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RYZE BUILD GUIDE: The Peanut Head is Back by Nukemumg

by Nukemumg (last updated 8 months ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
2
Greater Glyph of Magic Penetration( +1.26 magic penetration)
7
Greater Glyph of Magic Resist( +9.38 magic resist)
3
Greater Quintessence of Movement Speed( +4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details
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0
21
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21 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Arcane Mastery
QOverload
WRune Prison
ESpell Flux
RDesperate Power
View Skill Order Details

Runes

Masteries

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21 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Arcane Mastery
QOverload
WRune Prison
ESpell Flux
RDesperate Power

Champion Matchups

Introduction

(THIS GUIDE IS NOT PERFECT, AND I WOULD REALLY LIKE IT IF YOU (yes you) SEE ANY ERRORS OR THINGS THAT ARE OUT OF DATE, BECAUSE KEEP IN MIND I MADE THIS GUIDE IN SEASON 2 AND AM CURRENTLY TRYING TO UPDATE EVERYTHING TO DATE)

So you've been watching some tournaments and competitive play and you've seen Peanut Headgetting instalocked, and hardcore carrying teams, and you say to yourself: " Damn time to pick up that champ!" I'm guessing that you want to learn how to play this mythical Peanut Head don't you? Well lucky for you, because you've come to the right place. In this guide i will teach you the ways of how I play and dominate with the Peanut Head.

I play Peanut Head not only because he does one of the highest burst damage in the game, but also due to the fact of that he is one of the tankiest casters. Peanut Head offers utility that has either rewarded me with clutch kills, or has saved me and/or teammates from inevitable death. What more do you want? No casters besides Peanut Head deals loads of damage while building purely tank items.

Why should I play Peanut Head?


Pros:


-No skillshots.
-Short cooldown spells.
-Gets strong off tank items.
-Crazy AOE damage as well as single target burst.
-Built in cooldown reduction.
-Insane late game.
-Utility. (Spell vamp, Movement Speed, Cooldown reduction, Magic resist reduction, Snare.)
-Hyper Carry.
-Arguably the tankiest Ap Caster late game.
-Strong roamer.
-Fast wave clearer after level 6.
-No mana problems.
-Doesn't need blue buffs late game.



Cons:


-Short range. (Compared to other Ap Casters )
-Weak early game.
-Slow wave clear pre-6.
-Auto attack animation is weird to last hit with at first.



When I first played Ryze, I fed like crazy and my score was something like 0 kills and 10 deaths. Little did I know that I was doing EVERYTHING wrong. After that miserable defeat, I thought that Ryze was one of the most useless champions in the game. However a few months after one of my friends, Hawk, introduced me to smartcast. Hawk told me the magics of smartcast and how it can make or break a kill. He also mentioned how smartcast affects Ryze mainly, as it can make a Ryze player 33% more fast and efficient in terms of landing those devastating combos. So as soon as I picked up this information, I tested it out, and at that moment, I realized that I found my main champion. Ever since, i've been climbing up the elo ladder rapidly. In my opinion, I think that the secret to Ryze is smartcast, topped with a kick ass set of runes and masteries, and simple game knowledge.

[http://img19.imageshack.us/img19/566/peanuthead.jpg]


My Stats


[http://i.imgur.com/hovmO.jpg?1]



[http://i.imgur.com/Ji5gG.jpg]





Masteries

On Ryze I run a few mastery pages determined by the following:
1.) My summoner spells.
2.) My lane matchup.

Teleport Ryze

-This page is the page I'll use for the most part, because I prefer roaming, and I love using teleport on Ryze. I put 2 points into butcher, because it is a pain last hitting with Ryze early game, and if I manage to get 5 or more cs just because of butcher, then the mastery paid for itself. I don't like putting 4 points into Sorcery, because 4% cooldown reduction won't do anything. Late game you should be maxed out in cooldown reduction anyways. Your Q passive gives you 10% CDR when it hits rank 5 buying a Frozen Heart will give you 20% cooldown, and the 3 points into intelligence (utlity tree) along with the 2 points on sorcery equals 38% cooldown reduction. This is nearly max cooldown reduction not including buying Blue Exlirs or the blue buff. The other mastery points are pretty self explanatory. Mastermind for a shorter cooldown on teleport, and 21 points into utility, because Ryze can really use that extra movement speed to catch enemies.

[http://i.imgur.com/SUqbi7Z.jpg]


Ryze with Ignite

-Pretty much the same thing, just changing masteries according to summoner spells.

[http://i.imgur.com/jQ6bTLH.jpg]


Ryze against an AD Mid

-AD mids are rather deadly, and you need some way to survive them. With armor seals, a defensive mastery page, and alot of potions, you should be able to farm, if not surpass the enemy. With this mastery page, this will hinder your roaming ability, so what I would do is focus on just pushing the lane and don't let the enemy mid roam. Pushing will be easy once you get a tear of the goddess and a catalyst .

[http://i.imgur.com/j0uuquH.jpg]


Manly Ryze/ "I hate roaming Ryze"

-Honestly I wouldn't recommend this too much, but I've tried this mastery page and it works surprisingly well if you want to go glass cannon Ryze. Build a Seraph's + Muramana + Rabadon's = Insane damage. Also with this mastery page, last hitting should be a breeze. Use this page when your team is tanky, you know you'll stomp lane, and you are the main damage of the team.

[http://i.imgur.com/LuYDdDR.jpg]








Runes

Before I picked up these runes I used mana per level runes. I used to get like +500 mana at lv 18 and I thought that that was the right thing to do because it seemed right. Mana per level = good, right? NO, those runes don't maximize the full capability that Ryze has. I much prefer + 9.1 magic pen and the movement speed quints, because a fast Ryze is a scary Ryze. Flat Armor seals for the strong laning phase, and of course your standard magic resistance glyphs. Why I take 2 magic penetration glyphs instead of 9 Magic Resistance Glyphs you might ask? This is because as Ryze, you should be naturally tanky enough so that the +2.6 magic resist won't be of much use. The extra magic penetration will help in terms of offensiveness.


