Passive: Junkyard Titan
Rumble's abilities don't cost anything but generate 20 heat. When Rumble reaches 50 heat, he is in the "Danger Zone", causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his physical attacks to deal an additional 20 + (5 x level) + (0.35 per ability power) magic damage for the duration. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 every half second, and 2.5 seconds later at a rate of 10 every half second.
Even with the silence this is still a really strong passive. It can be very easily misused though. Right before you overheat you can pop your
and you'll be doing a good amount of damage with your autos.
Rumble begins torching the area in front of him with his flamethrower, dealing 30/60/90/120/150 (+45% of ability power) magic damage per second to all units in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on.
While in the "Danger Zone", this spell deals 30% additional damage.
Cooldown 6 seconds
your main sustained CC, careful with choosing this when overheating, the CC might be more useful from your E.
W: Scrap Shield
Rumble creates a shield blocking 50 / 80 / 110 / 140 / 170 (+40% of ability power) incoming damage for 2 seconds, in addition Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second.
While in the "Danger Zone", the shield's strength and movement speed boost are increased by 30%.
Cooldown 6 seconds
spam this shit when you can but don't overheat with it or you're missing out on potential sustained dps or kills.
Rumble shoots a taser that deals 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage and applies a 15 / 20 / 25 / 30 / 35% slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit.
While in the "Danger Zone", the damage and slow percentage are increased by 30%.
Cooldown 10 seconds
poke/kite/cs/ most annoying spell to chase rumble with, most convenient spell for catching.
R: The Equalizer
Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal an initial 150 / 225 / 350 (+50% of ability power) magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals 100/140/180 (+20% of ability power) magic damage per second to all enemies standing on the area.
This ability does not generate heat.
Cooldown 105/90/75 seconds
here's a decent explaination
This is a really powerful ult and can be used in a variety of ways. The short CD, DoT, and slow just make
HOW TO ULT 101
#1: You can use it to initiate if your team wants to start a fight while they are pushing your tower or you are pushing their tower. Try to land the ulti on as many people as possible.
also if you hit 5 then your job here is pretty much done, just sit back and spam your abilities.
#2: SNIPE ALL THE THINGS. If the enemy is low HP you can aim it in the general direction they ran off to and score a free kill.
or you can whiff it like a retard and be laughed at by your team.
#3: You can steal neutral camps with this ulti. Yeah, you can even steal baron and dragon, but that's really hard to do. If you can do it safely, however, you might as well try.
#4: Ulting in the jungle or in bushes (think small spaces) can give you the advantage. It makes it really hard for the enemy to get away without using