fortune's ultimate.



She is a powerful duelist and you should engage on the enemy AD as often as possible.However is she wants to play passive, do so.In teamfights you shouldn't worry about her too much unless she is getting focused by 3 enemy champions.



Do the "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo to set her up free boomerangs.When the target is low enough and you don't have Flash use your Headbutt&Pulverize combo and let Sivir do the rest.



My favorite carry when I play Alistar.Tell Tristana to take he Rocket Jump at level one and do some auto attacks on the enemy carry.AS SOON AS YOU BOTH HIT LEVLE TWO you should Flash>Pulverize,wait for her to jump in,Headubtt him in the opposite direction of his turret,let Tristana use E and let her finish for the first blood.At level six it gets better.Use Flash>Pulverize,wait for Tristana to jump in,Headbutt him in the opposite direction of his turret,wait for Tristana to use E and Ultiamte and get the kill,rinse and repeat whenever your Flash and her ultimate are up.



Haven't supported many Urgot's but you should let him do the harrass and at level 6 wait for him to ultimate and punt the target further away and when he Flashes, Pulverize him and let Urgot take the kill.



Do the "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo to set up free arrows for Varus.At level six wait for him to use his ultimate then Pulverize the snared target and push him/her in the opposite direction of his tower.It should result in a kill/wasted summoner 90% of the times.



The combination of your CC is lethal and this is one of the most played kill lanes.Do the "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo and let Vayne use her Condemn to get the target stunned for even more.In late game you should protect her as she is an hypercarry and you don't want her dead.


Enemy supports you will face in lane:




Many supports are afraid when they see a Blitzcrank because of his pull.Alistar isn't afraid.How to play against him:Try avioding his pull until you get level two and then BAIT him to pull you and use your CC on the enemy carry.Lategame if he grabs you, use Headbutt to knock them up, to slow them, Headbutt the enemy carry towrds your team and Exhasut him.He gave you a free initiate.



I hat Janna's.A well played Janna can force an Alistar lane into passiveness because of her ability to disengage.If you try to Headbutt her she will use her tornado which will send you in the air for a long time(bug possibly).You should try Headbutting to a minion near the enemy carry and use Pulverize if you want to initiate.



Same aggresive playstyle as you.If she stuns you or your carry punt away the enemy carry and Pulverize Leona for a free escape for you and your carry.If she uses her ultimate on both you immediatly use your's and punt either the enemy carry or Leona away.



Haven't met many Namis but one thing is sure.Her bubble counters your initiation.Try to engage before she uses that.Even after that it will be hard to engage because of the MS buff.If you get an opening dont hesitate to engage.



Lulu is another annoying matchup for Alistar because of her ability to transform you into a squirrel when you want to engage.And she can disengage with her huge slow.Try using the same strategy as Janna if you want to engage on the carry.



Nunu shouldn't be a problem for you.He will try to play a passive lane but you must deny that.Engage on their carries and tell your carry to disengage if he has been snowballed.If you want to engage post-6 keep one CC with you so you can intrrerupt his ultimate.



On this matchup you should engage on Sona instead of the carry because she is very squishy.Care though of her power chords because they hurt.At level six if she uses her ultimate use yours immediatly and punt the carry away while Pulverizing Sona.



Soraka's force passive play.She can silence you if you want to engage and her burst heal is just too huge.If you want to do something to her lane call for a gank.After level 6 you should be able to engage because of your ultimate.



Outrageous.If he stuns you go CC their carry if you are in position, if not play passive.If he stuns your carry, punt him or his carry away.You should commit for a kill at level six because you can use your ultimate after he stuns you.



Only engage after he does that of misses his hook.One small thing that I noticed is that you can bodyblock the lantern so the enemy AD carry can't retreat back to safety and he will lose lots of time trying to click that lantern.

Enemy carries you will face in your lane:




She has no escpae mechanism but she can kite you all day long if you don't play carefully.If she somehow initiates with her arrow and it happens to hit you, use your ultimate and counter-initiate.



His true damage from his passive hurts.The cool thing that you can do is to stop his mid-flight by using your Headbutt and Pulverize combo.Be careful of his rockets in lane as they deal tons of damage.



I don't have that much experince versing a Draven but from what I saw this champion is a MONSTER early game.If you ever want to go on him GO ALL IN.One neat trick you can do to reduce his damage output is to punt him out of position so he can't catch his axe.



Be careful of his Q poke as it deals quite some damage early on.He can run out of mana really fast if he spams his Q so take advantage of that and engage of him because his E costs a lot of mana.In teamfight there is one neat trick you can use that will scare him:while he casts his ultimate use you Headbutt to push him.This wont stop the channeling but he will be like "WTF" and he will start focusing you because you pushed him out of the fight.



Graves is a total bully in lane but he has a low auto attack range.Try to engage when his passive stacks are relatively low so he doesn't have lots of armor and magic resistance.A cool trick to make Graves mad is to use your Headbutt on your ultimate the exact moment he starts using his ultimate making it a complete miss.This will piss off him.



Will update once I get to face her more times.



