Passive: Runic Blade
Riven's abilities charge her blade, causing her basic attacks to deal 5 / 5.59 / 6.18 / 6.76 / 7.35 / 7.94 / 8.53 / 9.12 / 9.7 / 10.29 / 10.88 / 11.47 / 12.06 / 12.64 / 13.23 / 13.82 / 14.41 / 15 (+50% of bonus attack damage) bonus physical damage. Riven's blade may be charged up to 3 times and expends one charge per attack.
is great overall.
It makes you able to deal tons of damage especially in laning phase without pushing your lane which is a major problem to Riven.
Also note that you have to use your spells to activate it so if you hit with
near minions you will push your lane anyways.
You will have to use
, especially in early laning phase or you'll end up losing.
Q: Broken Wings
Riven strikes out in front of her in a short line. This ability may be reactivated 2 additional times.
1st Use: Slashes forward, dealing 30/50/70/90/110 (+60% of bonus attack damage) physical damage to all units she comes in contact with.
2nd Use: Slashes forward, dealing 30/50/70/90/110 (+60% of bonus attack damage) physical damage to all units she comes in contact with.
3rd Use: Leaps into the air and slams the ground dealing 30/50/70/90/110 (+60% of bonus attack damage) physical damage and knocking nearby enemies away from the point of impact.
Cooldown 13 seconds
This is a very powerful spell
dashes in 1
that deals damage every time you do one. It's really strong
, it becomes your main source of damage
Use it to deal damage
and do not
use it to come closer
to your enemy because if you do that you probably won't be able to win the trade.
this ability gets to level 3
you'll have to use every single dash
as it will deal more damage
this spell gets to level 3
you can simply spam it
every hit because it will just deal more damage than
Try to use the 3rd hit to interrupt your opponent's auto-attack if he tries to.
Please take note that:
- This ability makes to go to 3 stacks by itself. Make sure you do not waste those stacks: auto-attack once before using any other spells.
- This is an extremely great ability to clear out waves really fast. When your opponent is recalling or you just want to push you can in the creep wave and use to clear it in no time.
W: Ki Burst
Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 50/90/130/170/210 (+100% of bonus attack damage) physical damage and stunning them for 0.5 seconds.
- And as stated just before, this ability is useful to clear creep waves. Be careful you do not overextend by pushing enemy's creep wave when trying to trade if you're in a gankable situation.
Cooldown 11/10/9/8/7 seconds
It has some interesting utility
You can use it to escape
, to interrupt
and auto attack just after, to chain CC your opponent
knock from 3rd hit.
But in general
you may like to just do
when your opponent tries
to escape or auto-attack
Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 40/70/100/130/160 (+100% of bonus attack damage) incoming damage for 2.5 seconds.
Cooldown 11/10/9/8/7 seconds
this at level 2
makes you safer
That way you get 4 dashes
at level 2
, meaning you are quite hard to gank
from this point if
are not on cooldown
This also makes you able to overextend
a little bit more and trade in minions
You should use this as your primary gap closer
is made to deal damage
R: Blade of the Exile
Riven's weapon surges with spiritual energy for 15 seconds, granting her 20% bonus attack damage, increased range on her damaging spells and attacks, and the ability to use Wind Slash once.
Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+60% of bonus attack damage) to 240/360/480 (+180% of bonus attack damage) physical damage to all enemies hit, increasing based on how much health they are missing.
Cooldown 75/60/45 seconds
The first active of this ultimate is used to amplify your other abilities.
So basically what it does?
Let's have a simple analysis onto this:
- It increases your auto attack range and abilities range.
- It grants you a second active that is called Wind Slash which is an AoE ranged execution.
- It increases your auto attack damage.
- It increases your damage on abilities including passive and Wind Slash (, , , ).
- It increases your shield's health () which means you get higher survivability.
That looks quite good for a first active doesn't it?
- It increases life steal effectiveness (think ) as it increases your AD which also means that it increases your survivability again.
Now second active, I'll be quick on that.
is a ranged execution
that makes you able to kill your opponent
when he's low on health
(same utility as
, but ranged and AoE).
You can also use it
to force a recall
on your opponent.
The best way
to use the entire ultimate is to use it
when you know you can kill your opponent
make him waste a summoner spell
Always use it BEFORE
casting any spells as it increases their effectiveness
When getting ganked/dived
you can use
your shield's () capacity
, this might save you
is actually pretty low
. You can use it often