In this section, I will go over how to both synergize and counter champions hailing from the lane called middle.
Champion Pic, Champion Name - A short something
A short introduction to him/her
Synergizing: blah blah blah
Countering: blah blah blah
Shall we begin?
The Champs (or Chumps):
- I REFUSE TO LOVE YOU
Ahri is a very mobile assassin/sustained magic damage dealer once she hits 6 with the help of Spirit Rush. She essentially has a stun in her E ability,
Charm, and also has True Damage on the return portion of her
Q spell (throws her orb out and pulls it back). If she has Rylai's she can slow for a good amount, especially with her
Fox Fire ability. She has 4 Flashes... Yeah...
Synergizing: You want to try to set up an easy Charm for her by zoning and subtly pushing the enemies towards her. Sometimes you can use your ulti to push them back into the Charm, but it's hard to do, so be careful. Also, if they're knocked up, they can't move! Once she gets the Charm off, you CC them hard and keep that unfortunate fella around as long as possible. In team fights, she's one of the easier mages to save because of her ulti, but that's assuming she still has a charge or two of it.
Countering: Like I said before, Ahri is extremely mobile when her ult is up. If she starts dashing in, remember you can interrupt it midway with your tornado if you're fast enough as it isn't instant like Flash. Once she throws her Charm out, you HAVE to dodge it or you're going to die considering her substantial burst damage. Also, just as Rylai's is great for you, it's great against you too. Remember she can pull you our of turret with Charm and end up slowing you down enough to kill you through Fox Fire's single target damage (it will proc full Rylai's slow). Her 3 ult dashes do give her damage and allow her to dash over most walls, so be aware. Also she's one of the hardest mages to keep off your ADC because of the nature of her playstyle (and 4 Flashes like the b!@#$ she is).
- NO AKALI STAHP PLEASE NO
Akali is an extremely bursty melee assassin mage that will MELT whoever she chooses to kill. All her damage is based on hitting and then proccing her
Mark of the Assassin spell with either and AA or her
E spell (Crescent Slash). She can drop an AOE that both slows enemies and stealths her inside of it, giving her an added bonus of +Armor/MR. In addition, she has
3 dashes to enemy champs, enemy minions, and neutrals that can be used.
Synergizing: Akali has no CC save her very small AOE slow. You basically want to delay the enemy long enough for her to melt their face off. You can do so with tornado, Zephyr, or ulting them back. It might be a good idea to separate the ADC from the support here if the support has a lot of CC or heals considering Akali is focused on damage.
Countering: If you see a Mark of the Assassin flying at you, chances are, Akali's foot will be the next thing you see flying at you and then you can kiss your lifebar good bye. You need to interrupt her Shadow Dance dashes with tornado and make her waste the charge. It can save you and your ADC more effectively than it really seems. If you have to, you can also knock her back with your ult. Remember her burst is disgusting, so expect to die if you get caught by her (the same goes for most ADCs). Keep in mind, however, that she is also only stealthed within the AOE of her smoke screen, so you can just push her out of hit and laugh if she's low enough to get bursted immediately.
- ABADA BIRD BIRD BIRD, BIRD IS THE WORD
Aniv is an extremely slow, CC heavy, and zone control heavy AP mage. She has an slow AOE stun and a large AOE DoT/slow. In addition, she can use her Crystallize ability to block off whoever she wants. Her burst is strong, yet low range.
Synergizing: The bird synergizes well with you, especially in team fights. When she walls, you can aim your tornadoes to that little choke that is left and deny the enemies' escape. If they Flash over the wall, then it's kind of hard to follow up on that, but they wasted Flash, so whatever! If by chance they get stunned, it lasts quite a long time so it gives you a chance to chain your CC with her stun/slows and pull a Lee Sin and knock them right back into your team. Just make sure it's actually safe to do this because sometimes you can't get into the middle of everyone.
Countering: The bird has an EGG FORM! OP NERF PLOX!!! ... hue hue hue... As expected of enemies... you can push her backwards with your ulti in EGG FORM. Also, you can interrupt her ult by knocking her far back enough with ulti or knocking her up with your tornado because it's a channel spell. In addition, you can deny her stunning if you time your knock up perfectly. Just make sure to try and avoid the stun in the first place and don't get in a position where you can easily be walled off because she can probably 1-shot you and your ADC. An early Mikael's may help you if you ADC gets stunned.