Not much to say about this matchup.He can kite you easily so try to engage when he used his W and/or his dash so you have a higher chance of catching him.When he uses his ultimate use one of your CC to render his ultimate useless.



Her blind makes trading with your AD carry easier.Try to engage after she uses her Q and/or Vault so you can intercept the Q projectile and give your AD carry the advantage.At level 6 it becomes harder for you to chase her down because of Valor.If you wanna engage on her do a Flash engage so you are sure she will die.



Her spell shield is annoying.Try to bait her to use her shield by walking towards hher or using headbutt to a minion close to her.Also DO NOT USE YOUR COMBO ON HER WITH HER SPELLSHIELD ON thinking that you will get the knockup, her shield will negat both effects(the knockack and the knock up).If you want to do your combo on her use your Headbut and then wait until you see that her bubble has been popped AND THEN use your Headbutt.



Similar to Corki's W you can stop her Rocket Jump mid flight by using one of your CC.Do not fully commit on her at level 6 unless you are sure she doesn't have Flash and her Ultiamte up because you will use your summoner;s in vain.Take advantage of her weak midgame and FORCE OBJECTIVES as she doesn't have the damage she wants unless fed.



His harrass is broken early game but he starts to fall off lategame if he isn't fed.One neat trick you can do in teamfights is when he ults you, use your ultimate and walk behind your team.What happens?You will still be teleported but you are able to bring him further in your team and set up for you a free initiate.



His Q hurts if you don't have some minions between you.He doesn't have an escpae mechanism so abuse that by engaging on him as often as possible.Similar to Ashe if he uses his ultimate on you, use yours and counter initiate.



SHUT HER DOWN EARLY GAME.Late game Vayne is a monster.Her Sivler Bolts get through your ultiamte and she has a stun.Her early game is quite weak so abuse that by engaging on her as often as possible.When she gets level six you should carry a pink ward or an orcale with you so you can see her while she is stealthed.

Mid Game(for all builds)

After the laning phase is over you should gather and fight for Dragon and towers.Don't forget to buy wards and place them so you can reveal any attempts of the enemy team of doing an objective.

If you don't have an initiator in your team you should be the one who starts the fights by using Shurleyas into Flash and then Pulverzing the enemy team and Headbutting the enemy AP or AD carry(which one is more dangerous) into your team.

[http://i.imgur.com/svkaXuk.png]
Things you need to do mid game:

-keep track of dragon,baron,red and blue buff respawn time
-if the enemy support or jungler has oracles and tell your team to focus him in the next fight.
-countering wards

Below you can see how to counter wards:

  • oracles elixer. This of course means you will need to actively seek out wards to make it worth your while, however knowing when a ward is nearby is a great advantage, it means you know that the enemy knows you are in that particular location, meaning you are that much less likely to get taken by surprise/ambushed. Killing a ward also frustrates enemies (especially the one who placed the ward) Facechecking bushes is another matter entirely.
  • counterwarding. This means either taking preemptive measures to watch out for the enemy, or using vision wards (the purple wards that detect stealth) How does this work? When you suspect the enemy has a ward on an objective you want to meet such as killing the Dragon you either ward a chokepoint nearby where the enemy must pass through to get to you so you can escape before they arrive or countergank them, OR placing a vision ward in that very location. Vision wards allow you to see and kill nearby wards and stealthed characters, and has vision over the area for a short time too.

Late Game(for all builds)

[http://i.imgur.com/psfHwhm.png]
By now people try to fight for baron.One big mistake you shouldn't do when you don't have vision of baron(which you should have)is to go bottom lane to clear the creep wave and leave the enemy team a chance to go for baron uncontested because it's a 4v5.Another one is that they go for Dragon and the enemy team goes for Baron while they clear Dragon and leave Baron uncontested.

By now you should be looking for teamfights if you are the initiator, if not you should stay in the frontline or in the back line(in case you are the support) and protect the AD carry while your initiator does his job.

If they have an AOE team comp you should avoid teamfigthing as they are need them desperatly.Instead you can splitpush or poke them until they are low enough for your team to fight.Also avoid getting caught warding/clearing camps because you give the enemy team a huge advantage which can lead in losing a game.As explained in the mid game section you should either:initiate if you don't have one or protect your carry if you have an initiator.

By now your focus should be focusing the enemy AD carry as he deals the most damage at this stage of the game.If somehow some members of the enemy team are fed you should play defensvie and wait for them to throw the game.It doesn't matter how long the game goes you should wait in your base and capitalize on the enemy mistakes.

Team Fights(for all builds)

[http://i.imgur.com/D2v9Cy4.png]
Usually you can fulfill two roles in late game teamfigths.

The initiating cow


As the title says YOU will be initiating for your team.There are several ways of doing that:

With up:

When you have Flash up you should warn your team before engaging so they are ready for your epic play.You should use the active from Shurelya's to get in position to Flash and Pulverize the enemy team.After you've done that you should immediatly use the active from on you Exhaust the enemy AD carry and use Headbutt on him to push him/her/it in your team.After that you should be looking to protect your carry as you've dont your job initiating.

