This is split into two sections for each champion: Early and Late game. These will be ranked "Easy", "Medium" or "Hard".
Earlygame is around lvl 1-10 and focuses on the time you spend in lane with the enemy mid. This assumes you've taken a defensive playstyle and are simply trying to farm and that your lane opponent is playing moderately aggressive.
Late game focuses on how much of a general threat the enemy mid will be in teamfights or caught alone by you by yourself.
This is based mostly on personal experiance, any matchups I have yet to encounter will have "*Theory*" after the icon.
Early: Easy. Her skillshots are easily dodged and she can't do much to harass you beyond that. Attempt to kill her at lvl 5, it's the only chance you're going to get against a good one. Go gank other lanes after that, it's often not worth the effort unless you can bait her ult without using your own.
Late: Hard. Good luck catching her. If you can get into melee range you can nuke her down pretty easily, the hard part is doing your full combo before she can press R. Wall hopping menace, otherwise not too devistating. Focus their AD carry instead in teamfights.
Early: Easy. She can't do much to harass you without getting injured herself. Out of the two you're the burstier one. Don't attempt to trade if she marked you then backed off. She will deal more damage if she double procs you.
Late: Medium. Two words. Stealth Bubble. Buy an oracles/carry a pink ward and she is easily slain, fight her without one and you'll be the victim.
Early: Easy. Ahahahaha! This stupid bird picked the wrong champion to fight against. Your
removes her frost debuff, meaning she can't deal double damage with her ice spike unless she manages an ice ball at point blank range.
Late: Hard. The egg. THE EGG! It's risky to focus her first in teamfights purely because of her passive, go for the AD carry instead.
Early: Medium. Can be pesky with those long range spells and auto attacks, but generally lacks the damage to get through your MR.
Late: Easy. No dashes in her kit. Squishy despite her resistances buff. Mind the stun and you'll easily payload her.
Early: Easy. Easily dodged AOE and skillshot, shouldn't be a problem.
Late: Easy. Slow moving, pretty average damage output. No survivability spells. Easily bursted.
Early: Easy. It's not too difficult to dodge her poisons but she tends to spam it that often that you'll get hit a few times. Zoom away with
if she starts slinging fangs at you.
Late: Medium. Don't take an ult to the face and she will fall very fast. If she lands the ult, there's a chance you will fall as she is pretty consistently bursty.
Early: Easy. Melee range mid. You can kite her very easily and burst her back if she really tries to go for you.
Late: Easy. Same as in laning phase, she has decent burst at melee range, but so do you. And you can run away while doing it then turn around once shes taken anough damage to get bursted.
Early: Easy. Another melee mid. The reason you can beat him is because you have range in
. He's fast, but there's no dodging an endless hate spike flurry.
Late: Medium. He can be pretty bursty at this point, but he doesnt have an instant CC and likes to get up close. You burst harder than him.
Early: Easy. Only has a slow for CC until he gets his ult. Skillshot based but generally easy to dodge.
Late: Hard. Gets beefy and his ult will wreck you if he has a team mate nearby. Ambush with caution.
Early: Easy. Easily dodged skillshots. If he uses his belly flop on minions, go for him to make him waste his ult saving himself.
Late: Hard. Flies around like a drunken madman. Jumps over terrian easily and can send you flying away from whoever you're trying to assassinate. Beefy to boot. Generally difficult to deal with.
Early: Easy. Pushes then gets ganked. This will happen. He can't not place his turrets because you'll just run up and kill him.
Late: Easy. No escapes, no survival skills, no hope.
Early: Easy. Play dodge the skittles. His wall is broken by your
Late: Easy. Easily nuked. He can't do much beyond requiem rage after you've assassinated him.
Early: Medium. Can be pesky, but he tends to struggle with mana. He can't properly payload you without putting himself at great risk of being payloaded back as you can break his slow.
Late: Hard. Teleports. Enough said.
Early: Easy. Her bouncing blade now hits you in stealth, but that's literally the only thing she has going for her. Stand back when she throws a knife and you'll be fine.
Late: Easy. Close range assassin with a slower burst than yours. She literally jumps on your face and asks to get killed. Katarina was my main mid before I picked up Eve, she simply can't beat you unless she teleports away and throws knives for three minutes.
Early: Easy. Easily dodged skillshot. The only way he can easily mark you is with his passive auto attack. Back off/duck into stealth until he wastes it on last hitting a creep.
Late: Medium. This close range mage stuns you. Consider tenacity and you'll easily beat him.
*theory* Early: Medium. Her silence attack may get annoying.
Late: Hard. Silence to stop your combo. A dash and a snare. She should outright destroy you with her kit.
Early: Easy. Skillshots that are easily dodged.
Late: Easy. No dashes. She might slow you down with a snare, but that's all she's got going for her.