[http://i.imgur.com/CiAkm.jpg]

Summoner Spells



Explanation:
Flash and ignite are your typical mid lane summoner spells. I recommend these, HOWEVER, if you want to be creative, and max out Ryze's full potential, trade out your ignite for teleport. ( I ONLY RECOMMEND RUNNING TELEPORT ONCE YOU HAVE A DECENT UNDERSTANDING OF RYZE'S CAPABILITIES)



OK for champions that have strong burst like Katarina Diana ,and most of the AD mids .



Teleport is extremely viable on Ryze. It adds pressure to the map whenever this summoner spell if up. Cast this on a minion or ward, WITHOUT making yourself vulnerable to the enemy mid laner. Ex: Hide behind your tower, make yourself unseen by the enemy. Make sure your lane is pushed before casting this spell, otherwise you will lose out on alot of exp, gold, and possibly a tower.


I used to get this, just cuz...you know...season 1 cinematic trailer...But really this summoner spell isn't needed, as Ryze's Ultimate grants him bonus movement speed.



Cuz you want to stalk people? No



Ryze has no mana problem once he finishes catalyst+ tear of the goddess.



Viable against team comps such as: Teams with lots of cc. I like to get this when the enemy has something like jungle Maokai because of the early game presence and ganks he holds. If you have fast reflexes this is a wise choice to get on these occasions. However if you have slow reflexes, you should just stick with ignite, or teleport.



Peanut Head don't need it son.



This summoner spell is pretty good, but on Ryze it's...meh. Late game you will have a Seraph's Embrace which will just be your barrier acting as an item in your inventory. Also keep in mind if you are taking this summoner spell over something like Teleport , you are throwing away ALL of your global pressure for a shield. What i'm saying is that barrier is not a bad summoner spell choice IF YOU ARE PLAYING squishy champions such as Orianna or Twisted Fate . However as Ryze, you will not be squishy whatsoever, and there are far more useful summoner spells to consider over Barrier .



Go ahead and try jungle Ryze I dare you -.-



o.o minions steroid, pushes lane = win? No.



Come back from dead?!?!?! Only viable with Zombie Ryze Skin



What's scarier than a Ryze? A BIGGER RYZE!!!??? no.



YES



Must get



Always get this

Skills

Passive: Arcane Mastery
When Peanut Head casts a spell, all other spells have their cooldown reduced by 1 second.

Explanation:
This passive allows you to combo your skills, so after each move you can cast another Overload, I will talk more about combos in chapter 6.




Q: Overload
Passive: Peanut Head gains 2 / 4 / 6 / 8 / 10% cooldown reduction.

Active: Peanut Head blasts enemy unit for 40/65/90/115/140 (+20% of ability power) plus 8% of his max mana in magic damage.

Cooldown 3.5 seconds

Cost 70 mana

Range 675


Explanation:
Your bread and butter skill. Upgrade this to max first, as it has high damage and a low cooldown. Chain this with your other moves to repeatedly cast this over and over again due to your sick passive . Overload also gives 2% passive cooldown reduction every rank up. This skill is a strong harassment in lane, so use it whenever the enemy tries to farm, or poke you. NUKE down your opponents like a MUMG, GET IT?!?!, GET IT??!!! fine...




W: Rune Prison
Peanut Head traps an enemy unit, preventing them from moving for 1 / 1.25 / 1.5 / 1.75 / 2 and dealing 60 / 95 / 120 / 165 / 200 (+60% of ability power) plus 5% o f his max mana in magic damage, and proceeds to viciously analing the ensnared target.

Cooldown 14seconds
Cost 80 / 95 / 110 / 125 / 140mana
Range 625


Explanation:
So yeah what the skill says, Peanut Head literally traps his opponents and they become his b****. Use this skill FIRST when chasing down running opponents. Max this skill by level 13, but UPGRADE this at level 1 for invades, counterinvades, level 1 fights, level 1 ganks, etc.




E: Spell Flux
Peanut Head unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50 / 70 / 90 / 110 / 130 (+35% of ability power) magic damage and reduces the target's Magic Resistance by 15.

Cooldown 14seconds
Cost 60 / 75 / 90 / 105 / 120mana
Range 675


Explanation:
Fairly good spell. Use it to chain with your combos, and throw this in a clustered group of enemies powered with your ultimate for maximum performance. Also when you snare an enemy, I like to run up to them and use this , as ryze can make the spell flux bounce off himself and hit the enemy multiple times. This is also very effective when the enemy is just way to close to you. Use this to punish them.

In this video i show you that the enemy Diana is in melee combat of me, so i use spell flux, killing her rapidly, and living by the skin of my teeth.




R: Desperate Power
Peanut Head becomes supercharged, passivly grants 75 / 150 / 225 mana, also gaining 15/20/25% spell vamp and causing his spells to deal 50% AoE damage for 5 / 6 / 7 seconds.

Cooldown 70 / 60 / 50 seconds

Range 200


Explanation:
This gives you movement speed and makes your spells do 50% AOE damage. This also gives you a bit of spell vamp, so use this for teamfights, chasing, clearing waves or minions, etc. Some people may look down at this ultimate, but it is rather extremely useful. This skill is what makes Ryze's ganking potential much more powerful. Granting Ryze a major boost of speed to catch up against running s and s.



Skill Combos


There are a few possible skill combos that can maximize your damage over time, or unleash a wave of damage in a split second. Abuse the passive to dish out the most damage.