Below is a video showing how to flash engage on somebody


Without up:

So you have used your Flash for initiating a previous fight?No problem.I will show you how to initiate without Flash.Beware that this method of initiation is sligthly harder and if you fail the initiate the enemy team will have a chance of winning the teamfight.This method implies using the Shurelya's active to get in postion of using your Headbutt and Pulverize combo to get in the middle of the teamfight and the using the active from Shard of True Ice and Exhausting the enemy carry.After you've done that you should protect your carry.

The protective cow


So you have an initiator in your team?If yes you should protect your AD carry so he doesn't get wrecked off by that pesky .To do so you should stay with your AD carry peeling the enemy bruisers and allow your carry to kite.If you get CC'd dont be afraid to use your ultimate and the active's from Shurelya's and Shard of True Ice to get back in position to protect your carry.

Note:If a vital CC is used on you don't be afraid to use your ultimate to negate it and negate a lot of the enemy burst while your AD carry wrecks them.

Tips and tricks

[http://i.imgur.com/uz06Pb7.png]
  • The Headbutt and Pulverize comboâ„¢

So many people don't know how to do this simple combo.Well an easy way to learn to use it is this:After you clicked W just MASH YOUR Q BUTTON TO THROW YOUR ENEMY/S INTO THE SKY BEGGING FOR SURVIVAL.You can create a custom game and try to W-Q minions.Once you've mastered this technique you will be able to turn teamfights in your favor and be a real threat for the enemy team.I recommend turning smart cast OFF while playing Alistar.

When to use it:

-when you want to initiate a teamfight
-when you want to engage with your AD Carry earlygame and you don't have flash ready
-when someone is behind a wall and you have vision use the combo to get to the other part of the wall and surprise your enemy.

  • The "slap that b***h" Headbutt.



What this does is auto attacking the enemy champion while you are in the headbutt animation.You can do more damage to make sure your target doesn't escape with low hp in the early laning phase.

  • The "OMAGAAAD I WAS STUNNED FOR 4 SECONDS" combo

With this combo you can stun then from large periods of time to allow your carry to kill the enemy.
How to do it:You Headbutt the enemy laner into a wall with "slap that b***h" and then wait until he tries to move and Pulverize his a*s into the air.

  • The "void headbutt"

You can use this to kick an enemy through a thin wall.THIS CAN WIN GAMES but also be sure to not kick the enemy to safety or your teammates will curse you.

  • The "where did this Alistar come from?" combo

With your Headbutt you can go through walls.Use this to your advantage!If you have vision of the enemy just headbutt to him while a wall is between you and then watch how he says in all chat "WTF WHERE DID DIS ALISTAR COME FROM???". This can also be used defensively by warding one of the jungle camps then Headbutting to one of the monsters.

  • When to use your Unbreakable Will?

You should use your ultimate when:

-a vital CC has been wasted on you
-after you initiated
-if you have been CC'd and you can't protect your carry
-when you have a reasonable amount of hp left.

When to NOT use your ultimate:

-you have been slowed
-you are low hp
-before you initiate because you can scare the enemies which can make you initiates harder to do.

  • How to zone someone out of a fight

As Alistar you have the abiltiy to zone an enemy champion out a fight while CC'ing the others.For example you dont want that Janna in the fight you can use your Headbutt to her.That will bring you in the center of the enemy team making you able to use your Pulverize effectively.

  • You are afraid you can't pull off your Headbutt and Pulverize combo?



If you think you can't pull off the Headbutt and Pulverize combo here is one small tip.Use your Headbutt to a minion that is behind your target and the use your Pulverize after you are behind them.

Replays

[http://i.imgur.com/gDBiHat.png]
Jungle Alistar:
http://www.mediafire.com/?hfa573u8dcjvkvc
Score:3/3/42
Total ownage.
http://www.mediafire.com/?y67tj3cjpu1dz6h
Score:8/0/9
I camped mid lane all game long and the enemy Morde raged in all chat like a boss.
-------------------------------------------
SEASON 3:
http://www.mediafire.com/?b1rup58sjk1dgg2
Just a normal jungle Alistar game.The enemy jungler rageuqitted, did a gank botlane and it snowballed, helped mid, did a good flash pulverize engage at the end.


Support Alistar:
http://www.mediafire.com/?jwii8binelk0wx8
Score:1/3/18
Basic support Alistar game.

Final Comments

[http://i.imgur.com/bC3aSlu.png]
Well this is it.I hope you enjoyed my guide.Alistar is the champion that helped me reach gold and I am very proud of that.If you want to ask some questions you can add me on EUNE:Uskelm.you can also find me on the "PlayWithRiot" and "Improving yourself" chatrooms.Also if you have any suggestions or questions you can leave it into the comments section belowe and I'll try to answer as fast as I can.

Special thanks to Tiridus who featured my guide on his list of guides found at:

http://eune.leagueoflegends.com/board/showthread.php?t=429147

Also I would like to leave you a song which defines Alistar:

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