Early: Easy. No decent form of harass so long as you dodge his malefic visions transferring from your minion wave to you. Even after he gets his ult his combo isn't strong enough to drop you.
Late: Medium. His supression can put you in some really nasty situations. Grab a
to solve this if need be.
Early: Hard. You can't harass him and he chugs through minions like no tomorrow. Expect to lose your outer tower when you go ganking. If you get jungle ganks he can be an easy kill. You can beat him in a straight up duel so do so if he overextends.
Late: Easy. Shouldn't be a problem after laning phase. He's slow and his damage isn't that high.
Early: Easy. A slow skillshot. Dodge that and she can't touch you.
Late: Easy. Her saving grace is her CC immunity. You don't care about her CC immunity. Her black shield gets destroyed almost instantly and you can usually kill her before her ult finishes channeling.
Early: Medium. Depends on the player as to how hard you get harassed. You can dodge her ball most of the time if you pay attention to where it is. It'll most likely move as you approach a minion. Try to duke and get the minion with
instead of an auto attack.
Late: Medium. Her ult can mess you up in critical moments. Her speed buffs and slows generally dont effect you though as you have
Early: Medium. This guy won't stop shoving his big red balls in your face. Luckily the damage isn't great in early. He has no escapes so if you want to attempt kill him. Bait his snare, back off, then go for the kill while it's on cooldown.
Late: Hard. His snare will mess you up and he takes a lot longer to go down compared to the average mid. Go for the AD carry instead but expect to get snared anyway in teamfights.
Early: Easy. Her starcall is proximity based. Stay back and
minions and you'll be fine.
Late: Easy. Pretty much an easy kill. The silence will slow down your combo, but she has nothing to follow it up.
Early: Easy. Your
can avoid his lazerbird snare combo almost entirely.
Late: Easy. His damage is spread over a long duration, where as your damage output is generally higher. He may be beefy but he won't last long stood next to you.
Early: Easy: Her attacks are fairly easy to dodge as they have warmup animations warning you just before it hits. Slow and squishy, her knockback stun helps her escape you a little but lacks any dashes to outrun you with.
Late: Medium. Her single target damage output is extremely bursty. She can hold you back just long enough to payload you by using her knockback. Try not to engagae while she has a lot orbs around, otherwise you should outpower her and generally scale better.
Early: Medium. He deals physical damage, however surprisingly he struggles to beat you. If he combos you, just combo him back after the silence. He has a payload where as your damage is constant, you should win trades if you chase him. Consider an armor rune page for when he appears in draft pick.
Late: Medium. His stealth will save him. Grab an oracles and he's doomed. He's still pretty bursty so be careful. Grab a chain vest if you're worried about being bursted back.
Early: Medium. Ugh. You can outright destroy this guy. But that's not the problem. When you go ganking he will use his ult, revealing you, warning the enemy and even jumping in himself to help out.
Late: Hard. If you can catch him he will die instantly. IF. If he gets lucky and activates his ult when you're out by yourself, things can very easily go wrong.
Early: Medium. The one guy you play aggressive against. Beat him up and make sure he can't farm minions. Your minions will likely push and you will be susceptable to ganks. When you go ganking he will likely sit in mid and catch up on free farm. This tends to hurt his team more than it helps him.
Late: Easy. He's a glass cannon. He can't see you coming until it's too late, even with his stun.
*Theory*Early: Medium. His poke is very long range, and can come from many angles. He could in theory harrass you pretty hard if he's good.
Late: Easy. You should be able to outrun his stun and his damage is too slow to stop you destroying him.
Early: Medium. His harass is pretty weak in early. You shouldn't have much trouble so long as you keep your distance. Though he is manaless so don't expect him to ever let up.
Late: Medium. He can delay your combo with his pool. Those precious seconds of stalling could cost you. Otherwise he won't be much threat.
Early: Medium. Very long range poke which can be hard to avoid. Expect to get harassed while his mana holds.
Late: Easy. Beyond his stun he doesn't have much to slow you down or get away with. His armour passive won't save him from your magic damage output.
Early: Medium. Ziggs has some pretty strong zoning skills. While he may not be able to beat you out of lane, he will make creep farming difficult if he knows his stuff.
Late: Easy. He struggles with in your face enemies like you. No decent escapes means he's easy pickings.
Early: Medium. The bombs are very annoying. When he throws one on you, run into your own minion wave to make him push the lane to your tower. His move speed buff makes him hard for you alone to catch in early but he is easily ganked.
Late: Medium. You can destroy him, however he does have that ult which is always great for stalling. Expect to see whoever you focus get revived.
Early: Medium. Her attacks are easily dodged, however the plants she leaves behind are very good at zoning you. She is likely to push so inform your jungler of an easy gank.
Late: Medium. Her damage output is pretty huge, but you can burst her down easily. The reason she is a threat is that even after she dies any plants she summoned will linger and keep attacking you. Also watch out for that passive.