- NO ANNIe. I DON'T WANT TO SEE YOUR BEAR TIBBERS.
Annie is currently borderline broken as a support but in mid lane she's just not that good. She gets outranged by almost every other mid laner in the game and even if she isn't, smart players stay counter her Flash Tibbah by simply Flashing themselves or moving away. The problem that Annie runs into most of the time is her abysmal range combined with high burst making it very risky to actually kill things.
Synergizing: Make sure you do not engage without her ulti in most circumstances. She still has the potential to stun both enemies with her Incinerate, however, the AOE is actually much smaller than many people see it as. Remember that she has the most burst in the game at level 6 considering an even mid lane (she has more than LeBlanc, but Leb is just more mobile by FAR, and has more than Malz considering Malz's pool does nothing early on) and can easily get a double kill for you and your ADC. Try to set up an easy double stun for her and peal for her because she can't escape on her own.
Countering: Annie is kind of easy to counter when she goes mid lane. It's called don't walk within 2 feet of her and make sure you know when she leaves lane. Her range is disgustingly small and a lot of times she'll need her Flash to gank or have somebody else initiate. When fed, she's scary, but her burst is just subpar without her bear. So basically, know that she will Flash to stun you and you have to anticipate this and try to avoid it. Avoid clumping in team fights because she'll 5-man stun you all and then you'll probably be dead or almost dead. Force fights when she has no ulti and it will be in your favor.
- And I set fire... to the world! Watched it burn, as I, raped your faaaaace!
Brand has a lot of power, but his skills are hard to land. His stun relies on hitting you with another of his spells first, and his main nuke has a very long delay. He's known for his crazy AOE damage in team fights (as he sets fire to the world), but doesn't clean up like Kat. He is rather uncommon and among the squishier AP mids, yet has burst almost comparable to Annie.
Synergizing: When you have a Brand on the team, always check to see if he has ulted before you use Monsoon. Brand's ulti bounces and burns enemies that are hit for tons of damage, but is only effective if it bounces as many times as possible on enemy champions (it can hit minions). This sets up some sneaky plays where you can use Monsoon to blow two enemies together as Brand nukes them and you've already blown enemy minions away. Also, try to set up an easy stun for him because all of his abilities are high-risk/high-reward in that they cost a crap ton of mana but deal high damage.
Countering: His pillar and stun should rarely, if ever hit you as you are very fast, but if they do, you will probably be chunked to ~40-70% life depending on what you have. Your allies, on the other hand, will be very vulnerable to whatever he throws at them, should they have a low movement speed or, worse, low effective HP (HP w/MR factored in) vs him. If there is a Brand on the team, make sure to remind your allies to split when he ults, if possible, because it mitigates his damage severely (and he'll cry if you do it too). In addition, if Brand has just attacked an ally and they're pretty low, watch out for his Ignite/Passive combo since the combined DoT is really strong and can easily finish off any one. Try to force fights when his ult is down as it is a main source of his team fight damage.
- I heard you liked poison so I poisoned your poison with some poison so you could eat poison while you get poisoned.
Cassiopeia... Where to start... Alright her entire combo relies on hitting her Q or W spell (preferably the former) as they will apply a poison DoT to you and set up for her E. Both Q and W are small AOE DoTs, but the difference is 1. Q does way more damage and speeds her up if she hits you, and 2. W leaves the Miasma pool and slows you if you run into it. Once you're poisoned, she can spam her flat damage E ability on you for tons of damage. It's just a simple nuke that refreshes to .5 second CD if it hits you while you're poisoned. Her ulti, on the other hand, is what makes her so deadly. In a cone, she can either stun or slow you depending on if you're facing her or away from her, respectively.
Synergizing: A good Cassio shouldn't have a problem hitting her spells, so just CC for her normally and help her kite. You can use your ulti to help set up easy Cassio ults or to follow up on a crazy stun that she just pulled off. In fact, you and Cassio work well together in that both of you want to kite quite a lot.
Countering: Again, you're really fast, so you soft counter skill shot based champions. It will be difficult for her to hit you, but if she does, again, you're very squishy so try not to get hit. Many Cassios have a tendency to Flash in and ult if they see an opportunity even if Janna's right there. If you see her Flash in and start her ulti, there is a slight delay between it actually hitting and the cast (~half a second from my estimations) that you can abuse to turn the other way or run/flash through/away from her. If you choose the ballsier path, once she does this, you can ult and push her into your team just as the stun wears off and push her team away. Cassio will hate you. If you choose the safer path, you can just turn around, get slowed, and ult the entire enemy team away from your team, pop Shurelya's and disengage. Just make sure to shield her poisons because they're deceptively potent and try to force fights when she has no ult.
