Passive: Hextech Capacitor
Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
This is what makes Jayce SO OP. This is almost a built-in
that can be spammed every 6 seconds on his
Remember the is available from level 1 and can be activated to gain movement speed and get to your jungle OR their enemy jungle = Really Good for Jungle Invasion at Level 1 without even boots on
This can be abused with the
Acceleration Gate while in his Mercury Cannon form. This way at Level 18 the Cooldown on
is 6 seconds and the Cooldown of
is about 10 seconds. So when you use
while its on the 10 second cool down, right at 5 seconds remaining on the cooldown of your
, you will be allowed to Activate your
which will give you Constant
and will be on Cooldown for 6 seconds once again. By the time
comes up again, you can activate your
because its cooldown will have passed while you were in your Hammer form.
This will be explained accurately in the following Chapter: Abilities and Skills
Q: To the Skies! / Shock Blast
- To the Skies!
Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
- Shock Blast
Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
If Shock Blast is fired through an Acceleration Gate, the area of effect, missile speed and range will be increased, and its damage will increase by 40%.
Hammer Mode: This is the built-in very similar to 's Leap Strike
-this is an AoE slow and actually Hits TWICE, so it jumps AoEs and then Hits for Extra Magic Damage due to the passive of
Mercury Cannon: This is what does "Tons of Damage" combined with which can be used a sniper for headshotting people like 's Ultimate
-this also grants you vision and can be used without
in cost of lower damage and range
This should be MAXED FIRST due to the Damage Increase and the AoE of Hammer + Slow.
W: Lightning Field / Hyper Charge
- Lightning Field
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
- Hyper Charge
(Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
This should be MAXED SECOND.
This really helps in clearing jungles really fast and can also regen quite a bit of mana during jungling.
There's a secret to this Attack Speed buff.
This can be Activated in Mercury Cannon form and then can switch into Hammer to gain the Attack Speed for Melee Form
This W still procs while in Hammer Mode and DOES NOT have to be in Mercury Form ONLY.
Please Read the Skills section very thoroughly on how to use this ability to its full potential.
E: Thundering Blow / Acceleration Gate
- Thundering Blow
Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
- Acceleration Gate
Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
This should be MAXED LAST.
This is what does that "Ton of Damage" in terms of stunning and pushing the enemy into your team.
However, it's not worth maxing first because the Acceleration Gate does not gain any more speed buff by upgrading it fast as possible.
This Acceleration Gate can Combo with the
to have an Almost Constant
R: Transform: Mercury Cannon / Transform: Mercury Hammer
- Transform: Mercury Cannon
Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
- Transform: Mercury Hammer
Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
The next attack in Hammer Stance deals additional magic damage.
This is Available Right at Level 1 and Should be Maxed Whenever Possible
This is on a really low cooldown = about 6 seconds and can/should be spammed to maximise your movement speed OR jungling speed.
The Extra Magic Damage and Reduction of enemy's armor and magic resist for a few seconds is really OP.
This is quite similar to
except this can be used to at Level 1.