I will not include the ultimate in this chapter, it can be used at anytime, just use it when you think its best needed.

~~~~~ENABLE SMARTCAST~~~~~

MOST DAMAGE OVER TIME

This is the skill combo that allows the most damage over time, by maintaining the cooldowns. Use this on big buffs, baron, dragon, tanky champions, or champions that won't kill you relatively fast and you can take your time on like:, etc people who wont instantly kill you and you can trade much more better if the whole combo is used properly.

IMPORTANT: This skill works best when you have 20% + cooldown, because if not, there will be a noticeable delay between casts.


-->-->-->-->


INSTABURST

This skill order serves as the most damage in a split second. Use this on very lethal yet squishy targets like: etc. I find this to be the perfect balance between the strongest and fastest burst.


-->-->-->


RUNNER

Use this skill order to take down running champions. You may also use a or activate your ultimateduring the pursuit.


-->-->-->

Enemy Facechecking/Self Bouncer

See Chapter 8 for a descriptive method of this trick.

Item Builds

These are some possible items to start off with.



1.) I buy this when the enemy has a passive jungler like Warwick, or Malphite. The faerie charm should instantly be built into a tear of the goddess once you town.



2.) Buy this if the enemy has a really aggressive jungler like Lee Sin or Xin Zhao . You may throw out some potions for another ward even, but the idea behind this is to not get screwed up by an early game jungler.



3.) To be honest, I really don't like the flask. It is really expensive to buy with starting gold, and will be useless later on. But if you prefer the extra sustain, start off with this.




This is viable if you want to risk the chances of you getting ganked. This build will pay off if you play passively. REMEMBER YOU ARE VISIONLESS WITH THIS BUILD. I only build this when the enemy jungler is passive, or I know I will play passively for the most part.



Must get Item


Get this as your first real item. This is an insane item, as it can give you up to a total of 1000 mana for a single item! This beast also builds into luxury items which are Seraph's Embrace and Muramana . If you get the tear at or pre level 6 along with boots , you know that you are doing well so far. Get this and you can start last hitting with your spells , to activate the passive.


Boots

,,

Get boots depending on the opponent. I usually get sorcs when I am against a team with very little CC, or my team has very little damage. If you are against someone like I recommend getting mercs . However if the enemy has like 4 Ad's or very fed AD champions, grab yourself a pair of .

[center]

You can get the enchanted tier 3 boots whenever you have extra money, or when major teamfights start happening. I recommend getting alacrity for the movement speed to gank and roam. Distortion if you are running teleport as this helps you maximize the amount of teleport ganks you can provide in a single game. Homeguard enchantment to make your teleport ganks much more deadlier or to get back to lane quicker.Captain boots if you are the main tank of the team (for some reason). I would prefer Alacrity enchantment over Furor, so just don't get Furor, NO BUENO.


Early Game


I like to roam as Peanut Head as he offers very powerful ganks, so get your boots as soon as you can. But if the enemy is constantly pushing at you, like an Anivia with blue buff, JUST FORGET THE BOOTS AND RUSH A CATALYST TO COUNTERPUSH AND FARM.


Early Game Defence


If you are having trouble with insanely high burst or surprise butt sex AD mid, pick up one of these and you're immune to their burst early game.


Mid Game Items


After Ryze got changed in that ap ratios decently scale with him, always get rod of ages as Ryze. ROD OF AGES IS ONE OF RYZE'S STRONGEST ITEMS, AS EVERY SINGLE STAT BENEFITS HIM GREATLY, SO RUSH THIS AS SOON AS POSSIBLE. In most cases get a glacial shroud after your rod of ages, unless the enemy team has only 1 AD.


Magic Penetration Items


If I am doing insanely well, I love to pick up a haunting guise after my Glacial shroud/Rod of ages because of the magic penetration. If the enemy has alot of ap get abbyssal scepter. I DON'T RECOMMEND UPGRADING HAUNTING GUISE INTO LIANDRY'S TORMENT.


Extra Defence



You can never go wrong with this, Ryze's best armor item. Everything it offers is useful. Complete when possible.



This item costs 3250 gold compared to a 3000 gold . Honestly there isn't much of a point in getting this item. For the most part you won't be relying on your auto attacks, because Ryze has such short cooldown spells, so you'll be busy using your skills instead of auto attacking. Another thing to consider is that the sheen from the iceborn gauntlet scales off your AD, which will be nothing really. I don't think I would ever even consider buying this, just stick to the frozen heart instead of the frozen fist. The frozen heart is more cost effective, makes you more tanky, offers an aura, and gives you more cooldown reduction than the frozen fist.



Get one of these if you need some extra armor. YES I put in Zhonya's , because it is a godlike item on any AP caster.




Magic resist against high bursters. Good against poke, , and certain ultimates . Sprit Visage along with Double Will of the Ancients is broken.



These are your health items. You can never go wrong with health. Health items will make you tankier and give you a bigger pool of health to spell vamp into. I HIGHLY RECOMMEND GETTING RYLAIS' VS KITEABLE TEAMS SUCH AS DARIUS OR SINGED.



Never Bad to get this end game, but mostly I prefer other items over this such as Randuin's Warmog's, or even Rylai's.



Vs etc.


End Game Items to consider



If enemy stacks lots of magic resist, end game item. I usually replace haunting guise or Liandry's for this item.




If your top laner uses ap or you need survivablity, get this as an end game item.


Luxury Items


->

GIRRRLLL listen up, this item right here is insane on Ryze. End game Ryze will get atleast 3k+ Mana if you are building him right. The affect of Seraph's embrace gives Ryze Ap for his skills, and not only that, there is an active effect, that gives Ryze a big fat shield! You can use this in many cases, such as when you are getting aimed down first, taking severe damage, or want to bait a 1v1 fight (Works everytime!)



Oh baby! I love this item. However I only recommend getting this if you are really ahead. Get the manamune after a defensive item, so you aren't a glass cannon. This baby right here increases your DPS by so much. Remember when to toggle and untoggle this active, so you don't instantly drain all your mana.



Now, you may be asking yourself, "which one do I get!??!?!" The answer to this is BOTH. These two items are godly on Ryze, BUT if you are really behind and cannot fill up your tear of the goddess, just get Seraph's Embrace . Seraph's Embrace will give you enough damage itself, so a Muramana isn't mandatory. Seraph's is definitely more useful than Muramana . However if you are stomping, or doing decent and able to fill up that tear, go for the Legendary Muramana . If you finish one of these items at around 25 minutes, you should buy another tear of the goddess and start racking that bad boy up to obtain both of these luxury items. Make sure to build defensively if you do go for Muramana!