- STOP EATING ME CHO
Cho used to be a popular mid laner but is uncommon now. His ratios are very high with a whopping 1 to 1 AP ratio on his Rupture and even a decent AP ratio on his TRUE DAMAGE ult. Cho mid maxes his cone silence first as it is the most reliable source of damage, but all of his abilities are very strong. He has an auto attack modifier that shoots out spikes in a line from his AAs as well that helps him push. Keep in mind that his ulti gives him free health per eat kill.
Synergizing: Cho is similar to Brand in that his spells are difficult to hit, but very rewarding. However, for similar damage, Cho also gets a knock up, a slow, and a silence... in exchange for a melee AA. Keep in mind that he will lead the target quite a lot, so plan your tornado accordingly or if you see Cho you can chain your CC spells. Rupture is a good time to knock enemies back with your ulti as they are knocked up, then slowed, or if you're feeling lucky (or are crazy good at Janna) you can knock enemies INTO the Rupture! AP Cho, however, is rather squishy without 6-stacks on Feast, so make sure to watch his health bar as he will drop pretty fast.
Countering: Avoid his Rupture at all costs as it will make it nigh-impossible for you to escape his wrath. If he does hit you with it, you'll probably have to pop Monsoon to knock him back before he can use his scream and eat either you or your ADC. If the ADC gets caught, try to guesstimate how much damage Cho will do and help accordingly. In most situations, however, Cho will just destroy your AD unless you can keep him kited with Tornadoes, slows, and perhaps even ult. Against Cho, you may wish to buy a Twin Shadows to help slow him down and keep him off your AD or perhaps an early Mikael's Crucible to cleanse the slow from Rupture and/or heal before Cho eats him.
- It's a bird... It's a plane... No... OH GOD WHY IT'S DIANA!
Diana is another tanky melee AP nuker. She has half-decent sustained damage when built as a tanky AP with her passive, but her burst is insane for how fat she is. Diana also has the ONLY curved skill shot in the game. Note that it will ALWAYS go along HER right side, meaning her model's right side (the side holding her crescent blade) as the spell effect begins with her "throwing" the crescent of moonlight. She can interrupt channels with her Moonfall ability and pull people into her as well as tank extra damage or Ignites with her shield that does damage. Her ulti is similar to Akali's Shadow Dance, but instead of using charges, it has a flat CD if used on an enemy that has not been hit by her skill shot.
Synergizing: I've mentioned Diana before in the jungle section, and just as she isn't a problem pre-6, she cannot do too mcuh pre-6 for you either. Post-6, treat her like Akali except tankier and with CC and a shield instead of stealth.
Countering: She isn't a problem pre-6, but once she gets her ult it becomes increasingly difficult for you to peal for your ADC. Her nuke is devastating and she can stick to you like glue. You just have to dodge her skill shot, really. If she just charges onto you, she won't be able to charge again and you can just kite her.
- He goes where he pleases, and mid lane pleases him!
Like Diana and Cho, I've mentioned Mundo in the jungling section. He has a skill shot slow that deals % health damage and an AOE damage spell that hurts him too (but cannot kill him). It reduces CC duration on him as well. He can also increase his AD based on how low his life is and sacrifice 20% of his current life to have all the health regens and move speeds.
Synergizing: Mundo does a lot of damage if he's in your face perma-slowing you, but he has a problem getting there as cleavers don't go through minions. Try to help him get there . You shouldn't really need to shield him too much in fights as he's really tanky, but keep an eye on him.
Countering: You have to just keep him off your ADC and dodge cleavers. Use everything you have to peal for you ADC or he'll die.
- ...I... have arachnophobia...
Elise is a very, VERY strong tanky AP as she has mostly % health damage. She has shape shift at level 1 into a spider. She can either focus on wearing you down in lane or flat out bursting you up close depending on if she maxes her Q (poke/execute) or W (nuke/steroid) first. Her Cocoon/Rappel spells are both extremely irritating as the range on her stun is insane and her Rappel gives her the ability to never die and never be pushed off of her target.