I Like building this if you are ahead and you have a tanky top laner as well as a jungler. Building this with Muramana and Seraph's will make you insanely powerful. You will get 600+ Ability Power which scales fairly well with your skills. You may rely on your Seraph's Embrace to keep you alive in teamfights, BUT KEEP IN MIND, BUILD THIS ONLY WHEN YOU HAVE A TANKY FRONTLINE BUT ARE LACKING DPS. ALSO ONLY BUILD THIS IF YOU ARE SNOWBALLING AND TRUST YOURSELF TO POSITION PROPERLY IN TEAMFIGHTS.



Get a few each time you recall.



Example of a strong end game build

+

Some Secrets You Should Know!

[http://i.imgur.com/jRffIDH.jpg]


There are some small secrets that every Ryze player should know! You may already know some of these, but I will explain them anyway. The more secrets I find out, will be posted here.


Short Cooldown

- This trick is somewhat useful, and you should get into a habit of doing this when you play Ryze. This is very easy to perform. Simply throw out your Q and while it is still in flight, activate your ultimate . This makes your Q come back 1 second faster with your passive . Again very easy to do and may mean a kill or death.

Enemy Facechecking/Self Bouncer

- This isn't necessarily a secret, but more of a habit that you get into! When you are in an unwarded bush, and you spot an enemy about to enter the bush you are currently in, this is what you should do. As soon as the enemy facechecks, you should stand as close to him as possible and throw your Q to start off this devastating combo. QUICKLY follow it up with an E , which is the whole point of this trick. The reasoning that you need to stand close to the enemy champion is because Ryze will act as a wall and bounce the Spell Flux back and forth to the enemy repeatedly, dishing out tons of damage within a second! Follow this up with the rest of your spells for maximum damage. If done correctly, this is one of Ryze's most devastating combos. This combo right here is a reason why certain Ryze players decide to rank up Spell Flux over Rune Prison (I still highly recommend upgrading Rune Prison over Spell Flux).

Filling up your tear of the goddess stacks for free! (PATCHED)

This was not a secret trick, but rather a bug. I apologize to Riot Games for exploiting it for a period of time.
- This might be tricky at first, but the way to do this is as soon as a enemy creep is about to die, auto attack it (to cs), then right before your auto attack animation lands, cast your Q spell on the dieing minion. This will cancel the Overload attack, BUT, will still fill your tear of the goddess. This little technique isn't mandatory, but will help you just a little bit! (Note: The farther you are away from the creep, the easier it is to perform this.)

Lane Matchups

Who Peanut Head Does Well Against






Ryze is known to counter Ahri, when I fp Ryze and someone chooses Ahri afterwords, i just laugh. Ahri's ultimate is good at dodging SKILLSHOTS. Ryze has no skillshots, and he has a snare to stop her from dashing everywhere in your face. The main thing I do against Ahri is DODGE her skillshots. If she can't land anything she won't kill you. Never get hit by her charm. A easy way to do this is hiding behind minions.



Ryze is known to do well against Fizz, because of his low cds. Fizz uses his playful/trickster, to absorb strong shots such as morgana binding, cassio ulti, annie q, etc. However your skills comeback really fast because of . Constant harrass with will deteriorate him. You may buy a qss to make his ultimate useless, as well as giving you some magic resist against Fizz.



Ryze can break Morgana's spell shield in a single which is why Ryze does well against her. Don't get hit by her bindings. When your jungler is about to gank, make sure you break her shield first. Don't just go in with a snare when her black shield is up. Most Morganas will try to avoid getting near your cast range. They usually just farm and push the lane. Morganas also tend to throw an "invisible binding" through the fog of war, so that you can't see her cast animation, making the binding hard to dodge. To avoid this, hide behind minions and ward the lane to see where she is going.



Just because you use mana, doesn't mean he won't do damage. Don't underestimate this tiny master of evil. I like to build mercury treads against all Veigars. It makes the stun duration of his e lower, making it very easy to dodge his w.



Ryze trades SOOO well against vlad. Once he gets out of his pool, you can punish him alot more, because your skills should be up by the time he hits the surface. Also Vladimir is a poking champion. He can't poke very well against you at like Lv 7+ because you can anal him when he tries to.



Ryze is one of few the that does well against Katarina. Ryze can constantly throw a to harrass and zone katarina. When she shunpos to cs, punish her by using all your skills. She is very hard for junglers to gank, so you'll be independent for the most part. Katarina is scary when she snowballs. But if she doesnt shes just, meh. Sometimes I pick up exhaust against assassins like her. Just use it when she channels death lotus. Keep in mind Ryze snare does not interrupt Katarina ultimate, beware.




Who Peanut Head does ok against






Careful of her bubble, dont get too close, play passively at lv 6, because she will start playing more aggressively once she gets her ultimate. Buy a pink ward and it will come in handy. At prelevel 6, don't let her come up to you and trigger her q passive. You will take tons of damage. Sometimes I see exhaust working against her crazy burst.



Brand's w is his main source of damage. Try your best to dodge it. Brand out ranges Ryze which gives him a major advantage. When trying to chase Brand, he will try to set you on fire and stun you, causing tons of damage, so be VERY careful when chasing him. Never facecheck bushes that you think he might be in. Also Brand does one of the most destruction in teamfights, so never cluster up against him, and consider magic resist at some point in the game.



Farm farm farm farm. This is a very boring lane. Galios tend to take wraiths from the enemy of allies. So make sure you ward those spots and prevent him from taking them. You can't burst him at all due to how much magic resist and sustain he will obtain.



Be very careful of him, build magic resist and stay at a distance, he will fart on you. Hide behind minions, so he cant get the full effect of body slam. Flash is your savior. Just time it and dodge any one of his skillshots. During lane phase, try to poke as much as possible, because Gragas is a melee champion. Just do whatever you can to dodge his body slam.



Leblanc without a doubt can dish out major damage when she hits 6. On top of that, she has low cooldowns. You may struggle against her in lane, just make sure you aren't under 75% health at all times. I highly recommend building a negatron cloak against her. Leblanc is a caster that specializes in roaming. She will be ganking other lanes quite frequently. So follow her when she does this. Some things that Leblanc sucks at is pushing the lane. Push out the lane so she can't roam as much. Her late game is her major downfall. By then you can instantly burst her if she has no magic resist.



Lux is an all skill shot champion, so what you want to do is dodge as many skillshots as possible. Make sure to never get hit by her q, as you will take damage from every single one of her skills afterwards. Lux is really far range, and can safely farm without getting ganked, hurt, or even poked. It is also rather hard to kill her once she gets some Magic Resist like an Athene's unholy Grail , along with her shield, arguably one of the best shields in the game. Also never chase her down while walking in a straight line, UNLESS, you know her q (bind) is down. Farm until late game and fight when possible.



Karthus is a very passive laner. His main goal is to farm all day long and do global damage. Karthus is one of the most strongest late game casters. Usually when I get Karthus matchups, it is very hard to kill him if his lane isn't pushed. He can farm from a safe distance. Just try to push the lane and gank other lanes. Careful when it comes to teamfights. Karthus will try to die in the middle of your team and slowly rot your health away with his Defile (e). Be wary of this and try to burst him before he dives in.



Fairly easy lane once you hit mid game. I highly recommend building a Quicksilver Sash after your Rod of Ages . Building a Quicksilver sash against Malzahar will not only give you Magic Resist, but will also stop his ultimate! Stopping Malzahar's ultimate is vital, because once it is, much of Malzahar's damage is negated. Just be sure you use this as soon as he casts his Ultimate on you, to reduce maximum damage. Early game will be a pain, as he will push you out and you can't do much about it, however he won't kill you unless you take all of his harassment damage for some reason. After you get your Tear of the Goddess and Catalyst , you should be winning 1 on 1 trades with him. By late game he will stand no chance against you.

Burst him down when his shield is down. Don't let him get too much wraiths, or he will be out of control. Mordekaiser lacks early game damage. He is also rather squishy and very vulnerable to ganks early game. Once Mordekaiser falls behind, it is very hard for him to come back.



Swain has a very good lane phase. He can get unlimited mana with his passive, and heal off that with his ultimate. He also has really strong harass. However, Ryze has a slight advantage in this lane. What I would do in this matchup is play passively until I hit somewhere around lv 5-7. Then you can recall, shop, and get a fresh blue buff. From there the matchup get's somewhat easier. Just trade with him whenever you get your cooldowns back. Don't trade in 10 second intervals, as he will get his spells up by the time. Dodge his snares, which is relatively easy. To be safe buy some magic resist against Swain.Ryze can just simply outburst Swain.



Ziggs functions somewhat like Zyra. His q and passive is his main harass and damage dealer. Try to dodge it, or stand behind minions. Zigg's ultimate travels rather slowly, so try to run out of it with or just flash out of it. There will be a point where you can just all in Ziggs, because he is a relatively squishy champion.



Zyra relies on skllshots. Her plants can deal much damage over time. Don't ever get caught by her e, or you will lose tons of health, as she will follow up with all her other skills. She lacks escape mechanism and she is a very squishy champion. NEVER forget about her passive. That thing does ridiculous amounts of damage. So try your best to juke it.



He will outpush you and just gank other lanes. Make sure you warn your teamates beforehand. He can't beat you 1v1 usually. In pre-teamfights, dodge his wild cards, or your team will slowly wither down by his poke





Who Peanut Head Stuggles against

Note: The main counter to Ryze is long range, and kiting potential. This is because Ryze's skills are short range compared to most AP Casters.






Believe it or not, when I play against an Anivia as Ryze, I feel very vulnerable to getting outplayed. Anivia pushes the lane so hard, making roaming as Ryze nearly impossible. Also when you are chasing Anivia, trying to cast spells, it is remarkably easy for her to land her Q: Flash Frost, followed up by a E: Frost bite. This combo is absolutely devastating especially when you have not yet to purchase any Magic Resist. This matchup is rather difficult, as Anivia counters Ryze in many different ways. What I would do in this situation is, wait until a gank, as Anivia is somewhat easy to gank. Once she is in her passive, a simple combo will K.O her. Also depending on the Anivia player, if their playstyle is not aggressive, but rather safe just build sorc boots and try to dish out combos when the situation is right. ALWAYS buy some type of magic resist against Anivia, DO NOT underestimate her burst. Magic resist can be banshee's veil , abbyssal scepter, or even simply a negatron cloak and/or Mercury's treads .



Most popular counter to Ryze. Her early game is powerful as well as her late game and teamfights. With your movement speed boots,movement speed masteries, and movement speed runes, dodging her skillshots should be rather simple. Just be unpredictable with your movement. Here's a tip that works very well against Cassiopeia: When you see her ultimate animation, what I like to do is either flash in a safe area, maybe even behind her. Or you may simply turn around and not get stunned.



Orianna's basic attacks can be a hassle, especially if she auto attacks you consecutively. Her passive makes her basic attacks more and more powerful after each hit. She may also zone you very easily with her ball, if placed correctly. She is a very squishy champion so if your teammates gank, it'll be easy. One trick I like to do is just simply walk away from the balls at all times. When you think she is going for a killing blow, flash her q and she'll be screwed. Never sit on top of her ball, that is simply asking to be killed. In teamfights, her ultimate can easily determine victory or defeat.



Syndra is a very rewarding champion if all her skills are landed. If all her skills are missed, she is useless. So depending on the Syndra player this will either be an easy lane, or a very hard lane. Syndra will outrange Ryze, which makes this matchup very hard. As you are chasing her, she can kite you and simply outrange you at all times. Ryze struggles against champions with long range and kiting power. Syndra has one of the highest burst damage in the game if played correctly. Think about Syndra as a long range Veigar , you will get nuked down in a blink of an eye without any time of defense. Negatron into or is highly recommended. If this magic resist isn't enough, grab a Mercury's tread . In lane phase, she will constantly poke you with her Q. In most cases Syndra will try to Q you when you last hit, so be VERY UNPREDICTABLE IN YOUR MOVEMENT.



Annie's early game is what defines her. DO NOT get caught by her stuns, and don't negotiate with her when she is lv 6 >:( Passive farming, go for late. Negatron cloak and mercury treads will tremendously null her burst power.