Synergizing: Elise just does so much damage that it's best to try to set up an easy stun for her such that you can work with her and the ADC to burst down your target. You can even try to blow people into her stun or into her Rappel range if you're feeling lucky!
Countering: Try to predict where she's going to Rappel and tornado it. Also, you HAVE to dodge the Cocoon or you WILL die to her extreme damage. She can shred you like paper and you don't really have a way to directly counter her other than trying to just run away.
- That sneaky sneaker snicker snocker!
Eve is a very sneaky and very rare melee AP mid that has high mobility and the fear factor, similar to Shaco. She has passive stealth, insane burst, and once she gets DFG, can instagib your ADC. With a spammable auto-targetting spell, speed buff/semi-cleanse, 1:1 ratio nuke, and % health AOE ult, she is also a team fight monster.
Synergizing: Eve's ganks are very strong and rely on NOT BEING SEEN. If you're purple side, she will be seen if she goes through the tri-bush behind the enemy as she goes past the little jut in the walling, so be sure to engage right before or as she's seen. Also, let her know if there's a pink ward because normal wards don't see her. In team fights she's just going to try to ult all 5 of the enemies and go for their ADC (or AP if fed) so keep an eye on her and try to cover her when she runs out or gets too low.
Countering: First, PINK WARDS and MAP AWARENESS. You HAVE to know where she is at ALL times. She has no hard CC, but it's deceptively difficult to keep her off your ADC. Eve's damage is very high, especially since she essentially shreds about 40% of her target's life instantly. Try to keep her from instakilling your AD with your spells and shield, most of the time you want to try to counter her with Oracle's and a mobile AD.
- And you thought AD Ezreal's ulti hurt...
AP Ezreal has fallen out of favor but potentially has one of the highest magic damage bursts in the game with the right build. Only problem is he can't push for anything without blowing his ult. On the other hand, Blue Ezreal is really strong and destroys everything...
Synergizing: Well... You CC, he kills them. He doesn't really benefit from your shield unless he's Blue Ezreal. You can keep them around for longer than they'd like and he'll benefit.
Countering: Shield is your best friend because he LOVES to poke. You can't interrupt his ult with your spells, so don't try to, but you can definitely zone him out with your ult. Just make sure he used Arcane Shift first. Keep wards up so he can't gank you.
- I. Hate. You. So. Much.
Fizz is a versatile, slippery, and ANNOYING AP burster. He just slaughters anyone he touches which is good and bad. He's squishy when his Playful/Trickster is down though, so keep that in mind.
Synergizing: Fizz excels when enemies are caught out because he can basically instagib almost anyone. If he's your mid, keep the river and tri bush pinked so he can gank a lot and make sure to try to catch enemies out of position late.
Countering: Tornado his Urchin Strike, shield his target, and hope he didn't already fish them. You really don't got much unless you blow your ult. In lane, make sure you ward hard so he can't gank you because a surprise fish = DEATH.
- I'll keep an eye out for you if I ever go to NYC...
Galio is a teamfight monster and pushing master. His ganks are decent but he suffers from CDs. He stacks MR like a beast because he converts it to AP, but he's susceptible to AD damage. He can also speed you up!
Synergizing: His ganks are mediocre so help him out with that if he goes for it, but most of the time he'll be pushing mid, really. In teamfights knock enemies back into his ult if he misses them and queue up your tornado to hit as many as possible as soon as his ult wears off.
Countering: You're one of the banes of his life because you have two abilities that counter his existence. Your shield also blocks a lot of his damage. Make sure he doesn't get off a good ult in fights and that's enough.
- That Graggy Ice, man!
The Fat Man has an ult like yours which can be really fun to go with and against. He also has lots of burst and tricks up his sleeve, so keep that in mind. His Q also slows AS which is helpful/annoying.
Synergizing: Oh man... His ganks and teamfights are brutal post-6 with a Janna because they'll be around for a LONG time unless they burn Flash fast. You can keep the enemy team split for a long time or really screw up their channels.
Countering: Refer to Monsoon section for countering Gragas.
- "Tutti frutti turret block!" - SivHD
He's an uncommon pick and pushing god. Super annoying in lane, his rockets will tear his opponent a new one and the grenade is slow but misleading sometimes. He's just going to push lane all day.
Synergizing: You can try to blow your enemies into ulted Heimer turrets and kite them around them, but Janna and Heimer don't synergize too well.