One of the biggest counters i've seen to Ryze. Yorick counters Ryze as well as most champions. VERY VERY hard to lane against. He harrases you constantly and heals up to full in seconds. This lane is usually not possible to win, so a lane swap may be advised.



You are screwed.




About the AD Mid Champions.







AD mid champions including Talon, Pantheon, Zed, Jarvan, and Lee sin are all extremely effective against your everyday ap mid laners. AD bruisers > Ap mids in most cases. My advice for these lanes is to farm as well as you can and build tanky. Start off with lots of health potions to sustain early game. Building a , or , or , or are effective ways to not get bursted down instantly. Don't let the AD Bruiser roam alot, or your whole team is screwed. To do this, you may push the lane as much as you can, or just simply follow them. The good news is that Ryze does do better than most AP mids when is comes to bruisers, for the fact that he becomes naturally tanky, and doesnt have skillshots that bruisers can dodge.


Early Game

So as soon as the game starts, grab your starting items, and upgrade Rune Prison . Ryze's snare can help invades if ever done so, however once his snare is down, it will be down for a while at level 1, so use it wisely. When aiding the jungler damage the buff monsters, note that you cannot hit the red buff camp from the outside with your snare if you are on the purple team. So walk up to it, and snare it, or just simply auto attack it a few times, then proceed to your lane. When helping blue, I always auto attack first then I snare it, as this is the best damage you can give without losing some lane exp. Ryze's early game is what's his negative attribute. As you can tell, the early game mid laners all crush Ryze. So what you want to do is play as passively as possible. Just last hit and try not to take any poke damage form the enemy. However when laning against melee champions like I try to poke them with my auto attacks as much as possible combined with spells to maximize damage just to zone them out a bit. But never extend, because Ryze is a very vulnerable target to gank.

Mid Game

Ryze does a fair amount of damage once he hits lv 7, so then he can start ganking rather well, but if you see an opportunity any time earlier, go for it.

In this video I see Malphite at top going for what looked like a tower dive. Knowing that they are only level 3, it may not result very well, so I head top to ensure that kill and firstblood. Always help your other lanes.





By level 5 or 6 you should have your tear of goddess . At this pace you are doing perfect and everything is going as planned because you have lived early game. Now you can exchange damage against those people who constantly harass you such as . Also when you get your Tear of the Goddess, you can start last hitting with your Q to get mana. Mid game is all about the plays and objectives. Work with your teammates to collect towers, dragons, and kills. So just push your lane out, and gank. I will discuss more about ganking in chapter 12-13.

Late Game/ Teamfights

Alright so right now you are a god. Your burst is one of the highest in the game, and you are so tanky that does 10% of your health in a whole combo. Late game team fights determine everything. Just because you are tanky DOES NOT mean you go facecheck bushes. How I play Ryze in team fights is that I either peel for the carry from deadly bruisers such as , or i go for the enemy carry and attempt to nuke them down instantly. Determine by the positioning, if the enemy carry is out of position, quickly take them out, or if all the bruisers jump on your carry peel him/her. OR when YOU are the carry, STAY IN THE BACK and let your frontline do their job. Just pick off people closest and deadliest to you. Make sure to use your Seraph's or toggle on your Muramana. Some people tend to underestimate Ryze's ultimate forgetting that it deals 50% aoe. Throwing out your empowered with and that will lower the resistance of the enemy when they cluster together, making your damage even more devastating than it already is. This will lower their MR and you can easily finish opposing foes. Keep in mind that you should still be playing cautiously like any other caster, because you will be aimed at some point. Keep your distance and have excellent positioning. Some champions that Ryze Performs extremely well with is Vladimir , singed , and maokai

This is a video of how Vladimir and Ryze Perform well in terms of AoE and destruction. With the vladimir ultimate debuffing the group of people, and ryze's ultimate along with his spell flux, this makes the enemy group extremely vulnerable and weak.

Responsiblity as a Mid Laner

As a middle player, you are expected to help lanes just as much as the jungler. You must determine which lane is best to gank in that situation. For example let's say that the jungler is currently sitting in top lane. In this situation, i would do one of the following.
1.) Head bottom and execute the support and/or AD carry. Then proceed to take an easy dragon or objective, such as blue buff, red buff, or a tower.
2.) You may countergank top as soon as you see the jungler. Never say "It's too late, he will be dead." Just go because who knows, maybe you will get a double kill from that skirmish.

NEVER EVER HESITATE, AND TRY TO ALWAYS TAKE AN OBJECTIVE AFTER KILLING AN ENEMY CHAMPION.

Tips: You will expect the opposing mid laner to follow you. If you see them following you, quickly finish your job before the enemy gets there, or just turn and try to execute the opposing foe.

The Middle laner is in the MIDDLE of the map. So he/she is responsible for helping the jungler in many ways, such as counter jungling, warding, ganking, etc. Just the combination of the jungler and middle laner is powerful. When your jungler is invading, help them invade. When your jungler is clearing wards in dangerous places, help them clear the wards. When your jungler is willing to tower dive another lane, help them secure the dive and live with no casualties. This will guarantee objectives are complete and successful. He or she alone cannot to everything, but combined everything will work out.

Never stand in your lane while a fight erupts, unless you're 100% certain that the laners will be wiped out hours before you get there.

Do you agree to the terms and conditions of a Mid Laner?

Ganking Routes

I will explain some simple yet very effective ganking routes. Bottom lane is very tricky when it comes to ganking, because of that damn who constantly wards every bush, along with the river. In this map I will show you the ganking routes that work, some better than others. The Red trails are the Hot Zones,as they will bypass most wards and will increase the chances of a powerful and successful gank. The Green Triangles are the spots where the enemy has warded MOST likely.

[http://i.imgur.com/jmMHx.jpg]



Now for top lane. The ganking paths are practically the same as it is bot. As always Red Trails = Hot Zones, and the Green triangle are commonly warded spots. What I sometimes do is I stay in the top bushes (Red boxed) and i can stay there until the top enemy comes back to lane. By then they will try to farm, or even play aggressively against my allied top laner. In that position you can freely punish him, by killing him, zoning him, or ridiculously bursting him in that he will have to back again. This will easily help your top lane snowball.

[http://i.imgur.com/BRi0l.jpg]


As always make sure to help your lanes as well as your jungler. You by yourself cannot carry. It is a team game so help each other out, this is the most important thing of winning any game. Make sure to know your teammates limits and capabilities. For example, if they think that they will not live a dive, don't dive. Don't force your teammates to do things that they are unsure of, because they are as smart as you.

Top Lane Peanut Head

Towards the end of Season 2, my days as a mid laner had ended, and I transitioned to top lane. Since then I stopped playing Ryze for a period of time.
As of now I main top lane. Then one day I thought to myself, since my top lane mechanics are so incredible, and my knowledge of Ryze is magnificent, why don't I put them together? Heavily inspired by Korean Player, "Shy", I present to you, Top Lane Peanut Head.

[http://i.imgur.com/ciPEo8Q.jpg]

Why Ryze top?

Why Ryze top?

As you Ryze to the Top Lane, you will use Ryze’s potential and skillset to make him a viable and dominant top lane. Being a ranged, bulky mage in the top already gives Ryze an advantage over the pool of top laners who are pre-dominantly melee champions. Paired up with the powerful Overload harassing and electrocuting your lane opponent, Ryze have become a strong pick in both solo queue and competitive play.

Some may ask, "why? It's the same champion, just in a different lane. What makes the difference?"

Top lane Ryze is incredible and under the right circumstances much stronger than mid lane Ryze.A majority of top laners are melee, so because Ryze is a ranged champion, you have the distinct advantage and the favorable end of most matchups. The difference in which lane Ryze is in equates to what strengths he has. The benefits of having a top lane Ryze is different from having a mid lane Ryze. Also topped with powerful harass moves and impenetrable tankyness that Ryze holds, you have yourself a top tier Solo laner.
Top lane Ryze is incredible and under the right circumstances much stronger than mid lane Ryze. The difference in which lane Ryze is in equates to what strengths he has. The benefits of having a top lane Ryze is different from having a mid lane Ryze.


Pros of Top Lane Ryze

-RANGED.
-Can spam auto attacks and spells at a range to repel opponents from farming creeps.
-Scales really well with defensive items as it typically boosts his offensive capabilities.
-Since you can't push very well as Ryze, you can easily the freeze lane, which is EXTREMELY effective in top lane as composed to other lanes such as middle.
-Significant burst damage.
-Top tier solo laner if played correctly.
-Decent 1v2 champion.
-Safe pick.
-Much stronger Top than Middle. (In my perspective)
-Has all the pros from mid lane Ryze also
-Overall Top>Mid

Cons of Top Lane Ryze

-Requires different skill level and game knowledge in top lane than mid lane.
-Completely different champion in Top lane as compared to Mid.
-Rather squishy early game.
-You must know Peanut Head's capabilities as well as other champions strengths and weaknesses to really excel at top lane.
-Typically no blue buff (not a problem with Ryze )

What I mean by these Cons

Playing Peanut Head top lane is completely different from playing him mid. You must know Peanut Head's capabilities as well as other champions’ strengths and weaknesses to really excel at top lane. It doesn't take more skill, but rather different skill to play him top lane. As a mid laner you must know how to control the map, aid your teammates, and control your opponent from roaming. However, in top lane, you must know how to trade and when is the right time to trade damage with your opponent. This requires more knowledge in other champions strengths and weaknesses. For example, when a Vladimir's sanguine pool is down, that is one moment where you can go all in. You must also know Ryze's capabilities and limits. Early game you are very squishy and vulnerable to strong early game solo laners . I will cover a whole chapter on how to dominate and thrive in top lane as Ryze.

Top Lane Masteries

First of all, since these two roles are completely different, your masteries will be completely different, likewise. The masteries for Ryze top lane differs tremendously from the masteries in mid lane.

As Mid Lane Peanut Head you want to roam and provide as much support for your team, by utilizing movement speed, and/or teleports. The use of utility masteries IN MID plays a huge role in globally aiding your teammates.

On the other hand, your main job in top lane is to win lane, and draw the jungler's attention top, so your team can prosper from objectives such as Dragons, Buffs, and towers. Heavy offensive and defensive masteries will make sure you crush your lane opponent. These specifically picked mastery pages will help you dominate top lane against any matchup.


Against AD's (1st Set) 21/9/0

I run this mastery page in most matchups, because I am confident in my top lane mechanics as well as my in my Inner Peanut Head. Run this in most matchups if you think you have a strong knowledge in top lane mechanics. The reason for dumping all these points in offense as Ryze is because he will be automatically tanky through his items.

This Mastery page is revolved around laning against an AD champion that is relatively weak in lane , OR where Ryze has the lane advantage in that matchup.. Because of these reasons, you won't need any extra durability from the defense tree, so most of the points will be put into the offense tree to maximize your burst potential.

I run two points into butcher, because the extra 4 damage really helps you farm successfully, especially as Ryze. Summoner's wraith because I like to run ignite as top lane Ryze, because that little chunk of damage that ignite serves can really make or break a kill Also the extra 5 damage and 5 ap from summoner's wraith will help you harass and farm more effectively. The Executioner mastery will also notably help you farm, as well as kill off opponents. The offensive as well as the defensive masteries are self explanatory as an AP champion going against a AD Champion.

[http://i.imgur.com/zZGaSjQ.jpg]



Against Ad's (2nd Set) 9/21/0

This mastery page will provide you with a substantial amount of defense to work with against deadly top laners such as . Because Ryze has a squishy early game, where he is vulnerable to early game bruisers, this mastery page will help you survive in lane.

I run 2 points in Unyielding and 1 point into block to subdue a bit of auto attack damage . Depending on the enemy team, I will switch between either Tenacious, Relentless, or Legendary armor masteries. Tenacious against heavy CC teams , Relentless against constant slow champions , or Legendary armor for straight up durability. Butcher for easy farming. Everything else is standard.

[http://i.imgur.com/KLH4KYL.jpg]



Against Ap's 21/9/0