Countering: Take Smite and 1-shot his turrets if you want to be a dick to him. If not, your ult blows them away too, so you can be a mega dick LOL.
- You'll only have this problem in Blind Pick...
She's you. You have the same skillset and can do all the same things. This is a skill match up and also depends on the ADC unless one of you goes mid.
- I'm Jarvan. I'm helping.
J4 is actually quite strong in mid lane as he's naturally tanky, so he can withstand a lot of the burst damage that mid laners commonly bring to the lane. It's kind of funny because he can essentially make it a second top lane if it's something like Kha'Zix vs J4 or J4 vs Jayce. Keep in mind that J4 mid will probably build slightly more on the damage side instead of the tanky side.
Synergizing: You can knock enemies into his ult or his E + Q combo, or chain your CC with his. Also, you can keep them around long enough for him to go ham on them. He actually does pretty good damage, especially from his abilities and passive, so your shield isn't wasted on him, really.
Countering: If he tries to E + Q combo you, all you have to do is throw a tornado or ult if you're desperate. Also, you can knock him away out of his own ult with yours or even make a disadvantageous engage into a favorable one by splitting their team. When J4 engages, his team typically lags behind a bit, so you can use this to your advantage.
- So. Much. Damage. JAYCE. STAHP.
Jayce has ridiculous poke in Cannon Form and and equally ridiculous burst in Hammer Form... His all-ins are terrifying, especially in mid lane where the laners tend to be even squishier than in top lane.
Synergizing: If you can land a shield on him before his Shock Blast hits the enemies, it will add bonus damage because of your AD bonus. You can also use his Acceleration Gate to help make plays and abuse his knock back.
Countering: You can interrupt his Hammer Form Q, To the Skies! and sort of deny his engages. Your shield is not powerful enough to deny his poke by any means, but at least you can try to mitigate it. Jayce is prone to diving onto a target to all-in them, so you can sometimes take advantage of this and use your ulti to separate him from his team.
- I miss old Soul Shield :(
Karma doesn't do much damage and doesn't really have much utility for what she is. She's kind of a weak pick these days and doesn't really fit into the meta well. Nevertheless she has slows shields and a delayed snare. She's really more of a support than a mid though.
Synergizing: You can keep them around long enough for Karma to snare them and help her kite... That's kind of about it unless you want to blow ult to knock them into her Mantra Q...
Countering: Laugh as any one of your spells kind of defeats the purpose of her existence because your Q, W, and R, all counter her snare, your shield destroys her poke, and her shield is way weaker than yours so your lane will probably out-trade hers any day.
Karthus is still a late game monster and very squishy. He relies on dying in the middle of everyone so he can keep killing them while in his passive state. He deals a lot of sustained damage and can also utilize Revive like no other.
Synergizing: Well, what can I say? If they want to escape, you can deny it. His wall is very powerful when combined with your skillset and you can even set up a teamfight so he ends up in the middle of everyone! Also you can CC or displaces people with shields when his ult is about to hit so you might land him some extra kills :D.
Countering: Refer to the Monsoon section for countering Karthus. In addition, you can really save your team with your ult and shields here. Against Karthus, ALWAYS get your ult at 6/11/16 because the heal is a life saver. I can't tell you how many times people have freaked out because I tell them to STOP MOVING when Karthus' ult comes down at the end of the fight/skirmish and I blow ult and shield saving like 3 of them. He hates Janna. Like, a lot.
- He fights fire with fire if you get what I'm saying.
Kasadin is a high mobility melee mage that blinks around the map like a crazy guy leaving only death in his wake. He's weak early and a complete monster later, but it's really hard to truly shut him down because he can just abuse his mobility to catch up hardcore.
Synergizing: Dude he doesn't even REALLY need you to help him. He'll just destroy the enemy ADC and walk away. But seriously, you can help him when he dives because he's kind of squishy against physical damage as his Void Stone ability only affects magic. You can also set up people to be caught out for him.
Countering: Well... If he jumps on your ADC, you have to have hyper fast reflexes and tornado him ASAP. It doesn't matter as much where you ward against a Kassadin because he'll just Riftwalk right past your wards or laugh and jump over a wall. You have to try to CC him long enough for your ADC to burst him down, but it's really hard to do against a good Kassadin because he'll make sure to have a Warmog's or some sort of wild card to ensure that this doesn't happen.
- She hates you so much.
Kat has a lot of damage in her channeled ult and excels in teamfights because of her innate, Voracity, resetting her abilities to keep eating squishies. She's also a high risk/reward champ.
Synergizing: Try to set up a reset kill for her every fight. It's really that simple. If she can get a reset, she'll do the rest and destroy everything. Keep track of who has CC and who doesn't so if she jumps in too early you can tornado them before they stun/silence her and give her a few extra tics on her ult.
Countering: For the love of all things in the universe DO NOT LET HER CHANNEL HER ULT. PERIOD. Seriously, just deny her reset kill and laugh as she becomes useless in the fight without her ult. Don't be afraid to blow your ult denying her because it's far more valuable to deny her ult than do practically anything else in the fight.
- She's an angel with a flaming sword. Run for your life.
Kayle is one of the most terrifying or laughable champions in the game as it depends on if she's good or not. She has the potential to carry super hard and make amazing plays with her invincibility ult while dishing out insane damage.
Synergizing: It's really easy to set her up for kills considering she basically does it herself with an insane slow and ridiculous sustained burst damage. Yeah that's right her sustained damage is basically burst damage per swing of her sword. You guys can set up ridiculous plays if she's good.
Countering: When she ults herself, blow your ult and force her to engage without it. Then you have a chance to blow her up if she goes too aggressive. Try to catch her out of position, but it's really hard to do so because she's such a powerful duelist that catching her out tends to become a double or triple kill for her...
- The Stun Storm has arrived
Kennen revels in team fights as his ult can potentially stun everyone on the opposing team while dealing a huge amount of damage. His real problem lies in cleaning up the fight after a favorable engage. This is where clean-up champions like Katarina come in and where Janna can help him in a way.
Synergizing: Kennen pretty much out trades everyone in lane if he plays it right and destroys everyone who sticks around too long once he hits 6. If he comes to gank your lane, be sure to keep the enemies inside his ult as long as you can because they'll get stunned from it. You can also help him clean up by delaying your enemies' get away.
Countering: Kennen players have gotten pretty creative in initiating fights with Slicing Maelstrom. Thus, we, as Janna players, must be even more creative! It's honestly pretty easy to deny Kennen ults because all you have to do is press R yourself and laugh as he flies away, wasting his ult before he can even Zhonya's. It's preferable to knock him over a wall like Chauster did at the EU LCS, but not necessary. You can also mess up his engage if you Zephyr him. It makes it harder for him to run into the middle of your team.
- *Hop, kill -> *Hop, kill -> *Hop, kill.....
Kha'Zix relies on resets in fights to escape and deal maximum damage, so always be aware of it. He has more single target damage as of now, but it's a bit better since his Void Spikes was nerfed.
Synergizing: All you have to do is get the enemies out of place and he'll do the rest. Boom. Getting Kha'Zix fed on your team is terrifying... Past 11 in team fights, set up a reset and watch your team destroy because he'll keep jumping around.
Countering: If you see him jumping on someone, tornado it and try to deny his target. It's like fighting Kat where you have to deny his reset or you'll have a bad time. Oracle's is a good buy to counter his ulti. Also, against Kha'Zix you're a huge target because you're basically a free reset.
- I don't care how cute you are, I'm not taking you home!
Kog'Maw is a weird mid that relies on rushing level 6 for his spammable long range mega nuke. Every ult level makes him oh so strong and his spells are relatively difficult to dodge if the player is experienced with Kog.
Synergizing: Don't move them around TOO much with Monsoon because he'll have a hard time targetting, but seriously if you have to Monsoon just do it. Keeping them around for him to shred is enough.
Countering: Shield his poke... he's not going to be in range of the fight for you guys to kill him anyway. It's really hard to catch a good Kog, just like a good Xerath because their range is just so big.
- Oh hi LeBla-DEAD
Leb is a high magic damage single target assassin, NOT AN AP CARRY. She does not CARRY in the traditional sense of killing their entire team very fast. Her role is to eliminate a target such that if the enemy team wants to contest an objective they must fight 4v5 and probably lose. She has extreme mobility and kind of falls off late game.