Peanut Head is the dominant Ap Champion top lane who is on top of the food chain! So you won't need any extra defensive masteries. Against champions like or , you will win lane, so the increased damage with the offensive masteries will make you become an even greater threat to the enemy team.
I run a standard Mage mastery page with 2 points in butcher to help cs. In the defense tree I will run 3 points in resistance to give me that extra 5 magic resistance.

[http://i.imgur.com/tdNcfND.jpg]




These are teleport masteries. Teleport is a very overpowered summoner spell if used properly. Teleport will be one of your only ways of roaming as top lane Ryze, so if you like Teleport, I would highly recommend it.

Teleport Offensive 21/0/9

This mastery page will be used when you are in the favorable end of the lane matchup. Standard offensive masteries. In the utility tree, I run one point in Summoner's insight to reduce my flash cooldown by 15 seconds, and lower my teleport castime by .5 seconds. Three points into meditation for the increased mana regen in lane. I take this over Wanderer, because again, I will not be running around the map alot at top lane. Mastermind is a must for the 10% decreased cooldown for flash and teleport. And finally I put my final point into Vampirism for the extra 1% spellvamp and lifesteal. This will make my auto attacks heal me, so when you're auto attacking you will be gaining a small amount of health that might save you :). The 1% spellvamp will be added to your 6% spellvamp which will equal 7% spellvamp. All the little bits of spellvamp will go a long way.

[http://i.imgur.com/v75TP1T.jpg]

Teleport Defensive 0/21/9

This mastery page will be used when you are in the unfavorable hand of the lane matchup, or simply because you're not confident in the matchup, but you still want to run teleport. The utility points are explained at the previous mastery page. The defensive masteries will most likely look like this, but can be adjusted judging by the enemy team.

[http://i.imgur.com/ZK2oRaS.jpg]


Top Lane Runes

The masteries are completely different, so the runes are completely different at top lane, likewise. The goal of top lane is to survive lane and carry late game as Ryze. To do so, you will have to be able to survive against champions like who can all in and burst you instantly. These runes will help you survive and thrive in lane.

I do not run movement speed quints top lane, because you're not gonna roam for the most part. Just take , and that'll be enough global pressure, because you want to farm to become that late game monster Ryze is. In top lane, I opt for Spellvamp quints, because you will be spamming your spells quite frequently, so spellsvamp quints will reward constant usage of spells with health. Other than spellvamp quints, there isn't really many other options. The other two viable quints would probably be armor or magic pen, but just stick to spellvamp for the most part.

I run Hybrid marks over magic penetration, because you want to abuse the fact that you are a ranged champion, so throwing away 2.3 Magic penetration to recieve a whopping 8.1 armor penetration is the right thing to do mathematically. But if you are in a ranged vs ranged matchup, you can consider keeping the 9 magic penetration marks. I personally prefer hybrid marks in all top lane matchups, as I love to spam my autoattacks and spells.

For seals I always and only get armor seals for the 12 armor. This is standard and self explanatory.

You have a few options for glyphs. Magic resist per level against an ADtop
Flat Magic resist against AP or Hybrid . Armor runes against an all AD team . It all depends on the situation, if you just want to use one rune page, go for the magic resist flat.

[http://i.imgur.com/DwL4Dan.jpg]


Top Lane Item Build

(IN PROGESS Last Date edited: August 6 2013~~~~~~~~~~~~~~~~~)

[http://i.imgur.com/78FhxM4.jpg]

Wards



[http://i.imgur.com/N4RSCh9.jpg]


Wards wards wards wards wards! That's what everyone is expected to buy! Always buy a few wards each time you back. If you want to be a good player, don't think about yourself think about the team! Buy a ward, save a dragon!

Generic warding spots for any mid player.

[http://i.imgur.com/Ixc8I.jpg]

Final Comments

Remember my name cuz one day i'll be famous. One day I'll be in competitive gaming. ONE DAY ILL RULE THE WORLD JUST WATCH YOU SON OF A TWITCH.

Alright so the reason why I call him peanut head is because one of my friends pointed that out. And after I saw that it actually looked like a peanut shaped head, i started calling him that there on.

This guide was made for and inspired by : Sangrîa - (Youssef) thanks for the inspiration you gave me. You're the first person to acknowledge me, and watching you play Ryze and grow as a player makes me proud.



Comments

August 28, 2013 - 07:03 PM #1

Dude remove your muramana lol it dosent work for Ryze anymore. the spells cast only amplifize physical damage. Yes he can use the auto but wtf late game ryze autoattack is his Q

August 10, 2013 - 11:39 PM #2

Since the new patch I have noticed that it takes around 30-35 minutes to fill your tear. Am I doing something wrong or is this normal?

If so, is it viable to take an Arch Angels also, seeing that most games don't last 60+ minutes?

August 6, 2013 - 01:18 PM #3

Looking forward to the top lane part of this guide! Keep it up!

July 28, 2013 - 01:33 PM #4

lmao jungle ryze is good

July 22, 2013 - 01:59 AM #5

For that comment 2 comments down

step one: set all qwer on SMART CAST

step two: Spam qwer in combo order



No "bot" needed, just learn how to play

July 15, 2013 - 01:24 PM #6

Looking forward to more info on top lane Ryze, especially with the upcoming changes which everyone says is going to push him even more in the direction of top lane. I thought people were going 0-9-21 with top lane ryze - why do you choose 21 offense or defense. For runes is it just mpen red, armor yellow, flat mana blue, ms quints?

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July 9, 2013 - 12:50 PM #7

Aaand secret of perfect ryze is ----- BOT OF LEGENDS. Sad but 70% of fucking ryzes i see are botters using scripts "spacebar to win" for ryze, while you just have to toogle T to automatic harrass, you have to use auto farm script, and while you got no cooldowns just hold spacebar to do whole combo like robot with 0.1 delay, then just back to farming like nothing never happened... noobs from bronze are going to diamond easily, just getting ryze top/mid/support and holding spacebar x.x

July 5, 2013 - 03:20 AM #8

Nukemung great guide! I haven't tried Ryze on the top, but I will do it sometime, you keeo up the good work it really helps a lot!

June 23, 2013 - 07:44 AM #9

I definitely approve of hybrid runes, if you spam auto attacks often. Since I main top lane and have a very strong top lane mind, I highly recommend getting it top, as harrassing melee champions as Ryze is very beneficial. Mid is ok. This hints to my next update, over the summer expect a thorough and informative guide to playing top lane Ryze. You can obviously tell that he is gaining a massive jump in popularity when it comes to top lane, and I think he is better top lane than he is mid currently. So expect this soon guys!

June 16, 2013 - 01:32 PM #10

Very nice guide! I was also thinking of hybrid pene marks over flat ones, what do u think?