Synergizing: Just set up a kill. No seriously, just set up a single kill and you've won the trade because after that you push the bot lane tower, mid lane tower, or take dragon. DO NOT WASTE THE OPPORTUNITY SHE GIVES YOU. This is why LeBlanc is here. She is NOT here to carry you; she's here to offer you a ton of global gold in OBJECTIVES which is the point of the game. A lot of people don't understand the point of LeBlanc, so I'll just write it out a bit here:
LeBlanc is kind of like a loan. And by that I mean she gives you a ton of money at once that you must take advantage of, but over time you pay for it. She makes it super hard for the enemy team to be aggressive early/mid and forces them to waste money on MR instead of building to counter your ADC, making your team fights that much better and allows for early dragons, early towers, and a very strong early/mid game. If it gets to late game, this is when you will pay for it, and you'll have to work really hard to help her catch someone out. When you have LeBlanc, you MUST take objectives early and abuse your advantage.
Countering: Just ult. I'm not kidding, just ult her away and don't let her kill anyone EVER. Rush for Sightstone to help mitigate her burst and give more vision because if she can't kill someone, she's done. Pre 6, tornado her in the middle of her Distortion... And after that don't get caught because you're a huge squishy target for LeBlanc.
- It's not nice to call a pretty lady stinky.
Lee Sin is a less common mid champ as of now and more commonly played as a jungler, but it's important to know how to beat him/help him. He has high physical damage burst and good mobility. He also has a great knock back if used correctly.
Synergizing: Take advantage of his skillset and ward around accordingly. You can help him avoid wards if you know where the enemy wards are by putting a ward down yourself and letting him Safeguard to them. Then, he can easily gank from behind, the side, or even head on. Also, you can chain his kick with your Monsoon to really screw someone over.
Countering: Just don't let him kick your ADC with Resonating Strike and ward a LOT. Even ward behind because he might try a Ninja Gank (He'll Resonating Strike to your minions and kick you out of the tower). Be careful of getting marked with his abilities because he can seriously make plays from nothing.
- I DON'T TASTE LIKE PURPLE!
Ruru is a scary utility champ in mid and bullies hard early/mid. Late she basically becomes a second support with lots more damage. She can't carry a game by simply killing people once it gets past approximately 30 minutes because her enemies will just be too tanky.
Synergizing: Well... Basically with Lulu and Janna your ADC should pretty much never die. Between Janna peal and Lulu's everything, not even the stickiest of bruisers/assassins can kill your carry with any sort of ease. If she ganks your lane, just make sure to follow up because it's practically a free kill with her 80% slow.
Countering: She shouldn't be too much of a problem late, but early just try to keep her from dropping Pix on your carry because it almost ensures a free Glitterlance. Later, you really don't have any specific counters against her but sometimes you can keep her out of fights with your tornado and ult. If she's the only one standing between their carry living and dying, this might not be a bad option.
Lux is a long range mage with no mobility. Basically her job is to insta-gib one person in a fight (with damage splashing to nearby targets) or to just drop all her spells on the entire team and melt the squishies in the process. Her burst is crazy and her ult has a 30 second CD on 40% CD.
Synergizing: Do NOT ult the enemies out of her binding. Other than that, as long as she places them well during ganks, it's a free kill. If they might escape, you slow or knock them up. If they Flash, it's already worth it. In fights, try not to disengage before her spells drop because there's a split second channel time for her ult.
Countering: DODGE OR DIE. It's really that simple. You can't protect your carry from this if she's already casting because of how crazy her range is. If she's not in range yet, just slow her advance. Keep in mind you can't interrupt her ult cast time with anything, but you can save your allies' lives if they would die to her Lucent Singularity. When she throws it, she has to hit E again when it lands to deal the damage, but if you knock her up while your allies run out of it you basically negate her damage from said E.
- Face Lasers :(
Malzahar is an extremely all-in'y champion with no escapes. He pushes like a god and his DoTs destroy everyone that they touch. His pool does % max health damage and his targetted DoT bounces to other targets when its current target dies. His AOE silence is a game changer if you can land it (key word: if) but he's most known for his face lasers. Remember Malz's ult CANNOT BE CLEANSED unless you have QSS (or Merc Scimitar).
Synergizing: Keep high priority targets around long enough for him to drop his pool and face laser. If you do that, they die. Also try to keep CC away from him if possible, but don't sacrifice your carry for it. If you can get a split off and drop a high priority target in front of him they will melt, even tanks.
Countering: Interrupt his face laser and shield his DoT. It's pretty simple, really. If you catch him be really careful for the turn around because he typically buys a Rylai's eventually. Therefore, if he turns and slows everyone chasing him and his team is around, they could easily re-engage and wreck you.
***WIP - Use your imagination for the unfinished ones XDD***